Favorite format?
Forum Index > Polls & Liquibet |
SpunXtain
Australia165 Posts
| ||
![]()
tree.hugger
Philadelphia, PA10406 Posts
| ||
Slakter
Sweden1947 Posts
On July 20 2011 00:13 tree.hugger wrote: Where's the option for common sense seeding like OSL, MSL, and every other sport on the planet? Quote for the truth. Bring in Courage to SC2 and we might get a more stable scene. | ||
Dezire
Netherlands640 Posts
| ||
mute20
Canada175 Posts
| ||
Cheebah
210 Posts
| ||
GhandiEAGLE
United States20754 Posts
On July 20 2011 00:13 SpunXtain wrote: Now half the time its just going to be teams like FXO being roflstomped each week, and the best teams will rarely meet. Well, not really, now that they are FXOKorea they have a chancce of winning some games, especially since FXOKorea can use Sheth (in case you are wondering, FXO has acquired team fOu, and they have joined FXO!) | ||
xxpack09
United States2160 Posts
On July 20 2011 00:13 tree.hugger wrote: Where's the option for common sense seeding like OSL, MSL, and every other sport on the planet? Or how about a full round robin proleague instead of a half one? Or 6 round robins with BOTH winner's league and normal Bo7 PL formats? (SPL this year) | ||
Ysorigin
United States82 Posts
| ||
Damnight
Germany222 Posts
![]() | ||
sixfour
England11061 Posts
| ||
ptrpb
Canada753 Posts
| ||
TwoToneTerran
United States8841 Posts
| ||
rabidch
United States20288 Posts
to clarify: code system takes way too long for new people to get into code s plus it's really crummy to see foreigners get free slots when somebody's been working their ass off to win code A and straight knockout is a bad format | ||
jax1492
United States1632 Posts
| ||
![]()
p4NDemik
United States13896 Posts
And I've never been a fan of the speed at which Code-A/Code-S are completed, and completed simultaneously. The storylines hardly seem to have any time to grow and develop, unlike the MSL and OSL where there is a build up for a few months before you get to the finals of a season. Each format Gom uses is far inferior in my eyes to OSL/MSL. So by process of elimination I picked GSTL. As far as a team league goes it isn't optimal and is still way too short but its the thing I'm most interested in every week as far as Korean SC2 goes and it is headed in the right direction this season. Hopefully Gom will continue to expand the GSTL to 4-5 days a week and then begin to stretch out Code-A and Code-S. Seriously, go Code-A for 3 weeks -> Up/Down for 1 week or whatever (I don't know how Up-down works anymore) -> then GSL Code-S for a month and a half/two months. You could follow players as they rise through Code-A/Code-S, have more time between matches to sufficiently build some hype, and have more time between tournaments to make them feel a little more prestigious. | ||
Torenhire
United States11681 Posts
MSL/OSL format would be perfect. | ||
garlicface
Canada4196 Posts
| ||
The Final Boss
United States1839 Posts
On July 20 2011 00:48 GhandiEAGLE wrote: Well, not really, now that they are FXOKorea they have a chancce of winning some games, especially since FXOKorea can use Sheth (in case you are wondering, FXO has acquired team fOu, and they have joined FXO!) That's not true:
That being said, the only reason a third of the matches so far have been FXO getting smashed is because they're playing the first five weeks whereas the next five weeks should be more focused on Group A. Who isn't excited to watch more of SlayerS, MvP, oGs, TSL, Prime, and F. United ( ![]() GSTL got my vote. | ||
ComusLoM
Norway3547 Posts
| ||
Faraday5001
England51 Posts
However, the current code S/A is bad, due to how hard it is for the new, great talent to rise to their rightfull place, and how easy is it for bad players to stay up as long as they get lucky. And single elimination in any league that lasts that long is just wrong and unfair on the players | ||
Talin
Montenegro10532 Posts
I'm pretty sure double elimination won't happen in Korea anyway. Or at least I hope. | ||
darmousseh
United States3437 Posts
On July 20 2011 00:13 tree.hugger wrote: Where's the option for common sense seeding like OSL, MSL, and every other sport on the planet? I like code A and S. It reminds me a little of european soccer leagues. Also, it makes sure that we see good players all the time in code S and that to even be in Code S is an achievement. I like the system. | ||
AKnopf
Germany259 Posts
On July 20 2011 03:14 Torenhire wrote: D) None of the above. They're all way too complex How can a simple single elimination bracket be complex? I agree in the GSL formats to be too short, though. Some more hype/drama would be desirable. I picked Super format for being intense and easy to understand. | ||
Cassel_Castle
United States820 Posts
It's hard to care about 32 players when in a few days and 2-3 games per player half of them are left, and then in another 2 days and 2-3 games per player the field is halved again. | ||
Itsmedudeman
United States19229 Posts
| ||
VGhost
United States3609 Posts
1) Code S and A use different formats. 2) GSTL is a completely different kind of competition. Judging by usual results, I'd say the Super tournament probably has the best format of the individual leagues, and the GSTL format is just weird, so I voted for Super. | ||
Maynarde
Australia1286 Posts
| ||
Zedders
Canada450 Posts
