• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:59
CEST 18:59
KST 01:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash6[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy11ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[ASL21] Ro24 Group D [Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1723 users

[SC2] TL Beta Key Contests! - Page 9

Forum Index > News
183 CommentsPost a Reply
Prev 1 7 8 9 10 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 05 2009 12:02 GMT
#161
Yes, yes and yes =] First come first serve, 4 ironmans, and you can cancel away at your hearts content.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
yongke
Profile Joined June 2009
Canada2 Posts
June 08 2009 00:53 GMT
#162
Terran Missile Turret!

+ Show Spoiler +

Justin Working on the cake
The top turret assembly before it's put on the base
The bottom base before coloring and the top turret assembly (look like of bad at this stage).
The cake after we merged the top and bottom! Now we add some extra frosting to make it look extra nice.
Missiles ready to fire!
Finally finished with the radar on top and added some coloring on each side.
Sideway shot.
Another sideway shot, notice the green tank in the back.
Bill holding the finished cake.


jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
June 10 2009 05:25 GMT
#163
someone make a guide on beat boxing please : x
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
June 10 2009 10:53 GMT
#164
Can I post two guides?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-06-10 15:20:42
June 10 2009 15:19 GMT
#165
Yes.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
duckhunt
Profile Joined June 2009
Canada311 Posts
June 11 2009 06:49 GMT
#166
i love u chill<3
duckhunt
Profile Joined June 2009
Canada311 Posts
June 11 2009 06:50 GMT
#167
nice turret but where's the little man inside it ? ^_^
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
June 12 2009 04:43 GMT
#168
--- Nuked ---
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 12 2009 14:18 GMT
#169
Sorry we have recieved no update on this yet
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
June 12 2009 16:59 GMT
#170
I completely do not understand why do you give 2keys per winner. It should be 1 key per winner - so that more people get the key for actually participating in the contests.
KwarK
Profile Blog Joined July 2006
United States43759 Posts
June 13 2009 18:54 GMT
#171
On June 13 2009 01:59 closed wrote:
I completely do not understand why do you give 2keys per winner. It should be 1 key per winner - so that more people get the key for actually participating in the contests.

And then play through the campaign or vs comps for balance testing?
They explained this. One for you, one for a friend, so you can play vs each other.
ModeratorThe angels have the phone box
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-06-13 22:19:51
June 13 2009 22:19 GMT
#172
Eh, well, you will obviously be able to play vs everyone else with a key.

The reason is this:

Initially we had estimated 10 keys for these contests (we really weren't sure how many we were supposed to ask for), but then Blizzard was like "hey, that sounds good - but here's 10 keys more, that way you can give 2 per winner, so they can play together with their friends". They didn't say we had to do that, but we all thought it sounded like a good idea.

Of course, with the amount of good cakes now, it might have been better to split them up, but I still think it's a good idea to give people 2 keys each..
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
June 14 2009 12:41 GMT
#173
On June 14 2009 03:54 Kwark wrote:
Show nested quote +
On June 13 2009 01:59 closed wrote:
I completely do not understand why do you give 2keys per winner. It should be 1 key per winner - so that more people get the key for actually participating in the contests.

And then play through the campaign or vs comps for balance testing?
They explained this. One for you, one for a friend, so you can play vs each other.


