guess it's because of ZvZ
Most Overpowered?
Forum Index > Polls & Liquibet |
GGTeMpLaR
United States7226 Posts
guess it's because of ZvZ | ||
ComusLoM
Norway3547 Posts
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BallKicker
Korea (South)84 Posts
With their 40 damage bombs etc. EDIT: Nvm, thats reaper... ... I think? DUBBLE EDIT: Yeah, its reaper. Crap, voted Marauder. | ||
raga4ka
Bulgaria5679 Posts
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NeoOmega
United States495 Posts
"WHERE IS MY DAMN BETA KEY" so I must refrain from voting. | ||
Kenpachi
United States9908 Posts
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Kaniol
Poland5551 Posts
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Sadistx
Zimbabwe5568 Posts
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NiGoL
1868 Posts
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EZjijy
United States1039 Posts
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Nightmarjoo
United States3360 Posts
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semantics
10040 Posts
Mutalisk (61) 16% Baneling (53) 14% Immortal (49) 13% Colossus (41) 11% Reaper (37) 10% Marauder (26) 7% lol i see a bunch of protoss ppl bitching that pvz is super hard pvt ez thus no imbalance. Zerg obvious is the most imbalance it's why the top ladder and elo are full of zerg players. I'd go Colossus Reaper Roach Marauder Baneling Mutalisk Immortal 3+ colossus = win any fucking ground battle. mutalisk are hardly oped people bitch about in high numbers they rape, but that is a shit ton of gas stop letting zerg players out macro you and it wont be so dam hard to keep up. On March 02 2010 07:12 BallKicker wrote: I voted Marauder. With their 40 damage bombs etc. EDIT: Nvm, thats reaper... ... I think? DUBBLE EDIT: Yeah, its reaper. Crap, voted Marauder. marauders are pretty dam good too they slow units that's always a fucked up ability to have | ||
Raelcun
United States3747 Posts
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Kaniol
Poland5551 Posts
On March 02 2010 08:20 iCCup.Raelcun wrote: Why doesnt reaper have more votes? They tear down buildings even FASTER now and they demolish workers. A solid reaper rush when you're not expecting it and your whole economy is gone plus your CC/Nex/Hatch. Maybe because too many people expect it;p | ||
MorroW
Sweden3522 Posts
there r most toss users in sc2 beta and least terrans toss is gonna get less votes on OP than deserved just beacuse t and z has less votes ^^ voted colosus because there is no counter to it if they add in stalkers~~ roach is pretty bad in tvz because of maruder + stimpack | ||
bEsT[Alive]
606 Posts
I would bet the vast majority plays Protoss, lol. I have to agree with virtue on this one. EDIT: Just saw MorroW's post as well. lol, YUP! | ||
HeadhunteR
Argentina1258 Posts
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PlutoNZ
New Zealand410 Posts
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semantics
10040 Posts
On March 02 2010 09:01 HeadhunteR wrote: it will be toss biased cause there are more toss users.. mutas seem too strong against spore colonies... zealots should be beefed up. zealots are already stronger then they used to be in sc1 | ||
DyEnasTy
United States3714 Posts
On March 02 2010 07:21 NeoOmega wrote: You forgot the overwhelmingly common response, "WHERE IS MY DAMN BETA KEY" so I must refrain from voting. I dont have a key and I voted, but have watched TONS of reps. Thus far, for protoss I see alot of void rays, which rape other units hard if they have decent numbers (4 or more). For Terran, Thors (duh). for Zerg, jeez the ultralisk is just so badass. I am pissed about a couple things. First, no muta sniping? I know I havent stayed "up to date" but thats cause I was trying not to think about SC2 and focus on BW in the meantime. And the stupid dune buggy (Hellion) thats supposed to "replace" the vulture has no sniping ability as well. And im kinda frustrated on how many protoss players are thinking the stalker is the same as the dragoon. Still looks like an awesome game. | ||
ultimateq
United States114 Posts
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HazMat
United States17077 Posts
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ShaLLoW[baY]
Canada12499 Posts
FUCK YOU GUYS | ||
r.Evo
Germany14080 Posts
Immortals aren't overpowered. T has EMP/marines, Z has speedlings/hydras. Some way to weaken Immortals just a littlebit vs factory units would be awesome though. | ||
iSiN
United States1075 Posts
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SynC[gm]
