[M] Wet-Dry World - Page 2
Forum Index > SC2 Maps & Custom Games |
leMi
Canada12 Posts
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iGrok
United States5142 Posts
It looks much more dynamic now than the old super-blue vers. | ||
leMi
Canada12 Posts
![]() Again, I would like to have any thoughts/opinions. Thanks! | ||
iGrok
United States5142 Posts
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Faze.
Canada285 Posts
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iGrok
United States5142 Posts
On December 30 2010 07:01 Faze. wrote: OMG I see faces everywhere in this o_o yeah me too xD | ||
leMi
Canada12 Posts
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leMi
Canada12 Posts
On December 30 2010 07:01 Faze. wrote: OMG I see faces everywhere in this o_o I noticed there was one. But then I saw this post and checked again and couldn't count how many I found lol! Oh well. | ||
Deekin[
Serbia1713 Posts
now I found a third one. Its Bebops face from Teenage Mutant Ninja Turtles! | ||
darmousseh
United States3437 Posts
There is 1 issue with balance that could be addressed. 1. Collosus would be bad on this map. There is no safe location for collosus to move on the map without being snipped by corrupters or vikings. This is a problem that exists on scrap station as well. An idea to fix it would be to make the impassable area smaller. Need some more ideas for this. Otherwise excellent map i hope to play soon. | ||
monitor
United States2404 Posts
On December 30 2010 06:07 leMi wrote: Thanks iGrok. I added a few doodads and smoothed some parts of the terrain. I think this is really close to finish. ![]() Again, I would like to have any thoughts/opinions. Thanks! Looks good for your first map! I think there are two changes that I would make, then call it done. 1)Blend Textures, and make the terrain look natural This means altering terrain (but keeping it symmetrical) so there aren't so many straight lines. 2)Make 3rd Droppable This means adding a high ground ledge behind the mineral line. You could either extend a small piece of the natural around it, or make the ledge completely separate. | ||
Cyber_Cheese
Australia3615 Posts
On December 30 2010 08:20 monitor wrote: Looks good for your first map! I think there are two changes that I would make, then call it done. 1)Blend Textures, and make the terrain look natural This means altering terrain (but keeping it symmetrical) so there aren't so many straight lines. 2)Make 3rd Droppable This means adding a high ground ledge behind the mineral line. You could either extend a small piece of the natural around it, or make the ledge completely separate. hmmm i dont really think the third should be droppable... maybe a land passage of some sort that goes around behind | ||
iGrok
United States5142 Posts
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