• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:01
CEST 15:01
KST 22:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou5Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BW General Discussion Is there anyway to get a private coach? BSL Season 21 OGN to release AI-upscaled StarLeague from Feb 24 BW caster Sayle
Tourneys
[Megathread] Daily Proleagues [ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN Azhi's Colosseum - Anonymous Tournament
Strategy
[I] TvZ Strategies and Builds [I] TvP Strategies and Build Roaring Currents ASL final Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Certified Crazy
Hildegard
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1212 users

[D] Would you like more neutral structures? - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 All
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2011-02-11 20:58:14
February 11 2011 20:56 GMT
#41
On February 10 2011 06:21 Jermstuddog wrote:
I'd like for forcefields to become high HP, high armor neutral structures.

That way you have an inefficient, yet viable way of breaking a forcefield contain, especially when its only 1-2 sentries.

You mean like a thor or ultralis or colossus?? or dropping, warping in, flying units, or siege tanks?
Andwhy
Profile Blog Joined January 2011
United States91 Posts
Last Edited: 2011-02-11 22:04:43
February 11 2011 22:04 GMT
#42
About the bridges:

If a bridge were over no terrain (or at least far above the ground), could zerg units feasibly burrow into it? I cannot imagine an ultralisk burrowing into a bridge without busting through the bottom. And could this be a way to change the bridge; i.e. an ultralisk burrows through a bridge, falls to the ground beneath it, and leaves a big hole in the middle that other units must walk around?
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 11 2011 22:13 GMT
#43
they exerpimented with neutral abilites back in bw (like a constant darkswarm). most of them didn't really work out, but i think its worth revisiting. Not now though, i'd say in a few years when the game is a lot more solid and balanced.
When they see MC Probe, all the ladies disrobe.
nalgene
Profile Joined October 2010
Canada2153 Posts
February 11 2011 22:30 GMT
#44
add neutral probes/scvs for infestors to grab em

it'll add another flavor to playing zerg by allowing them to start another race lategame
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
O.Golden_ne
Profile Joined August 2010
Australia204 Posts
February 11 2011 23:32 GMT
#45
On February 10 2011 06:21 Jermstuddog wrote:
I'd like for forcefields to become high HP, high armor neutral structures.

That way you have an inefficient, yet viable way of breaking a forcefield contain, especially when its only 1-2 sentries.


interesting idea. i'd love too how that changed the game.
Like a baneling in a mineral line
monitor
Profile Blog Joined June 2010
United States2408 Posts
February 11 2011 23:42 GMT
#46
Just for reference, here's a list of buildings/units that could be used easily:

--lowered supply depos at ramps to prevent walls
--refineries at gas geysers blocking pathing
--creep tumor at CC (requires detection)
--creep tumor near CC (easy Zerg expo, P or T need detection)
https://liquipedia.net/starcraft2/Monitor
anatem
Profile Joined September 2010
Romania1369 Posts
February 12 2011 00:02 GMT
#47
destructible rocks walling off parts of a ramp to provide a standard narrow choke that can be later expanded, or pressured into

all sorts of things can be done with extra neutral objects, like we saw in bw maps as the game evolved

but it's not yet the time to start considering trying out things like this seriously, when we're barely starting to see the emergence of the mapmaking community's influence on the game and map design elements are barely beginning to get figured out in terms of the effects they bring upon gameplay

some experiments would be nice to see though
'Tis with our Judgements as our Watches, none / Go just alike, yet each believes his own.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
February 12 2011 00:44 GMT
#48
There could be neutral creep tumors, kinda like coloseum in BW, where there was that neutral sunken that spread creep and allowed zerg to sunken that up without putting a hatchery there. Ideally the creep would be in a location that doesn't block the natural from going up to allow P and T to expand without waiting 4 hours for the creep to go away, but also be sufficiently close to actually allow zergs to defend with spines

This should give zergs a small boost against 2 rax and maybe 4 gate, allowing them to start placing spines before the hatch finishes, or even lay a poop creamer there very early. Dunno if zerg needs a boost like that, but I think it's not game breaking and can be offset by making the map T/P friendly in other ways
Trucy Wright is hot
Zechs
Profile Blog Joined August 2010
United Kingdom321 Posts
February 12 2011 01:06 GMT
#49
Healing fountains+Orc = voting no in this thread.
Esports and stuff: zechleton.tumblr.com
nalgene
Profile Joined October 2010
Canada2153 Posts
February 12 2011 03:09 GMT
#50
If the ground queen can infest command centers to build infested terrans... then it'd add a twist to certain maps...

the ramp thing would help prevent blocking, but it is possible to defend it in some of the altered versions of the map
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
February 12 2011 03:47 GMT
#51
I selected No, Towers are enough.

There are some interesting neutral structures and animals already, I think it's good the way it is with the Xel Naga Towers.
~ The Ultimate Weapon
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
February 12 2011 04:07 GMT
#52
On February 12 2011 08:32 O.Golden_ne wrote:
Show nested quote +
On February 10 2011 06:21 Jermstuddog wrote:
I'd like for forcefields to become high HP, high armor neutral structures.

