• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:38
CEST 23:38
KST 06:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II: Brood War - $2500 - Dec 5-61SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE15Weekly Cups (July 20-26): Early returns on 5.0.16b8
StarCraft 2
General
August World Ranking: Clem climbs to #2 Life's Huge Gambling Spree After IEM Katowice 2014 Balance hotfix patch 5.0.16b (July 16) Neeb returns to progaming; rejoins ONSYDE SC4ALL II: StarCraft 2 Player Announcement 1/8
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles #19 2-Days Event Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance
Brood War
General
ASL22 General Discussion BW General Discussion Making an Online Broodwar Manager Game BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3530 users

[G] Watchtower alternatives - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
August 09 2011 02:13 GMT
#21
I thought I ought to reply with the solution I found. I still have not found how to scale the Xel'Naga watchtower, footprint and all, like you can with the destructible rocks via the properties screen when you press Enter, what I did find is that under the Model for the Unit, there are two properties: Scale Minimum and Scale Maximum. These allow you to put a range so that you can get randomly generated variations of the shape. What I did was to make a complete copy of the original Watchtower (renaming all of the related Actors, Footprints, etc. with the same suffix) for each of the different sizes I wanted, and then I modified the Scale Minimum and Scale Maximum to the specific size I wanted (the X, Y, and Z all to the same number for each). That way it "randomly" generates to the exact size. Additionally, I modified the Unit Sight Range and Tower Capture [suffix] abilities so that the baby watchtowers give less sight than the larger watchtowers, and you also have to stand closer to the smaller ones.

I'm still working on "throwing" the vision, but I will update when I have a solution.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Xapti
Profile Joined April 2010
Canada2473 Posts
August 09 2011 02:57 GMT
#22
On August 09 2011 11:13 HypertonicHydroponic wrote: what I did find is that under the Model for the Unit, there are two properties: Scale Minimum and Scale Maximum.
...
I'm still working on "throwing" the vision, but I will update when I have a solution.

Yes that's what you want to do. There should be a scale on the xelnaga tower unit as well as the model (for whatever reason).
Footprint is how much space the unit actually takes up on the ground (2x2). Even if you scale the model larger, it will still be 2x2 unless you change it's footprint. Footprint should be under unit I think.

For the sight offset, that might be a bit tricky, so you might as well just use a trigger.
Events - Unit - Any Unit enters a distance of X from Unit
Conditions - no units from another faction around
Actions - reveal area at location
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
August 09 2011 04:21 GMT
#23
On August 09 2011 11:57 Xapti wrote:
Show nested quote +
On August 09 2011 11:13 HypertonicHydroponic wrote: what I did find is that under the Model for the Unit, there are two properties: Scale Minimum and Scale Maximum.
...
I'm still working on "throwing" the vision, but I will update when I have a solution.

Conditions - no units from another faction around

My head is swimming from all the triggers I've been looking through to try to do this. I cannot seem to figure out how to do this condition -- any suggestion?
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
hobbidude
Profile Joined December 2010
Canada171 Posts
Last Edited: 2011-08-09 06:48:49
August 09 2011 06:47 GMT
#24
No triggers are really needed for xwt - its all done in data.

Are you still looking for "throwing" vision and do you just mean what the tower reveils suchs as the sight radius? Let me know and i should be able to help.

Your aware now that you don't need to hide the real tower in a ditch and instead just change the model to whatever doodad you want right?
FiLmBoT
Profile Joined June 2011
United States107 Posts
August 09 2011 07:50 GMT
#25
This is really cool I hope more people that make custom maps, use more xel naga towers like this in different way like Icup having one that's destructible.

HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
Last Edited: 2011-08-20 13:14:28
August 11 2011 11:54 GMT
#26
Ok! After much google searching, checking out the mapping sites, and just generally plowing through the trigger editor, I came up with a way that I think approximates the behavior of the towers while doing the funky little tricky things I wanted to do with the vision. I will edit this later with some of the specifics (i.e. actual trigger code) for anyone wanting to know how this is done, but basically, I create an 2-dimensional array for the number of units per player (row) by each tower (column) and another one for the Revealers (row) per player (column) that are used to "throw" the vision. I have a setup where there are four mini watchtowers and one large watchtower -- each of these is a copy of the original. The mini towers are 50% size, do their animation pretty much only if your unit is touching it, and only reveal sight of 1 so you don't even notice it. The large tower is 300% size, does the animation if you are up to a range of 64 (!!!) away but only reveals a sight of 2 which pretty much only lights itself up (and it IS in a ditch, but not for reasons of the OP). The last piece of the terrain setup is the addition of four regions, each centered upon the large tower with varying radii (16, 32, 48, 64 -- I've found that 64 is the largest revealer that can be created). So now the sweet triggers: these allow you to capture a mini tower which creates a revealer in one of the regions. If you capture one mini tower, you get the 16 radius vision; two towers, 32; etc. And as you leave towers, it does the reverse. The mini towers are placed just within the activation of the large tower, so the first thing you will see is the glow of the big tower, and then as you activate a mini one the sight seems to grow. It's a pretty neat effect if I do say so myself. I still need to work out some of the gotchas and test a bit more -- as one site mentioned burrowing/unburrowing and deaths need to be accounted for in whether or not vision should still be held. I really cannot wait to get this finished up and post the map.

EDIT 1: Ok, before I publish the triggers, I really want to do a thorough test of my map with more than one player since I don't want to put up something that doesn't actually work. I know it works for just one player, but I want to make sure it works properly when more than one player contests a mini-tower. Is there anyway to get the "Test Document" feature to allow the control of units from another player?

EDIT 2: I have published my triggers here ( http://www.teamliquid.net/forum/viewmessage.php?topic_id=255017 ) for anyone who is interested.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 606
CosmosSc2 93
ProTech75
Ketroc 60
SpeCial 36
StarCraft: Brood War
ZZZero.O 73
Dota 2
monkeys_forever193
NeuroSwarm160
capcasts16
League of Legends
Doublelift5056
JimRising 294
Counter-Strike
summit1g2391
FalleN 1136
Pyrionflax153
Super Smash Bros
C9.Mang01422
Mew2King194
Heroes of the Storm
Khaldor200
Other Games
gofns17307
Grubby2489
WinterStarcraft603
Beastyqt538
Mlord499
ToD378
Liquid`Hasu298
420jenkins226
ROOTCatZ212
XaKoH 135
JuggernautJason85
Organizations
Other Games
gamesdonequick1291
angryscii17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 49
• musti20045 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 52
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Shiphtur353
Other Games
• imaqtpie1494
Upcoming Events
WardiTV Weekly
13h 23m
Sparkling Tuna Cup
1d 12h
INu's Battles
1d 13h
Percival vs Zoun
Cure vs Rogue
ByuN vs Classic
Clem vs NightMare
PiGosaur Cup
2 days
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
INu's Battles
3 days
Replay Cast
4 days
[ Show More ]
IntoTheTV X SOOP
4 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 22: Qualifier #1
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #2
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.