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The standard set by blizzard maps vs what might be - Page 3

Forum Index > SC2 Maps & Custom Games
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andeh
Profile Blog Joined August 2009
United States904 Posts
June 15 2010 07:45 GMT
#41
people shouldnt just assume that blizzard "got it right" with the gas/min numbers per base. Blizz maps that came with the game didnt even have gas at the closest base

I think 2 base is a little too easy todo, and you're never really pressured to get another one. So perhaps 2 gas in main, but 1 at expos?

Map makers should play around with this idea ofc, just like in bw. My main point is for people to not just assume blizzard got it right this time or last time.
schiznak
Profile Joined October 2009
Australia258 Posts
June 15 2010 07:48 GMT
#42
i feel like your whole post revolves around the thought that "In sc1, there was 1 geyser per base, but in sc2 theres 2 per base, WTF THATS 2x as many". surely you realise that the gas income from 2 geysers in sc2 is the same as the gas income from 1 geyser in sc1 right?
"That's very e-sports of you to have the camera focused on the people instead of the game" -ultradavid
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
June 15 2010 08:00 GMT
#43
On June 15 2010 00:52 Lysis wrote:
Show nested quote +
On June 14 2010 13:58 JaspluR wrote:
i duno i havent tested or didnt play brood war i was too young but dont you get less gas per trip?
someone said its equal gas off 2 geysers anyway, but if so, this only means that you need MORE probes to get an equal amount


Actually Blizzard stated that even with the reduced rate of gas collection, 8 gas takes as long to get in SC2 as in BW due to improved peon AI.

No, that was minerals, 2 geysers in sc2 = 1 geyser in sc1.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-15 08:03:15
June 15 2010 08:02 GMT
#44
i feel like your whole post revolves around the thought that "In sc1, there was 1 geyser per base, but in sc2 theres 2 per base, WTF THATS 2x as many". surely you realise that the gas income from 2 geysers in sc2 is the same as the gas income from 1 geyser in sc1 right?


I have never infact said so out right, you are right i realise that 2 geysers in sc2 is the same gas income as 1 geyser in sc1.

I think 2 base is a little too easy todo


I simply feel the same way.
"Mudkip"
k!llua
Profile Blog Joined March 2010
Australia895 Posts
Last Edited: 2010-06-15 08:04:13
June 15 2010 08:04 GMT
#45
Blizzard will just take the best maps from the community and rebadge them as their own anyway.

It's in the T&C. Just keep making good UMS maps and Blizzard will take notice. They'll still give you credit for it (if their past performance with the SC/WC3 UMS map packs was anything to go by).
my hair is a wookie, your argument is invalid
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 15 2010 08:08 GMT
#46
yeah the AI in sc1 for gas mining is pretty much the best it can be.

gonna take this time to plug my two maps that i've posted, both of which are larger than the majority of the blizzard maps, have rush distances of about 1 minute and encourage more territory control and army positioning than any of the blizzard maps.

Desolation
Butterfly Effect

andeh
Profile Blog Joined August 2009
United States904 Posts
Last Edited: 2010-06-15 08:21:56
June 15 2010 08:21 GMT
#47
actually, this thread/idea of playing around with gas/mins should be a huge deal.

if people are too worried about being maxed out on two bases (which is retarded, it turns it into a w3 hybrid/gamestyle) lowering incomes would be the simplest way to fix this compared to raising the population cap, etc.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-15 08:47:43
June 15 2010 08:44 GMT
#48
this thread/idea of playing around with gas/mins should be a huge deal.


more so than the extent it is discussed to this point. I would like higher level players to have statements on the matter but havent bothered to bother anyone with it.
"Mudkip"
Swede
Profile Joined June 2010
New Zealand853 Posts
June 15 2010 09:02 GMT
#49
I think maps need variety. Sticking with one map size stifles the evolution of strategies and the diversity of match ups. Being skillful on one map (size) is not the same as being a skillful SC player.

I would be happy with larger maps than DO within the map pool, but definitely no smaller than Incineration Zone.

As to whether bases should have less minerals/gas... Test it. Personally I think the way maps are laid out at the moment is fine (8 min, 2 gas), but I am open to other ideas if they allow for more strategy-diverse match ups.

And I am fine with 200 supply and how you can reach it from 2 bases.
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