• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:17
CEST 13:17
KST 20:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?84Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!41Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery! Gypsy to Korea ASL22 General Discussion
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals Small VOD Thread 2.0 KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5600 users

OGN Dual League Group F

Forum Index > News
Post a Reply
Manifesto7
Profile Blog Joined November 2002
Osaka27177 Posts
Last Edited: 2004-08-14 02:37:53
August 13 2004 15:13 GMT
#1
Game 1: [Oops]Cloud (t) vs Silent_Control (t) on Nostalgia

The stock of Control has risen appreciatively since his fourth place finish in the last StarLeague, and he had to be considered a lock to advance again from his group. First his first match he faced off against the other terran in the group, Cloud.

Cloud (@11) and Control (@1) both elected to start with a two factory build as their barracks slowly floated towards their opponents bases. While control built up a mixed force of an early tank and vulture, Cloud quickly added a single machine shop for vulture speed and built five of the agile bikes. As Control rallied his forces to his bridges, Cloud took advantage of his early speed upgrade by slicing across the map to three oclock, north along the land bridge, and into Control’s base. Before Control could recover, vulture grenades commenced havoc amongst the mining scv, killing half of them before Control could halt the attack.

With the game secure barring any major mistakes, Cloud built up forces from three factories as Control headed his way with a large vulture army backed up by a single tank. In a lapse not consistent with a StarLeague semi-finalist, Cloud was able to send another three vultures into Control’s base, and with no units remaining there, all of the scv met with their fate at the hands of Cloud. With no other option, Control tried to contain Cloud’s ramp with his vultures, but with no scv and no way to gain the ramp, he simply sat there while cloud built two starports. Once wraiths took to the skies, the containment was compromised and Control was forced to retreat. Once Cloud got to his opponents base, the lack of air defence was enough to force a GG.

Cloud > Control

Control played as if he did not want to be there, and Cloud won an easy victory over his listless opponent.

Game 2: GoRush (z) vs Rock (p) on Nostalgia

The second game opened up like the first, with the players taking the top two bases. Rock warped in at eleven with a two gate opening, but had misfortune in his scouting when he first sent his probe diagonally to five and then to seven. Once it finally made the trek into the zerg base in the northeast corner, six zerglings had popped from their eggs and Rock retreated back to his ramp. He dropped a quick forge + citadel combo, going for fast, upgraded zealots while GoRush added sunkens to his natural and a spire after his lair was complete.

Once his upgrades were complete, Rock had twelve hungry zealots running across the map towards the zerg natural. Their reinforced blades cut through the few zerglings in front of the four sunkens, but the delay allowed sunken spikes to get in their extra hits which allowed GoRush to fend off the attack. With nothing resembling air defence in his base, Rock was at the mercy of the first mutalisks and the game ended eight minutes in.

GoRush > Rock

Rock simply picked the wrong strategy and failed in his attack. A lack of cannons back home made it impossible to recover fast enough.

Game 3: GoRush (z) vs Cloud (t) on Requiem

GoRush (@3) nine pooled for the second game in a row, and quickly sent his first ten zerglings to the terran encampment south of him at six. Cloud opened with a typical two barracks build, but due to some unfortunate scouting, did not see the lings until they were en route to his base. He quickly started a bunker between his barracks and his command centre, and the crowd hummed with anticipation as the lings looked to halt construction before completion. With only one marine made, the lings were an inch away when the lucky soldier as able to find refuge in the reinforced structure. This allowed Cloud to stay in the game early, but the zerglings pinned Cloud in his main while GoRush teched to lurkers with only one hatchery. Cloud slowly built up his marine numbers, but GoRush was very aggressive with his zerglings, willingly sacrificing one or two at a time in order to halt construction or the terran refinery on multiple occasions. With this extensive delay lurkers were morphing in the center of the map and more zerglings were congregating above the terran ramp.

