• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:46
CEST 08:46
KST 15:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17
Community News
Dark to begin military service on May 13th (2025)14Weekly Cups (May 5-11): New 2v2 Champs1Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"5Code S Season 1 - Maru & Rogue advance to RO80Code S Season 1 - Cure & Reynor advance to RO84
StarCraft 2
General
Dark to begin military service on May 13th (2025) Map Pool Suggestion: Throwback ERA How does the number of casters affect your enjoyment of esports? I hope balance council is prepping final balance 2024/25 Off-Season Roster Moves
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group B Monday Nights Weeklies Sparkling Tuna Cup - Weekly Open Tournament [GSL 2025] Code S:Season 1 - RO12 - Group A $1,250 WardiTV May [May 6th-May 18th]
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
RepMastered™: replay sharing and analyzer site BW General Discussion [ASL19] Ro4 Preview: Storied Rivals BGH auto balance -> http://bghmmr.eu/ Battlenet Game Lobby Simulator
Tourneys
[ASL19] Semifinal B [ASL19] Semifinal A BSL Nation Wars 2 - Grand Finals - Saturday 21:00 [ASL19] Ro8 Day 4
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13230 users

TL Interviews Dustin Browder

Forum Index > News
186 CommentsPost a Reply
Normal

TL Interviews Dustin Browder

Text byKennigit
December 3rd, 2009 07:02 GMT
[image loading]



I recently had the opportunity to sit down for a 30 minute interview with StarCraft II Game Director, Dustin Browder. The man needs no introduction - especially to a community of gamers who spend so much time discussing the decisions he and the SC2 development team have made. Dustin gave some really great and detailed answers and it was a pleasure talking with him.

I'd like to thank CW Jung (Community Manager) and Bob Colayco (PR Manager), who helped us set up this interview.

Enjoy!

(help a brother out!)
[image loading]



Teamliquid.net: First of all thanks for taking the time to do this interview. I know you guys are really busy with development.

Dustin Browder: Oh, it's our pleasure man.

TL: Dustin, we know you've worked at a number of other studios on other franchises including RTS titles – how early in life did you decide you wanted to make games?

DB: Well, when I was 10 I got a copy of Dungeons and Dragons for Christmas and I think by age 12 it was the center of my life. So I didn't know what kind of careers were available in games at that time. There weren't a lot of video game design positions back in 1982/83, but I knew I wanted to do something with this. And then it wasn't until I was in college that I found out there were these positions where this stuff could be done. Even then it wasn't until I was out of college and looked around a bit to see that companies were starting to hire designers – guys specifically for content as opposed to just for engineering.

TL: So you would say DnD was one of the biggest influences in deciding you wanted to make these sorts of products?

DB: Absolutely.

TL: I know you've said you play a lot of other games to keep up with what other developers are doing – you mentioned Dawn of War 2. What types of influences do you get from SciFi movies, TV shows etc?

DB: Oh of course, we're always looking at everything all the time and trying to get inspiration from wherever we can. You look at Starship Troopers or Aliens where there is obvious influence on what Blizzard has done. We are obviously watching everything we can get our hands on to try to create moments in games. We've got a mission in game now that's largely inspired by 300, which obviously is not a science fiction movie but has those core dramatic moments that we really really enjoy. And that is one of the great things about being a geek and being in this business – it's something that comes naturally. This is not stuff that I wouldn't be doing if I was an accountant I would still be wanting to do this. I'd still be going to see Zombieland as many times as I could – I'm just fortunate enough to work in a business where that has huge benefits.

[image loading]


TL: You had said in previous interviews that you basically had to relearn how to design games when you moved to Blizzard. What sort of challenges did you face when getting acquainted with the range of skill levels in the StarCraft community?

DB: It was a pretty huge challenge. The games I've made before look like Blizzard games...but they're not (laughs). And I had played quite a few Blizzard games but I haven't played them as competitively as I would have liked. After I got here I sort of saw the difference in quality level but also depth of the gameplay and the detailed experience the players have while playing it...and all the fine control that goes into a ‘craft experience as opposed to games made by other studios. And so it was really, really challenging to relearn – I think the hardest part was learning that I HAD to relearn it. That was sort of a difficult pill to swallow (laughs). Once I got over that, it came very quickly – it became very obvious what had to happen.

