mandatory picture is mandatory.
To give you the broad strokes, almost all maps encourage rushing, both mains either having a short air distance or short run distance. EVEN desert oasis can be crossed with leisure having the longest walking path of all the maps, 54 seconds to a minute depending on what army you use. If Zerg scouted your army intent on pushing, or performing a timing attack they could just barely manage to plop down a few spine crawlers before you knock at their door. You would also get another cycle of larvae before worrying too much.
But most maps are not like that, most maps you see your opponent moving out, 15 – 25 seconds later he is in your face and most base preparations must be done prematurely, you can predict but it is never accurate and mostly guesswork.
Thus I have started asking myself questions:
Should the maps be bigger?
How many expansions should there be?
On how many of those do I put gas before it deteriorates game play into 200, 200 mech dominating the entire map because of easy to defend, take and ultimately hold third and fourth while still having an easy not so risky than it should warrant walk distance towards their respectable opponents.
What size should my map be? What size should be considered as tournament worthy standard?
Next when it comes to expanding there are ways to punish one base play, but also ways to reward expanding earlier. To encourage people thinking of taking an earlier expansion, you can either:
1. Make the natural easy to defend.
2. Limit the amount of resource found inside the main.
3. All of the above.
It came to me that a tournament could include any map they wanted to and that all of these things do not matter, its all about what these people have decided upon as standard, what the community wants to see, what they are familiar with and how the game flows.
Currently the game flows well with the following:
8 mineral patches and two geysers.
High yield has 6 mineral patches and two geysers.
this was purely to make me seem smart
What are the effect you see from the current setup?
2 gas in the main makes it easy to tech, into higher tier units but you wont be able to mass them without 4x ++ worth of refineries running, one base play is cute but ultimately as the game progresses once you have your tech you aim to expand after pushing out with the initial advantage such tech gives you and then your aim is to out produce your opponent and win with this initial advantage or at least snowball the momentum created by the initial immortal push and advance forward to colossi.
We can then safely say that one expansion is all anyone would be inclined to take during the course of a game, unless you want to effectively mass Carriers, Battle cruisers or Ultralisks
Ultralisks (300 mineral and 200 gas PER UNIT is insanely expensive), but that is fine because as Zerg, you can usually get away with 3-4 bases worth of gas to spend, while the other races kind of struggle to field more than 3-5 of these massive game changing units.
What happens when you take away the second extractor?
Most of the current strategies will be slowed down extensively. You would see a heavy amount of tier 1.5 perhaps even exclusively so.
Anyone with half a brain can reason that, If you want to slow down the mid, late or even the super late game all you need do is remove the second geyser from the entire map and suddenly every base you take only yields half the amount of gas that you normally would get.
Once you drop the amount of minerals gained per expansion what then? How long do you want a player to effectively manage off one base?
Are you satisfied with this 2 geyser play? Should expansions yield less?
I am not qualified to answer, so I am asking instead.
Day9 flirted with 300 population cap by stating that armies got maxed relatively quick compared to brood war, and in general could sustain 200 / 200 off two base for a limited amount of time.
I’m saying if armies get maxed fast, why not lower the amount of resource each expansion has to promote frequent expanding.
Yes by now it should be clear that I play Zerg and want other races to expand more often so that I can have my gumdrops and ice-cream because honestly, after a certain point when mech generally wants to take its third I have been maxed and waiting patiently for 10 minutes while saturating my fifth expansion.
The above statement is a gross exaggeration but should get the point across. Bases have too much minerals compared with gas. Maybe lowering either amount or both would be a good thing?
TLDR? here are some polls ;D
I prefer Stepps of war style maps about 20 sec rush distance, it should be standard. (34)
I WANT EPIC SIZED MAPS SO I CAN EXPAND TWICE before even worrying about my opponent (31)
The maps should all be incineration zone with a 15 second rush distance because my penis is big. (14)
212 total votes
Your vote: Should the maps be bigger?
(Vote): I prefer Stepps of war style maps about 20 sec rush distance, it should be standard.
(Vote): Desert Oasis / Cross position metalopolis (1 min walk distance should be though of as standard.
(Vote): I WANT EPIC SIZED MAPS SO I CAN EXPAND TWICE before even worrying about my opponent
(Vote): The maps should all be incineration zone with a 15 second rush distance because my penis is big.
184 total votes
Your vote: How many mineral patches should your main have?
I feel 1 geyser should be enough gas for 1 base. (11)
179 total votes
Your vote: 1 or two geysers?
As a third? definately (49)
Yes, and it should be high yield. (10)
Other? please specify. (2)
170 total votes
Your vote: Mineral only expansions?
Yes, with the high yield minerals (40)
No, not even with the high yield. (38)
Why make regular vespene? High yield for the masses! (9)
171 total votes
Your vote: High yield gas
I would like people to experiment with it. (62)
Other, please specify. (2)
179 total votes
Your vote: The current way minerals and gas are handled
its fine, my opponents will be running off 1 vespene too so his tech will be equally delayed. (45)
Good old 7thpool - 8rax - proxy gayte? HERE I CUM (28)
I downtumb the map because i couldnt mech fast enough to save my life. (18)
I adapt by expanding twice! (13)
Maybe this is the solution to armies getting maxed awfully fast? (6)
166 total votes
Your vote: you enter a game, and every base has 1 geyser
(Vote): I adapt by expanding twice!
(Vote): I downtumb the map because i couldnt mech fast enough to save my life.
(Vote): Good old 7thpool - 8rax - proxy gayte? HERE I CUM
(Vote): its fine, my opponents will be running off 1 vespene too so his tech will be equally delayed.
(Vote): Its a good thing that would never happen.
(Vote): Maybe this is the solution to armies getting maxed awfully fast?