• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:42
CEST 10:42
KST 17:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!32Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
LipoLyx Plus (Official)™ My Real Results! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Pros React To: Calm's Big Brain Play Vs Mini [Personal Project Share] Terran Defense v0.60 !!!NEW BUG!!! FIRE ARCHONS [Visual] New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8504 users

[M] Starlight Breaker

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2010-11-10 03:29:13
October 01 2010 03:06 GMT
#1
[image loading]


A completely original map by me. It was influenced by Othello and Blue Storm from Brood War. Worked on different cliffs here, as well as custom tilesetting. The map uses both Shakuras and Ulaan terrain.

Map is published under iCCup Starlight Breaker on NA and EU.

[image loading]
+ Show Spoiler [HQ Image] +
[image loading]
+ Show Spoiler [Side View] +
[image loading]


Features:
  • 2 players.
  • Start locations at 2 and 8.
  • Main and natural have 8 mineral patches each
  • Third expansions are close but extremely vulnurable.
  • Natural cliff is accesible by the main and is obscured by a line of sight blocker.


Comments
      Pretty simple map I made. One of the better ones imo though. Not much to say. As always, leave criticism please.

Make sure to check out my other maps here.
G_Wen
Profile Joined September 2009
Canada525 Posts
Last Edited: 2010-11-10 04:32:51
October 01 2010 04:36 GMT
#2
Hmm I like it. The fourth base seems pretty hard to hold but the one gas gold is really interesting.
Edit: Map updated, comment no longer relevant.
ESV Mapmaking Team
McCheese
Profile Joined July 2010
208 Posts
October 01 2010 04:54 GMT
#3
This map would definitely needed to be tested with the third being the gold with one gas. and like the poster above me said, if you do want a fourth, or a third with 2 gas, it would be hard to defend. And I'm not so sure about the natural cliff thing. Also would have to be tested and played around with alot. Another thing is the Tower placement. I think one in the middle would be perfect, with maybe LOS blockers around it or something... just some ideas. Good map overall and keep mapping! =]
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 01 2010 06:59 GMT
#4
This map has immediate appeal because of its simple idea but a lot of interesting flow; it's a perfect example of what I try to achieve when I think up a map. I like everything about it. Just wow.

I'm curious, did you consider rocks instead of LOS blocker to isolate the natural cliff jutting from behind main ramp?
Comprehensive strategic intention: DNE
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 01 2010 12:08 GMT
#5
Rocks have too much HP and problems like tank drops and reapers would be pretty big. I actually would've made it a small unit entrance to the backdoor but I haven't fully figured out how to do it yet so I made it into a LoS blocker.

The gold was originally the natural so that Zerg would be able to get a bit more of an advantage but I moved it to the third because Terrans floating to the gold would be too powerful.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 01 2010 16:10 GMT
#6
Looks really cool. Just think that the HY is a bit easy to hold, except vs terran. Also that the top right/bottom left expo can be sieged from the main and vice versa seems kinda bad :/

Oh yeah, I think the blue sand is ugly
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
dimfish
Profile Blog Joined February 2010
United States663 Posts
October 01 2010 16:26 GMT
#7
This map has pleasing proportions, and smart features, so its either an awesome woman or a good map.

Those high elevation hills in NW and SE are nicely sized and the expos on either side of the hill are well-placed; I can see action being created here after players expand beyond their naturals.

The cliff over natural is fair, could be used defensively or offensively, and either way good scouting pays off.

I'm not sure why people get upset whether a gold expo is too hard or too easy to hold, because both players have the same opportunity... right? I'm down with 1-gas gold, experiment!

Cool map, tight and interesting
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 01 2010 16:29 GMT
#8
On October 02 2010 01:26 dimfish wrote:
I'm not sure why people get upset whether a gold expo is too hard or too easy to hold, because both players have the same opportunity... right?

Right. Because everyone plays the same race... right?

Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
monitor
Profile Blog Joined June 2010
United States2409 Posts
October 01 2010 16:45 GMT
#9
3rd HY seems fine to me in ZvT, for the following reasons:

-It can be easily harrased by air (favoring zerg in ZvT with mutas)
-easily harassed by ground (pretty neurtal in ZvT)
-encourages macro play (compliments zerg playstyle)
-tanks can siege 3rd HY (favoring T in ZvT)

https://liquipedia.net/starcraft2/Monitor
dimfish
Profile Blog Joined February 2010
United States663 Posts
October 01 2010 18:31 GMT
#10
On October 02 2010 01:29 FlopTurnReaver wrote:
Show nested quote +
On October 02 2010 01:26 dimfish wrote:
I'm not sure why people get upset whether a gold expo is too hard or too easy to hold, because both players have the same opportunity... right?

Right. Because everyone plays the same race... right?