I'm also really fortunate to be surrounded by such a great bunch of guys – guys like [senior game designer] Mike Heiberg and [executive vice president of game design] Rob Pardo and even guys like Jeff Kaplan [who was game director] on the World of Warcraft team. I'm surrounded by a group of guys who are so talented, who ultimately just by osmosis you can pick up so much from. One of our great strengths at this point is that we've been able to attract, really, really AAA talent to the studio – guys that really know their stuff. Then we are able to just teach each other as we go. I'm able to have lunch with Jeff Kaplan and [game director] Tom Chilton whenever I want and I tell you, I learn something new everyday from those guys. Not just about World of Warcraft, but other games as well, including what works and what doesn't work in this business and what we should be shooting for.

TL: Obviously we are a StarCraft Progaming community, how much of an influence has progaming been in the development cycle and can you give us any examples?

[image loading]


DB: It's been pretty enormous. You know, when we announced the changes to rallying and multiple unit selection stuff we knew that was going to be kind of a big deal. I don't think we appreciated how big of a deal it was going to be. And then the discussions that resulted from that on your site and other sites around the community were very educational for us in what we were trying to accomplish.
“The benefit you guys bring to the game, the passion and knowledge this community brings has been a huge benefit working on the game. It's had a huge influence and I think it has made the game a lot better.”

I don't have specific examples, which I know you want and would love to give them to you because you've certainly earned it. I don't have specific examples of units you guys have come up with or a specific post that I've read that I thought “Oh we need to put that in the game!” and went ahead and did that. Really almost nothing in the work we do here survives the development process – I don't ever come up with an idea (well maybe rarely) – almost never, that goes right into the game and that's it. I'll get an idea and I'll take it to a designer and we'll talk about it and say “that's kind of cool, we'll see how we feel about it tomorrow”. We go back the next day and say “you know what, I like it but maybe we should change this from protoss to zerg and maybe it should be plus armor instead of % damage lost”. It will slowly get tuned and it goes through me talking with the designers, talking with Rob Pardo, talking with the lore guys, the artists, the balance guys. At that point it's changed so much that was it really my idea (laughs)? I dunno... I guess, technically I said the words that started the whole thing but it's not really my idea anymore – it has no relationship to what I originally said at the beginning. At that point, it's evolved into something that is really tight and good and hopefully we would like in the game.

So there is definitely stuff you guys have said that has spurred conversation – that have created things that have gone into the game but there's no sort of one idea that we took right off a post and put in the game. But the influences are real and are really serious and have been extremely helpful. I've often said and will continue to say that StarCraft II specifically has been extremely fortunate to have you guys watching over it. The benefit you guys bring to the game, the passion and knowledge this community brings has been a huge benefit working on the game. It's had a huge influence and I think it has made the game a lot better.

TL: I think you'll make a lot of nerds really happy with that.

DB: It's the way it is man!

TL: To follow that up, what types of challenges do you face when trying to balance the needs of the casual player versus the rage of hardcore players like in the progaming community. You had mentioned the macro mechanics being a big one.

DB: Sure that's definitely a big one – it's a place where we feel we can definitely do better but it then does break other systems. You know a great example I love reading on Teamliquid and elsewhere were not so much that you guys were missing clicks – some people said that and I didn't agree with that – but that we were missing the difference between a macro player and a micro player. That we were destroying the sense of style of the player. I could be playing a micro game and you could be playing a macro game with both the same race, and we are still playing a very different game from one another. And when I saw that I was like “Ohh!” I was opening my eyes like “Thanks! THERE IT IS! That's great! That's genius! That's exactly what we need to try to accomplish”.

