• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:07
CET 20:07
KST 04:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!20$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1924 users

[SC2] TL Beta Key Contests! - Page 9

Forum Index > News
183 CommentsPost a Reply
Prev 1 7 8 9 10 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 05 2009 12:02 GMT
#161
Yes, yes and yes =] First come first serve, 4 ironmans, and you can cancel away at your hearts content.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
yongke
Profile Joined June 2009
Canada2 Posts
June 08 2009 00:53 GMT
#162
Terran Missile Turret!

+ Show Spoiler +

Justin Working on the cake
The top turret assembly before it's put on the base
The bottom base before coloring and the top turret assembly (look like of bad at this stage).
The cake after we merged the top and bottom! Now we add some extra frosting to make it look extra nice.
Missiles ready to fire!
Finally finished with the radar on top and added some coloring on each side.
Sideway shot.
Another sideway shot, notice the green tank in the back.
Bill holding the finished cake.


jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
June 10 2009 05:25 GMT
#163
someone make a guide on beat boxing please : x
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
June 10 2009 10:53 GMT
#164
Can I post two guides?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-06-10 15:20:42
June 10 2009 15:19 GMT
#165
Yes.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
duckhunt
Profile Joined June 2009
Canada311 Posts
June 11 2009 06:49 GMT
#166
i love u chill<3
duckhunt
Profile Joined June 2009
Canada311 Posts
June 11 2009 06:50 GMT
#167
nice turret but where's the little man inside it ? ^_^
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
June 12 2009 04:43 GMT
#168
--- Nuked ---
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 12 2009 14:18 GMT
#169
Sorry we have recieved no update on this yet
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
June 12 2009 16:59 GMT
#170
I completely do not understand why do you give 2keys per winner. It should be 1 key per winner - so that more people get the key for actually participating in the contests.
KwarK
Profile Blog Joined July 2006
United States43203 Posts
June 13 2009 18:54 GMT
#171
On June 13 2009 01:59 closed wrote:
I completely do not understand why do you give 2keys per winner. It should be 1 key per winner - so that more people get the key for actually participating in the contests.

And then play through the campaign or vs comps for balance testing?
They explained this. One for you, one for a friend, so you can play vs each other.
ModeratorThe angels have the phone box
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-06-13 22:19:51
June 13 2009 22:19 GMT
#172
Eh, well, you will obviously be able to play vs everyone else with a key.

The reason is this:

Initially we had estimated 10 keys for these contests (we really weren't sure how many we were supposed to ask for), but then Blizzard was like "hey, that sounds good - but here's 10 keys more, that way you can give 2 per winner, so they can play together with their friends". They didn't say we had to do that, but we all thought it sounded like a good idea.

Of course, with the amount of good cakes now, it might have been better to split them up, but I still think it's a good idea to give people 2 keys each..
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
June 14 2009 12:41 GMT
#173
On June 14 2009 03:54 Kwark wrote:
Show nested quote +
On June 13 2009 01:59 closed wrote:
I completely do not understand why do you give 2keys per winner. It should be 1 key per winner - so that more people get the key for actually participating in the contests.

And then play through the campaign or vs comps for balance testing?
They explained this. One for you, one for a friend, so you can play vs each other.