Okay, you did mention vs. terran in your comment, I take it back. What I mean is people saying "The good is too easy to take" and then a period. That's silly, if they mean in a particular race match-up then let's hear it.

For this map I think gold is fine, though. Is it any harder to hold the gold vs. Terran here than on Xel Naga Caverns where tanks could go in the depression behind? Up a cliff, down a cliff, no matter, they just have the range to stay relatively safe from forces sitting right on the gold.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 01 2010 19:55 GMT
#11
I based the golds like how the expansions on Othello are. Right outside your natural, but harassable. A lot. The golds are honestly just there to help out Zerg so drone saturation isn't as big of an issue. Otherwise, I would've made them normal blue minerals.
FlaShFTW
Profile Blog Joined February 2010
United States10550 Posts
October 01 2010 20:20 GMT
#12
love the map
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 02 2010 02:05 GMT
#13
On October 02 2010 03:31 dimfish wrote:
Show nested quote +
On October 02 2010 01:29 FlopTurnReaver wrote:
On October 02 2010 01:26 dimfish wrote:
I'm not sure why people get upset whether a gold expo is too hard or too easy to hold, because both players have the same opportunity... right?

Right. Because everyone plays the same race... right?


For this map I think gold is fine, though. Is it any harder to hold the gold vs. Terran here than on Xel Naga Caverns where tanks could go in the depression behind? Up a cliff, down a cliff, no matter, they just have the range to stay relatively safe from forces sitting right on the gold.

You really shouldn't compare custom maps with Blizzard maps concerning balance, that's really not helping >.>

I just feel that it's gonna be favouring Terran a lot because unlike on Othello there's instead of 3 only 2 entrances to it and they are also wider and all on the same cliff height. I mean I don't mind it since I'm Terran myself, just feel that it wouldn't be too hard to hold or to siege.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 02 2010 02:35 GMT
#14
How about reducing the mineral count at the third to like 4?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 02 2010 03:46 GMT
#15
This is fucking good map....
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
October 02 2010 06:56 GMT
#16
I don't like the 3rd right outside the nat like that. It makes it so zvt or zvp they never have to make a choice which direction to attack. Or at least when they do attack your 3rd base, they just walk right into your nat then man next. So it's almost like when you lose your 3rd you're dead. Not really time to resetup a flank or anything.
..and then I would, ya know, check em'. (Aka SpoR)
Antares777
Profile Joined June 2010
United States1971 Posts
October 03 2010 19:09 GMT
#17
This is a great map! To me it seems to cross BW style play with SCII style play, which is what the community has been looking for such a long time!

I do think that the watchtower positions need to be rethought. It is too easy to mass an army there, like on LT. Maybe bring it up on high ground or something. If it stays the way it is, it needs LoSBs there, no question.

I agree, change the high yield mineral count of the thirds to 4.

This map is so awesome!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 03 2010 19:48 GMT
#18
You can take your third at the corner if you're that worried about linear death pushes. Doesn't zerg account for this? The more I look at this map the more useful options I see. Definitely DO NOT reduce the gold patches to 4. If you reduce that site to a token expo you push it towards "win more". I think it's actually attractive as an alternative natural. I'm thinking about FE builds that can turbo kick-in on the gold patches (but you only get one gas).
Comprehensive strategic intention: DNE
danson
Profile Joined April 2010
United States689 Posts
October 03 2010 20:21 GMT
#19
easily one of the top 10 custom melees. Get this in a tourney fast. I want to see maps like this make it into big name tournies like HDH2/etc
BoomStevo
Profile Joined August 2010
United States332 Posts
October 04 2010 20:00 GMT
#20
Is the one gas at the gold a high yield gas? I can't see any reason to not take the gold as a third.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 10 2010 03:11 GMT
#21
Updated the map a ton. So many edits, I don't want to list. Some of the big ones, I removed the third base's cliff, I expanded the main and I changed a lot of textures.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 2h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
actioN 289
Killer 186
Leta 94
Bale 44
ZergMaN 41
Shine 34
Sharp 29
NaDa 15
SilentControl 12
HiyA 10
[ Show more ]
NotJumperer 10
Dota 2
XcaliburYe269
League of Legends
JimRising 546
Counter-Strike
edward199
Super Smash Bros
hungrybox529
Other Games
gofns15277
B2W.Neo872
Happy255
C9.Mang0210
Organizations
Other Games
gamesdonequick1306
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH368
• StrangeGG 73
• Adnapsc2 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1111
Upcoming Events
GSL
2h 18m
AI Arena Tournament
8h 18m
Replay Cast
15h 18m
WardiTV Weekly
1d 2h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
GSL
3 days
PiGosaur Cup
3 days
Replay Cast
4 days
The PondCast
5 days
[ Show More ]
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.