• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:08
CEST 05:08
KST 12:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
5.0.17 Patch Notes - October 7, 202611Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78Weekly Cups (Sept 21-27): herO and ByuN double2
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released Fantasy returning? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion GG Lan Fest Sofia, Bulgaria [this November]
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9708 users

New OSL Maps

Forum Index > News
Post a Reply
1 2 3 4 5 10 11 12 Next All
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
Last Edited: 2008-01-11 05:36:09
January 11 2008 04:15 GMT
#1
Wooooooh~~~ new maps!!!!

As reported before, OSL decided to ditch Persona (for it's atrocious balance issues) and Fantasy II (for it's slight balance issues, and used for 2 season). Instead, they will be using the shared PL maps Katrina and Blue Storm, along with the new maps Troy and "악령의숲" (which directly translates to "Demon's Forest").

Here are the new maps.

▶Name: Troy
-Type: Reversed Isle/Land
-Capacity: 4 Players (1, 5, 7, 11 o'clock positions)
-Size: 128 × 128
-Tileset: Desert
-Created by: Earthattack (Kim Eun-suh)

[image loading]


Description: A regular isle/land map is a map that starts off as an island, then becomes land by destroying neutral buildings (Arkanoid). This reversed isle/land map does the opposite. The entrance from your main to your island is semi-blocked by two assimilators. The assimilators, however, are far enough from each other that even ultralisks can pass through. However, if you break the assimilators, the path becomes more narrow and only ghosts can pass through.


My comments: This map has a very confusing and interesting concept. First of all I'm not sure if the that's a cliff or a wall that's blocking the main bases to their nats... it looks very similar to the "ditches" used in Martian Cross (old map) but when you look at the expansions at 3 and 9, they're overlapped by minerals. The description leads me to believe the bases aren't blocked off to their nat, but the design is mis-leading.

The assimilators are also confusing. Apparently if you break them, somehow your path becomes almost completely blocked off. My best guess is that there is a tileset below the assimilators that prevents units from walking through. (are ghosts smaller than zerglings?)


▶Name: '악령의숲' (Demon's Forest)
-Type: Demands for minor battles (길목형 난전맵)
-Capacity: 3 Players (3, 7, 11 o'clock positions)
-Size: 128 × 128
-Tileset: Badlands
-Created by: Str18-02 (Woo Sang-hui)

[image loading]


Description: The map was inspired from the Battle of the Teutoburg Forest, a battle when the Roman army is crushed by German tribesmen led by Arminius, who used the harsh terrain to set traps.

The map has large areas of "forests", designed to hinder the player's vision and provide a much higher miss rate, demanding alternate strategies and multiple mini battles rather than large-scale battles.


My comments: At first I thought the tress would make it impossble for units to move... but I guess you can. The miss rate increases from all the tress, so I imagine ranged units have a disadvantage (which leads to a terran disadvantage). There's also a back expo to each base with a cliff. I imagine zergs will have a field day here.
SAY YES TO STIM KIDS!!! XD
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 11 2008 04:18 GMT
#2
That Troy concept of having the dead assimilators decrease the path size is weird.
The Forest map looks fucked up too.
Should see some interesting games though :p Thanks L2W
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
triangle
Profile Blog Joined October 2007
United States3803 Posts
January 11 2008 04:21 GMT
#3
That Assimilator thing is bizarre. Should lead to some interesting strategies though.
Also known as waterfall / w4terfall
waavves
Profile Joined October 2007
United States188 Posts
January 11 2008 04:22 GMT
#4
I think I'll enjoy watching games on the Troy, should be interesting to see how the assimilators are used. I don't like the look of Demon's Forest, but could prove for different strats with the trees. A lot of unbuildable terrain, but also cliffs above the back expansions and tight bridges could be nice for terran.
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
January 11 2008 04:23 GMT
#5
I love Demons Forest. Almost brings back the more "Micro Oriented" play.
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
January 11 2008 04:23 GMT
#6
These maps are fucking kickass. I can't wait for them to be thrown out so I can play them. I especially like Troy & the assimilators. PvT kill the assimilators & the T is so fucked lol
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
OneOther
Profile Blog Joined August 2004
United States10774 Posts
January 11 2008 04:25 GMT
#7
woahhhhhh crazy
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
January 11 2008 04:26 GMT
#8
cooler than persona, but maybe more imba than persona?
Peaked at C- on ICCUP and proud of it! @Sunyveil
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
January 11 2008 04:26 GMT
#9
WHEN CAN WE DL???
IntoTheRainBOw fan~
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
January 11 2008 04:26 GMT
#10
Thanks for getting this out, Live2Win

I'm interested to see how they did Forest - from the image, it looks like doodads interspersed with tree sprites. Hopefully, there won't be too much of the former, or navigating this will really hurt. I have faith, though - this will either produce some great new strategies... or be cast out as a total failure. A good change from pure macro-based maps, though.