[image loading]


So yeah, it's always a challenge. It's very easy to make units and abilities and missions and UI that appeals to the hardcore gamer. It's also very easy to make those kind of decisions that appeal to the very casual gamer. The real challenge is making it easy to learn and difficult to master, which makes everybody happy. The casual gamer has learned it easily, the hardcore guy is finding it very difficult to master. And like I've said before, and you see this in World of Warcraft all the time – there's not a hardcore gamer and a casual gamer, there's a continuum. Casual gamers can and will become hardcore gamers if you let them. If you create a game that's easy to learn, the casual guy will come and sit down and play. And if you make it really difficult to master, what you are allowing him to do is play week after week, month after month and still learn something new. Then there's always some reason for him to come back and so he'll become a hardcore gamer over time. I can't tell you how many soccer moms I've raided with – it's ridiculous. These people according to conventional gaming wisdom would never be hardcore gamers, but they have better gear than I do! And I'm the archetype of a hardcore gamer, buying 3 or 4 games a month and staying up into the wee hours of the morning to play. Yet here are the soccer moms out there with their purple gear and epic mounts.
“Thanks! THERE IT IS! That's great! That's genius! That's exactly what we need to try to accomplish.”

So what is that? I don't know but it's not the usual breakdown between casual and hardcore. You've made a game where they are allowed to get into it and enjoy it easily but they have a lot of trouble mastering it and become us. So that is the goal, and that is always challenging. That's when it's easy to come up with something for the casuals but doesn't have any depth – so what's the point? It's very easy to come up with something that has a lot of depth and nobody will understand. So we definitely go back and forth, and that's one of the reasons it takes us so damned long to make our games. Cause this stuff is hard – we're smart guys but we're not geniuses, so we have to work at it and put a lot of effort into it. So we just grind on it until we've got it to a place we are happy with.

TL: Up until Blizzcon we had heard a lot about the Queen and in previous interviews, yourself and other members of the development team had said they found Zerg to be the be pretty weak. Now when we got to Blizzcon we played and released an article where we had said we found the Queen's macro mechanic to be extremely powerful (perhaps too powerful). So a big discussion spurred from that about why was the development team finding Zerg to be so weak vs. our play test. Now obviously we only had a limited amount of time with the build, but do you have any thoughts on that?

DB: Well yeah, there's a couple of possibilities. One is that you guys may not have had as much time to play with it as we did. Certainly the Queen stuff is very obvious how powerful it can be – we've certainly found specifically at tier 2, the Zerg lack legitimate ways to really push an advantage. The Mutalisk has been running into a little bit more trouble with stalkers than say it would against dragoons. Where using Blink and Warp In are fundamentally game changing kinds of moments that suddenly change the relationship between these old units. Certainly having watched some of the games played at Blizzcon, there's a lot of stuff which you guys aren't using yet which is only to be expected. You haven't really had a chance to get your hands on it for that long – you would be gods among men if you could sit down at this game and master it in 3 days. I really hope you don't! (laughs) That would really suck and we wouldn't have done our job if that was the case. Obviously you guys are very skilled though so I do expect you to go through the cycle stuff of understanding very very quickly. I would guess that maybe you aren't seeing what we're seeing cause you haven't had enough time with it.

The other possibility of course is that we're wrong, and you guys are correct. And because we haven't gone to beta yet, maybe we are seeing the wrong thing. Now while you guys don't have enough time with it, we have a lot of time but we have a very limited player pool. We've expanded to the studio at large, but the studio at large is not all playing with one another. The Diablo team is playing like crazy but they are also playing mostly with each other. Cinematics is playing a lot but they are mostly playing with Cinematics. We do get some cross team play but not enough that would be necessary to really shake things up and show us what's going on.

So it's very possible that you are correct even with your limited play time. But simply, we have too limited a player pool and we are not pushing it as much as maybe we should. So who knows? We'll find out when we get to beta what the reality of that stuff is. It doesn't really...well it matters to me right now and we are going to keep working on it, but we've got plenty of time for those kinds of adjustments.

[image loading]


TL: When Starcraft 2 releases and the Battle.net ladder goes live will the dev team be actively seeking to make tweaks to official maps to promote racial balance? Or will they be trying to release standard maps and then tailoring the races like that. For example if you look at some of the classic maps that are still played where there is relative balance from the game balance versus some modern progaming maps that are designed with dramatic features to alter how they are played upon.

