• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:14
CET 12:14
KST 20:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !1Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win1Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Current Meta Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread The 2048 Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1297 users

[map] Sapphire -madsquare

Forum Index > SC2 Maps & Custom Games
Post a Reply
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2011-01-09 15:09:02
October 04 2010 13:47 GMT
#1
Updated 26. Nov 2010

[image loading]

(detail screens removed)


Specifications:

4 Spawnlocations

12 mineral bases
-main has 8 patches
-natural has 7 patches
-expansions have 7 patches

00 gold bases

00 Xel'naga Towers

Size: 144x144 playable


Notes:

Center is pathable

Your 'actual' third and the 'possible' third (clockwise nearest natural) have the same distance from your mains ramp


Feedback is always highly appreciated.

If you would like to talk to me about something concerning starcraft2 mapping, you can catch me on irc in #teamliquid @ quakenet.

greetings, madsquare.

other maps:
Exe9
BBQ
Amnesia
Ice Wastes
Beta Sation
Emerald Plateau
Dreamscape
I do not obey any norms. I redefine standard with every thought I make.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2010-10-04 17:05:38
October 04 2010 17:04 GMT
#2
Looks good and solid, nice idea with the 2nd entrance to the natural, I just hope you increased the hitpoints of the rocks a bit or stacked 2 on top of each other. Not sure about the main's sizes, look a bit tight? And I hope you're not done with the textures^^

Good work once more

EDIT: Just saw the detailed screens, guess you did put some more textures in there than I saw on the big one^^

+ Show Spoiler [BTW.] +
WHERE'S THE SQUARE???
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2010-10-06 14:32:22
October 04 2010 20:13 GMT
#3
Main size is fairly large, comparble to Lost Temple. May look smaller since its a 144x144 instead of 128x128 map.

The textures on the layout screen look really mediocre, this is because i wanted to keep the purple color and so i just lightly toned it with the green stuff, and the cracks are the same color, so it looks unfinished.
Though ingame its really nice. The shakuras trees are probably the most awesome doodad in this game so far.
I do not obey any norms. I redefine standard with every thought I make.
BoomStevo
Profile Joined August 2010
United States332 Posts
October 04 2010 21:59 GMT
#4
I don't think the destructible rocks are needed.

The expansions are basically Fighting Spirit except more open.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 04 2010 22:22 GMT
#5
On October 05 2010 05:13 Madsquare wrote:
Main size is fairly large, comparble to Lost Temple. May look smaller since its a 144x144 instead of 128x128 map.

Don't let yourself get fooled by liquipedia, there are no 128x128 maps by blizzard. 144x144 is pretty standart actually.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2010-10-04 22:26:43
October 04 2010 22:25 GMT
#6
Lost Temple still uses less space because it's a diamond shaped map instead of square like this. 144x144 is pretty big and I think you could make this one smaller.

Edit: I have no problems with the map. Seems nice and stable. I would get rid of even paths and add more textures.
Antares777
Profile Joined June 2010
United States1971 Posts
October 05 2010 02:04 GMT
#7
This looks neat! I however think that the choke of the natural is a bit far away from the main. Maybe move it more in the mains, while pushing the tip of the main in front of the natural slightly, like on LT the ledge helps guard the expansion and the ramp itself is below it and curled off in a safer direction. This would also decrease the amount of creep tumors needed to connect main and nat, which right now looks like four, which is too many.

good luck!
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2010-10-06 14:32:05
October 05 2010 13:36 GMT
#8
I said the main is similar to Lost Temple, because its actually similar to Lost Temple. Sapphire has got 24x32 squares + ~1-3rows artwork, the same applies for Lost Temple.

I think I hit my idea pretty well. I wanted to make a lowfeature, macro heavy, standard fashion, with a lot of mapcontrol involved. The flatness and large distances help with this, as far my understanding goes.

Main-Nat can be covered well with 2 tumors.

Im considering moving the mains choke further inside, and also mirroring it, so that it points towards the nat's ressources, instead the exit.
However there wont be a ledge, because I want to punish players for not fast expanding. Due to the distances wich are really far, its quite easy to do that.

I really like the texturing ingame, because its adding some minor tone to the largely violet tone of shakuras. This looks like a dreamscape to me; so calm and simple, yet varied.
Though I will add more strength to the texturing if many people report its an issue to them.

Decisions will come when im completed with the replays.

Thanks for the Feedback

cheers.
madsquare
I do not obey any norms. I redefine standard with every thought I make.
Antares777
Profile Joined June 2010
United States1971 Posts
October 06 2010 00:20 GMT
#9
2 tumors? Lol I'm blind
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2010-10-06 01:28:01
October 06 2010 01:26 GMT
#10
This map looks very fun to play on; the choke points lend themselves to variability, not obligation.

