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[MSL] First Dance

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Hot_Bid
Profile Blog Joined October 2003
Braavos36390 Posts
Last Edited: 2008-10-27 07:25:35
October 20 2008 15:56 GMT
#1
[image loading]

Banner by pachi


First Dance
Round of 16 Week One Summary


The MSL Round of 16 opened this past week with the first game of each Bo3. The second and third games (if necessary) will be played next week. Before I talk about the games that happened, I'd like to say a few things about the MSL in general.

1. Format Changes
I know both the MSL and OSL do this to get more ratings and even out the practice-time differentials between early sets and late sets, but putting a week between game 1 and game 2 really hurts superior series players (like Boxer and Jaedong) and benefits the mentally weak (cough, Stork). Currently, We know that the unanimous, no-questions-asked bottom line skill measurement is a Bo5 played in one night. A Bo5 builds tremendous pressure each game, and also gives the creative and adaptable player an advantage, because there isn't much time to react to new strategies and situations. If the most recent OSL Semifinal was played over two weeks, I'm certain GGPlay would have won. GGPlay would have gone home after game two,pored over the new fantasy build with his coach and teammates, and practiced a counter for 12 hours a day until he had all the timings right. If the OSL Finals Bo5 were played over five weeks, I think Stork would have two titles by now.

2. Love for the Old School
I like that we are seeing a wider variety of strategies (at least in TvZ and PvT). It's partly maps and partly metagame, but more players are modifying old school builds to punish the standard greedy FE style. This adds a layer of complexity and unpredictability to every game, and when that max-out 40 minute game finally happens it doesn't seem as standard or boring. Dropships, mech, valkyries, two-hatch play, proxies, who knows what we're going to see next? Somewhere, Boxer is nodding in agreement and foaming at the mouth. December can't come early enough.

3. The Club Day Online Logo
I love this logo. The music, disco lights, and little red guy logo really add to the spectacle aspect of the MSL. It seems hip, cool, and trendy. When I first heard that "Club Day Online" was sponsoring this MSL, I thought it was a social networking site for gamers (it's actually a Korean dancing game). If I wanted to go on a date and support pro StarCraft at the same time, I'd first withdraw some money from my Shinhan Bank account to buy a Gillette razer to shave with. Then I'd invite my date over via her Cafe Daum page, and we'd watch some shows on GomTV while eating Pringles and chugging Coca-Cola and Bacchus drinks. Finally we would play some Club Day Online and hopefully finish off the night with the pink condom from Ever 2008. Of course, all of this would be photographed using my Olympus digital camera and Panasonic camcorder. For our second, third, and fourth dates, we'd probably watch GomTV again.



2Fac Shakur is still alive
Kal vs Iris, FBH vs Tempest, and Jangbi vs Memory

I will discuss these three sets together because each game showed a Protoss dealing with a Terran's two factory build in different ways.

(P)Kal 1-0 (T)Iris
Kal opened 12-nexus and Iris went two factory. Medusa's back natural is great for a nex before gate build because unlike maps with only a front natural, there's a) more territory for the first Terran attack to cover and b) no nexus limiting your goon movement. Fast nexus on this map is actually safer against two fac here than one gate expand is on a front natural map like Destination. It really sucks for a Terran because the only real counter to fast nex on Medusa is BBS, and even that might not work given the distances and terrain.

After Kal picked off a few marines and mines, the first battle looked like this:

[image loading]


Kal - 8 dragoons, 1 zealot, shuttle rallied, reaver building
Iris - 3 tanks, 2 marines, 4 vultures (mines and speed), 2 vultures rallied

Kal did an average job with his micro and Iris was forced to retreat after seeing the shuttle. You can see the back natural advantage come into play, because if Kal expanded to his front nat, his expo nexus would be dead. Iris retreated to kill the temples with his tanks, and then rushed in some vultures that did the daeback:

[image loading]


The disadvantage to fast nexus is that the P's robotics will be delayed. There will be a window where the Protoss must deal with mines without an observer. As you will see with the other two PvT series, what the P does with his robo is critical. Here, Kal went shuttle and reaver before obs, which allowed that huge mine explosion to happen. However, with his reaver, Kal was able to not only kill three of Iris' tanks at his main cliff but also effectively harass Iris enough that his follow up attack succeeded:

[image loading]


While I cry my red, orange, and blue CJ tears for Iris' loss, he stands a good chance to 2-1 Kal next week because the two remaining maps are good for TvP (Destination and Athena). However, as I said in my Ro16 preview, this series is irrelevant because there's no way either of these guys is beating Stork in the Ro8.