There will be a complete beta server with few hundred other players, not play testing versus computers. The Starcraft (1) beta did not have any single player maps..
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
June 15 2009 02:51 GMT
#174
I give up with my guide. I planned to do it on the weekend, but my weekend was snatched away at the last second, and now I have no time. It would have been a good guide
Force staff is the best item in the game.
maleorderbride
Profile Joined November 2002
United States2916 Posts
June 15 2009 08:17 GMT
#175
its OK CDRdude, if I get a key you can come over and play/watch. Are you staying in Davis this summer?
Some cause happiness wherever they go; others, whenever they go.
Cube
Profile Blog Joined February 2008
Canada777 Posts
Last Edited: 2009-06-15 08:58:11
June 15 2009 08:57 GMT
#176
four more minutes till closed!
ghermination
Profile Blog Joined April 2008
United States2851 Posts
June 15 2009 18:55 GMT
#177
I signed up for ironman when they first announced it... its been delayed so long. Does anyone have any idea as to when the dates could possibly be? Speculation?
U Gotta Skate.
Zabestrial
Profile Joined June 2009
United States194 Posts
June 18 2009 21:29 GMT
#178
this stnks i made a cake but it wont do at all ill never get a beta key!!!
opt in u r mai only hope
www.YouTube.com/BreakingHaven
terranbigmansam
Profile Joined July 2009
3 Posts
July 15 2009 06:49 GMT
#179
Is the beta keys emailed to you or are they given in a different way?
terranbigmansam
Profile Joined July 2009
3 Posts
July 15 2009 08:34 GMT
#180
[Guide]How to Use Java to Create a Simple 2-D Game
Java is an easy to learn programming language and can be used to create games. To use it though, an IDE (Integrated Design Environment) is required. We will use NetBeans 6.7. Something else that can be used is a game engine, a kit to creating games. We will use the FANG (Freely Available Networked Game) engine.
First, we need to download the IDE. We will use the Java SE (Standard Edition) of NetBeans 6.7. NetBeans requires the JDK installed. To satisfy these needs, we will download the JDK 6 Update 14 bundled with NetBeans 6.7. Go to the Java SE Website (www.java.sun.com/javase) and click on the Downloads tab. Click on the Download button next to "JDK 6 Update 14 with NetBeans 6.7". Click on the first download link. Select your Platform of OS. The language is always multi-language. Click “continue”. You will see a link labeled"jdk-6u14-nb-6_7-windows-ml.exe". Right click it and select "Save Link As". Select the place you want to save it and wait until it is finished downloading.
Now we need to install it. Run the executable file. I think we all know how to install something. If the JDK is already installed, just continue. When it is finished, you will find an icon of a light blue cube. That is NetBeans. Now we need the support of FANG. Go to www.fangengine.org and click on the Download link on the left. It is under the Main box. Download the fang.jar file that's under the FANG Engine Release 1.080309 title. The jar file isn't supposed to be run. We will import it later.
Open NetBeans. It might take a while because it's being open the first time. Create a new project that is an application, not desktop application. Name it whatever you want. Find a check box that says Create Main Class and a box that says "yourprojectname".Main (replace "yourprojectname" with the name you gave your project). Change "Main" to Avoid. Click finish. Now you will see some code that says something related to”
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/

Package javaapplication15;

/**
*
* @author Samuel
*/
public class Avoid {

/**
* @param args the command line arguments
*/
public static void main(String[] args) {
// TODO code application logic here
}

}"(my project was called java application 15 and my name is Samuel). The text surrounded by /* and */ are comments. They do nothing but tell other programmers what the code does. They are the same as spaces.
To get started, we need to import the jar file. Right-click the folder,” Libraries”. Select add JAR/folder and navigate to the place that you saved the fang.jar file. Select the file and click open. Add a line below package "yourprojectname"; that says "import fang.*;”. Import tells NetBeans to import it into the file. Fang.* tell NetBeans to import any thing in the package fang (which you added before) when it is needed. Also change the "public class Avoid { " to "public class Avoid extends Game{". Public means that anybody can see this file. Class means that it is a java file. Avoid is the name of the file. If it wasn't, NetBeans will underline it red, saying it is wrong. The "extends Game" means that Avoid gets all the stuff that the public class Game does for free (instead of Game.addSprite(); you can just type addSprite () . Now the file looks like this:
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/

package javaapplication15;

import fang.*;
/**
*
* @author Samuel
*/
public class Avoid extends Game {

/**
* @param args the command line arguments
*/
public static void main(String[] args) {
// TODO code application logic here
}

}. You can see the //TODO code application logic here. That means we need TO DO something to make the application run. What we put is "Avoid() whatever = new Avoid();" and under it, "whatever. runAsApplication();". That says "whatever" is to be run as an application. Actually, you can put anything after the first "Avoid()" that doesn't exist(if it does, NetBeans will underline it in red) and it will still work. Just change the "whatever. runAsApplication();" to " ' what you put after Avoid()'.runAsApplication();". You can now notice that most lines end in a semi-colon. Every line that doesn't end with a curly brace has to end in a semi-colon.
FANG provides us with a, something that the game looks at when running, that creates everything that exist before the game starts. This method is called setup. Because FANG already created it, we need to override it with new code. Somewhere under public class Avoid, place "@Override public void setup() {" and press enter. @Override tells NetBeans that we are overriding the method after it with new code. public vid setup() is the methods signature. A signature consist of the access level (public), what it returns(void)(which means nothing) and the name of the method followed by parenthesis(setup()). Sometimes there are parameters, things that you type in or FANG gives when using this method, in the parenthesis (e.g. advance(double secondsSinceLastCall) advance always has a double followed by a name. FANG give secondsSinceLastCall the amount of seconds since the game has started). Your code should now look like this (you can remove all the comments if you want. they are only needed if you want others to read your code correctly):
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/

package javaapplication15;

import fang.*;
/**
*
* @author Samuel
*/
public class Avoid extends Game {
@Override
public void setup() {

}

/**
* @param args the command line arguments
*/
public static void main(String[] args) {
Avoid whatever = new Avoid();
whatever. runAsApplication();
}

