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[SC2] TL Beta Key Contests! - Page 9

Forum Index > News
183 CommentsPost a Reply
Prev 1 7 8 9 10 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 05 2009 12:02 GMT
#161
Yes, yes and yes =] First come first serve, 4 ironmans, and you can cancel away at your hearts content.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
yongke
Profile Joined June 2009
Canada2 Posts
June 08 2009 00:53 GMT
#162
Terran Missile Turret!

+ Show Spoiler +

Justin Working on the cake
The top turret assembly before it's put on the base
The bottom base before coloring and the top turret assembly (look like of bad at this stage).
The cake after we merged the top and bottom! Now we add some extra frosting to make it look extra nice.
Missiles ready to fire!
Finally finished with the radar on top and added some coloring on each side.
Sideway shot.
Another sideway shot, notice the green tank in the back.
Bill holding the finished cake.


jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
June 10 2009 05:25 GMT
#163
someone make a guide on beat boxing please : x
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
June 10 2009 10:53 GMT
#164
Can I post two guides?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-06-10 15:20:42
June 10 2009 15:19 GMT
#165
Yes.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
duckhunt
Profile Joined June 2009
Canada311 Posts
June 11 2009 06:49 GMT
#166
i love u chill<3
duckhunt
Profile Joined June 2009
Canada311 Posts
June 11 2009 06:50 GMT
#167
nice turret but where's the little man inside it ? ^_^
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
June 12 2009 04:43 GMT
#168
--- Nuked ---
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 12 2009 14:18 GMT
#169
Sorry we have recieved no update on this yet
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
June 12 2009 16:59 GMT
#170
I completely do not understand why do you give 2keys per winner. It should be 1 key per winner - so that more people get the key for actually participating in the contests.
KwarK
Profile Blog Joined July 2006
United States43618 Posts
June 13 2009 18:54 GMT
#171
On June 13 2009 01:59 closed wrote:
I completely do not understand why do you give 2keys per winner. It should be 1 key per winner - so that more people get the key for actually participating in the contests.

And then play through the campaign or vs comps for balance testing?
They explained this. One for you, one for a friend, so you can play vs each other.
ModeratorThe angels have the phone box
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-06-13 22:19:51
June 13 2009 22:19 GMT
#172
Eh, well, you will obviously be able to play vs everyone else with a key.

The reason is this:

Initially we had estimated 10 keys for these contests (we really weren't sure how many we were supposed to ask for), but then Blizzard was like "hey, that sounds good - but here's 10 keys more, that way you can give 2 per winner, so they can play together with their friends". They didn't say we had to do that, but we all thought it sounded like a good idea.

Of course, with the amount of good cakes now, it might have been better to split them up, but I still think it's a good idea to give people 2 keys each..
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
June 14 2009 12:41 GMT
#173
On June 14 2009 03:54 Kwark wrote:
Show nested quote +
On June 13 2009 01:59 closed wrote:
I completely do not understand why do you give 2keys per winner. It should be 1 key per winner - so that more people get the key for actually participating in the contests.

And then play through the campaign or vs comps for balance testing?
They explained this. One for you, one for a friend, so you can play vs each other.


