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[M] Wet-Dry World - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
leMi
Profile Joined December 2010
Canada12 Posts
December 29 2010 20:48 GMT
#21
So will I get any actual thoughts on the new terrain?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2010-12-29 21:58:50
December 29 2010 20:58 GMT
#22
I like the use of the height tool. You might want to try edging the low-ground dirt areas with a patchy grassy texture, and work faint patches of grass into the main areas as well.

It looks much more dynamic now than the old super-blue vers.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
leMi
Profile Joined December 2010
Canada12 Posts
December 29 2010 21:07 GMT
#23
Thanks iGrok. I added a few doodads and smoothed some parts of the terrain. I think this is really close to finish.
[image loading]
Again, I would like to have any thoughts/opinions. Thanks!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 29 2010 21:58 GMT
#24
Could you provide an angled pic please?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Faze.
Profile Joined November 2010
Canada285 Posts
December 29 2010 22:01 GMT
#25
OMG I see faces everywhere in this o_o
D:
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 29 2010 22:03 GMT
#26
On December 30 2010 07:01 Faze. wrote:
OMG I see faces everywhere in this o_o

yeah me too xD
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
leMi
Profile Joined December 2010
Canada12 Posts
December 29 2010 22:04 GMT
#27
[image loading]
leMi
Profile Joined December 2010
Canada12 Posts
December 29 2010 22:06 GMT
#28
On December 30 2010 07:01 Faze. wrote:
OMG I see faces everywhere in this o_o

I noticed there was one. But then I saw this post and checked again and couldn't count how many I found lol! Oh well.
Deekin[
Profile Joined December 2010
Serbia1713 Posts
Last Edited: 2010-12-29 22:21:00
December 29 2010 22:19 GMT
#29
LOL nice map. I found two faces so far and a toad (the map as a whole kinda)

now I found a third one. Its Bebops face from Teenage Mutant Ninja Turtles!
(╯°□°)╯︵ ┻━┻ CJ Entus fighting! I am a Leta, Hydra, Mind and (ofcourse) Firebathero fan. (╯°□°)╯︵ ┻━┻
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
December 29 2010 22:49 GMT
#30
Great map it doesn't seem to have any real balance issues upon glancing right away.

There is 1 issue with balance that could be addressed.

1. Collosus would be bad on this map. There is no safe location for collosus to move on the map without being snipped by corrupters or vikings. This is a problem that exists on scrap station as well. An idea to fix it would be to make the impassable area smaller. Need some more ideas for this.

Otherwise excellent map i hope to play soon.
Developer for http://mtgfiddle.com
monitor
Profile Blog Joined June 2010
United States2408 Posts
December 29 2010 23:20 GMT
#31
On December 30 2010 06:07 leMi wrote:
Thanks iGrok. I added a few doodads and smoothed some parts of the terrain. I think this is really close to finish.
[image loading]
Again, I would like to have any thoughts/opinions. Thanks!


Looks good for your first map!

I think there are two changes that I would make, then call it done.
1)Blend Textures, and make the terrain look natural
This means altering terrain (but keeping it symmetrical) so there aren't so many straight lines.

2)Make 3rd Droppable
This means adding a high ground ledge behind the mineral line. You could either extend a small piece of the natural around it, or make the ledge completely separate.
https://liquipedia.net/starcraft2/Monitor
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
December 30 2010 01:13 GMT
#32
On December 30 2010 08:20 monitor wrote:
Show nested quote +
On December 30 2010 06:07 leMi wrote:
Thanks iGrok. I added a few doodads and smoothed some parts of the terrain. I think this is really close to finish.
[image loading]
Again, I would like to have any thoughts/opinions. Thanks!


Looks good for your first map!

I think there are two changes that I would make, then call it done.
1)Blend Textures, and make the terrain look natural
This means altering terrain (but keeping it symmetrical) so there aren't so many straight lines.

2)Make 3rd Droppable
This means adding a high ground ledge behind the mineral line. You could either extend a small piece of the natural around it, or make the ledge completely separate.


hmmm i dont really think the third should be droppable... maybe a land passage of some sort that goes around behind
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 30 2010 01:15 GMT
#33
3rd is pretty open, droppable not really necessary
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
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