That way you have an inefficient, yet viable way of breaking a forcefield contain, especially when its only 1-2 sentries.


interesting idea. i'd love too how that changed the game.

It would probably make PvT impossible for the P.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 12 2011 08:55 GMT
#53
I think this thread has pretty much wrapped up after getting nowhere, but I'll prolong in the self-important endeavor of completing my earlier post, which left something out. It was meant to be a comprehensive list after all.

-The destructible bridge: I am sad I forgot this because I have a comment about it specifically. This is a specific version of the inverse destructible rocks idea. There is a path that can be destroyed, closing off mobility, probably permanently. Using this well would be hard, because the game already gives each race ways to block mobility. In fact, I believe the design intentionally includes mobility downgrade abilities for each race, one per, as a sort of aesthetic symmetry. Protoss have forcefield of course (the purest), terrans have concussive shells, and zerg have fungal growth. The way these play out is accounted for in the balance. Yes, I realize marauders don't prevent movement completely, or block a choke absolutely. That is the point of what I said.
I can see a very bold addition to the game in an expansion that allows constructible bridge sites (to put bridges back up for a resource cost / build time), which would also provide for maps that have bridge sites with bridges already installed. This could be very interesting, but it would be important to use it effectively, unlike backdoor rocks in the early map pool.

Monitor's additions-
-Neutral lowered supply depot is, put abstractly, destructible (and repairable I suppose) "no build" pathing.
-Refineries on geysers is another implementation of destructible pathing; it doesn't differ functionally very much from a normal walloff, except that it always excludes large units. This differs from BW, where the refinery actually opened the path, like a constructible bridge.
-Creep tumors: more things that are like rocks, blocking building and/or pathing until removed, except they're also cloaked. These also grant speed to zerg units, so they span both categories, and must be used very carefully as such, granting a race-preferential buff even, not to mention accelerating creep spread.



Added to previous post.
Comprehensive strategic intention: DNE
Mafe
Profile Joined February 2011
Germany5966 Posts
February 12 2011 09:16 GMT
#54
They could and probably will, with HotS or LotV, add high-yield vespin geysers.
Though maybe technically not a structure, i could see the power-up pieces of free minerals/gas from campaign be featured on multiplayer maps in a nice way. Maybe hidden behind destructable rocks or on islands, to encourage using the whole map.
A new building might be one that cloaks all units within a certain range.
nallar
Profile Joined January 2011
8 Posts
February 12 2011 10:39 GMT
#55
There already is high-yield vespene in the editor, so you don't need to make your game custom to have it. It's just not used in any of the Blizzard maps.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
October Qualifier #1
WardiTV800
IndyStarCraft 140
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko315
IndyStarCraft 140
LamboSC2 76
Codebar 20
StarCraft: Brood War
Britney 42316
Calm 8326
Rain 3917
Horang2 1731
Hyuk 1307
Bisu 1096
Jaedong 974
Flash 756
firebathero 588
Soma 485
[ Show more ]
Light 396
Larva 326
Stork 301
actioN 295
Mini 291
ZerO 230
EffOrt 225
Pusan 163
Snow 161
BeSt 161
Shuttle 142
Hyun 125
Soulkey 125
sSak 111
PianO 107
Killer 83
ggaemo 76
scan(afreeca) 63
JYJ62
Rush 61
Sea.KH 51
Sharp 44
Movie 31
Shinee 30
sorry 27
TY 25
soO 22
Free 21
Bale 18
Shine 17
Terrorterran 14
Sacsri 13
Noble 11
HiyA 10
Yoon 9
Icarus 7
Hm[arnc] 4
Mong 1
Dota 2
Gorgc1973
qojqva1433
Dendi485
XaKoH 386
XcaliburYe165
Fuzer 128
BananaSlamJamma113
syndereN60
Counter-Strike
oskar87
markeloff55
edward24
Other Games
summit1g8044
singsing2348
olofmeister1100
B2W.Neo805
hiko512
Sick155
Happy111
Mew2King52
QueenE31
Trikslyr30
Liquid`LucifroN21
ArmadaUGS17
ZerO(Twitch)9
Organizations
Counter-Strike
PGL427
StarCraft 2
IntoTheiNu 30
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV390
• Noizen47
League of Legends
• Jankos3774
• TFBlade324
Upcoming Events
Wardi Open
1h 29m
PiGosaur Monday
10h 59m
Replay Cast
20h 59m
Tenacious Turtle Tussle
1d 9h
The PondCast
1d 20h
OSC
1d 22h
WardiTV Invitational
2 days
Online Event
3 days
RSL Revival
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Invitational
3 days
Afreeca Starleague
4 days
Snow vs Soma
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
RSL Revival
5 days
Wardi Open
5 days
CrankTV Team League
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.