• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:58
CET 21:58
KST 05:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled11Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 21? Hype VIDEO Gypsy to Korea BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2962 users

[G] Melee Map Release Checklist

Forum Index > SC2 Maps & Custom Games
Post a Reply
dimfish
Profile Blog Joined February 2010
United States663 Posts
Last Edited: 2011-05-04 18:37:15
February 01 2011 23:23 GMT
#1
So you put together this awesome map with 3 naturals and two backdoors and 20 watchtowers and all the rush distances are measured out... now how do you go about releasing this pig for the community to enjoy? Just follow this handy checklist:

  1. Melee Status
    Before you do anything else, go to "Map -> Map Status" and see if it is "Melee" status. If not, the dialog will tell you why.

  2. Player Settings
    You'd be surprised how often this slips by while folks are crafting beautifully-textured smiley faces on their maps. Go to "Map -> Player Properties..." and check this dialog carefully. By default Player 0 is "Neutral" and Player 15 is "Hostile," which is what you want for a melee map. Then make sure Player 1-# are set to "User" where # is the number of spawns on your map.

  3. Team Settings and Disabling 1v1 Spawns
    If your map is for teams (2v2, 3v3) or if it is supposed to work like Shakuras Plateau where you want certain spawn pairs to be disabled in 1v1, you need to visit "Map -> Team Placement..." and use basic mode for setting up team games and advanced mode for disabling spawns in 1v1. Open Shakuras Plateau in the editor for an example of configuring 1v1 spawns.

  4. Game Variants
    Go to "Map -> Game Variants..." and check the box for "Use Default Variants" and melee game-typey stuff will appear. If you can't seem to get refs or observers in your map, this is probably unchecked.

  5. Unpathable cliffs
    Did you use strips of high ground around the edges of your map, or maybe put some tiny unpathable cliffs here and there? Did you either use pathing blockers (doodads) or the pathing fill point or the paint pathing layer to make them unpathable? If you have a pathable cliff above the main and you didn't mean to, your map might be arrested for abuse.

  6. Unusual Pathing/Cliff Pathing
    This is a subtle issue. Sometimes you want a doodad that doesn't have a footprint to be in the play area so you paint some pathing on it, or do cute stuff with pathing blockers here and there. If you have anything like this on your map, place a big group of marines and a big group of reapers on the map and fire it up in test mode. Then walk giant blobs of units all next to and around and past the tricky pathing areas to see if anything unusual behavior occurs. Do the same with the reapers, sometimes when you monkey with pathing near a cliff the cliff-walking units can get into places you didn't think they could.

  7. Generate Lighting Map
    You want to generate this so your map will have better lighting in the SC2 engine, but you wait until the terrain layout is set, otherwise you have to regenerated. Go to "Data -> Generate Lighting Map..." to kick it off.

  8. Generate Foilage
    Did you forget to plant bushes? Go to the terrain control dialog, click the tree icon and click "Generate Foliage" to make cute plants appear. I usually erase the foliage layer completely then just paint exactly where I want it.

  9. Publish "Public"
    When you go to publish a map the default for "Release" is "Private" which means people cannot find your map by name when the search for it. Switch to public when it's go time.

  10. Test Games!
    Last of all you can easily double-check everything else you've done by playing games online with other people. Creating games, joining them, having people search for the map, having observers in a game will all tell you your map is configured for release. There are many chat channels where you can recruit some nice people to give you a hand, like 'MotM' for instance.



Please post other items for this checklist so our maps will shine.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 02 2011 06:52 GMT
#2
Dimfish requested that I record the obs issue I am struggling with.

When I publish a map, Players 1-14 are set to 'user' to allow for spectator and referee modes. However, this displays the map as a 14-player on the map list.

The prime issue is that 9 out of 10 times, a random person who's placed in watcher mode will have either spectator or referee title. As a host, I am unable to remove the referee or change to spectator, and I am also unable to promote people to referee as well. To make a referee a spectator I am forced to kick the person and re-invite them to the lobby.

This is the most frustrating aspect of the map-making deal, and I am trying everything I can to fix this so it displays as a 2-player man and Referee/Spectator modes are selectable by the HOST.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 02 2011 06:56 GMT
#3
Don't set them to user. Set them to none. Obs is a BNet function not associated with the player settings.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 02 2011 07:04 GMT
#4
This will still allow Ref/Spectator mode to be selected by the host only right?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
funcmode
Profile Joined June 2010
Australia720 Posts
Last Edited: 2011-02-02 07:07:43
February 02 2011 07:06 GMT
#5
Yeah you're player properties (for a 2P map) should look like this:

[image loading]

I would assume that the problems you're having with setting additional users as ref's/spectators, etc. stem from not having the player properties set up right.