(T)firebathero 1-0 (P)Tempest
In contrast with Medusa, Destination is a nightmare when defending against two fac. There are multiple routes for vulture harass so the P is forced to hold at his own bridge, which is nauseatingly close to his natural nexus. The bridge also clogs the traditional dragoon fire-and-retreat mine defense. There's also that pesky mineral-blocked back area where the T can siege the P's nat minerals, but mining away the mineral block leaves the P open to vultures sneaking in.

Tempest opened one gate range robo obs expo against FBH's two fac. FBH attacked with a similar force as Iris did against Kal on Medusa, except that Tempest has two less dragoons and no zealot, but does have an observer. Tempest's robo support bay was still warping when the attack happened, so a defensive reaver wasn't coming anytime soon. In addition, the cramp space limited his troop movements. Perhaps some S-class dragoon micro could have pulled this off, but alas, Tempest is no Bonjwa Protoss. What happened next can only be described as a chernobyl-level disaster:

[image loading]


Tempest traded all six of his goons for just three vultures, two of which are quickly replaced by FBH's rallies. Tempest also lost loses half his nat mining probes, but at this point it was already over. FBH danced happily into Tempest's main and finished him off easily. Afterward, we the spectators were treated to this vomit-enducing scene:

[image loading]


FBH is looking strong. Tempest looked clueless, and that can only bolster FBH's already soaring confidence. This is without a doubt the most compelling storyline of this bracket. Can FBH really go through Bisu, Jaedong, and Stork to win this MSL? I do not think so, and I will be watching eagerly for him to fail.

(P)JangBi 1-0 (T)Memory
Memory proxied his second factory south of Jangbi's natural while Jangbi opened one gate range robo expand, getting a shuttle before obs. This enabled him to kill the proxy factory's critical first tank. Memory's rallied vultures are late, and Jangbi easily stopped the thread on his nexus. Meanwhile, Jangbi's reaver also scored a few big hits in the timing window before Memory's wraith was built. Memory took his expo and tried to even things up with some dropship harass, but Jangbi kept the pressure up with DT and storm drops while taking four bases. The game culminated in a very Jangbi-esque push break moment:

[image loading]


You can almost hear the Korean girls and announcers screaming, and Memory GG's out shortly after. Losing on a T>P map does not bode well for Memory next week.

Two gate goon range is the traditional counter to a two factory build. However, for a variety of reasons, Jangbi and Kal were able to hold without doing the standard two gate power goon builds, and rode the eco advantage to the win. To do this you must be risky. Both Jangbi and Kal delayed obs and by their own good micro or their opponents mismicro defended effectively against mines. Tempest, even though he had obs, did not.



The Free Doctrine: Pre-emptive Cannons
Free vs Jaedong

(P)Free 1-0 (Z)Jaedong
Byzantium has an easily defendable mineral third and storm-defendable non-natural gase bases. Unlike Blue Storm, there's no central area for a Zerg to defend its gas bases, because the P army can easily avoid the middle area while still threatening the Zerg's expansions. There's also a largely reduced threat of crackling drops on the P's main, as the overlords must fly over a defended Protoss base or rally point. For these reasons, Byzantium is a PvZ paradise. No Zerg has won against Protoss on this map yet (0-8 ZvP).

Thus, it was not surprising that Jaedong went two hatch muta rush, and it was also not suprising that Free turtled hard. Psychologically, Free has been cheesed out of so many leagues and has had such horrible luck that he has morphed into the safest, most conservative Protoss player ever. He is George Bush toss:

[image loading]


Free would later sneek a DT into Jaedong's main and further damage Jaedong's already hungry drone count, but at that point Jaedong was already well behind. Soon after, an archon zealot attack ended it.

[image loading]


Jaedong fans, I wouldn't read too much into this game. Jaedong is still Jaedong, and I doubt he's hitting the panic button yet. In fact, I'd still give him a better than 50-50 shot at winning this series. Medusa and Athena are far more balanced maps ZvP. If I were Free, I'd prepare one or two cheese builds and roll the dice.