There will be a complete beta server with few hundred other players, not play testing versus computers. The Starcraft (1) beta did not have any single player maps..
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
June 15 2009 02:51 GMT
#174
I give up with my guide. I planned to do it on the weekend, but my weekend was snatched away at the last second, and now I have no time. It would have been a good guide
Force staff is the best item in the game.
maleorderbride
Profile Joined November 2002
United States2916 Posts
June 15 2009 08:17 GMT
#175
its OK CDRdude, if I get a key you can come over and play/watch. Are you staying in Davis this summer?
Some cause happiness wherever they go; others, whenever they go.
Cube
Profile Blog Joined February 2008
Canada777 Posts
Last Edited: 2009-06-15 08:58:11
June 15 2009 08:57 GMT
#176
four more minutes till closed!
ghermination
Profile Blog Joined April 2008
United States2851 Posts
June 15 2009 18:55 GMT
#177
I signed up for ironman when they first announced it... its been delayed so long. Does anyone have any idea as to when the dates could possibly be? Speculation?
U Gotta Skate.
Zabestrial
Profile Joined June 2009
United States194 Posts
June 18 2009 21:29 GMT
#178
this stnks i made a cake but it wont do at all ill never get a beta key!!!
opt in u r mai only hope
www.YouTube.com/BreakingHaven
terranbigmansam
Profile Joined July 2009
3 Posts
July 15 2009 06:49 GMT
#179
Is the beta keys emailed to you or are they given in a different way?
terranbigmansam
Profile Joined July 2009
3 Posts
July 15 2009 08:34 GMT
#180
[Guide]How to Use Java to Create a Simple 2-D Game
Java is an easy to learn programming language and can be used to create games. To use it though, an IDE (Integrated Design Environment) is required. We will use NetBeans 6.7. Something else that can be used is a game engine, a kit to creating games. We will use the FANG (Freely Available Networked Game) engine.
First, we need to download the IDE. We will use the Java SE (Standard Edition) of NetBeans 6.7. NetBeans requires the JDK installed. To satisfy these needs, we will download the JDK 6 Update 14 bundled with NetBeans 6.7. Go to the Java SE Website (www.java.sun.com/javase) and click on the Downloads tab. Click on the Download button next to "JDK 6 Update 14 with NetBeans 6.7". Click on the first download link. Select your Platform of OS. The language is always multi-language. Click “continue”. You will see a link labeled"jdk-6u14-nb-6_7-windows-ml.exe". Right click it and select "Save Link As". Select the place you want to save it and wait until it is finished downloading.
Now we need to install it. Run the executable file. I think we all know how to install something. If the JDK is already installed, just continue. When it is finished, you will find an icon of a light blue cube. That is NetBeans. Now we need the support of FANG. Go to www.fangengine.org and click on the Download link on the left. It is under the Main box. Download the fang.jar file that's under the FANG Engine Release 1.080309 title. The jar file isn't supposed to be run. We will import it later.
Open NetBeans. It might take a while because it's being open the first time. Create a new project that is an application, not desktop application. Name it whatever you want. Find a check box that says Create Main Class and a box that says "yourprojectname".Main (replace "yourprojectname" with the name you gave your project). Change "Main" to Avoid. Click finish. Now you will see some code that says something related to”
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/

Package javaapplication15;

/**
*
* @author Samuel
*/
public class Avoid {

/**
* @param args the command line arguments
*/
public static void main(String[] args) {
// TODO code application logic here
}

}"(my project was called java application 15 and my name is Samuel). The text surrounded by /* and */ are comments. They do nothing but tell other programmers what the code does. They are the same as spaces.
To get started, we need to import the jar file. Right-click the folder,” Libraries”. Select add JAR/folder and navigate to the place that you saved the fang.jar file. Select the file and click open. Add a line below package "yourprojectname"; that says "import fang.*;”. Import tells NetBeans to import it into the file. Fang.* tell NetBeans to import any thing in the package fang (which you added before) when it is needed. Also change the "public class Avoid { " to "public class Avoid extends Game{". Public means that anybody can see this file. Class means that it is a java file. Avoid is the name of the file. If it wasn't, NetBeans will underline it red, saying it is wrong. The "extends Game" means that Avoid gets all the stuff that the public class Game does for free (instead of Game.addSprite(); you can just type addSprite () . Now the file looks like this:
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/

package javaapplication15;

import fang.*;
/**
*
* @author Samuel
*/
public class Avoid extends Game {

/**
* @param args the command line arguments
*/
public static void main(String[] args) {
// TODO code application logic here
}

}. You can see the //TODO code application logic here. That means we need TO DO something to make the application run. What we put is "Avoid() whatever = new Avoid();" and under it, "whatever. runAsApplication();". That says "whatever" is to be run as an application. Actually, you can put anything after the first "Avoid()" that doesn't exist(if it does, NetBeans will underline it in red) and it will still work. Just change the "whatever. runAsApplication();" to " ' what you put after Avoid()'.runAsApplication();". You can now notice that most lines end in a semi-colon. Every line that doesn't end with a curly brace has to end in a semi-colon.
FANG provides us with a, something that the game looks at when running, that creates everything that exist before the game starts. This method is called setup. Because FANG already created it, we need to override it with new code. Somewhere under public class Avoid, place "@Override public void setup() {" and press enter. @Override tells NetBeans that we are overriding the method after it with new code. public vid setup() is the methods signature. A signature consist of the access level (public), what it returns(void)(which means nothing) and the name of the method followed by parenthesis(setup()). Sometimes there are parameters, things that you type in or FANG gives when using this method, in the parenthesis (e.g. advance(double secondsSinceLastCall) advance always has a double followed by a name. FANG give secondsSinceLastCall the amount of seconds since the game has started). Your code should now look like this (you can remove all the comments if you want. they are only needed if you want others to read your code correctly):
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/

package javaapplication15;

import fang.*;
/**
*
* @author Samuel
*/
public class Avoid extends Game {
@Override
public void setup() {