Cloud pushed up towards his ramp in his main, building another bunker and an Ebay for defence close to the bottom of the ramp. After causing Cloud to waste a scan early, lurkers burrowed and struck at the now completed bunker from the limits of their range. Scv came to repair the bunker while a turret was started just to the right of it, but more lurkers joined in the attack, slowly wearing down the hp. A total of four scv repaired constantly for almost a minute until finally the bunker fell and the zerg forces surged forward. Marines mowed down the zerglings, but their death allowed the six lurkers to re-burrow in front of the terran forces and shred them in an instant. GG.

GoRush > Cloud

Rush lived up to his name, pressing down on the throat early and never letting up. Cloud looked to be on his heels with the late gas, and paid dearly for the delay. Looking like a seasoned pro, Rush is making a consecutive trip back to the StarLeague.

Game 4: Silent_Control (t) vs Rock (p) on Mercury

After losing horribly to Cloud in the first game, Control was looking for a better showing in his second game. He opened with a one-factory / expansion build in the eight o’clock position, while Rock at eleven decided on a standard one gate / range start. Once his robotics facility was complete, Rock sent his dragoons to the bridge at nine, but were forced back by Contol’s well placed siege tank. With his expansion secured by siege tanks, Control switched gears and dropped down four barracks as Rock also took his expansion and warped in numerous gateways. Just as Control’s barracks came into production, Rock dropped zealots amongst the seiged tanks as dragoons invaded across the bridge. Acting quickly, Control pulled a dozen scv off his minerals and used them as a barrier to prevent the dragoons from gaining ground. With no where to go, and tank fire pounding his forces, Rock retreated back to the center of the map, quickly researching storm in order to adapt to the new threat.

Although his MM was not a surprise anymore, Control posed a considerable threat as he moved out with twenty MM and eight tanks. Rock used his dragoons to stall for time as high templars emerged from his gateways, and by the time Control was at his bridge a shuttle full accompanied the speedlot/goon force. Control stimmed forward, but Rock deftly dropped his payload to the east of the battle and then snuck them west, frying all the MM and allowing speedlots to clean up the remaining tanks. Control pulled back but was able to make a stand outside his natural when reinforcements arrived. Rock expanded to one o’clock and sent dark templars into the terran MM force. It took the deaths of ten troops before Control reacted with a scan, and by that time speedlots and archons were pouring down the map. Control repositioned his army behind his bridges, and Rock threw forces at him, stretching his capacity to the maximum. Smelling the victory, Rock expanded two more times and simply rallied his forces to the middle. Control never again was able to leave his base, and after repeated attacks he fell to defeat.

Rock > Control

Well, Control went out in two games, and his play deserved no less. Rock keeps hope alive for another protoss in the StarLeague as he faces one more game against Cloud.

Game 5: Rock (p) vs [Oops]Cloud (t) on Namja Iyaga

Rock started this game from the one o’clock position and found Cloud quickly at eleven. His early presence forced Cloud to take his gas before starting a barracks in order not to lose it to an assimilator. Rock wasn’t done with that though, and he further frustrated his terran opponent with a manner pylon that cut off a third of his minerals. More scv were pulled off line to take down not only the manner pylon, but also a pylon that materialized at the terran ramp. Zealots emerged late from their gateways, and by the time they made the trek across the map Cloud had eliminated the threat. Although he had spent considerable resources dealing with the harassment, Rock was little better due to his early expenditures and five minutes in had only started dragoon range. His dragoons were stationed around the minerals in his base and it appeared Rock was guessing dropship, but in fact Cloud had built a second command center after his first factory and left it in place after completion to boost his lacking scv count.

Cloud eventually secured his natural expansion, but had very few units early on with only a few tanks securing his expansion. Rock had forgone his natural, but had instead taken both his corner mineral only and the three o’clock island for his second source of gas. Now with about eight tanks, but no vulture support, Cloud took the northern route to twelve and set up a turret/tank perimeter. Without a natural to worry about, Rock avoided this menace by taking the southern ramp into the center with his dragoons and zealots and commenced an attack on the terran natural. After modest damage, he then ferried units into the terran main, but was stopped by fresh troops. Terran expanded again to his already reinforced position at twelve, but he underestimated the troop count from Rock and the protoss commander was able to force his way up his northern ramp and force the new CC away with mostly zealots. His thriftiness with his gas was soon explained as carriers emerged from stargates at the three o’clock island. They slowly made their way across the map and although goliaths soon came from Cloud’s factories, the combined force of protoss air and ground units crushed the remaining terran forces and forced an end to the game.

