It is still work in progress.
This is my second attempt at a map, taking some of the criticism from my Pony Up map wich is still being worked on.
Mapsize is 192x160
I still need to do all the textures.
Any Feedback is wanted.
![[image loading]](http://wiki.teamliquid.net/starcraft/images2/a/ac/Xel%27Naga_map.jpg)
Thanks alot.
Forum Index > SC2 Maps & Custom Games |
Sqalevon
Netherlands523 Posts
It is still work in progress. This is my second attempt at a map, taking some of the criticism from my Pony Up map wich is still being worked on. Mapsize is 192x160 I still need to do all the textures. Any Feedback is wanted. ![]() Thanks alot. | ||
Parabola
Korea (South)111 Posts
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Slakter
Sweden1947 Posts
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Retgery
Canada1229 Posts
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Nicholas Cage
United States7 Posts
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Archaic
United States4024 Posts
On August 30 2010 02:40 Nicholas Cage wrote: Maybe everything doesn't need to be confined and choked off? A good player will always be able to adapt to changing battlefield conditions. Rush Hour 1 + 2 + 3 haha. Oh that was a scary map for Zerg. | ||
Acritter
Syria7637 Posts
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3 Lions
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United States3705 Posts
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Sqalevon
Netherlands523 Posts
Guess I'll do that then. ALso, it's funny that everyone is now saying it's too open, when on Pony up, I heard there where too many chokepoints, and imho they dont differ too much. | ||
monitor
United States2404 Posts
1. Naturals are too open (already acknowledged) 2. HY expos are unbalanced in 1v1 spawns (ex. spawn 1 +4) 3. Early rush paths are too choked (high ground 3rd) 4. Xel Nagas see every flank route (essentially nullifying surrounds) 5. flank routes are too hard to use (destro. rocks, too long distances) 6. center choke is too small 7. Open center will only be used in cross positions because other routes are too easy 8. When the center is used (only cross positions) the gold expo makes defending far too easy 9. Cross Position rush distances look too long (maybe not?) 10. In closest spawn positions, the 3rd is too close to the natural and won't be used 11. Main's backdoor is useless except in horizontal positions (too far away in other spawns) 12. Back door expansion has no room behind minerals to put static defense 13. Main's ramp to natural is too wide 14. Reapers/colossi are almost useless 15. No where for surrounds to happen (too small side paths+center choke) To conclude, I would make the following changes- 1. Open up early paths 2. Remove some destro. rocks 3. Change HY expos 4. Close in natural 5. Give room behind the 3rd 5. Maybe make it a bit smaller | ||
Antares777
United States1971 Posts
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