There will be a complete beta server with few hundred other players, not play testing versus computers. The Starcraft (1) beta did not have any single player maps..
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
June 15 2009 02:51 GMT
#174
I give up with my guide. I planned to do it on the weekend, but my weekend was snatched away at the last second, and now I have no time. It would have been a good guide
Force staff is the best item in the game.
maleorderbride
Profile Joined November 2002
United States2916 Posts
June 15 2009 08:17 GMT
#175
its OK CDRdude, if I get a key you can come over and play/watch. Are you staying in Davis this summer?
Some cause happiness wherever they go; others, whenever they go.
Cube
Profile Blog Joined February 2008
Canada777 Posts
Last Edited: 2009-06-15 08:58:11
June 15 2009 08:57 GMT
#176
four more minutes till closed!
ghermination
Profile Blog Joined April 2008
United States2851 Posts
June 15 2009 18:55 GMT
#177
I signed up for ironman when they first announced it... its been delayed so long. Does anyone have any idea as to when the dates could possibly be? Speculation?
U Gotta Skate.
Zabestrial
Profile Joined June 2009
United States194 Posts
June 18 2009 21:29 GMT
#178
this stnks i made a cake but it wont do at all ill never get a beta key!!!
opt in u r mai only hope
www.YouTube.com/BreakingHaven
terranbigmansam
Profile Joined July 2009
3 Posts
July 15 2009 06:49 GMT
#179
Is the beta keys emailed to you or are they given in a different way?
terranbigmansam
Profile Joined July 2009
3 Posts
July 15 2009 08:34 GMT
#180
[Guide]How to Use Java to Create a Simple 2-D Game
Java is an easy to learn programming language and can be used to create games. To use it though, an IDE (Integrated Design Environment) is required. We will use NetBeans 6.7. Something else that can be used is a game engine, a kit to creating games. We will use the FANG (Freely Available Networked Game) engine.
First, we need to download the IDE. We will use the Java SE (Standard Edition) of NetBeans 6.7. NetBeans requires the JDK installed. To satisfy these needs, we will download the JDK 6 Update 14 bundled with NetBeans 6.7. Go to the Java SE Website (www.java.sun.com/javase) and click on the Downloads tab. Click on the Download button next to "JDK 6 Update 14 with NetBeans 6.7". Click on the first download link. Select your Platform of OS. The language is always multi-language. Click “continue”. You will see a link labeled"jdk-6u14-nb-6_7-windows-ml.exe". Right click it and select "Save Link As". Select the place you want to save it and wait until it is finished downloading.
Now we need to install it. Run the executable file. I think we all know how to install something. If the JDK is already installed, just continue. When it is finished, you will find an icon of a light blue cube. That is NetBeans. Now we need the support of FANG. Go to www.fangengine.org and click on the Download link on the left. It is under the Main box. Download the fang.jar file that's under the FANG Engine Release 1.080309 title. The jar file isn't supposed to be run. We will import it later.
Open NetBeans. It might take a while because it's being open the first time. Create a new project that is an application, not desktop application. Name it whatever you want. Find a check box that says Create Main Class and a box that says "yourprojectname".Main (replace "yourprojectname" with the name you gave your project). Change "Main" to Avoid. Click finish. Now you will see some code that says something related to”
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/

Package javaapplication15;

/**
*
* @author Samuel
*/
public class Avoid {

/**
* @param args the command line arguments
*/
public static void main(String[] args) {
// TODO code application logic here
}

}"(my project was called java application 15 and my name is Samuel). The text surrounded by /* and */ are comments. They do nothing but tell other programmers what the code does. They are the same as spaces.
To get started, we need to import the jar file. Right-click the folder,” Libraries”. Select add JAR/folder and navigate to the place that you saved the fang.jar file. Select the file and click open. Add a line below package "yourprojectname"; that says "import fang.*;”. Import tells NetBeans to import it into the file. Fang.* tell NetBeans to import any thing in the package fang (which you added before) when it is needed. Also change the "public class Avoid { " to "public class Avoid extends Game{". Public means that anybody can see this file. Class means that it is a java file. Avoid is the name of the file. If it wasn't, NetBeans will underline it red, saying it is wrong. The "extends Game" means that Avoid gets all the stuff that the public class Game does for free (instead of Game.addSprite(); you can just type addSprite () . Now the file looks like this:
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/

package javaapplication15;

import fang.*;
/**
*
* @author Samuel
*/
public class Avoid extends Game {

/**
* @param args the command line arguments
*/
public static void main(String[] args) {
// TODO code application logic here
}

