• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:40
CEST 03:40
KST 10:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE11Weekly Cups (July 20-26): Early returns on 5.0.16b7IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"8ZeroSpace Early Access is Now Live!41
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Terran or Protoss Weekly Cups (July 20-26): Early returns on 5.0.16b
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
screpdb: new Starcraft reporting tool BW General Discussion ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Path of Exile Nintendo Switch Thread ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12599 users

[M] Archi - Sacred Step

Forum Index > SC2 Maps & Custom Games
Post a Reply
Archivian
Profile Joined November 2010
United Kingdom362 Posts
Last Edited: 2010-11-22 01:21:16
November 12 2010 05:54 GMT
#1
[image loading]

Archi - Sacred Step

Published and released on BNet - so just search for Archi - Sacred Step (or just "Archi -" to bring up all my maps)in the SC2 map selection and play!

Download here: http://sc2.curse.com/downloads/sc2-maps/details/archi-sacred-step.aspx

If anyone plays this map I would love to see a replay linked in the replies if possible.

Creation Details
This map is the last map in my little "Psy-Land" Series. In the first map "Psy-Land"

(Here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=166730)

I had 2 large bridges and tried to have just a touch of fantasy with a hint of Protoss psychic energy in the air. The second "Temple Valley" one

(Here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=168382)

I pushed for a little more of the hidden or over grown feeling but not so much of that psychic energy in the air, mainly using the trees on the terrain as something tactical. On this one I have gone much more with the psychic energy/fantasy/epic feel. The only real tactical use of trees is as a line of to hide behind and so the map is more back to basics.


Map Pics - Specifics

Size - 128x128

Top Down
[image loading]

Game View
[image loading]

Overview
+ Show Spoiler +
[image loading]



Map Analyzer
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


Spawn
[image loading]

Natural
[image loading]

Third Expansion
[image loading]

Gold Expansion
[image loading]

Expo
[image loading]


5 Cool Map Pic - From before update to map+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Change Log:
-1.2 Swapped third and natural then connected natural to spawn. Ramps to lower platforms have been widened.


Let me know what you guys think of this map and the other maps in the mini series.

Thanks for reading and have a great match

Published and released on BNet - so just search for Archi - Sacred Step (or just "Archi -" to bring up all my maps)in the SC2 map selection and play


"you were only supposed to blow the bloody doors off!" Micheal Caine
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 12 2010 06:09 GMT
#2
--- Nuked ---
snorlax
Profile Blog Joined December 2008
United States755 Posts
November 12 2010 06:16 GMT
#3
I really like the artistic work on this map but it looks kind of like super steppes of war to me =/
ForTeEscaPe
Profile Joined October 2010
United States38 Posts
November 12 2010 07:27 GMT
#4
I like all your map's sceneries, especially this one because it's so bright and it would be nice to play on a bright map, with all those emo maps on sc2 ladder.
Create your beat. Live Loud.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 12 2010 10:09 GMT
#5
The rush distance nat 2 nat is even shorter than on steppes of war. This is crazy Oo
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2010-11-12 11:15:04
November 12 2010 11:13 GMT
#6
i am with dezi here: crazy!

the point is that once you have take your natural you are expanding away from your opponent, no matter what, and decentralize your game while you have to keep your forces at specific points.
this could lead to a static game around the two ramps at the natural and also favour terran. as terran i would go main > nat > fly cc to third @ 9 > probably fly CC to gold in left corner although hard to keep.

therefore i suggest to switch third and nat. and make at least a bigger ramp into nat!

[image loading]

yFot
Profile Joined September 2010
Sweden41 Posts
November 12 2010 11:55 GMT
#7
Visually, this map is beautiful!

A wider middle, where you extend the middle low ground, while keeping the close distance to the gold would probably make for more extended interesting games. You may have to extend a bridge on the low ground though as a longer path on both ends would probably make it alot harder to defend either path while attacking.