}

/**
* @param args the command line arguments
*/
public static void main(String[] args) {
Avoid whatever = new Avoid();
whatever. runAsApplication();
}

}.
Things that you see in 2D games are sprites (the ones that are not the background). FANG, being a game engine, gives you classes that you can have to create sprites (e.g. RectangleSprite creates a rectangular sprite). First, I should tell you what game we are making. We are making a game where you are trying to avoid a falling object. If you move out of line, it corrects its trajectory slowly. This sounds complicated, but with FANG helping us, it is very easy.
We will make a green square that the player controls and a red circle that is falling. To make the square, the following must be placed between the two curly braces after setup (the comments just help you understand what the code does):
//creates a RectangleSprite called controled with a height of a tenth of a screen
//and width of a tenth of a screen
controled = new RectangleSprite(0.1, 0.1);
//places the sprite controled on the bottom center of the screen
controlled. setLocation(0.5, 0.9);
//makes the color of controlled green
controlled. setColor(getColor(“green”));
//adds the sprite to the screen
addSprite(controlled);
//creates a OvalSprite called falls that is 0.1 screends in diammaters
falls = new OvalSprite(0.1, 0.1);
//places the sprite falls on the top of the screen at a random location
falls. setLocation(randomDouble(), 0.0);
//makes falls red
falls. setColor(getColor(“red”));
//adds falls to the screen
addSprite(falls);
. And this must be put before setup:
private RectangleSprite controlled;
private OvalSprite falls;
It is very long but simple. To see what has changed, press F6. If there are any problems, the code should look like this:
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/

package javaapplication15;

import fang.*;
/**
*
* @author Samuel
*/
public class Avoid extends Game {
private RectangleSprite controlled;
private OvalSprite falls;
@Override
public void setup() {
controlled = new RectangleSprite(0.1, 0.1);
controlled. setLocation(0.5, 0.9);
controlled. setColor(getColor("green"));
addSprite(controlled);
falls = new OvalSprite(0.1, 0.1);
falls. setLocation(randomDouble(), 0.0);
falls. setColor(getColor("red"));
addSprite(falls);
}

/**
* @param args the command line arguments
*/
public static void main(String[] args) {
Avoid whatever = new Avoid();
whatever. runAsApplication();
}

}
. Since this guide is getting long, I won’t be providing any more comments. Add this outside of setup:
@Override
public void advance(double secondsSinceLastCall) {
Location2D place = getMouse2D();
if (place != null) {
controlled. setX(place. getX());
}
if (falls. intersects(controlled)) {
falls. setLocation(randomDouble(), 0.0);
}
if (falls. getY() <= 1.0) {
falls. setLocation(randomDouble(), 0.0);
}
falls. translateY(0.33 * secondsSinceLastCall);
if (falls. getX() < controlled. getX()) {
falls. translateX(0.05 * secondsSinceLastCall);
}
if (falls. getX() > controlled. getX()) {
falls. translateX(- 0.05 * secondsSinceLastCall);
}
}
. That makes the green square follow the x position of your mouse, makes the red circle fall, and if the circle hits you or reaches the ground it teleports to the top.
This game is simple because it only has two things, a player controlled square and a computer controlled circle. There is no score but the circle does try to follow you. FANG can be used for things like breakout or RPGs. To find out more, go to fangengine.org and look at the programs and tutorials.
Prev 1 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Day 3: Ursa 2v2, FFA
SteadfastSC244
IndyStarCraft 142
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 472
SteadfastSC 244
IndyStarCraft 142
UpATreeSC 128
ProTech44
MindelVK 37
Codebar 33
StarCraft: Brood War
Shuttle 434
firebathero 194
BRAT_OK 43
scan(afreeca) 20
ivOry 5
Shine 4
Dota 2
qojqva3008
Dendi1047
Counter-Strike
fl0m999
pashabiceps592
Other Games
FrodaN841
Beastyqt584
ceh9578
Mlord559
Lowko262
KnowMe155
ArmadaUGS118
Mew2King74
QueenE59
Trikslyr51
C9.Mang010
OptimusSC22
Organizations
Counter-Strike
PGL129
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Reevou 10
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2078
• Ler73
League of Legends
• TFBlade928
Other Games
• imaqtpie967
• WagamamaTV351
• Shiphtur265
Upcoming Events
OSC
2h 53m
Replay Cast
3h 53m
OSC
16h 53m
LAN Event
19h 53m
Korean StarCraft League
1d 7h
CranKy Ducklings
1d 14h
LAN Event
1d 19h
IPSL
1d 22h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.