On March 08 2011 12:00 prodiG wrote: Be sure to check this map out in tomorrow's [today's] IMS KOTH starting at 7pm EST!
/writes down on hand/
Would I be allowed to spectate if I am online? I'd like to if that is allowed and if there are enough spaces open.
Sorry no spectators, but will be streamed with commentary by prodiG and Raelcun in HD here: http://www.ustream.tv/iccuptv
monitor's right, we don't allow spectators in our matches as every extra specator who could be watching the stream is an unnecessary liability for lag that could potentially really screw up the game.
The mains have been adjusted to allow build space between CC and ramp. Also some doodad aesthetic work has been done, but only really noticable in-game. Check it out on stream in 15 minutes!
looks good, one thing i dont really like about it is it seems like the xel naga tower would reveal a Zerg third because of the creep but not any other races third. (correct me if im wrong, haven't tested it)
On March 09 2011 10:02 SWiPht wrote: looks good, one thing i dont really like about it is it seems like the xel naga tower would reveal a Zerg third because of the creep but not any other races third. (correct me if im wrong, haven't tested it)
That's a great point, Monitor, you should make it so that either the XWT doesn't reveal creep or reveal CCs and Nexuses as well.
On March 09 2011 10:02 SWiPht wrote: looks good, one thing i dont really like about it is it seems like the xel naga tower would reveal a Zerg third because of the creep but not any other races third. (correct me if im wrong, haven't tested it)
That's a great point, Monitor, you should make it so that either the XWT doesn't reveal creep or reveal CCs and Nexuses as well.
Honestly what it takes to change that is a bigger deal than the issue itself. If somebody expands to a 3rd, its going to be extremely obviously to both players, regardless of who has the tower. Creep doesn't show up until a bit after you finish the hatchery anyway.
Aesthetically very pretty and it looks like a neat map. However, spawn close positions looks imbalanced to me (damn that rotational symmetry). Spawning clockwise of your opponent will give you the advantage if you prefer building a base towards your opponent, and spawning counter clockwise will give you the advantage if you prefer building a base further from your opponent. Though... it'd be fun to see counter clockwise try to steal clockwise's third and then get harassed from the cliff, lol... but I dunno, I'm just a silver leaguer. The different attack paths look interesting as well
On March 11 2011 04:55 TheRealPaciFist wrote: Aesthetically very pretty and it looks like a neat map. However, spawn close positions looks imbalanced to me (damn that rotational symmetry). Spawning clockwise of your opponent will give you the advantage if you prefer building a base towards your opponent, and spawning counter clockwise will give you the advantage if you prefer building a base further from your opponent. Though... it'd be fun to see counter clockwise try to steal clockwise's third and then get harassed from the cliff, lol... but I dunno, I'm just a silver leaguer. The different attack paths look interesting as well
From the games I've seen, taking a third is equal for players. The forward expansion path is the same for each player, and taking a 4th is also the same (natural and mains).
That being said, I updated the OP with a new image, where I moved the thirds inward and reduced the main size. It should fix any issue regarding hard to hold thirds. Amazon Overview 2
On March 13 2011 07:13 WniO wrote: mains look way to big
Its about 30.2. Thats exactly what it should be? edit: They look big because I moved the gas right next to each other. They're actually on the smaller side when it comes to mains.
Anyway, I actually did update the map again. I added a HY expansion inbetween the nat and 3rd to balance PvT and ZvT. Zerg needed the expansion in ZvT, and protoss needed the extra minrals in PvT. Amazon 2 overview
On March 13 2011 07:13 WniO wrote: mains look way to big
Its about 30.2. Thats exactly what it should be? edit: They look big because I moved the gas right next to each other. They're actually on the smaller side when it comes to mains.
Anyway, I actually did update the map again. I added a HY expansion inbetween the nat and 3rd to balance PvT and ZvT. Zerg needed the expansion in ZvT, and protoss needed the extra minrals in PvT. Amazon 2 overview
That's interesting, can you explain why exactly? I always thought those mineral only bases were good for Terran in TvP cause they could build tons more marines.
On March 13 2011 07:13 WniO wrote: mains look way to big
Its about 30.2. Thats exactly what it should be? edit: They look big because I moved the gas right next to each other. They're actually on the smaller side when it comes to mains.
Anyway, I actually did update the map again. I added a HY expansion inbetween the nat and 3rd to balance PvT and ZvT. Zerg needed the expansion in ZvT, and protoss needed the extra minrals in PvT. Amazon 2 overview
That's interesting, can you explain why exactly? I always thought those mineral only bases were good for Terran in TvP cause they could build tons more marines.
ZvT - Terran could expand to the 3rd very easily (since its towards the opponent), but Zerg could not. The HY allows Zerg an easy source of early and fast income.
PvT - Terran was having an easy time tanking and defending the 3rd, while Protoss was struggling to keep up. To help the protoss income (and deathball), I added the HY. It is not as easy for Terran to defend because tanks cannot reach it, and it also leaves a space open for run-bys. It does help Terran, but it is easer for Protoss to defend because of their static defense and warp in.
[edit]Note: The HY minerals are messed up in the overview, but they are fixed ingame. Also, I added an extra mineral patch to the third, making it 7 total now.
On March 13 2011 07:13 WniO wrote: mains look way to big
Its about 30.2. Thats exactly what it should be? edit: They look big because I moved the gas right next to each other. They're actually on the smaller side when it comes to mains.
Anyway, I actually did update the map again. I added a HY expansion inbetween the nat and 3rd to balance PvT and ZvT. Zerg needed the expansion in ZvT, and protoss needed the extra minrals in PvT. Amazon 2 overview
heh you're right, and the base is right in the middle which makes it seem a lot bigger.
PvT - Terran was having an easy time tanking and defending the 3rd, while Protoss was struggling to keep up. To help the protoss income (and deathball), I added the HY. It is not as easy for Terran to defend because tanks cannot reach it, and it also leaves a space open for run-bys. It does help Terran, but it is easer for Protoss to defend because of their static defense and warp in.
The main reason why it's tough for protoss to get a deathball is due to gas, not minerals. I really think you should include at least 1, if not 2 geysers at the HY.
PvT - Terran was having an easy time tanking and defending the 3rd, while Protoss was struggling to keep up. To help the protoss income (and deathball), I added the HY. It is not as easy for Terran to defend because tanks cannot reach it, and it also leaves a space open for run-bys. It does help Terran, but it is easer for Protoss to defend because of their static defense and warp in.
The main reason why it's tough for protoss to get a deathball is due to gas, not minerals. I really think you should include at least 1, if not 2 geysers at the HY.
Adding gas will turn the map into a turtle fest I think. The expansion is mostly to help Zerg anyway...
My only criticism of this map is that the xel naga tower seems sort of pointless except in cross positions, and even then the side paths are an option if you want to go unseen.
On March 14 2011 08:29 MonsieurGrimm wrote: My only criticism of this map is that the xel naga tower seems sort of pointless except in cross positions, and even then the side paths are an option if you want to go unseen.
Otherwise it seems pretty darn cool ^^
The tower and LOS blockers give your army a place to sit in the middle of the map while you pressure the third base. It is far from pointless in any spawn position ;D