DB: We're gonna choose a selection of map types – to start with we'll probably start with some very limited set of maps that we feel are pretty similar at a basic level and we'll test our balance on those. We'll start releasing a wider set of map types probably – that may change of course - during the beta to see what kind of maps are the most fun. We will initially be tailoring the races a little bit more to the maps rather than doing a lot of map stuff to affect the races. But it will depend what is easiest and best for us, so we may change our mind on that.
“I can't tell you how many soccer moms I've raided with– it's ridiculous. These people according to conventional gaming wisdom would never be hardcore gamers, but they have better gear than I do!”
Like “wow this game would be perfectly balanced if only we did this to the maps” (laughs). So yeah we are definitely looking at making a standard set of maps that we riff on in a lot of creative ways and then tailoring the balance like that.

I really do feel like using map balance as a method of racial balance is something that the community has quite correctly evolved because we aren't doing a lot of patches. And so you guys have taken over the balance for us in many ways by doing the map balance which I think is glorious and I think you do a great job. But initially we won't be doing that because we know we can patch and will be patching frequently. So initially we'll be doing the balancing with the races themselves. As time goes on we may evolve, I don't know right now. We may evolve into a similar type of formula where we are doing more with map balance but we may not. Certainly for the next few years with the expansions we are going to be doing a lot of stuff with the races.

TL: Are there any gameplay paradigms that you as a developer see in Starcraft: Broodwar that, whether that be progaming, personal etc that you are actively trying to prevent in Starcraft 2? For example sitting back and turtling in TvP. Is there anything like that that you think “that is not something we want to see”?

DB: It's a little broader than that, but yeah all types of play that are extremely predictable where it's a given what you must do is what we are trying to disrupt. Now we know that you guys are smart, and we know that you guys in the community are looking for ways to win the easiest, fastest and safest way possible. So we know those things are going to happen anyways. We know that at some point there's going to be the ultimate Zerg build versus the ultimate Protoss build and that's just what you should do. But we're going to do everything you can to make it as flexible as possible to do everything creatively on your feet at the time. So you can't just become complacent and memorize a build and just run with it.

It's going to be kind of a constant arms race. We're going to be looking for ways to make it a flexible game where there's always new decisions to be made and always creative problems being presented to you. At the same time, the community is going to be looking to break that – you guys are going to be looking for ways to make just one build that always wins. Because that's what I always want to do - always win.

So that's going to be the challenge for us, and again it's not that we are trying to destroy anything specific to the original Starcraft, but we are trying to limit anything that comes up where its like “that's the obvious move.”

TL: OK, Blizzard has recently been making moves into the world of E-Sports - you have a dedicated E-Sports team now. With Starcraft 2, will you actually be organizing and sponsoring SC2 events or will you be leaving that to 3rd parties, either professional or in the community?

DB: I think Bob [Editor's Note: Bob Colayco, Blizzard PR Manager for SC2] is going to answer this one.

Bob: You know, we have an E-Sports team for a reason and I think you're going to see some 3rd party stuff as well, but we definitely like to get hands on with our own things. If you look at what we've done with WoW Arena, we do have the tournament realms and we do regional finals that we run and we sponsor. And then there's the grand finals which we have at Blizzcon, so I think you're going to see a mix of things. I can't say anything specific

DB: I think the important message for the community with this one would be, that we love the 3rd party tournaments as well. We love watching those, going to them and seeing them live etc. So we want to do stuff as well, and we want to promote E-Sports overall.
“We are trying to make this game as complete – like if nobody buys any other product, this game needs to be awesome. Like if Blizzard gets hit by a meteor tomorrow and we all die, at least Starcraft 2 was awesome – that's what it needs to be.”
We want E-Sports to grow and grow and grow – ideally with our game of course, but even in the wider world of everybody's games. We think E-Sports is an important component of what video games could become, and we want to take this opportunity with Starcraft 2 to push E-Sports forward. But, we really hope that lots of people out there see how fun it is and jump on board to make their own tournaments for our games or whoever's games. As long as we have a lot of E-Sports out there, we'll have more E-Sports players, more sites and bigger sites. It's just good for the business overall and because we put so much energy into it, it's good for us.