Gonna try it tonight with some friends!
Where in the world is Stylish? #laka ._.V
Archivian
Profile Joined November 2010
United Kingdom362 Posts
November 12 2010 15:48 GMT
#8
To - Samro225am and Dezi

Now I'm looking at it again, I really do see your point. I think your absolutely right.

Here is a shot of the proposed fix. I cant change it too much because the graphics rip, and ruin the map with each change i make and its incredibly hard to fix, i think i have twisted and pulled at the terrain too much in its construction. So this is the most i can change it. (don't mind the rock on the right hand side blocking the ramp as i need to polish before i publish anyways)

[image loading]

"you were only supposed to blow the bloody doors off!" Micheal Caine
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51117 Posts
November 12 2010 15:59 GMT
#9
I think you should close up the middle area of the map because to me it seems to me that the map is very claustrophobic that it makes me want to go Mech even against Protoss.

That said this map is absolutely Gorgeous.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Archivian
Profile Joined November 2010
United Kingdom362 Posts
Last Edited: 2010-11-13 00:48:49
November 13 2010 00:47 GMT
#10
I've up dated the thread and map.

Natural and third have been swapped and Natural connects to the spawn island.

With each adjustment to the map the terrain tore, so this is the most i could do and fix the tearing before it was just too much. Ramps leading to the 2 lower platforms have also been widened.

New map analyzer pics and relevant map images have also been updated.

Thanks to Samro225am and Dezi for pointing out the issue.
"you were only supposed to blow the bloody doors off!" Micheal Caine
FlaShFTW
Profile Blog Joined February 2010
United States10530 Posts
November 13 2010 02:39 GMT
#11
one of the most beautiful map ive ever seen. get rid of the rox leading to the gold expansion on the ramp, this will make it harder for the left side to take the let base, and right side to take the right base. other wise, i love the map, but i hate hte double entrances
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Meapak_Ziphh
Profile Blog Joined June 2010
United States6788 Posts
November 13 2010 07:57 GMT
#12
Probably the most visually stunning map I've seen so far. As others have said the natural was a bit awkward but it looks like youve fixed it now.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Steezysn0brdr
Profile Joined November 2010
United States16 Posts
Last Edited: 2010-11-23 18:53:21
November 23 2010 18:51 GMT
#13
This map looks like it would lead to some very aggressive, non-turtle play. I like it! However, the fact that there are 2 entrances to your main/nat kinda scares me, as a definite advantage could go to the attacker, when usually the one defending has the advantage. Anyone agree?

Edit: Maybe rocks on the Natural ramp would give more balance, to where the enemy has to break them down before moving straight to your nat.
Despite your pseudo-bohemian appearance and vaguely leftist doctrine of beliefs...
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 25 2010 00:55 GMT
#14
--- Nuked ---
Please log in or register to reply.
Live Events Refresh
Next event in 7h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE182
StarCraft: Brood War
GuemChi 6411
Artosis 637
firebathero 580
Terrorterran 5
ajuk12(nOOB) 4
Dota 2
monkeys_forever274
NeuroSwarm162
League of Legends
Doublelift4669
JimRising 549
Counter-Strike
summit1g8002
taco 282
minikerr29
Super Smash Bros
AZ_Axe194
C9.Mang0131
Other Games
PiGStarcraft712
XaKoH 246
Maynarde127
Livibee88
Organizations
Other Games
gamesdonequick1144
BasetradeTV93
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH189
• Hupsaiya 114
• poizon28 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
7h 21m
CrankTV Team League
9h 21m
OSC
11h 21m
OSC
15h 51m
Replay Cast
22h 21m
Escore
1d 8h
CrankTV Team League
1d 9h
OSC
1d 20h
Replay Cast
1d 22h
Afreeca Starleague
2 days
[ Show More ]
RSL Revival
2 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
2 days
Afreeca Starleague
3 days
RSL Revival
3 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
PiGosaur Cup
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-29
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.