• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:28
CEST 03:28
KST 10:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion How FlaSh Nearly Forfeited MSL Finals being late Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
EVE Corporation General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3732 users

[D] "Perfect" Map Symmetry - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 All
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
July 22 2010 00:50 GMT
#41
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
July 24 2010 00:23 GMT
#42
--- Nuked ---
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
July 24 2010 00:50 GMT
#43
There's always the fact that each player has equal chances of starting in either position. So even if one side has certain differences from the other, both players should be prepared to spawn on either side.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
July 24 2010 21:55 GMT
#44
--- Nuked ---
Orange Goblin
Profile Joined May 2010
218 Posts
July 24 2010 22:06 GMT
#45
I completely agree with OP.

Also, this is why I don't understand why a rudimentary tile editor isn't a part of Galaxy (for all I know, it might be, though, I haven't played with it too much yet).

It's boring work to try mirroring a map by hand. If I could just plot in the tile height by numbers on a rudimentary graphical representation of the map (i.e. just tiles with numbers on them). Half the job would have been done in a jiffy.

The way it works now (if I'm not mistaken), takes AGES, just to get the basics of the map going.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-07-25 18:36:25
July 25 2010 18:34 GMT
#46
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-07-31 04:20:55
July 31 2010 04:16 GMT
#47
--- Nuked ---
Zaru
Profile Joined May 2010
Austria93 Posts
August 01 2010 21:00 GMT
#48
There will never be a perfect Left-Right symmetry as long as terrans can only set up their add-ons to the right.
Anxiety
Profile Blog Joined May 2010
United States650 Posts
August 01 2010 21:47 GMT
#49
On August 02 2010 06:00 Zaru wrote:
There will never be a perfect Left-Right symmetry as long as terrans can only set up their add-ons to the right.


What is wrong with that? It has been like this since the dawn of Starcraft.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2010-08-02 00:50:25
August 02 2010 00:48 GMT
#50
Most everything has already been said, but I would like to make the point that the main thing SC maps need is variety. There will always be symmetrical 1v1 maps for every tileset, it's everything else that makes the map stick out. Symmetry comes in many many forms which are all fun to play.

Some of my favorite maps have actually been 3 person and 5 person maps. 3 person maps in BW are actually very imbalanced a lot of times, as 2 spawn points are in corners, while the 3rd is in the middle (of one of the sides), effectively making 1 spawnpoint have twice as much area to attack from (by air, anyway). Most of the 5 person maps were somewhat circular in nature.

The point is that these maps wouldn't necessarily have clear single lines of symmetry, but were still mirrored well. What is also interesting is when playing 1v1's on maps with more spawnpoints, each set of positions can play very differently. Spawning close or far on metalopolis for instance, can make for a radically different game. The most popular maps in BW were not 1v1 maps, Lost Temple/Python is a 4 player map, while BGH is an 8 player map, and the wide variety of starting positions always kept those maps interesting.

Also, isn't it possible to rotate the view at least somewhat to reveal hidden units instead of using health bars? I never really used it much in the beta, but I'm almost positive I saw a Day9 daily where he did so to get a better view of blocked units. I also remember the camera panning perspective and making the unit become visible if the camera moved to either side when I tried to hide units, but I could be wrong about that, though it definitely is harder to hide units than it used to be. In BW Cover actually worked like High Ground to give a miss chance to attackers, which could stack together for even more miss chance, but I haven't really noticed any difference in SC2 outside of getting the first attack because the units were hidden, so idk if hiding units really makes much difference anymore.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-08-18 05:26:16
August 18 2010 05:23 GMT
#51
--- Nuked ---
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 179
ProTech89
PattyMac 12
StarCraft: Brood War
Rain 4057
GuemChi 2840
Artosis 600
Dota 2
NeuroSwarm173
Counter-Strike
summit1g7397
m0e_tv187
minikerr63
taco 43
Super Smash Bros
Mew2King138
PPMD135
Other Games
C9.Mang0476
Day[9].tv348
JimRising 43
Organizations
Other Games
gamesdonequick852
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile176
• davetesta19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1520
• Stunt166
Other Games
• Day9tv348
Upcoming Events
Sparkling Tuna Cup
8h 33m
PiG Sty Festival
10h 33m
PiGosaur Cup
22h 33m
Replay Cast
1d 7h
Kung Fu Cup
1d 9h
Replay Cast
1d 22h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
The Patches Monday
6 days
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.