upcoming changes of 1vs1 guardian grove (version as published on battlenet, picture at beginning of thread) will include:
- * bigger Main and Gold
* no more backdoor into Main
* more space everywhere, especially around all minerals, some changes in layout
* less trees, fixed collsions
* X'N ramp turned 45° (facing north/south)
* Main ramp turned 45° (like picture above but wider)
* bigger chokes to Main, Gold, X'N, dropzone at Nat
* ramp to central area much wider, turned 45° (facing Nat) for quicker access to Nat/Main
* architectural structure close to ramp (towards 3rd) to prevent mass siegetank spam
* architectural structure close to 3rd for drop harassment
* better texturing
thanks for your input and interest! it gets me going back at the map and rethink stuff.
[edit]
another thing i am playing around with: destructable stones halfway blocking the main's ramp.they work like a normal wall off but unlike supply or rax they cannot be repaired by scv. once they are gone the Main's ramp is bigger than the usual ramps. what do you think? (you read it here first)