Insurance Salesmen
Bisu vs Hwasin, Stork vs ForGG

(P)Bisu 1-0 (T)Hwasin
Normally, Konglish is hilarious and ill-fitting. Remember the "who wanna piece of meat boy" sign a Casy fan held up? But Bisu's cheerful was spot on:

[image loading]


During Bisu's slump, he never lost his mechanics. He still possesses the best multitask of any pro (see the PL game against by.hero for tri-location zealot harass). If Bisu just believed in himself, he is still capable of being the best player on the planet. I assume that when Hwasin closed his eyes and prayed before the match, he was asking the BW gods to grant Bisu insecurity.

Bisu opened two gate range nexus and teched to shuttle / DT. Instead of harassing Hwasin's main, Bisu instead delayed Hwasin's mineral third. Some moderately effective vulture harass ensued, and Hwasin took a fourth base while Bisu, already on four bases, advanced to Arbiter and 15+ gates.

When Bisu plays well, you question how he manages to ever lose a game. This game, Bisu was playing well. The screenshots tell the story far better than my words can:
+ Show Spoiler [Bisu vs Hwasin] +
[image loading]


[image loading]


[image loading]


[image loading]


[image loading]


[image loading]

Once upon a time Hwasin was a quirky one matchup wonder. However, once he became solid in all three matchups, Hwasin also became boring and utterly predictable. Hwasin would go 1 fac cc into three base maxout, and Bisu knew it. There was no FBH-like dropship harass that hurt Bisu's economy so badly in the MSL Group D. Bisu's macro chugged along unmolested and rolled over a hapless Hwasin. Given their history, a Bisu win was expected, but the way he won was impressive. Sharp, scary Bisu was back, and Hwasin already looked like he was dreading next week.

(P)Stork 1-0 (T)fOrGG
ForGG opened FD instead of two factory. Stork went super fast templar tech off one gate, proxying his citadel in the area above his natural minerals. As a result, he easily stopped the FD push and delayed ForGGs natural CC as if it was StarCraft: Ghost. Stork's first carrier popped shortly after ForGG's CC finished. The macrofest we exepcted did not happen, because the best PvT player on the planet resorted to what is becoming his most reliable build: proxy DT into 2 base carrier. That sound you hear is every Terran on ICCup collectively groaning.

[image loading]


Lots of carriers later, ForGG types out. ForGG is slumping, having lost his last six PvTs since August. Even though Stork will spend the majority of his this week practicing for the big OSL Semifinal showdown with Best, he will still have enough left to close out ForGG.



Smoke and Mirrors
Type-b vs Yarnc, Nada vs Frozean

These two matches barely matter because whoever comes out is going to get smoked in the next round by Jangbi or Jaedong.

(Z)YellOw[ArnC] 1-0 (Z)type-b[s.g]
Yarnc overcame an inferior build (9 pool vs Type-b's 12 pool) using a few sneaky lings and superior mutalisk micro. There isn't much else to say about this game other than that the twins seem to spend all their waking moments playing that muta control game.

(T)NaDa 1-0 (T)FrOzean
The TvT turned into a forty minute split map affair, with Nada being more efficient with his drops and units. I know I predicted Frozean to win and said he was a big favorite, and let me say I jinxed the crap out of him. I planned this all along, of course. I am 100% responsible for Nada's win by declaring Frozean the favorite, so all you Nada fans can thank me. Right now, Nada is flying under the radar. He's an underdog and nobody expects him to beat Jaedong or Bisu or Stork. He's dangerous precisely because there's no pressure on him and he has nothing to lose.



Next week, the dramatic conclusion of the Ro16 over two play days. I want to see as many third games as possible, and I hope the Ro8 has plenty of non-mirror matches. The Ro8 I'd like to see happen is Stork vs Iris, Type-B vs Jangbi, FBH vs Bisu, and Nada vs Jaedong. Make it happen MSL! See you next week.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2008-10-20 16:02:46
October 20 2008 16:01 GMT
#2
haha, nice writeup!! Grouping the games by theme is a really really nice move and adds a layer of depth to the games beyond just "2fac failed -> P overran T -> gg" this-is-what-happened-blah-blah-blah recaps.
What fun is it being cool if you can’t wear a sombrero?
Aesop
Profile Joined October 2007
Hungary11305 Posts
October 20 2008 16:02 GMT
#3
<3 so much effort and humour.
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
October 20 2008 16:02 GMT
#4
Very nice write-up, although I slightly disagree with the reasons why Memory lost.