Rock > Cloud

Rock makes a nice run to win twice and steal away a spot in the StarLeague from Cloud. Surprising, but if Rock wants to do any damage in the next stage, he will have to step up his game.

Mani
ModeratorGodfather
NoSteratu
Profile Joined March 2003
Turkey770 Posts
August 13 2004 16:20 GMT
#2
great report thnx Mani
Fear..Fear attracts the Fearful...the Strong...the Weak..the Innocent...Fear..is my Ally
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
August 13 2004 17:41 GMT
#3
really well written report, good games
=]
Memory lane in nice
hitchhiker
Profile Joined March 2003
Portugal337 Posts
Last Edited: 2004-08-13 18:09:52
August 13 2004 18:01 GMT
#4
nice report, tkx!

GoRush was in a good day ..
:?
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
August 13 2004 18:27 GMT
#5
thx a lot

At least one more Protoss...
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Zoom
Profile Joined January 2004
1111 Posts
August 14 2004 00:07 GMT
#6
poor cloud

Nice reports though
There's no producing this perfect pose, hit the streets in the freshest clothes. Rip the stage, and bless the shows. Spit the flows and hit the do'
mensrea
Profile Joined September 2002
Canada5062 Posts
August 14 2004 00:43 GMT
#7
Excellent report as usual Mani.

GoRush is proving his last series of pro league appearances (OSL, MSL) weren't flukes. This guy has clearly shaken (at least in part) the off-line tournament bug that used to hamper his performances in live tournies. Now let's see if he can also replicate his amazing run of wins in the last OSL. GOGO GORUSH~~~!!!
actus non facit reum, nisi mens sit rea.
LaMeR-Fly
Profile Joined August 2004
Bulgaria42 Posts
August 19 2004 06:30 GMT
#8
GG ^^
have fun guys :)
Saiyo
Profile Joined July 2004
France127 Posts
August 21 2004 09:02 GMT
#9
protoss owning
http://www.neogamei.net P.S.G. ^^
Saiyo
Profile Joined July 2004
France127 Posts
August 21 2004 09:06 GMT
#10
finally

http://www.neogamei.net P.S.G. ^^
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #145
TBD vs YoungYakov
CranKy Ducklings151
CranKy Ducklings SOOP27
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 249
BRAT_OK 84
MindelVK 18
StarCraft: Brood War
Zeus 3972
Bisu 3029
actioN 653
Pusan 474
Hyuk 443
Larva 356
firebathero 354
Soulkey 279
Hyun 275
Killer 178
[ Show more ]
Light 154
Stork 135
Mini 102
hero 82
JYJ 66
soO 62
910 54
Sexy 51
sSak 39
Yoon 35
Free 27
Sharp 24
Sea.KH 23
NaDa 22
Bale 21
HiyA 20
Aegong 18
Hm[arnc] 17
Noble 11
SilentControl 9
Dota 2
XcaliburYe492
Gorgc303
resolut1ontv 213
Counter-Strike
edward373
x6flipin359
Super Smash Bros
Mew2King117
Heroes of the Storm
Khaldor199
Other Games
singsing2183
Happy396
B2W.Neo298
XaKoH 213
Organizations
Other Games
gamesdonequick1045
BasetradeTV99
StarCraft: Brood War
lovetv 8
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2001
Upcoming Events
OSC
44m
Shopify Rebellion Sundays
3h 44m
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
4h 44m
OSC
12h 44m
Afreeca Starleague
22h 44m
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
23h 44m
Monday Night Weeklies
1d 4h
Afreeca Starleague
1d 22h
Leta vs ggaemo
Jaedong vs Queen
GSL
1d 23h
PiGosaur Cup
2 days
[ Show More ]
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Escore
4 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.