United States3127 Posts
P.S. - Just a joke | ||
bladebrood
189 Posts
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semantics
10040 Posts
On March 02 2010 10:07 HazMat wrote: Banelings arent very good imo. Mutas are the non stoppable units. You need numbers for them to be effective 4 banelings could have been 1 mutalisk which last longer it's really dependent on what you are doing massing banelings to take out a base is super gas heavy but effective massing banelings to kill zealots and rines effective and only need a few here and there. But against most units banelings are pretty shitty. | ||
semantics
10040 Posts
On March 02 2010 10:30 r.Evo wrote: I'm mostly P/Z user myself and I find roaches/mutas/reapers easy to deal with and my own collossus way too overpowered vs z ground. Immortals aren't overpowered. T has EMP/marines, Z has speedlings/hydras. Some way to weaken Immortals just a littlebit vs factory units would be awesome though. Actually i was thinking a boost to factory units i mean come on they need mines, 2fact pushes were based off mines. no mines = no mech builds. | ||
-orb-
United States5770 Posts
None of those units except perhaps the colossus really seem overpowered at the moment to me. The fact that roaches are at the top for most people thinking they're overpowered makes me laugh a bit. | ||
r4j2ill
Canada111 Posts
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510Sushi
Azerbaijan331 Posts
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DrivE
United States2554 Posts
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PlutoNZ
New Zealand410 Posts
On March 02 2010 11:10 DrivE wrote: I'm guessing banelings, but it really depends on their cost. Are they really cheap? To upgrade a Zergling to a Baneling costs 25 minerals and 25 gas. Banelings are very strong against Marines, not so good vs Marauders though. | ||
commanderchobo
Canada53 Posts
i voted roachs and i play terran, simply because i just played a game where i went to kill a zerg and his burrowed roachs raped my army =( burrow regen to full, burrow up kill units tt | ||
peidongyang
Canada2084 Posts
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r.Evo
Germany14080 Posts
On March 02 2010 11:52 commanderchobo wrote: burrowing roachs are pretty lame i voted roachs and i play terran, simply because i just played a game where i went to kill a zerg and his burrowed roachs raped my army =( burrow regen to full, burrow up kill units tt ...scan? against a decent terran the same scenerio ends in: Attack with roaches, lose 1/3rd cause you cant burrow in time vs stimmed marin/medivac, burrow, get scanned, lose the rest of them. =P | ||
Whiplash
United States2928 Posts
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nitram
Canada5412 Posts
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semantics
10040 Posts
On March 02 2010 12:19 Whiplash wrote: Mutas and roaches prob need some type of adjustment, even if it isn't a direct nerf. So then zerg can never win right? we already know zerglings are now weaker compired to zealots and rines sc1 to sc2 | ||
semantics
10040 Posts
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Kinky
United States4126 Posts
![]() And the two that are there are at the bottom of the poll. | ||
Monokeros
United States2493 Posts
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Liquid`Drone
Norway28591 Posts
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TriniMasta
United States1323 Posts
lets just leave it at that | ||
Gnaix
United States438 Posts
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vaderseven
United States2556 Posts
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endGame
United States394 Posts
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OptimusTom
United States154 Posts
Although, I don't think Immortals are too overpowered, same thing with Colossus...at least they can be killed by the opposing races. First time I saw my entire giant 30+ unit army melt to 12 Marine/Maraduar I almost cried But I still hate the god damned roaches more. | ||
CagedMind
United States506 Posts
I don't really think roaches are op so far. I do think they need some adjustments in how they fit into games though. Whatever happens with them they can do some interesting things and I would like to still see some strong roach play in some games. | ||
koonst
United States215 Posts
i dont tink these are over powered.. perhaps marine or the new dragoon isnt as powerful as need be to be early counters to buy u time till u get something better/ tech | ||
Rambling.