In my opinion, letting that zealot and probe enter his base and see the 4(!!!) scvs on gas, made JangBi aware that something was up. That why he scouted that bottom ring I think, and that's why he adapted his build order towards a 2fac counter.
Moderatorsometimes I get intimidated by the size of my right testicle
fanatacist
Profile Blog Joined August 2007
10319 Posts
Last Edited: 2008-10-20 16:07:36
October 20 2008 16:06 GMT
#5
I LOVE your write-ups. Seriously.

Insight, proper tangents, good screen-capping, witty title lines... You have it all. Major props.

10/10

EDIT: BISU <3333
Peace~
Tensai176
Profile Blog Joined March 2007
Canada2061 Posts
October 20 2008 16:07 GMT
#6
Nice write-up, I enjoyed it alot. I love the Title, First dance, too, so fitting.
We see things they'll never see
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
October 20 2008 16:09 GMT
#7
Thank God for these writeups, keeps me placated until I get home.
^-^
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
October 20 2008 16:11 GMT
#8
That was a 1-in-1000 report Thanks!
Theres a fine line between fishing and just standing on the shore like an idiot.
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
October 20 2008 16:22 GMT
#9
Awesome writeup! Thanks

FBH Hwaiting
Nick_54
Profile Blog Joined November 2007
United States2230 Posts
October 20 2008 16:35 GMT
#10
Great writeup! I enjoyed the details.

Bisu Fighting!
KOFgokuon
Profile Blog Joined August 2004
United States14908 Posts
October 20 2008 16:38 GMT
#11
nice writeup as always
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
October 20 2008 16:43 GMT
#12
I love it.
gm.tOSS
Profile Joined September 2005
Germany898 Posts
October 20 2008 16:43 GMT
#13
Great writeup! Thank you.
HuK HuK HuK | ¯\_(ツ)_/¯ | There is death in the hane.
Fwmeh
Profile Joined April 2008
1286 Posts
October 20 2008 16:45 GMT
#14
I guess Stork thought his reaver->carrier build was getting outdated, but didn't want to give up the carriers.
A parser for things is a function from strings to lists of pairs of things and strings
Uraeus
Profile Joined February 2008
France1378 Posts
October 20 2008 16:53 GMT
#15
I knew it was a Hot_Bid report even without reading the author's name.
I just love these posts. Especially the fact that even though the report is biased and somehow offensive, it all remains fair for every player (even FBH).
And grouping the games for a common analysis is a very good idea too.
Best report in a while imo.
You are lucky I don't have a banhammer
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
October 20 2008 17:14 GMT
#16
Great write-up. I know Jaedong can pull this through but I'm still a bit worried that Free will pull some sort of well-timed cheese since he's known to be really conservative. Jaedong is anti-cheese but he did get eliminated waaaayyy early on in the OSL by a relative unknown afterall. I also enjoyed the Bisu love. I've always hated him ever since he dethroned Savior but I think I've developed a sort of Stockholm Syndrome for him. I agree that he has the best multitasking in the game. I remember the last game he faced Jaedong (I think) where he destroyed him by being all over the place.

Btw Lol @ the Free = George Bush. George Bush is the most liberal conservative ever i.e. expanding medicare by 9 trillion anyone? Pro-Amnesty?
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
October 20 2008 17:19 GMT
#17
Fantastic write up HB to go along with a fantastic msl so far. Man I was so excited about this season right from the beginning and its not failed me so far. I really hope for either Iris or Memory to break out and be in the finals. CJ fighting
Shorts down shorts up, BOOM, just like that.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
October 20 2008 17:20 GMT
#18
awesome writeup.

"These two matches barely matter because whoever comes out is going to get smoked in the next round by Jangbi or Jaedong. "

Did you just say that someone is going to get overrun by jangbi? you must...be kidding...


I know you're not, but it shows how far Jangbi has come.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
Last Edited: 2008-10-20 17:30:49
October 20 2008 17:24 GMT
#19
HAHAHA one base play will return! I don't like expanding
JWD
Profile Blog Joined October 2007
United States12607 Posts
October 20 2008 17:25 GMT
#20
This is a great report. Hot_Bid, your stuff really shines amongst the standard fare here. Well-written (few errors), and the screenshots are a huge plus. Map and strategy analysis is the clincher.

Awesome.
✌
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