So we are really hoping that E-Sports, in the States specifically and in Europe as well takes off like it has in Korea where it's huge. We see that opportunity like “wow this is so fun, there's no reason this couldn't be a world-wide phenomenon” instead of one limited to a few places in the world.

[image loading]


TL: What is your design philosophy with regards to expansions, and have you hit a point where you have to say “OK we'll have to put this in the expansion”. And then, how do you decide “this is something we can patch in” versus “this deserves its own separate product”?

DB: We haven't gotten to that point yet where we are designing stuff exclusively for expansions, but we haven't been throwing anything out. If we have something that doesn't fit right now but we think it's cool, we'll ear mark that as “possible expansion”. Like at this point we're going to be done with the original Starcraft 2 here, Wings of Liberty when they rip it out of our cold dead hands. We are going to put every ounce of energy into this release and then we'll worry about the expansions.

So if we have an awesome idea that will just not squeeze in, sure, we'll earmark that for expansion. But we are always watching to say “hey does that suddenly fit?” and if it fits, we'll put it in the ship.

TL: You already touched on this next one but with StarCraft II and the expansions are you designing it with a Global scope for the multiplayer the way we consider StarCraft+Broodwar now? Are there units that you think “that could work in the future, but we can leave it for expansion”.

DB: No we aren't leaving any intentional holes, is that what you are asking?

TL: Yeah.

DB: No we aren't doing anything where we think “there's a hole here but we can fill it with the expansion”. We are trying to make this game complete – like if nobody buys any other product, this game needs to be awesome. Like if Blizzard gets hit by a meteor tomorrow and we all die, at least StarCraft II was awesome – that's what it needs to be.

Then with the expansions there's just going to be more, and we are going to tune and tweak the gameplay and give you some more strategic options, but we are definitely not looking at this like we are going to intentionally leave blanks that can be filled later on. That would probably be pretty lame (laughs). No, we are definitely thinking of them as separate products, like “here is a great game. Here is ANOTHER great game. It's like the other game, but great in its own right.”

[image loading]


TL: Typically balance feedback has been given to developers by word of mouth – typically through forums. Is the development team going to have any sort of method by which high end/high ranking players can directly give their feedback?

DB: Yes...yes.

TL: Can you give us any more?

DB: I don't know what we are exactly going to do, but we've already been in discussion with some of the high ranking players around the world. We talked to people at Blizzcon and I think we sent a professional build overseas so some of the high ranking players could take a look at it and I've gotten the feedback from them on that.

But we are definitely going to be opening up...I don't know how we are exactly going to do it, whether it be a special secret forum or if we'll do email or what. We'll definitely be talking to the high ranking folks, the guys who have traditionally been really great at our games and see what they think.

TL: You've been asked before about HLTV type functionally in StarCraft II and had noted that it was on a wishlist but weren't sure that it would be there at launch. Given that Beta has been pushed to 2010, is this something we can expect with the final product?

DB: I don't know at this point which features for Battle.net are going to make the release. There's a minimum set which I know is going to make it. Then obviously there's going to be features we patch in, and ones we do with the expansions. Some of that is still swirling around, like which ones make which cut at which time. Those guys are working really hard to bring the best possible feature set with the game launch, but there's definitely stuff that's going to be put off to the expansions and patches.

Bob: One thing I wanted to say before we get off that topic - I really want to emphasize that people are used to seeing Battle.net only get overhauled with each product release, but there's going to be a concerted effort to do more in between releases with patches.
“There's going to be some juicy stuff in between the actual product releases as we go forward.” -Bob Colayco
Again... I hate to bring the World of Warcraft analogy again but it is pretty analogous to the World of Warcraft content patches. There's going to be some juicy stuff in between the actual product releases as we go forward.