}.
Things that you see in 2D games are sprites (the ones that are not the background). FANG, being a game engine, gives you classes that you can have to create sprites (e.g. RectangleSprite creates a rectangular sprite). First, I should tell you what game we are making. We are making a game where you are trying to avoid a falling object. If you move out of line, it corrects its trajectory slowly. This sounds complicated, but with FANG helping us, it is very easy.
We will make a green square that the player controls and a red circle that is falling. To make the square, the following must be placed between the two curly braces after setup (the comments just help you understand what the code does):
//creates a RectangleSprite called controled with a height of a tenth of a screen
//and width of a tenth of a screen
controled = new RectangleSprite(0.1, 0.1);
//places the sprite controled on the bottom center of the screen
controlled. setLocation(0.5, 0.9);
//makes the color of controlled green
controlled. setColor(getColor(“green”));
//adds the sprite to the screen
addSprite(controlled);
//creates a OvalSprite called falls that is 0.1 screends in diammaters
falls = new OvalSprite(0.1, 0.1);
//places the sprite falls on the top of the screen at a random location
falls. setLocation(randomDouble(), 0.0);
//makes falls red
falls. setColor(getColor(“red”));
//adds falls to the screen
addSprite(falls);
. And this must be put before setup:
private RectangleSprite controlled;
private OvalSprite falls;
It is very long but simple. To see what has changed, press F6. If there are any problems, the code should look like this:
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/

package javaapplication15;

import fang.*;
/**
*
* @author Samuel
*/
public class Avoid extends Game {
private RectangleSprite controlled;
private OvalSprite falls;
@Override
public void setup() {
controlled = new RectangleSprite(0.1, 0.1);
controlled. setLocation(0.5, 0.9);
controlled. setColor(getColor("green"));
addSprite(controlled);
falls = new OvalSprite(0.1, 0.1);
falls. setLocation(randomDouble(), 0.0);
falls. setColor(getColor("red"));
addSprite(falls);
}

/**
* @param args the command line arguments
*/
public static void main(String[] args) {
Avoid whatever = new Avoid();
whatever. runAsApplication();
}

}
. Since this guide is getting long, I won’t be providing any more comments. Add this outside of setup:
@Override
public void advance(double secondsSinceLastCall) {
Location2D place = getMouse2D();
if (place != null) {
controlled. setX(place. getX());
}
if (falls. intersects(controlled)) {
falls. setLocation(randomDouble(), 0.0);
}
if (falls. getY() <= 1.0) {
falls. setLocation(randomDouble(), 0.0);
}
falls. translateY(0.33 * secondsSinceLastCall);
if (falls. getX() < controlled. getX()) {
falls. translateX(0.05 * secondsSinceLastCall);
}
if (falls. getX() > controlled. getX()) {
falls. translateX(- 0.05 * secondsSinceLastCall);
}
}
. That makes the green square follow the x position of your mouse, makes the red circle fall, and if the circle hits you or reaches the ground it teleports to the top.
This game is simple because it only has two things, a player controlled square and a computer controlled circle. There is no score but the circle does try to follow you. FANG can be used for things like breakout or RPGs. To find out more, go to fangengine.org and look at the programs and tutorials.
Prev 1 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#46
RotterdaM644
TKL 257
BRAT_OK 146
SteadfastSC89
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 644
mouzHeroMarine 359
Hui .315
TKL 257
IndyStarCraft 158
BRAT_OK 146
SteadfastSC 89
UpATreeSC 70
Trikslyr37
MindelVK 23
StarCraft: Brood War
Calm 3997
Horang2 1834
EffOrt 1179
Bisu 954
actioN 416
Hyuk 322
Soulkey 280
ggaemo 270
firebathero 224
Snow 180
[ Show more ]
Sharp 146
Dewaltoss 106
hero 86
Hyun 58
Backho 48
Shine 23
GoRush 16
Terrorterran 16
soO 15
Bale 14
yabsab 14
SilentControl 10
910 10
Dota 2
qojqva4470
BananaSlamJamma214
canceldota56
League of Legends
Reynor47
Counter-Strike
pashabiceps1839
fl0m615
byalli194
Other Games
singsing1999
B2W.Neo1776
Beastyqt590
ceh9402
crisheroes209
KnowMe115
ProTech110
QueenE17
Organizations
Other Games
BasetradeTV10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Reevou 4
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2159
• WagamamaTV722
League of Legends
• Jankos5314
• Nemesis3216
• TFBlade1184
Upcoming Events
Replay Cast
7h 2m
Sparkling Tuna Cup
17h 2m
Afreeca Starleague
17h 2m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 7h
Replay Cast
1d 16h
Afreeca Starleague
1d 17h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
2 days
The PondCast
2 days
OSC
3 days
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Maru vs MaxPax
BSL
5 days
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
BSL
6 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.