And regarding Troy and the Assimilators - very interesting concept; you see, I think the Assims will leave behind Geysers when destroyed, and the collision box for an Assim is much smaller than that of a Geyser, even though that doesn't make much sense. Zerglings and Ghosts have a similarly-sized size in pixels, so yes, lings should definitely be able to make it through.

I'm pretty sure the terrain changes you mention in Troy are just really thin pieces of Crags tiles. As such, they're both walk-able and build-able. Hope I'm not mistaken with that; we'll have to see the games to know for sure.
Trust in Bayes.
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
January 11 2008 04:27 GMT
#11
wow intersting maps, i can't wait to play these. Just when you think maps can't get any more god damn original they do.

Thanks L2W
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
January 11 2008 04:28 GMT
#12
I think the gases are at 0, because if they aren't, 4 gas p in pvz rofl
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
noobienoob
Profile Joined July 2007
United States1173 Posts
January 11 2008 04:28 GMT
#13
On January 11 2008 13:23 FragKrag wrote:
These maps are fucking kickass. I can't wait for them to be thrown out so I can play them. I especially like Troy & the assimilators. PvT kill the assimilators & the T is so fucked lol
hmm ur right, if you kill the T's assimilators, how the fuck are they gonna do anything at all? lol

and that forest map, can large units even fit through the trees in the middle?

at least they are interesting concepts
Phantom
Profile Joined September 2004
Canada2151 Posts
January 11 2008 04:28 GMT
#14
How much gas to the assimilators have? zero or like 2500?
http://www.gosugamers.net/starcraft2/members/Phantom
datscilly
Profile Blog Joined November 2007
United States529 Posts
January 11 2008 04:29 GMT
#15
wow, very interesting new concepts for both maps!

as for the assimilators: I'm pretty certain when they are destroyed, they reveal a vespane geyser underneath, and the reason the choke becomes smaller is because vespane geysers take up more space than assimilators.
jimminy_kriket
Profile Blog Joined February 2007
Canada5543 Posts
January 11 2008 04:30 GMT
#16
On January 11 2008 13:23 HellAngel wrote:
I love Demons Forest. Almost brings back the more "Micro Oriented" play.


Yes exactly. And there are no spells/neutral buildings on the map!

Best new map ever of all time since the history of everything.
life of lively to live to life of full life thx to shield battery
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
January 11 2008 04:31 GMT
#17
so... when the assimilators are destroyed, are geysers under them or what? Cuz if there are, somebody who takes his nat could be getting 4 gas off of 2 base O_O or maybe the geysers are depleted? I dunno, but it looks like a really cool map (don't see any immediate glaring balance issues either, though gols v carriers in the middle of the map looks like it would be really hard).

I don't really understand the whole forest aspect of Demon's Forest. Do the trees limit LoS from units outside the forest? Either way, it looks like the mobility of zerg is going to rape (which means another title for Jaedong!)
Peaked at C- on ICCUP and proud of it! @Sunyveil
RowdierBob
Profile Blog Joined May 2003
Australia13528 Posts
January 11 2008 04:32 GMT
#18
How does the assimilator thing work?

Some sort of UMS script?
"Terrans are pretty much space-Australians" - H
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
January 11 2008 04:33 GMT
#19
Whoa, that's trippy O_O
Hermes | Bisu[Shield] Fighting~!
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
Last Edited: 2008-01-11 04:34:42
January 11 2008 04:33 GMT
#20
Well destroying the assims means that your units can't get out, so it's basically a sacrifice.

4gas PvZ, but your units can't get out or 2 gas PvZ with units that come out? Though the middle top and bottom expos would be basically impenetrable if you destroyed the assims.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
QMC Community Tournament 1
Liquipedia
OSC
07:15
Masters Cup #151 Group C
davetesta37
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 178
ProTech142
FoxeR 16
StarCraft: Brood War
Rain 2264
Shuttle 1326
Dewaltoss 68
NaDa 28
Dota 2
NeuroSwarm207
LuMiX0
Counter-Strike
taco 494
Super Smash Bros
hungrybox592
Other Games
summit1g7985
WinterStarcraft392
C9.Mang0276
ViBE120
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo380
• Stunt138
Other Games
• Shiphtur304
Upcoming Events
OSC
19h 52m
Big Brain Bouts
1d 6h
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
1d 13h
BSL: Ladder Tournament
1d 15h
Sparkling Tuna Cup
2 days
Patches Events
2 days
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
WardiTV Weekly
4 days
PiGosaur Cup
4 days
[ Show More ]
The PondCast
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.