somebody really rich should create a team, buy residences in korea, host a massive, elabalorate, overly complex invitational pro's tourney and top 16 players get to live in the house for the next year. This tourney is hosted every year so there is a +8in/-8out a la GSL U/D match style. Then give them yearly wages and bam you got urself a good international team. Wait I forgot. Before you do the tournament thing. Beg Yellow to coach ur team. Steal Bisu from his team. Hit on Jaedong to get him to join, hit on stork to get him to join too. Also hit on flash. | ||
Zedders
Canada450 Posts
On July 20 2011 08:45 Maynarde wrote: Wow GSL Code S / A and GSTL completely tied up at the moment of this post! Not much love for the super tournament? Yeah I actually loved the beginning stages of the tournament up to the point where it was all terrans left. | ||
RacerX
United States168 Posts
| ||
PiRate647
Belgium187 Posts
| ||
GenesisX
Canada4267 Posts
| ||
DisaFear
Australia4074 Posts
| ||
Ouga
Finland645 Posts
| ||
Optimator
United States53 Posts
| ||
Noobivore36
United States13 Posts
| ||
Lunchador
United States776 Posts
On July 20 2011 06:17 Talin wrote: Single elimination is standard in Starcraft, only recently some of the western SC2 tournaments have started experimenting with double elimination (and in most cases it went really bad, with all the double-BOX in the finals, extended series and stuff), so I can't see how it can be all that "wrong". I'm pretty sure double elimination won't happen in Korea anyway. Or at least I hope. Double elimination gets you much better grand finals, and also greatly lowers the odds of a top player getting random'd out early in the tournament. Double elimination would work great for SC2 events. It's the extended series rulesets that are utter bull****. | ||
robin19999
Netherlands246 Posts
| ||
Pandaz
Australia52 Posts
| ||
Talin
Montenegro10532 Posts
On July 20 2011 17:01 Lunchador wrote: Double elimination gets you much better grand finals, and also greatly lowers the odds of a top player getting random'd out early in the tournament. Double elimination would work great for SC2 events. It's the extended series rulesets that are utter bull****. But those rulesets always go hand in hand with double elimination because organizers always end up wanting to give the winners bracket finalist "an advantage". So it's either extended series, or worse - LB finalist having to win one BOX more. Either way, you get a dead grand finals where WB finalist is almost certain to win unless he gets drunk or something. As for players getting knocked out earlier or later, as long as it's a BO5 series every result is legitimate. It's only the group play might be a bit dodgy, but real top players will overcome it 9 out of 10 times, and that 1 time they end up getting knocked out isn't a big deal anyway (if anything, it adds some flavor to it). Players getting a second chance in a competitive environment feels wrong to me on a very fundamental level as well. | ||
TRAP[yoo]
Hungary6026 Posts
On July 20 2011 02:36 p4NDemik wrote: I don't particularly like the GSL Super Tournament huge single elimination format at all. And I've never been a fan of the speed at which Code-A/Code-S are completed, and completed simultaneously. The storylines hardly seem to have any time to grow and develop, unlike the MSL and OSL where there is a build up for a few months before you get to the finals of a season. Each format Gom uses is far inferior in my eyes to OSL/MSL. So by process of elimination I picked GSTL. As far as a team league goes it isn't optimal and is still way too short but its the thing I'm most interested in every week as far as Korean SC2 goes and it is headed in the right direction this season. Hopefully Gom will continue to expand the GSTL to 4-5 days a week and then begin to stretch out Code-A and Code-S. Seriously, go Code-A for 3 weeks -> Up/Down for 1 week or whatever (I don't know how Up-down works anymore) -> then GSL Code-S for a month and a half/two months. You could follow players as they rise through Code-A/Code-S, have more time between matches to sufficiently build some hype, and have more time between tournaments to make them feel a little more prestigious. i fully agree...well said! | ||
Christmastaflex
United States35 Posts
As far as my opinion goes, the new GSTL format could use a lot of work. They extended the season and hedged the games to two days a week. With some teams finishing up their regular season in early July, and others not beginning until Mid August. I was a huge fan of the previous GSTL, and had high hopes for the new format. Turns out my hopes were severely let down. I have no idea who decided the scheduling but it is a travesty. Watching teams go head to head is the best part of any competitive scene, but they need a revamp because this is as dry as burnt toast. I was so excited when TL developed the Fantasy Team League but the current format has turned me off to the point where I don't even manage my team. | ||
Apollo_Shards
1210 Posts
On July 20 2011 00:13 tree.hugger wrote: Where's the option for common sense seeding like OSL, MSL, and every other sport on the planet? This plox | ||
luckybeni2
Germany1065 Posts
| ||
TheAmazombie
United States3714 Posts
| ||
Redmark
Canada2129 Posts