Canada314 Posts
On March 02 2010 07:06 GGTeMpLaR wrote: lol I'm surprised roaches are so high guess it's because of ZvZ haha Yo mothership so fat she picked up a roach and tried to smoke it | ||
Jonoman92
United States9102 Posts
"How Many People Who Voted in The Previous Poll Have Actually Ever Played a Game of SC2?" | ||
Jonoman92
United States9102 Posts
On March 02 2010 13:51 vaderseven wrote: voted roaches solely because of ZvZ good point also, bw imba in ZvZ due to lings and mutas | ||
dybydx
Canada1764 Posts
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billyX333
United States1360 Posts
baneling/hydra in zvt(maybe couple roaches mixed in if he has hellions) and mutas and more mutas in zvp, thats just me though @.@ ive been losing a lot to timing push that smuft described so i might need to revert back to roaches for protection ![]() I voted colossus even though i dont truly believe that thats real reason i go mutas now because colossus wrecks zerg ground units BUT, i have recently realized how powerful the 10 second mindcontrol of infestors are can literally mindcontrol until the battle is done and over and finish off the lonely colossus | ||
Irrelevant
United States2364 Posts
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CursOr
United States6335 Posts
Siege Tank = 1 Armor Its. Made. of. Fucking. Metal. | ||
Vedic
United States582 Posts
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lawjeek
United States9 Posts
On March 02 2010 17:15 cUrsOr wrote: Roach = 2 Armor Siege Tank = 1 Armor Its. Made. of. Fucking. Metal. Roach = 2 Armor Thor = 1 Armor Its... A fucking THOR. .... Roach = 2 Armor Ultra = 1 armor What. The. Fuck? Oh i get it blizzard, roaches are supposed to be hard to kill, like irl! harhar... edit: in blizzard's defense, how creative can you really be when thinking of biological alien unit types, we got: meelee on ground! We got.. ranged on ground... We got flying bat thingies!... We got.. HUGE meelee on ground... I think baneling is awesome, but lurker was an amazing addition to zerg/zerg style, and just a cool ass unit RiP Lurkers v-v | ||
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jhNz
Germany2762 Posts
voted roach now. | ||
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Zelniq
United States7166 Posts
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NET
United States703 Posts
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Navold
Netherlands31 Posts
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Latham
9555 Posts
If I could vote again - Reapers with their building attack =(. Give back D8 charges that work on units also so they'll have some other use instead of early/mid game mineral line rapes. | ||
Klive5ive
United Kingdom6056 Posts
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Freezard
Sweden1010 Posts
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spinesheath
Germany8679 Posts
Not really saying that this is imbalanced as a whole, but as a single unit the sentry really is extremely powerful. Where is the Mothership? | ||
Lovin
Denmark812 Posts
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3FFA
United States3931 Posts
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scAre
Estonia28 Posts
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Talic_Zealot
688 Posts
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Eatme
Switzerland3919 Posts
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starcraft911
Korea (South)1263 Posts
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drivec
United States354 Posts
flat 16 damage. 2armor. sure maraders kill them nicely with stim right but. maraders do 10 +10 to armor. that means roaches are good vs all ground. while maraders only do extra damage to armored. meaning if i mass up alot of maraders u can just mass lings. zerg can switch unit composition much faster then terren and can also scout better just think roaches damage needs to be changed to x + x vs light or armored so it doesnt make them counter to all ground that t use. | ||
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Liquid`Drone
Norway28591 Posts
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Simsar
Sweden27 Posts
I see banshees being mentioned... but why would they be op, when 4 marines without stim could kill it head on? My most serious vote would have been on broodlords though, long range, high damage, broodlings being able to deal more damage than the broodlords themselves in some occasions. Well, i guess that vikings should be used to deal with their wicked high health (considering they are a kind of unit able to attack from outside pretty much any ground unit). Against someone who want to keep their ground army good though, those things are wicked. | ||
Raneth
England527 Posts
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Sloke
