This helps a bit against T sieging the center as well as promotes more agile scouting in the mid game instead of relying on the towers.
[M] (3)Xel'naga Fortress - Page 5
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Rosvall
Sweden122 Posts
This helps a bit against T sieging the center as well as promotes more agile scouting in the mid game instead of relying on the towers. | ||
dimfish
United States663 Posts
On May 24 2011 02:28 Rosvall wrote: The new version of this map has an additional feature. The center (And only) Xel'Naga Watch tower self destructs after 7 minutes. This helps a bit against T sieging the center as well as promotes more agile scouting in the mid game instead of relying on the towers. Haha, are you trolling?! I can't test it out at work, can someone confirm this? It certainly would be an interesting feature, but when you put stuff in that is too quirky then players and spectators can get really confused. | ||
FlopTurnReaver
Switzerland1980 Posts
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Archvil3
Denmark989 Posts
On May 24 2011 02:35 dimfish wrote: Haha, are you trolling?! I can't test it out at work, can someone confirm this? It certainly would be an interesting feature, but when you put stuff in that is too quirky then players and spectators can get really confused. In todays GSL matches the XNT on Xel'naga fortress would "randomly disappear". Tasteless and Artosis were not aware of the change and seemed rather confused about it, they thought it was destroyed by one of the players ![]() | ||
Rosvall
Sweden122 Posts
On May 24 2011 02:35 dimfish wrote: Haha, are you trolling?! I can't test it out at work, can someone confirm this? It certainly would be an interesting feature, but when you put stuff in that is too quirky then players and spectators can get really confused. Nope, no trolling. It really is an interesting feature. Quite bold change as well, I like that they are experimenting a bit. Personally I've always found it odd that all maps have Watch Towers so this is a cool feature I endorse. How ever if it gets to confusing for the players with dynamic maps then I guess it would turn out to be a bad thing. I can imagine scenarios such as several different maps having Xel'Naga Watch Towers self destruct at different times being really annoying to keep tabs on. So they should probably leave it as a feature in a very few selected maps or always keep the timer on self destruct the same. Furthermore I'd like it if they increased the timer to, let's say, 10 minutes as well as made them destructible. That way if you focus on an early army to gain map control you can kill it off when you feel that the opposing player is going to overtake that map control. Let them have 0 armor and around 2000-3000hp. | ||
ScaSully
United States488 Posts
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lefix
Germany1082 Posts
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