DB: We've seen what WoW has done for our games and our community, and we have a pretty good history of patching – not always what the community would want, but we try to do well. I think WoW has shown us what we can accomplish and the value it has for us, so we are trying to make the RTS team behave a little bit more like that in terms of how we get content patches over time. We'll see how we do.

Bob: That's for Battle.net features.

DB: Right.

[image loading]


TL: One last question here. I went to the community summit at Blizzcon and had a chance to ask Tony Hsu [EN: SC2 Producer] this question – I wanted to hear your thoughts. A lot of people's jobs and careers even outside of Blizzard rely on the success of Starcraft 2, does that immense pressure ever get to you? Do you ever have one of those “....whoa...” moments?

DB: Oh yeah it's terrifying, no question. We are very aware of the importance of the product to a lot of different people but also to gamers at large. We know how much they are expecting of this product, how good they want it to be etc. At a certain point though, you have to put the horse blinders on and say “look here's what I'm going to do. I'm going to make the best game that I can possibly make, for as many people as I possibly can. But it's got to be about the game and about the product. I'm not going to worry a ton today about a specific IGR (Internet Game Room) or whatever”. But you do take it into consideration, and it is absolutely terrifying to consider how many people need and want this product to be great and how much pressure there is to make something that is going to fulfill everyone's expectations.

TL: I have to ask quickly about the beta – there had been hints that it would be coming in the first few months of 2010. What types of numbers would we be looking at for the first wave? And is there any sort of format for how new players will be added later on (bulk waves, trickle in etc)?

DB: I don't think I have the answer to that question, it would be a better question for Chris Sigaty as he usually keeps that stuff. I also know that those numbers will change over time and we will decide as the beta goes forward how many people to invite based on how well we are doing with our server load, player activity etc. It will be a little bit organic – there isn't sort of a secret document somewhere that I can read to you and say “Oh there's the whole plan!”. We're going to play it a little bit by ear as we go.

TL: Thanks very much – I really appreciate you guys giving us all this time since I know you are all very busy.

DB: We'll hey thanks a lot man, it's always a pleasure to talking to you guys. You always have really great questions – it's just really fun talking to Teamliquid specifically. Thanks for talking to us today.

TL: Thanks very much guys, I'll let you get back to work!



Support TL you nerds!
[image loading]
Facebook Twitter Reddit
LosingID8
Profile Blog Joined December 2006
CA10825 Posts
December 03 2009 08:02 GMT
#2
woohoo! great interview
ModeratorResident K-POP Elitist
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
December 03 2009 08:04 GMT
#3
I thought PST vs EST was 4 hours different so my hands were covered in dish soap when they called haha.
HeyitsClay
Profile Joined April 2008
Canada336 Posts
December 03 2009 08:04 GMT
#4
great interview =D
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
December 03 2009 08:05 GMT
#5
LOOOOOOOOOOOONG interview ima take my time reading this
Nada's body is South Korea's greatest weapon.
Fallen_arK
Profile Blog Joined July 2009
United States91 Posts
December 03 2009 08:05 GMT
#6
Wow, That's awesome! Thanks for the interview! It's always great to see what's going on behind the scene.
Life is precious, yet insignificant
Urth
Profile Blog Joined November 2007
United States1247 Posts
December 03 2009 08:06 GMT
#7
excellent interview, pics looking nice too
BY.HERO FIGHTING!!!!
Husky
Profile Blog Joined May 2009
United States3362 Posts
December 03 2009 08:09 GMT
#8
dayum that is a hella long interview. Gonna have to finish it later. Awesome.
Commentaries: youtube.com/HuskyStarcraft
motbob
Profile Blog Joined July 2008
United States12546 Posts
December 03 2009 08:10 GMT
#9
You know a great example I love reading on Teamliquid and elsewhere were not so much that you guys were missing clicks – some people said that and I didn't agree with that – but that we were missing the difference between a macro player and a micro player. That we were destroying the sense of style of the player. I could be playing a micro game and you could be playing a macro game with both the same race, and we are still playing a very different game from one another. And when I saw that I was like “Ohh!” I was opening my eyes like “Thanks! THERE IT IS! That's great! That's genius! That's exactly what we need to try to accomplish”.

