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Well, I would like some more feedback on this map and would really appreciate your opinions and/or comments. =]
Overgrown
+ Show Spoiler +![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Terrain002-1.jpg) Map Features & Explaination ![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Terrainexplain2-1.jpg) Dotted Yellow Line = Expansion Route Black Line = Line of Sight Blocker Red Circle = Watch Tower Version: 0.7 Players: 2 Download: Here!*In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera.
Check out all my other maps, in my map thread, here! Thanks! =]
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This looks boring...there arent enough movement paths/options, and you have very little choice in your expansions.
Its playable but it doesn't look fun.
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Well, just add an island expansion or something and it has just about as many options as any Blizzard map. Blistering sands has one nat, with no choice, one 3rd, with no choice, and one gold for each player. Blistering Sands has destructible rocks, this doesn't. I might put some inbetween 3rd and start though. Then you have a back door to watch, but it can be easily defended because you will take the 3rd eventually anyways.
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Kinda reminds of one warcraft 3 map, first one listed in Frozen Throne I believe.
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United States47024 Posts
This map is going to be heavily Terran Favored in TvZ, due to the huge lack of bases. There aren't enough reasonable bases for Zerg to take in order to fight a mech ball late-game. Zerg needs a base advantage to fight Terran into the midgame and lategame, and the only 4th base on this map is extremely unsafe and can be pressured easily by Terran.
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Thanks for all the feedback!
I'll make the map bigger and add another expo by the 3rd and make the bottom patch connecting the 3rds bigger.
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UPDATE! The grey is what I have added on. Please give some feedback. =]
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The bottom of the map (path between the two '4th') seems flat, boring and repetitive... add some spices.
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On August 11 2010 01:52 RedSword wrote: The bottom of the map (path between the two '4th') seems flat, boring and repetitive... add some spices.
oh ya. ik.
i just wanted some feedback on it before I did too much. xD
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Yay, I love mw ^^
Looks nice
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On August 11 2010 03:27 gaizka wrote:Yay, I love mw ^^ Looks nice 
Lol. xP
and thanks.
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UPDATE! Check it out and please leave some feedback. =]
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Meh, not really a fan of maps where there's a straight away right from one starting position to the other.
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On August 11 2010 09:51 Assymptotic wrote: Meh, not really a fan of maps where there's a straight away right from one starting position to the other.
Why?
On August 11 2010 09:11 andeh wrote: 6 pool heaven
hasn't been tested as of what I know.
We can test it if you want tho? i don't play zerg, but 6 pool is prolly easy cheese strat to do. xd
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Added Some fog.
=] feedback?
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Wanna download and play? Its up!
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