On July 20 2011 23:38 Talin wrote: But those rulesets always go hand in hand with double elimination because organizers always end up wanting to give the winners bracket finalist "an advantage". So it's either extended series, or worse - LB finalist having to win one BOX more. Either way, you get a dead grand finals where WB finalist is almost certain to win unless he gets drunk or something. As for players getting knocked out earlier or later, as long as it's a BO5 series every result is legitimate. It's only the group play might be a bit dodgy, but real top players will overcome it 9 out of 10 times, and that 1 time they end up getting knocked out isn't a big deal anyway (if anything, it adds some flavor to it). Players getting a second chance in a competitive environment feels wrong to me on a very fundamental level as well. I honestly don't see the difference between getting a second chance in having a loser's bracket and getting a second chance in having a Bo3. | ||
Kalent
Canada253 Posts
| ||
Yorke
England881 Posts
On July 21 2011 11:32 Kalent wrote: I hate the GSL, Super Tourney and the GSTL format. MSL/OSL format is great, and the SPL format this year with both winners league and proleague is the perfect teamleague format, Totally agreed. Why try to reinvent the wheel when BW has solved the problem for you? SPL has been sick. | ||
ReaperX
Hong Kong1758 Posts
On July 20 2011 02:36 p4NDemik wrote: I don't particularly like the GSL Super Tournament huge single elimination format at all. And I've never been a fan of the speed at which Code-A/Code-S are completed, and completed simultaneously. The storylines hardly seem to have any time to grow and develop, unlike the MSL and OSL where there is a build up for a few months before you get to the finals of a season. Each format Gom uses is far inferior in my eyes to OSL/MSL. So by process of elimination I picked GSTL. As far as a team league goes it isn't optimal and is still way too short but its the thing I'm most interested in every week as far as Korean SC2 goes and it is headed in the right direction this season. Hopefully Gom will continue to expand the GSTL to 4-5 days a week and then begin to stretch out Code-A and Code-S. Seriously, go Code-A for 3 weeks -> Up/Down for 1 week or whatever (I don't know how Up-down works anymore) -> then GSL Code-S for a month and a half/two months. You could follow players as they rise through Code-A/Code-S, have more time between matches to sufficiently build some hype, and have more time between tournaments to make them feel a little more prestigious. Couldn't agree more. | ||
MattRz
Chile1680 Posts
| ||
Zax19
Czech Republic1136 Posts
![]() | ||
Ciryandor
United States3735 Posts
| ||
Ruscour
5233 Posts
| ||
StateAlchemist
France1946 Posts
On July 21 2011 19:40 LurkersGonnaLurk wrote: Totally agreed. Why try to reinvent the wheel when BW has solved the problem for you? SPL has been sick. Agreed too. But if i have to chose, i'll say GSTL | ||
EnSky
Philippines1003 Posts
![]() | ||
Ruscour
5233 Posts
On July 20 2011 03:54 The Final Boss wrote: That's not true:
That being said, the only reason a third of the matches so far have been FXO getting smashed is because they're playing the first five weeks whereas the next five weeks should be more focused on Group A. Who isn't excited to watch more of SlayerS, MvP, oGs, TSL, Prime, and F. United ( ![]() GSTL got my vote. FXOKorea and FXOpen are NOT different teams at all. They are all the same team, and players can choose to live and practice in either of their houses in Korea or Malaysia, as stated by Unstable. EDIT: They exist as separate entities for this current GSTL, of course. | ||
EnSky
Philippines1003 Posts
![]() | ||
T0fuuu
Australia2275 Posts
On July 20 2011 00:13 SpunXtain wrote: Would have been GSL in previous seasons; now they're trying to cater to allow more sh1tty teams in. It was better when it was the top 8; it gave teams a reason to train and prove they belonged not only as individuals, but as a cohesive group that can supplement eachother's strengths and weaknesses. Now half the time its just going to be teams like FXO being roflstomped each week, and the best teams will rarely meet. LOL. Bet he feels stupid now that the top teams in each group are the new teams nsh/mvp and the past champs slayers are at the bottom. That and FXO allkilled IM | ||
L3g3nd_
New Zealand10461 Posts
| ||
Coolhwip
Sweden1381 Posts
![]() | ||
storm8ring3r
Germany227 Posts
| ||
figq
12519 Posts
![]() | ||
snakeeyez
United States1231 Posts
| ||
Keone
United States812 Posts
On July 20 2011 00:13 tree.hugger wrote: Where's the option for common sense seeding like OSL, MSL, and every other sport on the planet? AMEN. | ||
LostBLuE
Canada188 Posts
| ||
blackbrrd
Norway477 Posts
I feel that the difference between Code A/S is much smaller than it has been previously. Maybe they should expand both to have more players? Having a format where people could go from Code A -> Code S in the same season would be interesting as well. I don't like the Super Tournament, because I don't like all those BO3 matches. In a BO3, Bomber would have crushed Byun, unlike the BO5 where it ended 3:2 to Byun. | ||
Wedberg
Sweden169 Posts
Code S/A: A, too hard for new talent to qualify. S, retarded seeding. GSTL: Season 1 hasn't been played out yet, but so far it's been entertaining and it has the least flaws. | ||
Escapist
Portugal548 Posts
| ||
xXFireandIceXx
Canada4296 Posts
| ||
| ||