This quote makes me feel really good about the direction of SC2 development.
ModeratorGood content always wins.
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
December 03 2009 08:14 GMT
#10
Wow, Really great guys
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
December 03 2009 08:15 GMT
#11
Seriously, that interview was bomb. Good stuff.
waterglen
Profile Joined October 2009
United States103 Posts
December 03 2009 08:22 GMT
#12
I liked his view of the casual gamer/hardcore gamer.

Great interview.
Build up your weaknesses until they become your strong points.
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
December 03 2009 08:24 GMT
#13
Fantastic interview, very re-assuring to know that these things. Thanks for the effort guys!
Shorts down shorts up, BOOM, just like that.
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
Last Edited: 2009-12-03 08:27:18
December 03 2009 08:26 GMT
#14
AWESOME!!!!!!!!!!!!!!!

My eyes is bleeding, so hard to read at the morning -.-!!
Officially the founder of Team Property (:
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
December 03 2009 08:27 GMT
#15
Very nice interview. =) Awesome to get some direct interviewage between Blizz and TL.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Vasoline73
Profile Blog Joined February 2008
United States7761 Posts
December 03 2009 08:33 GMT
#16
Dustin seems like a class act. Hopefully he keeps SC2 on the right track..
Akakito
Profile Joined August 2009
United States32 Posts
December 03 2009 08:34 GMT
#17
Awesome interview! :D
Does anyone know What RGR means near the end??
Mazar
Profile Blog Joined May 2008
United States135 Posts
December 03 2009 08:35 GMT
#18
Amazing interview, keep it up!
Peanut Butter
Yukidasu
Profile Blog Joined September 2009
Australia125 Posts
December 03 2009 08:35 GMT
#19
Excellent questions and very deep and revealing answers there!

Thanks a lot TL and Dustin for that!
Lost in a groundless dream. You can't fly if there's nowhere to fall.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
December 03 2009 08:36 GMT
#20
On December 03 2009 17:34 Akakito wrote:
Awesome interview! :D
Does anyone know What RGR means near the end??

I listened to it 5 times, googled it...no idea...maybe it's some internal Blizzard acronym like...revenue generating...something. Ill buzz CW an email to ask.

Torenhire
Profile Blog Joined April 2009
United States11681 Posts
December 03 2009 08:36 GMT
#21
On December 03 2009 17:22 waterglen wrote:
I liked his view of the casual gamer/hardcore gamer.

Great interview.


Agreed,

as well as the macro/micro he touched on.

A+ interview, EXCELLENT read! Looking forward even more to SC2.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
sixduck
Profile Blog Joined September 2009
United States301 Posts
December 03 2009 08:37 GMT
#22
what a great read.
520
Profile Blog Joined April 2009
United States2822 Posts
December 03 2009 08:37 GMT
#23
Fantastic interview. Makes me look forward to the game and eventual beta release even more.
Writer
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
December 03 2009 08:42 GMT
#24
On December 03 2009 17:10 motbob wrote:
Show nested quote +
You know a great example I love reading on Teamliquid and elsewhere were not so much that you guys were missing clicks – some people said that and I didn't agree with that – but that we were missing the difference between a macro player and a micro player. That we were destroying the sense of style of the player. I could be playing a micro game and you could be playing a macro game with both the same race, and we are still playing a very different game from one another. And when I saw that I was like “Ohh!” I was opening my eyes like “Thanks! THERE IT IS! That's great! That's genius! That's exactly what we need to try to accomplish”.

This quote makes me feel really good about the direction of SC2 development.

Agreed.