Germany2433 Posts
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semantics
10040 Posts
On March 03 2010 05:56 Liquid`Drone wrote: meh. roaches DO break zerg vs zerg. its impossible to go for anything else basically. but in zvt and zvp, they are actually fine. for bad players, the 7 roach rush with fast queen seems broken, but once you improve a little you realize it's fairly easy to beat. I agree with this statement i find roaches quite underpowered except super earily on in all match ups that aren't zvz and roaches impossibly strong in zvz. Not quite sure on what needs to be done there. | ||
KinosJourney2
Sweden1811 Posts
On March 02 2010 07:21 NeoOmega wrote: You forgot the overwhelmingly common response, "WHERE IS MY DAMN BETA KEY" so I must refrain from voting. Haha, if they had that as an option it would be epic lulz. EDIT: Fuck what i said before, collossus IMBA ![]() | ||
MuffinDude
United States3837 Posts
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Mista_Masta
Netherlands557 Posts
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Dspike
United States18 Posts
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Pokebunny
United States10654 Posts
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Savio
United States1850 Posts
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GHOSTCLAW
United States17042 Posts
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Mikilatov
United States3897 Posts
On March 03 2010 10:04 Pokebunny wrote: Colossus -> Baneling -> Roach (as a T player) This. I've played so many games against Protoss where I'm ahead in econ and supply, while effectively harassing and/or killing part of their army, and then the protoss makes one Collossus and STEAMROLLS me. Often times even when I build a few vikings to supposedly 'counter' it. It DEMOLISHES everything, and you're forced to pull all sorts of shananigans while they just 1a through your army. Bio or not, they seem to still be the most cost effective unit in the game. All it has to do is get a swipe or two off and it's already paid for itself. As far as Banelings go, these things are crazygood, and it's nearly impossible to micro out of them in battle when your army is already engulfed in lings. I feel that early game they are easy to deal with, but in the late game, they're devastating. | ||
Pokebunny
United States10654 Posts
On March 03 2010 10:52 Mikilatov wrote: This. I've played so many games against Protoss where I'm ahead in econ and supply, while effectively harassing and/or killing part of their army, and then the protoss makes one Collossus and STEAMROLLS me. Often times even when I build a few vikings to supposedly 'counter' it. It DEMOLISHES everything, and you're forced to pull all sorts of shananigans while they just 1a through your army. Bio or not, they seem to still be the most cost effective unit in the game. All it has to do is get a swipe or two off and it's already paid for itself. As far as Banelings go, these things are crazygood, and it's nearly impossible to micro out of them in battle when your army is already engulfed in lings. I feel that early game they are easy to deal with, but in the late game, they're devastating. Exactly my feeling, except I feel ling/baneling really squashes early aggression while Z gets a strong 2 base econ. | ||
FuDDx
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United States5007 Posts
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semantics
10040 Posts
On March 03 2010 12:02 Pokebunny wrote: Exactly my feeling, except I feel ling/baneling really squashes early aggression while Z gets a strong 2 base econ. early aggression?!?! what no such thing in sc2 it's either you cheeze or you mass up and try to win in one bout :D i've always been tring builds to harass and move with but fing blizzard made it so terran walls them selves in so much it's so retarted all i can do is contain and kill his army when he moves out, zvz is just a roach shitfest, zvp is toss tries to turtle i can actually harass all game with zerg against toss i figured if you click your lings fast enough and they are speed lings with burrow i can dance them though zealots even with a good block just need enough lings. | ||
Lurker87
United States172 Posts
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gulii
Sweden2791 Posts
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semantics
10040 Posts
On March 03 2010 17:26 gulii wrote: Roaches are a must for Zerg, they would be so crushed otherwise. zvp zvt psh, i go muta ling and ling ultra all the way. only prob with it is that lings are fucking useless i keep upgrading their armor as much as i can and they still melt without another unit like ultralisk to soak up dmg, if they weren't the only fighting unit that cost pure mins or gas became easier to get i would say f lings. zvz is roach or else believe me i tried many times with many builds i got many losses with them too | ||
