• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:47
CET 06:47
KST 14:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!42$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
Where's CardinalAllin/Jukado the mapmaker? BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1207 users

[SC2B] View From the Top - Page 2

Forum Index > News
78 CommentsPost a Reply
Prev 1 2 3 4 Next All
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 18 2010 04:05 GMT
#21
I dont mind the lack of cross server connections overly because it does segregate those who speak different languages, and also allows each server to develop a unique play style.

That being said, there definitely needs to be some way that top players can easily switch back and forth in order to participate in tournaments. Maybe making the pro league a combination off all of the servers?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
DamHesRolling
Profile Joined March 2010
United States2 Posts
March 18 2010 04:09 GMT
#22
i am not sure who is talking about localizing the individual divisions down to even cities...

what made sc great was the incredible amount of world play, and i think this is where WC3 was soundly defeated.

blizzard should have learned from this.
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 18 2010 04:20 GMT
#23
great article!

100% agree about the seperation of communities thing too. As with all of bnet version2 so far...everything is a gigantic step backwards - the divisions, the no chat channels, the only being able to play on one server, the limiting to only one username. Very sad.

Sup
tamino
Profile Joined August 2009
France51 Posts
March 18 2010 04:53 GMT
#24
The one username thing I consider it a must have feature for online gaming. No more smurfing.
StayFrosty
Profile Joined February 2010
Canada743 Posts
March 18 2010 05:05 GMT
#25
Really interesting stats thanks for the very informative post.
Never.Die
Profile Joined March 2010
Japan189 Posts
March 18 2010 05:06 GMT
#26
I hope they make terran have a better chance in TvP...especially better than in broodwar
Robinsa
Profile Joined May 2009
Japan1333 Posts
March 18 2010 05:06 GMT
#27
Nice to see some stats! I also find it strange that they dont work towards merging the communities
4649!!
fantomex
Profile Joined June 2009
United States313 Posts
March 18 2010 05:09 GMT
#28
Until Random is the standard for competitive play the cross-server and ranking issues are small potatoes.
Replay or GTFO
Robinsa
Profile Joined May 2009
Japan1333 Posts
March 18 2010 05:14 GMT
#29
On March 18 2010 14:09 fantomex wrote:
Until Random is the standard for competitive play the cross-server and ranking issues are small potatoes.

I don't think Random will be the standard for competetive play ever. If even allowed.
4649!!
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 18 2010 05:19 GMT
#30
On March 18 2010 14:09 fantomex wrote:
Until Random is the standard for competitive play the cross-server and ranking issues are small potatoes.

dont be retarded
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Depops
Profile Blog Joined June 2004
Australia101 Posts
March 18 2010 05:38 GMT
#31
I felt that with the release of the latest patch that this game is ready for launch. There are still some things I find annoying but it'll just take some getting used to and they're things that Blizzard aren't likely to change at this stage anyway.
Xage
Profile Joined March 2010
Hungary4 Posts
March 18 2010 05:51 GMT
#32
- In the full (non-beta) version, we will have chat rooms under the social tab.
- We will be able to create new leagues (pro leagues, invite only leagues) to see who is the BEST player.
- And they are working on the way to make intercontinental matches available. And I seen in some interview that they will add this function after the release of the game. (Maybe it's just not working properly atm.)

Anyway nice work with the numbers!
Maceifer
Profile Joined February 2010
Germany11 Posts
March 18 2010 06:28 GMT
#33
Guys, I think the statement was widely misunderstood.

Let's recap the Q&A:

Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.


I think this is just a misunderstood question leading to a misconceived answer.

FRIENDING across realms will not be possible, meaning that you can't add players from Asia to your friends list if you play on Europe for instance as far as I understand the answer. I don't beleive he would have said friends if he really meant logging into different realms.
If brute force does not solve your problem, you are not using enough...
No_Roo
Profile Joined February 2010
United States905 Posts
March 18 2010 06:50 GMT
#34
Frankly considering the admittedly small sample size, I'm surprised so many of these numbers came out as close as they did.

Could not agree more regarding the region locking, since you only get one Bnet account per copy of the game it's not going to be a matter as simple as editing a registry key
(US) NoRoo.fighting
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 18 2010 08:21 GMT
#35
How is possible that win rate for server is 60%? I mean that if in a player there are 100 games i suppose there will be 100 winners and 100 loosers(so win rate should be 50%) anyone can explain?
however great work i love this percentage speculation
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Metaspace
Profile Joined November 2006
Austria670 Posts
Last Edited: 2010-03-18 08:40:31
March 18 2010 08:35 GMT
#36
Well written.

I really wonder how basic misdesign like dividing the community has been possible.
From a software development point of view, this (like some other serious flaws) is simply grotesque.

I can only assume the reason is that they are building on top of WC3 technology for cost reasons.

Blizzard has such a potential from the existing community and their experience, I wonder why they did not (sufficiently) strive to profit from this - the return of investing here would surely outweigh any additional costs.

SC2 is having problems with things that people of community have long solved, for free (such as ranking, see ICCup).

If this game is to be successful in any way close to SC1, or even set standards for the e-sports of the future, they need to go all the way back and redesign parts of the game.
Wir haben zuwenig Vespingas!
Leon-bw
Profile Joined November 2006
France44 Posts
March 18 2010 08:35 GMT
#37
Latency is a real issue for cross continent competitive play online.

Even with 'fair" neutral server like in HoN top teams argue on what could be the best server to host so that all members of the team "enjoy" the same latency.

Playing with less then 100ms is not the same thing as playing with 300ms.

Sure we're not talking about a FPS where latency is vital but nevertheless it makes HUGE differences in response time (and if we come down to EMP vs Feedback, response time becomes gamebreaking)
Nouar
Profile Joined May 2009
France3270 Posts
March 18 2010 08:37 GMT
#38
On March 18 2010 12:22 dhasenan wrote:
Show nested quote +
On March 18 2010 12:10 Chairman Ray wrote:
If every race has >60% win rate, who's losing?


A PvP match will always count as a Protoss victory. Likewise with TvT and ZvZ. So we expect the average win rate for each race to be 50% + 0.5 * percentage of people playing that race.

For example, if only 10% of people played Zerg, we'd expect a 55% win rate for Zergs, if everything were perfectly balanced and Zerg players were equally skilled in comparison with their Terran and Protoss counterparts.

Wouldn't a pvp also account for a P loss? ;D
NoiR
Sabre.
Profile Joined February 2010
United States10 Posts
March 18 2010 09:04 GMT
#39
nice article and an interesting read
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
Last Edited: 2010-03-18 09:35:00
March 18 2010 09:34 GMT
#40
How is there this much confusion about the 60% win rate? He clearly tells you its for the top 8 players in each division. Christ.
I will eat you alive
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 22529
PianO 685
sorry 122
Dota 2
NeuroSwarm115
LuMiX1
League of Legends
JimRising 935
Counter-Strike
fl0m1073
Stewie2K465
Heroes of the Storm
Khaldor132
Other Games
tarik_tv14653
summit1g9453
WinterStarcraft389
ViBE103
goatrope48
Organizations
Other Games
gamesdonequick574
Counter-Strike
PGL83
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21244
League of Legends
• Jankos1288
• HappyZerGling79
Upcoming Events
Sparkling Tuna Cup
4h 13m
WardiTV Korean Royale
6h 13m
LAN Event
9h 13m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
12h 13m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
14h 13m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 3h
Wardi Open
1d 6h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.