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[A] (Minigames) Raynor Party - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 13 14 15 Next All
Crazycraft
Profile Joined October 2010
29 Posts
October 22 2010 17:05 GMT
#21
This map is absurdly good fun. It needs to be featured!
Rip Zeez
SpicyCrab
Profile Blog Joined March 2010
402 Posts
October 22 2010 17:45 GMT
#22
Sounds great, I will try it.
I'm such a baller in my dreams. - HiFriend
FatHuntresS
Profile Joined August 2010
Malaysia78 Posts
October 24 2010 22:59 GMT
#23
Blinn i love your game i've been playing alot since SEA has no other fun games around.

these are the changes that i recommend:

1. hungry hungry ultralisk, the elascity is really different from war3.. this is not as fun as the war3 one. the map needs to be bigger. aswell and elasticity GREATLY increase
2. marauder game - cool down needs to be faster to make it more fun.. and maybe a accelerate skill or Reflect skill.
3. Siege tank, needs a drop banana skill or some kind of bonus where u get the banana to fake banana pick up and run away and siege.. right now everyone just camp, who goes for banana first to die.
4. Entaro kaboom, by far the most fun game ever and skillful, but as they gang on the pros its not as fun, the wall on the 4 sides need to be wider, and also it should be able to blink while on air to make it more skillfull. *important*
5. Typing error shouldnt kill you straight but minus hp, getting the fastest should heal you back up.

There needs to be game that requires manual aiming, i think its one of the most addictive mini games ever in war3 where ppl manual aim and kill each other like archery and grenade throwing games etc.

in SEA server its quite popular since sea is so boring lol. but its getting bored. needs more variety.


ALL THESE CHANGES RECOMMENDED IS TO INCREASE THE SKILL PLAY FROM EACH GAME
Timing is perhaps the most important element.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 24 2010 23:15 GMT
#24
Holy shit, bananas?

Please to feature this, Blizzard.
starleague forever
apexplosive
Profile Joined August 2010
52 Posts
October 25 2010 00:09 GMT
#25
To be honest, I really dont like the score system. The winner shouldnt get 1 for winning and others are left with 0. The reason Uther Party was awesome was because the score system was fluid and friendly with newer players. Please fix this
Play Tree tag with me on NA server
Chewits
Profile Joined September 2006
Northern Ireland1200 Posts
October 26 2010 02:04 GMT
#26
This game is amazing. When is 1.1 coming? Can't wait.
Whats the altitude?
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
October 26 2010 02:22 GMT
#27
i hav to click show more like 4-5 times to get play this... no love for this map? imo the featured maps aren't as creative as this one..
To Skeleton King: "Have you considered employment at Apple?"
Therick
Profile Blog Joined April 2010
Norway324 Posts
October 26 2010 14:49 GMT
#28
man i love this map, amazing work blinn<3
Lift. Laugh. Love. <3
Ingruz
Profile Joined May 2010
Italy380 Posts
October 26 2010 15:58 GMT
#29
I've played some games on this map with friends and it's really funny!
Good work! :D
My life for Aiur!
Guile
Profile Joined August 2010
United States7 Posts
October 27 2010 21:43 GMT
#30
I don't know if you have space in your map but I made a pretty cool mini-game that won SC2mapster's mini-game contest. Check it out and send me a message on SC2mapster if you're interested.

http://www.sc2mapster.com/maps/bumper-cars/
Retgery
Profile Joined August 2010
Canada1229 Posts
October 27 2010 22:01 GMT
#31
that bainling one looks pretty fun, so does the hungry gungry ultra.
Is it up on B.net or is it a closed beta
Fall down 7 times, stand up 8.
kevda
Profile Joined October 2010
4 Posts
October 28 2010 12:01 GMT
#32
i would like to see a change in the lobby, so you have one whole team instead of 8 different ones. That makes it easier for a party to join one game.
But this minigames are pretty nice. Love them all, except tassadar writing, i would change it to some kind of creeps jungle hunting, where the creeps have names over them, and bigger creeps give more points. Hunting creeps is more fun than to copy a text.
Arn
Profile Joined November 2010
Sweden118 Posts
Last Edited: 2010-11-14 11:54:52
November 13 2010 21:41 GMT
#33
Thanks for a neat minigame, it's rather awesome! I can imagine it depends much on the players - I can atleast tell it's extremely fun to play with some guys from the clan (while voicechatting). Loads of laughs and competition. Too bad the Battle.net system sucks for promoting games like this. It's never played on the EU. NOONE joins my game when I host it publically. Too bad.

Anyway, I'll comment the minigames briefly. I also think it'll be awesome if/when you incorporate more games (it's a tad boring to replay the same games over and over during ONE round of playing, which occasionally happens).

On October 14 2010 10:17 Blinn wrote:
Edmund Duke's Jungle Warfare (Siege Tanks)
Tassadar Teaches Typing
Marauder Free Radio
Hungry Hungry Ultralisk
Baneling Pain Fling
Lurker Rally: Extreme
En Taro Kaboom
Raynor's Rangers: ... Hidden Dangers (Raven + Marine)


Siege-Tank game: Awesome, probably my favorite. Very good terraining. Need to make it (potentially) faster though, maybe by adding more pickuppable fruits in the form of speed-boost, vision-range boost or invurnerability. Alternatively by replacing the observer with a Medivac, but I don't think that'd be good.