}. You can see the //TODO code application logic here. That means we need TO DO something to make the application run. What we put is "Avoid() whatever = new Avoid();" and under it, "whatever. runAsApplication();". That says "whatever" is to be run as an application. Actually, you can put anything after the first "Avoid()" that doesn't exist(if it does, NetBeans will underline it in red) and it will still work. Just change the "whatever. runAsApplication();" to " ' what you put after Avoid()'.runAsApplication();". You can now notice that most lines end in a semi-colon. Every line that doesn't end with a curly brace has to end in a semi-colon.
FANG provides us with a, something that the game looks at when running, that creates everything that exist before the game starts. This method is called setup. Because FANG already created it, we need to override it with new code. Somewhere under public class Avoid, place "@Override public void setup() {" and press enter. @Override tells NetBeans that we are overriding the method after it with new code. public vid setup() is the methods signature. A signature consist of the access level (public), what it returns(void)(which means nothing) and the name of the method followed by parenthesis(setup()). Sometimes there are parameters, things that you type in or FANG gives when using this method, in the parenthesis (e.g. advance(double secondsSinceLastCall) advance always has a double followed by a name. FANG give secondsSinceLastCall the amount of seconds since the game has started). Your code should now look like this (you can remove all the comments if you want. they are only needed if you want others to read your code correctly):
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/

package javaapplication15;

import fang.*;
/**
*
* @author Samuel
*/
public class Avoid extends Game {
@Override
public void setup() {

}

/**
* @param args the command line arguments
*/
public static void main(String[] args) {
Avoid whatever = new Avoid();
whatever. runAsApplication();
}

}.
Things that you see in 2D games are sprites (the ones that are not the background). FANG, being a game engine, gives you classes that you can have to create sprites (e.g. RectangleSprite creates a rectangular sprite). First, I should tell you what game we are making. We are making a game where you are trying to avoid a falling object. If you move out of line, it corrects its trajectory slowly. This sounds complicated, but with FANG helping us, it is very easy.
We will make a green square that the player controls and a red circle that is falling. To make the square, the following must be placed between the two curly braces after setup (the comments just help you understand what the code does):
//creates a RectangleSprite called controled with a height of a tenth of a screen
//and width of a tenth of a screen
controled = new RectangleSprite(0.1, 0.1);
//places the sprite controled on the bottom center of the screen
controlled. setLocation(0.5, 0.9);
//makes the color of controlled green
controlled. setColor(getColor(“green”));
//adds the sprite to the screen
addSprite(controlled);
//creates a OvalSprite called falls that is 0.1 screends in diammaters
falls = new OvalSprite(0.1, 0.1);
//places the sprite falls on the top of the screen at a random location
falls. setLocation(randomDouble(), 0.0);
//makes falls red
falls. setColor(getColor(“red”));
//adds falls to the screen
addSprite(falls);
. And this must be put before setup:
private RectangleSprite controlled;
private OvalSprite falls;
It is very long but simple. To see what has changed, press F6. If there are any problems, the code should look like this:
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/

package javaapplication15;

import fang.*;
/**
*
* @author Samuel
*/
public class Avoid extends Game {
private RectangleSprite controlled;
private OvalSprite falls;
@Override
public void setup() {
controlled = new RectangleSprite(0.1, 0.1);
controlled. setLocation(0.5, 0.9);
controlled. setColor(getColor("green"));
addSprite(controlled);
falls = new OvalSprite(0.1, 0.1);
falls. setLocation(randomDouble(), 0.0);
falls. setColor(getColor("red"));
addSprite(falls);
}

/**
* @param args the command line arguments
*/
public static void main(String[] args) {
Avoid whatever = new Avoid();
whatever. runAsApplication();
}

}
. Since this guide is getting long, I won’t be providing any more comments. Add this outside of setup:
@Override
public void advance(double secondsSinceLastCall) {
Location2D place = getMouse2D();
if (place != null) {
controlled. setX(place. getX());
}
if (falls. intersects(controlled)) {
falls. setLocation(randomDouble(), 0.0);
}
if (falls. getY() <= 1.0) {
falls. setLocation(randomDouble(), 0.0);
}
falls. translateY(0.33 * secondsSinceLastCall);
if (falls. getX() < controlled. getX()) {
falls. translateX(0.05 * secondsSinceLastCall);
}
if (falls. getX() > controlled. getX()) {
falls. translateX(- 0.05 * secondsSinceLastCall);
}
}
. That makes the green square follow the x position of your mouse, makes the red circle fall, and if the circle hits you or reaches the ground it teleports to the top.
This game is simple because it only has two things, a player controlled square and a computer controlled circle. There is no score but the circle does try to follow you. FANG can be used for things like breakout or RPGs. To find out more, go to fangengine.org and look at the programs and tutorials.
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