Hobbes.uhz
United States33 Posts
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Louder
United States2276 Posts
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Wr3k
Canada2533 Posts
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member1987
141 Posts
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Patrio
Norway706 Posts
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Liquid`Drone
Norway28591 Posts
On March 04 2010 02:48 Louder wrote: baneling. if you think roach then you just aren't playing correctly. for a protoss or terran yes.. | ||
onmach
United States1241 Posts
But then again, if zerglings become too viable zvz will descend back into what it was in brood war with early lings followed by muta. I don't know what the solution is short of some sort of queen ability to discourage early attacks. | ||
G5
United States2880 Posts
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LimeNade
United States2125 Posts
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iNkA
United States206 Posts
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CharlieMurphy
United States22895 Posts
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semantics
10040 Posts
On March 04 2010 10:58 Limenade wrote: how can people say the colossus is over powered in PvZ, havent people heard of the infestor? you get a couple of infestors take over their colossus and gg protoss army Lol you hear your self colossus isn't over powered just mind control it and toss auto looses. lol that's what i would call over power where the whole basis of power comes from 1 unit. Zeesh their splash 2 3 of them just melt everything is every match up it's amazing people even want to go anything like carriers. | ||
IceCube
Croatia1403 Posts
On March 02 2010 12:19 nitram wrote: Wheres the "fuck you, I don't have sc2" option? :[ Yup I feel we were left out. ![]() | ||
iliera
Estonia78 Posts
roaches aren't so good at all in either ZvT or ZvP | ||
Nilsi123
Norway28 Posts
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brocoli
Brazil264 Posts
I'd vote SCV, because they are cheap, can make Thors, Tanks, Vikings, etc, etc... invincible, make bunkers, turrets, sensor towers, one-sided labirynths and walls, bases, invincible forteresses they can take shelter inside, and can even hit a grounded unit with an anti-air Turret. Not even roaches are that much OP. | ||
Fenrax
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United States5018 Posts
morons... | ||
iSiN
United States1075 Posts
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semantics
10040 Posts
On March 05 2010 05:39 Fenrax wrote: hahaha yeah, a unit is overpowered in the freaking MIRROR morons... overpowered doesn't mean it's not fair it is overpowered in zvz it dominates zvz builds because it's just too dam good to pass up but both zerg players can do it doesn't mean it's not over powered. | ||
Feefee
Canada556 Posts
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Tamerlane
Canada424 Posts
On March 02 2010 07:19 raga4ka wrote: My vote goes to immortals . The name speaks for itself . The Terrans need some Spartan warrior unit to deal with the immortals! On March 02 2010 09:15 SearingShadow wrote: I'm surprised Roach is so high. I find them terrible in all match ups except ZvZ. I don't have any experience of 1v1 with zerg, but all my losses (=2 in 17 games) in 2v2 as a zerg were against Z+X where the opponent Z massed roaches... There was even that T/P team which we played 4 times in a row, using the same strategy eveytime and despite being able to fare better and better against us (dual zergs), they have been close to winning only one of those games (with mass marines and Colossus and on Twilight Fortress), one of these two players is #2 on his 1v1 platinum ladder, so not a newbie... | ||
CharlieMurphy
United States22895 Posts
I hope to see more sc2 related polls in the future (no more TSL or Korean ones until beta is over!) | ||
Railz
United States1449 Posts
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Sephy90
United States1785 Posts
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Koffiegast
Netherlands346 Posts
I rather think that roaches need a buff because: - Any decent player will notice burrowed moving roaches (turrets, detection, etc). - Their range is mediocre or rather poor. They are slow and require an upgrade to have any speed. - Even mass lings can kill roaches easily because they dont shoot fast and lings can contain them easily. - Later in the game, any other unit is basically better than roach. And mutalisk OP in ZvP? Have you ever tried making sentries? Mutalisks are only viable when you have a group of 7+ in most matchups. | ||
MorroW
Sweden3522 Posts
