![[image loading]](http://i.imgur.com/Y7xkn.jpg)
Desolation Island
Hello Team Liquid. This is my first map for Starcraft 2 and it's almost done. Before I upload it I'm gonna add a bit more doodads but more importantly I would like some feedback on gameplay and balance.
Pictures
Overview
![[image loading]](http://i.imgur.com/hgjcD.jpg)
Closeup of center with LOS-blockers and Xel'naga watchtowers
![[image loading]](http://i.imgur.com/LQ7cW.jpg)
Map Description
Players: 4
Size: 176x176
Rush distances: From bottom of ramp to bottom of ramp it takes a worker 30 seconds in closest positions(start 1 vs start 2) and 35 seconds in far positions(start 1 vs start 3)
Bases: 14 + 2 highyield
I am currently overall happy with the design of this map. The idea is that all 3 races can play this map to their strengthes. Terran always have nearby highground and reasonably narrowed corridors. The same corridors the Protoss can be very happy about as it fits them well, easy to forcefield and colossi and blink stalker can abuse terrain very well. The tricky race is zerg as they will have a hard time facing their opponent head on. 2 things plays to their advantage though, one is the amount of easily taken expansions no matter the start locations. Second is that there is always another path. If you look at the map without destructible rocks you can see how no matter how hard you fortify one position you can always find another way in.
Well that's the idea behind it anyway, what I need though is feedback and the most important question is of course if any race gets a significant advantage in any match up.