Oh and, for the record, nice thread dimfish
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
dimfish
Profile Blog Joined February 2010
United States663 Posts
February 02 2011 07:34 GMT
#6
Thanks funcmode. But why did you set player 15 control to 'none' instead of the default of 'hostile'? I don't even know if that makes a difference, but it seems to be fine in the maps I've published. Anyone know what "player 15" does in hostile mode except control the hostile Ultra on MorroW's crazy beta map?
dimfish
Profile Blog Joined February 2010
United States663 Posts
February 02 2011 07:48 GMT
#7
IronMan, I think I found the bug in your map! Check out the "game variants" item I added to the OP and see if it fixes your problem.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 02 2011 08:11 GMT
#8
Fixed! Thanks =)
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
funcmode
Profile Joined June 2010
Australia720 Posts
Last Edited: 2011-02-02 08:24:48
February 02 2011 08:19 GMT
#9
On February 02 2011 16:34 dimfish wrote:
Thanks funcmode. But why did you set player 15 control to 'none' instead of the default of 'hostile'? I don't even know if that makes a difference, but it seems to be fine in the maps I've published. Anyone know what "player 15" does in hostile mode except control the hostile Ultra on MorroW's crazy beta map?

You know, I don't really know. I vaguely remember way back before release you had to set the 15th slot to none instead of hostile for it to give you the "All Melee requirements have been met" message, but I might be making that up. Regardless, like you said I don't think it makes a difference now unless you plan on actually having hostile units on the map, in which case you'll obviously need it set to hostile.

I meant to mention game variants in my first post but I guess it totally slipped my mind, as that and player properties pretty much go hand-in-hand.

Speaking of game variants - I remember a while back, you could generate the defaults but then change the actual default setting (i.e. 4P map, generate defaults, set 1v1 as [Default]), but now it seems you can't do that any more. So if you make a 4P map it forces the default setting to be 2v2. Did anyone else notice this, or does it just happen to me?
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-02-03 16:27:27
February 03 2011 16:22 GMT
#10
--- Nuked ---
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 03 2011 16:38 GMT
#11
The art stuff isn't as important imo. This guide is to get it to a playable state I believe. A few things on here are perhaps not as essential.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dimfish
Profile Blog Joined February 2010
United States663 Posts
February 03 2011 17:06 GMT
#12
On February 04 2011 01:38 iGrok wrote:
The art stuff isn't as important imo. This guide is to get it to a playable state I believe. A few things on here are perhaps not as essential.


Exactly, this isn't a guide to making a great map, this is a guide to the things that should be correct/set/checked for a map meant to be played by the community at large. Player and variant settings are crucial, and other stuff that can break a map (pathing bugs or expos with really bad resource placement) are going to completely turn players off.

Other stuff is a matter of style, right? Some people do light texturing, some people go crazy. Personally I never use weather effects on purpose because I find them more distracting than the look they add. But you probably want the game engine to cache the light map, don't ya!?

So here's a good rule: if its something you should do before releasing any melee map whatsoever, let's put it on the list.

So following my own rule, I think generating foliage is debatable. Although, when you meant to do it it's such a hidden function its really easy to forget.
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 03 2011 17:15 GMT
#13
RE-generating foilage is important, if you have changed terrain elevation (or cliff levels).
If you do not regenerate, foilage might "levitate" above ground in the map, which doesn't look too good.
The Planetary Workshop - TPW - Mapmaking Team
dimfish
Profile Blog Joined February 2010
United States663 Posts
February 03 2011 17:37 GMT
#14
On February 04 2011 02:15 NullCurrent wrote:
RE-generating foilage is important, if you have changed terrain elevation (or cliff levels).
If you do not regenerate, foilage might "levitate" above ground in the map, which doesn't look too good.


That's true, I've had plants sitting on concrete where I changed textures after generating foliage, a similar problem. Okay, let's leave this as a step you should just do quick before releasing a map to make sure distracting graphical bugs don't bother players.
Please log in or register to reply.
Live Events Refresh
BSL
20:00
S22 - Ladder Tour #1
ZZZero.O75
LiquipediaDiscussion
PSISTORM Gaming Misc
15:55
FSL Playoffs ST vs PTB
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 536
Nathanias 82
StarCraft: Brood War
Sea 14970
Shuttle 263
ZZZero.O 75
Aegong 49
Backho 45
910 21
NaDa 16
Dota 2
monkeys_forever261
febbydoto10
Counter-Strike
fl0m3514
byalli449
Super Smash Bros
hungrybox353
Heroes of the Storm
Khaldor492
Other Games
gofns63311
tarik_tv12965
summit1g3511
FrodaN3236
Grubby2644
KnowMe415
crisheroes216
Fuzer 149
ArmadaUGS76
Trikslyr68
ViBE10
Organizations
Other Games
gamesdonequick2177
ComeBackTV 215
StarCraft 2
angryscii 45
Other Games
BasetradeTV44
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• printf 63
• HeavenSC 12
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2788
League of Legends
• Nemesis7057
Other Games
• imaqtpie1150
• Shiphtur224
Upcoming Events
Sparkling Tuna Cup
13h 2m
RSL Revival
13h 2m
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
15h 2m
Patches Events
20h 2m
BSL
23h 2m
Replay Cast
1d 3h
Replay Cast
1d 12h
Wardi Open
1d 15h
Monday Night Weeklies
1d 20h
OSC
2 days
[ Show More ]
WardiTV Team League
2 days
GSL
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Replay Cast
5 days
KCM Race Survival
5 days
WardiTV Team League
5 days
Korean StarCraft League
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.