Typing game: Awesome! My best game. However, it is too skill-reliant and too little random/competition-dependant. I type very fast, so I win almost every time. Adding more complicated words (for misspelling) may or may not be a good idea to "solve" the problem. Making typing-fast matter might also be cool. For example you could move forward X yards if you type in Y seconds, and when you reach the goal you win. If you type something wrong, you get smacked by thunder. Making people able to sabotage somehow may be difficult to implement. Maybe add math-numbers in the style of Nexus Word Wars, to make it more difficult for speed-typers like myself? Another suggestion is to reduce the amount of non-existing spellings, such as "ive" for "I've", and instead make it read "I have". Anyway, I'd say KEEP THIS GAME, it's fun for everyone, especially those who do type fast

Marauder game: Actually one of the more boring games. A bit slow, a bit random, and not so competative (= you don't get to annoy your opponents so much). I suggest adding stimpack, at the cost of health (maybe so you can only stim two times)? Maybe also some random element, like zerglings appearing at smoe points. Dunno.

Hungry Hungry Ultralisk: No comments, I suck but it is quite fast and energic.

Baneling Pain Fling: Awesome, probably the "best game objectively". The Force-Field-"bugs" only make it more interesting. Dunno if it'd be cooler, but I atleast hoped that the nukes would actually be real nukes. As they are now, they are a bit too little scary, but they are interesting.

Lurker Rally: Pretty interesting actually. I wouldn't mind seeing some kind of other ability if someone can come up with a suitable one. Maybe some kind of Fungal Growth (shorter duration, long cooldown, smaller AoE - either no damage or no stealth reveal?) >.< The destructible rocks are awesome, and balanced. It's a fun game.

En Taro Kaboom: Fun, skillful, but annoying. It's so easy to get "ganed", and so few places to hide and so little to do about it. It's okay though. Just for the sake of it, I'll add a suggestion of one ability: Wind walk (like in WC3) of some sort. That is, a very short (2 sec) invisibility buff, on let's say 15s cooldown.

Raynor's Rangers: The most boring game. Unfortunatly. Too big map, too random, too little skill. The blocks that push away the marine are cool though, I like when people abuse them to launch themselves to safety. Suggestions: Shorten the trap-laying time, give marines stimpack. Buff Broodling trap.

Random game suggestions:

Viking game: You control one viking. You can lift, land and some other abilities (I'll give a few ideas). Mobs come in straight lines from the top to the bottom (think "space invaders") - banelings and scourge (flying suicide units). You must avoid dying. Ability suggestions: Jetpack (temp speed boost - maybe only while flying). Concussive Grenade (maybe ground-to-air only, an AoE or targetted slow that you can use to slow your opponents or maybe also enemies).

Ghost game: You enter an arena (maybe like a forest with some vision restriction, much like the tank arena, but smaller) with the mission to kill your opponent(s). You have Cloak, Snipe and EMP to your disposal - eventually some extra ability. The goal of the game is to either eliminate all opponents or pick up a fruit (or nuke a building?). Other suggestions include pick-upable fruits that regenerate energy over time, or allow you to detect invisible units for a while. Hint: Alter the energy cost of EMP (lower it), and make it only remove a low amount of energy - its' primary use will be stealth detection.

High Templar game: You play as a High Templar with lowered movement speed. Storm is on a cooldown but without mana cost. Feedback is altered to a short-range ability that reduces movement speed (or something else). You all play in an arena where (X unit - I suggest zerglings without speed) come from different directions. You must survive. Feedback may be used on opponents. Storm is primarily for defending yourself against zerglings, but also deals damage to other High Templars. Other suggestion for ability: Archon-form, gives a temporary movement speed boost aswell as a shield.

Queen game: There are X hatcheries on the battlefield, and you must inject one or die. If it doesn't sound too complicated - each queen moves slowly, but you also have a speedy overlord that drops temporary creep under itself - even while moving, and when it has moved to another area. Additional abilities may include Creep Blocker (instead of Creep Tumor) that places an AoE "no-creep" tumor that removes creep around it. Maybe Queens can also attack opponents' overlords - in that case, I suggest adding Transfusion. To clarify: The Hatcheries spawn each X seconds at random areas of the map (which should have some kind of "interesting" terrain), and it's "last-player to inject loses". I dunno?

Now I ran out of imagination, if I get some feedback on these suggestions I may add more. I am also interested in actually cooperating in a way or another on the Raynor Party project, since I find it interesting.

Over and out,
Arn


Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
Ohdamn
Profile Joined June 2010
Germany765 Posts
Last Edited: 2010-11-14 13:02:05
November 14 2010 13:00 GMT
#34
oh my god this map is EPIC

i had sooo mutch fun :D

awesome job!


edit: we noticed a bug @ the baneling game where you could push sentrys through the wall with forcefields
"If you can chill....chill!"
kevda
Profile Joined October 2010
4 Posts
November 18 2010 02:07 GMT
#35
awesome map, when is the update coming?
tube
Profile Blog Joined February 2008
United States1475 Posts
November 18 2010 02:54 GMT
#36
cool game but whats the point of the quotes if they aren't actually quotes
Two in harmony surpasses one in perfection.
Wivyx
Profile Joined May 2009
Norway624 Posts
November 18 2010 02:58 GMT
#37
This map really needs more love. It's tons of fun!
Fuzer
Profile Blog Joined April 2009
Finland266 Posts
November 18 2010 16:44 GMT
#38
M8, we have played this map for years and now we are getting bored of these maps. IT DOES definetly need more minigames! btw. its awesome. Just more games on it!
I've won 4 kebabs from naama, 2 from elfi, 1 from seinis. Great way to get food!
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
November 23 2010 00:20 GMT
#39
Wow! We just got featured on North America!

Sorry for no updates on this in a while- it's my fault for being busy/lazy, but this is definitely the impetus we need to get it done.
2 Fav Things? Team Melee & Bjornebryggs!
TheYukoner
Profile Blog Joined March 2010
Canada80 Posts
November 23 2010 01:08 GMT
#40
This looks like so much fun!
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