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[M] (3)Xel'naga Fortress - Page 5

Forum Index > SC2 Maps & Custom Games
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Rosvall
Profile Joined October 2010
Sweden122 Posts
May 23 2011 17:28 GMT
#81
The new version of this map has an additional feature. The center (And only) Xel'Naga Watch tower self destructs after 7 minutes.

This helps a bit against T sieging the center as well as promotes more agile scouting in the mid game instead of relying on the towers.
RTP
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 23 2011 17:35 GMT
#82
On May 24 2011 02:28 Rosvall wrote:
The new version of this map has an additional feature. The center (And only) Xel'Naga Watch tower self destructs after 7 minutes.

This helps a bit against T sieging the center as well as promotes more agile scouting in the mid game instead of relying on the towers.


Haha, are you trolling?! I can't test it out at work, can someone confirm this?

It certainly would be an interesting feature, but when you put stuff in that is too quirky then players and spectators can get really confused.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 23 2011 17:39 GMT
#83
I'd also like to see expansions where the minerals explode after a certain time.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Archvil3
Profile Joined September 2010
Denmark989 Posts
May 23 2011 17:56 GMT
#84
On May 24 2011 02:35 dimfish wrote:
Show nested quote +
On May 24 2011 02:28 Rosvall wrote:
The new version of this map has an additional feature. The center (And only) Xel'Naga Watch tower self destructs after 7 minutes.

This helps a bit against T sieging the center as well as promotes more agile scouting in the mid game instead of relying on the towers.


Haha, are you trolling?! I can't test it out at work, can someone confirm this?

It certainly would be an interesting feature, but when you put stuff in that is too quirky then players and spectators can get really confused.


In todays GSL matches the XNT on Xel'naga fortress would "randomly disappear". Tasteless and Artosis were not aware of the change and seemed rather confused about it, they thought it was destroyed by one of the players Several people in the Live Report thread stated that it would selfdestruct after 7 minutes though which seems to be the case.
Let thy speech be better than silence, or be silent.
Rosvall
Profile Joined October 2010
Sweden122 Posts
May 23 2011 21:52 GMT
#85
On May 24 2011 02:35 dimfish wrote:
Show nested quote +
On May 24 2011 02:28 Rosvall wrote:
The new version of this map has an additional feature. The center (And only) Xel'Naga Watch tower self destructs after 7 minutes.

This helps a bit against T sieging the center as well as promotes more agile scouting in the mid game instead of relying on the towers.


Haha, are you trolling?! I can't test it out at work, can someone confirm this?

It certainly would be an interesting feature, but when you put stuff in that is too quirky then players and spectators can get really confused.


Nope, no trolling.

It really is an interesting feature. Quite bold change as well, I like that they are experimenting a bit. Personally I've always found it odd that all maps have Watch Towers so this is a cool feature I endorse.

How ever if it gets to confusing for the players with dynamic maps then I guess it would turn out to be a bad thing. I can imagine scenarios such as several different maps having Xel'Naga Watch Towers self destruct at different times being really annoying to keep tabs on. So they should probably leave it as a feature in a very few selected maps or always keep the timer on self destruct the same.

Furthermore I'd like it if they increased the timer to, let's say, 10 minutes as well as made them destructible. That way if you focus on an early army to gain map control you can kill it off when you feel that the opposing player is going to overtake that map control. Let them have 0 armor and around 2000-3000hp.
RTP
ScaSully
Profile Joined April 2011
United States488 Posts
May 23 2011 22:58 GMT
#86
why is this not a popular gsl map
¯\_(ツ)_/¯
lefix
Profile Joined February 2011
Germany1082 Posts
May 23 2011 23:02 GMT
#87
i dunno, the map looks beautiful, the layout looks good, but i don't recall seeing any exciting games on this map. they all seemed to end pretty fast :D i haven't seen it often enough, tho.
Map of the Month | The Planetary Workshop | SC2Melee.net
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