Personally, I don't like the destructible rocks as they are now. It seems like adjacent spawns favour the person with the open path away from opponent for third, and taking the rocks down to your righthand third will be a pain.

I think you lose very little by modifying or removing them. Alternatively, you could twist the map a little more by putting another diagonal rock piece at the choke to the lefthand third, making an S pathway to the center from natural. This addresses the asymmetry of adjacent spawns, but takes away the semi-open feel.

What if the diagonal rocks were instead a large square that left a small gap? Attackers would still have to clear it to make a big flank maneuver but defenders could reposition to the righthand third reasonably well.

In any case this map is solid.
Comprehensive strategic intention: DNE
Antares777
Profile Joined June 2010
United States1971 Posts
October 06 2010 01:28 GMT
#11
On October 06 2010 10:26 EatThePath wrote:
This map looks very fun to play on; the choke points lend themselves to variability, not obligation.

Personally, I don't like the destructible rocks as they are now. It seems like adjacent spawns favour the person with the open path away from opponent for third, and taking the rocks down to your righthand third will be a pain.

I think you lose very little by modifying or removing them. Alternatively, you could twist the map a little more by putting that same diagonal rock piece at the choke to the lefthand third, making an S pathway to the center from natural. This addresses the asymmetry of adjacent spawns, but takes away the semi-open feel.

What if the diagonal rocks were instead a large square that left a small gap? Attackers would still have to clear it to make a big flank maneuver but defenders could reposition to the righthand third reasonably well.

In any case this map is solid.


Yes, that is a huge argument right now whether or not rotationally symmetrical maps should be used in tournaments.
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2010-11-26 14:47:34
October 06 2010 13:04 GMT
#12
Fixed the plunder with the rocks between natural and third.
Im quite happy with the changes. The map was really solid every time I looked at it, but something felt wrong. Now thats gone (for now at least ). They really didnt fit into the concept and I have no idea why i wanted to force an ultra safe natural.


About the rotational symetrie.
It has the benefit to get rid of close spawns, like on metalopolis. Though it has the disadvantage, that with various layouts one player can expand away from his opponents while the other has to expand towards him.
I adressed this issue as far as i could; if you spawn clockwise of your opponent, your third is nearer to him, while his third is farther from you.
I set the bases up in a way that you can use the clockwise nearest natural as your third. Your 'actual' third and 'possible' third (clockwise nearest natural) have pretty much the same travel distance from the main.

cheers.
madsquare
I do not obey any norms. I redefine standard with every thought I make.
Madsquare
Profile Joined April 2010
Germany157 Posts
November 26 2010 14:56 GMT
#13
Updated.

- Replaced and moved some doodads
- Strengened overall texture work and altered the texture concept


Feel free to leave some feedback!


-madsquare
I do not obey any norms. I redefine standard with every thought I make.
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #115
TBD vs Percival
CranKy Ducklings154
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 214
RotterdaM 9
StarCraft: Brood War
Sea 4299
Rain 2671
Hyuk 1044
Bisu 792
GuemChi 719
Jaedong 710
actioN 441
BeSt 294
EffOrt 267
Larva 251
[ Show more ]
Soma 231
firebathero 225
hero 167
Aegong 160
Light 150
Sharp 123
Dewaltoss 120
Hyun 114
Mini 96
ZerO 87
Killer 76
Rush 62
JYJ 53
sorry 26
Mong 23
Mind 20
Noble 13
Terrorterran 13
Icarus 13
Bale 9
Sea.KH 5
scan(afreeca) 5
Dota 2
singsing3340
BananaSlamJamma332
420jenkins192
XcaliburYe159
capcasts88
League of Legends
JimRising 358
C9.Mang0348
Counter-Strike
olofmeister1840
shoxiejesuss756
allub187
Other Games
B2W.Neo623
Pyrionflax336
Fuzer 238
Mew2King43
Trikslyr28
ZerO(Twitch)10
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 916
Other Games
gamesdonequick514
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH219
• LUISG 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota275
League of Legends
• Jankos2246
Upcoming Events
WardiTV 2025
46m
Spirit vs YoungYakov
Rogue vs Nice
Scarlett vs Reynor
TBD vs Clem
uThermal vs Shameless
PiGosaur Cup
13h 46m
WardiTV 2025
1d
MaNa vs Gerald
TBD vs MaxPax
ByuN vs TBD
TBD vs ShoWTimE
OSC
1d 3h
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
1d 22h
WardiTV 2025
2 days
Cure vs Creator
TBD vs Solar
WardiTV 2025
2 days
OSC
3 days
CranKy Ducklings
3 days
SC Evo League
4 days
[ Show More ]
Ladder Legends
4 days
BSL 21
4 days
Sparkling Tuna Cup
4 days
Ladder Legends
5 days
BSL 21
5 days
Replay Cast
5 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.