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[M] (4) Syrany - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 All
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 23 2011 12:51 GMT
#21
See thats what I needed Thanks for that. On point 2, I think I will go along with that, only gotta watch out not to make it into a swastika of some sorts with the lines

I think I can make that work. See the thing is with the whole aesthetics and layout, usually I notice it, adjust, then 'paint' the map. But this I completely missed (didnt follow checklist /slap) so I painted it and even did a revision on it before someone clever pointed it out. So thats 2 big versions of thinking I missed it. Meanwhile my map was so painted that its hard to go back

I think I will take you up on the high yield gas, taking gasses down from 4 to 2, making it less bulky in the middle.

Whats your opinion on the rocks that are in the middle? Keep em where they are, or just put rocks at the actual expansion, leaving the ramps open...
KCCO!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 23 2011 16:56 GMT
#22
I hate that feeling where you are getting aesthetics done and you realize you have a major layout problem. >< You can do it though!

Personally, I would put rocks on the expo site, not the walkways. The more paths the better on a map like this with just a donut for main routes. But it works fine either way, it would only be used in cross positions without rocks blocking access.
Comprehensive strategic intention: DNE
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-02-27 12:08:58
February 23 2011 22:03 GMT
#23
Ok, think I got it

NEW:

Angled Overview
[image loading]
(click for bigger image)


[image loading]

+ Show Spoiler [More] +

Xel'Naga Watchtower
[image loading]

Between main and 4th
[image loading]

Gold middle
[image loading]



I opened up the middle and put rocks at the actual expansion instead of on the ramps. The time both scouts get to the XWO is deadeven now. Also made the mains slightly larger.

tnx alot EatThePath
KCCO!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 23 2011 22:07 GMT
#24
It would be cool if standing at the small obelisk actually activated towers at the larger obelisks. With like 16 vision instead of 22 for balance.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 23 2011 22:22 GMT
#25
On February 24 2011 07:07 iGrok wrote:
It would be cool if standing at the small obelisk actually activated towers at the larger obelisks. With like 16 vision instead of 22 for balance.


Yeah, I have no idea how to do that tho Can you enlighten me?

updated all OP images!

for now, bedtime!
KCCO!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 23 2011 22:33 GMT
#26
You do things that make it no longer a melee map lol
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 24 2011 06:11 GMT
#27
Looks good to me. ;D

I was thinking about some kind of tower system like that. Would be so cool if that were possible...
Comprehensive strategic intention: DNE
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-02-24 07:43:22
February 24 2011 07:31 GMT
#28
On February 24 2011 07:33 iGrok wrote:
You do things that make it no longer a melee map lol


Way to spoil the fun Ive thinking about how to do that all the way up to work in the train this morning

I gotta keep it a meleemap, so cant do something fancy like that

Ohyeah I also updated the gold as you can see 2 rich geysers instead of 4 normal ones, to improve battle in the middle with more space
KCCO!
Silence-
Profile Joined October 2010
Canada116 Posts
February 28 2011 02:13 GMT
#29
Uploaded on the NA server under the name "Syrany"!

Enjoy! =D
Living in the limelight, the universal dream...
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 28 2011 05:08 GMT
#30
My list of maps to try and report back on grows every day...
Comprehensive strategic intention: DNE
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-02-28 09:06:22
February 28 2011 08:27 GMT
#31
Tnx for uploading silence!

@EatThePath, I demand you play it You're the reason I changed alot of the map Rly curious what u think of the endresult

dont forget to send replays if u want to test the map people!
KCCO!
Acrofales
Profile Joined August 2010
Spain17971 Posts
March 01 2011 19:59 GMT
#32
Bumping, because the map was fun to play on!
PaPoolee
Profile Blog Joined August 2010
United Arab Emirates660 Posts
March 03 2011 19:52 GMT
#33
Although the map is BEAUTIFUL and full of detail, i played on it and i personally think it has TOO much detail, and it's too bright! it actually kind of hurts my eyes after a macro game! the outdoor natural does not need that second attack path, i suggest adding a set of rocks to block it off, zergling run-bys will be too powerful! i know there is an in-base natural but unless you are doing a six gate as protoss, you need your four gas! oh and i also think the islands are pretty useless and terran favored, because there already is an in-base natural, no need to add an island near it too! oh and please make the Xel'Naga towers a bit more unique than the other poles around it, when I'm not looking at the minimap and I'm controlling my army (clicking on the screen and moving around) i get confused which pole is the Xel'Naga and stuff!.

Great map though Karot, you've improved your map making skills greatly since your first map <3.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 03 2011 21:34 GMT
#34
On March 04 2011 04:52 PaPoolee wrote:
i personally think it has TOO much detail, and it's too bright! it actually kind of hurts my eyes after a macro game!



Is there anyone willing to make a screenshot of the map, using higher quality settings (high, ultra)?

I need to see what you see, cus when I play the map, I dont really see a problem. But my PC cant handle anything above medium without catching on fire so...


Tnx Papoolee, tnx for playing it and not 4gating <3 The map is submitted now on MotM, I will take their comments and everyones comments here to continue adjusting it, even after MotM.

But yeah, if anyone can make a highres screenshot and post it / link it, that would be awesome
KCCO!
PaPoolee
Profile Blog Joined August 2010
United Arab Emirates660 Posts
March 04 2011 22:44 GMT
#35
here it is, the pictures you requested at ultra graphics! i don't know if you could see what i see when I'm actually playing, nonetheless here are the links:
http://imgur.com/cP51G
http://imgur.com/JNt0x
:D.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 05 2011 13:58 GMT
#36
TY sir Its not as bad as I feared. I'll darken it after MotM is judged!
KCCO!
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 10 2011 17:40 GMT
#37
Winner of the Dustin Browder Award MotM #3
* best use of rocks to balance a map *

+ Show Spoiler [Dustin Browder Award] +

[image loading]

The Dustin Browder award is given to maps that use destructible rocks to help balance them. Syrany has destructible rocks on the island bases to prevent Terrans from lifting to them, ultimately causing them to never be taken - very similar to many of the rock-blocked bases you'll find on blizzard maps (gold expansions on Delta Quadrant, anyone?)


Well... atleast I won something updating MotM scorecard when the individual results are in!
KCCO!
Mereel
Profile Joined February 2010
Germany895 Posts
March 10 2011 18:05 GMT
#38
i love the dustin browder award lol.
i really laught irl
TPW Mapmaking Team
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 10 2011 22:08 GMT
#39
LOL, that's great. One day when motm is as big as GSL, we'll have subcategories and all the 4 player rotational maps can have a party. ;D
Comprehensive strategic intention: DNE
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