That being said, there definitely needs to be some way that top players can easily switch back and forth in order to participate in tournaments. Maybe making the pro league a combination off all of the servers?
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Two_DoWn
United States13684 Posts
That being said, there definitely needs to be some way that top players can easily switch back and forth in order to participate in tournaments. Maybe making the pro league a combination off all of the servers? | ||
DamHesRolling
United States2 Posts
what made sc great was the incredible amount of world play, and i think this is where WC3 was soundly defeated. blizzard should have learned from this. | ||
avilo
United States4100 Posts
100% agree about the seperation of communities thing too. As with all of bnet version2 so far...everything is a gigantic step backwards - the divisions, the no chat channels, the only being able to play on one server, the limiting to only one username. Very sad. | ||
tamino
France51 Posts
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StayFrosty
Canada743 Posts
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Never.Die
Japan189 Posts
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Robinsa
Japan1333 Posts
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fantomex
United States313 Posts
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Robinsa
Japan1333 Posts
On March 18 2010 14:09 fantomex wrote: Until Random is the standard for competitive play the cross-server and ranking issues are small potatoes. I don't think Random will be the standard for competetive play ever. If even allowed. | ||
IdrA
United States11541 Posts
On March 18 2010 14:09 fantomex wrote: Until Random is the standard for competitive play the cross-server and ranking issues are small potatoes. dont be retarded | ||
Depops
Australia101 Posts
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Xage
Hungary4 Posts
- We will be able to create new leagues (pro leagues, invite only leagues) to see who is the BEST player. - And they are working on the way to make intercontinental matches available. And I seen in some interview that they will add this function after the release of the game. (Maybe it's just not working properly atm.) Anyway nice work with the numbers! | ||
Maceifer
Germany11 Posts
Let's recap the Q&A: Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net? A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at. I think this is just a misunderstood question leading to a misconceived answer. FRIENDING across realms will not be possible, meaning that you can't add players from Asia to your friends list if you play on Europe for instance as far as I understand the answer. I don't beleive he would have said friends if he really meant logging into different realms. | ||
No_Roo
United States905 Posts
Could not agree more regarding the region locking, since you only get one Bnet account per copy of the game it's not going to be a matter as simple as editing a registry key | ||
LuDwig-
Italy1143 Posts
however great work i love this percentage speculation | ||
Metaspace
Austria670 Posts
I really wonder how basic misdesign like dividing the community has been possible. From a software development point of view, this (like some other serious flaws) is simply grotesque. I can only assume the reason is that they are building on top of WC3 technology for cost reasons. Blizzard has such a potential from the existing community and their experience, I wonder why they did not (sufficiently) strive to profit from this - the return of investing here would surely outweigh any additional costs. SC2 is having problems with things that people of community have long solved, for free (such as ranking, see ICCup). If this game is to be successful in any way close to SC1, or even set standards for the e-sports of the future, they need to go all the way back and redesign parts of the game. | ||
Leon-bw
France44 Posts
Even with 'fair" neutral server like in HoN top teams argue on what could be the best server to host so that all members of the team "enjoy" the same latency. Playing with less then 100ms is not the same thing as playing with 300ms. Sure we're not talking about a FPS where latency is vital but nevertheless it makes HUGE differences in response time (and if we come down to EMP vs Feedback, response time becomes gamebreaking) | ||
Nouar
France3270 Posts
On March 18 2010 12:22 dhasenan wrote: A PvP match will always count as a Protoss victory. Likewise with TvT and ZvZ. So we expect the average win rate for each race to be 50% + 0.5 * percentage of people playing that race. For example, if only 10% of people played Zerg, we'd expect a 55% win rate for Zergs, if everything were perfectly balanced and Zerg players were equally skilled in comparison with their Terran and Protoss counterparts. Wouldn't a pvp also account for a P loss? ;D | ||
Sabre.
United States10 Posts
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FieryBalrog
United States1381 Posts
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