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Cpt.beefy
Ireland799 Posts
On March 02 2010 07:35 Kenpachi wrote: Banelings. WHERE IS THE FRIENDLY FIRE This! | ||
eXNewB
Canada291 Posts
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Smorrie
Netherlands2921 Posts
On March 04 2010 10:07 G5 wrote: VOID RAY I was looking for this but it wasn't included in the list :< | ||
danl9rm
United States3111 Posts
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Pulimuli
Sweden2766 Posts
Are they alot better in ZvP than in ZvT? | ||
Mobius
Canada1268 Posts
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buKe
Canada168 Posts
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OminouS
Sweden1343 Posts
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semantics
10040 Posts
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BadBinky
Finland649 Posts
+ Show Spoiler + ![]() | ||
404.Delirium
United States1190 Posts
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EMPaThy789
New Zealand878 Posts
reaper also looks op cos of their 40 damage bombs along with mobility banelings seem to be very op, cos if the zerg manages to get like 20 they can just roll through an army in less than 10 secs | ||
Smorrie
Netherlands2921 Posts
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ICCup.Reyis
Niger25 Posts
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Deleted User 3420
24492 Posts
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CharlieMurphy
United States22895 Posts
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CharlieMurphy
United States22895 Posts
On March 07 2010 12:20 travis wrote: I am pretty convinced that no one has a clue what's imba yet haha tanks on desert oasis is imba | ||
ErOs_HalO
United States167 Posts
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LuDwig-
Italy1143 Posts
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Psyonic_Reaver
United States4332 Posts
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Champi
1422 Posts
perhaps there has been changes since the last scenario i saw, if so just disregard that paragraph lol | ||
Deep_SiX
United States20 Posts
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done
Germany70 Posts
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Feefee
Canada556 Posts
On March 08 2010 08:37 done wrote: this poll is bullshit, the roach is maybe the least imbalanced unit in entire sc2... nearly everything t and p do early counters them + they are really easy to scout... you need really low skills to die to them.. srsly Huh?^^; What's "nearly everything"? Cause my marines hellions and tanks tend to die to roaches without as much as a chance. Everything = marauder and banshee I suppose, but I agree roaches are at least.. doable in TvZ. Hydras on the other hand.... if only those were in this poll^^ Edit: I should mention that marauders get slaughered by zerglings, which makes roach/ling a giant pain | ||
semantics
10040 Posts
On March 08 2010 04:47 Deep_SiX wrote: Terran is so overpowered...I'm like 16-2 PvT absolutely insane... i'm like 53-9 in zvp lol overpowered personally think is best left to theory craft and metagame, as lot of shit becomes over powered at low levels mainly things that require you to micro and macro at the same time. | ||
done
Germany70 Posts
On March 08 2010 10:43 Feefee wrote: Huh?^^; What's "nearly everything"? Cause my marines hellions and tanks tend to die to roaches without as much as a chance. Everything = marauder and banshee I suppose, but I agree roaches are at least.. doable in TvZ. Hydras on the other hand.... if only those were in this poll^^ Edit: I should mention that marauders get slaughered by zerglings, which makes roach/ling a giant pain yeah its just that every p/t build up to now involves immortals/marauders and they just MURDER roaches... I dont even bother using them anymore, its that un-imbalanced | ||
Kletus
Canada580 Posts
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Deep_SiX
United States20 Posts
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Deep_SiX
United States20 Posts
On March 08 2010 20:50 done wrote: yeah its just that every p/t build up to now involves immortals/marauders and they just MURDER roaches... I dont even bother using them anymore, its that un-imbalanced Lings kill marauders...So you have to go rine...Which dies to banelings.. | ||
sLiniss
United States849 Posts
Immortals are the most annoying for me (ZvP) | ||
semantics
10040 Posts
On March 09 2010 00:36 Deep_SiX wrote: Lings kill marauders...So you have to go rine...Which dies to banelings.. not late game rines melt banelings before most of them even reach. also implying something is imba becuase it's a hard counter doesn't mean shit becuase there are other things that counter that | ||
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