Nice interview!
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
CongoJack
Profile Joined February 2009
Canada417 Posts
Last Edited: 2009-12-03 08:50:25
December 03 2009 08:48 GMT
#25
Wow great interview really good questions I specifically like the one about other peoples jobs being affected by how good and popular Starcraft 2 is.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
December 03 2009 08:52 GMT
#26
Awesome interview Kennigit!
Absence of evidence is not evidence of absence.
Latham
Profile Blog Joined May 2007
9558 Posts
December 03 2009 08:53 GMT
#27
Such an awesome interview =D !! The questions were deep and nicely worded, and so were the responses. Really nice to see them talk about the development process and the community influence. One of the best (if not THE best) interview to date with Dustin and about SC2.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
December 03 2009 08:55 GMT
#28
Cool interview, odd screenshots
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
December 03 2009 08:55 GMT
#29
Blizzard (Dustin especially) is awesome and if you disagree you can fuck off.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
December 03 2009 08:56 GMT
#30
Wooot superb read! Thanks Kennigit
I <3 the internet, I <3 you
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
December 03 2009 09:17 GMT
#31
LOL WAT
I can't read it now but during 24h trip FOR SURE, PRINTING THIS ^___^
wwww
Lachrymose
Profile Joined February 2008
Australia1928 Posts
December 03 2009 09:19 GMT
#32
that was a really great interview. you should have asked if he was going to watch tsl2 though! ;p
~
Athos
Profile Blog Joined February 2008
United States2484 Posts
Last Edited: 2009-12-03 09:22:03
December 03 2009 09:21 GMT
#33
Starcraft 2 was my idea

Great interview Kennigit! Dustin seems incredibly chill, I feel a lot more excitement for SC2 now after reading this.
Wedge
Profile Joined March 2008
Canada580 Posts
December 03 2009 09:21 GMT
#34
Great stuff guys, Dustin has always seemed like an awesome Dev, feel confident with the game in his hands.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
December 03 2009 09:38 GMT
#35
awesome. great job.
:O
BookTwo
Profile Blog Joined May 2009
1985 Posts
December 03 2009 09:41 GMT
#36
Incredible. This just shows how big and important teamliquid is as a starcraft community. Such a great interview!
Bash
Profile Joined August 2007
Finland1533 Posts
December 03 2009 09:42 GMT
#37
It's funny that you'd pick the oldest screenshots available, where the game looks so different from where it is now :D.

Anyway, great stuff.
I can't sing and I can't dance, but still I know how to clap my hands.
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
December 03 2009 09:48 GMT
#38
He has raided a lot of Soccer mums... respect.
Nostalgia is not as good as it used to be.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 03 2009 09:54 GMT
#39
Great interview... I love the soccer mom bit.
thunk
Profile Blog Joined March 2008
United States6233 Posts
December 03 2009 09:54 GMT
#40
Seriously you guys? Kennigit goes through all this work and only 13 people have bothered to Digg it?
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
December 03 2009 09:56 GMT
#41
great interview
They are taking the game in the right direction and hopefully well get a great polished product
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
CursOr
Profile Blog Joined January 2009
United States6335 Posts
December 03 2009 09:56 GMT
#42
Of all the delays, all the bullshit with MBS and automine and MULE shit.... I still have a huge respect for what Blizzard is doing. OR at least... trying to do.

They have a huge respect for the game, and are being VERY carefull about making this correctly. You can tell the sense of awe and respect that the man has for what he does every day.

That kind of care, and attention to detail, can't be given enough credit. Nothing is rushed. It's meant to be the greatest game ever. This is the company that can do it.

Good Luck.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
ShivaN
Profile Joined January 2007
United States933 Posts
December 03 2009 10:00 GMT
#43
Really great interview! Thanks a ton Kennigit!
Konni
Profile Blog Joined February 2003
Germany3044 Posts
December 03 2009 10:07 GMT
#44
Nice interview! I thought the questions were really good too.
Suc
Profile Blog Joined January 2009
Australia1569 Posts
December 03 2009 10:09 GMT
#45
On December 03 2009 18:48 Jakalo wrote:
He has raided a lot of Soccer mums... respect.

Yeah rofl, I had to read that part over 3 times until I got that he was playing WoW.
Tyraz
Profile Blog Joined September 2008
New Zealand310 Posts
December 03 2009 10:25 GMT
#46
Seriously awesome interview xD It's so cool to hear how their development process is going! And actually; since they will have a way of top players giving their feedback and suggestions, will TL have a way of giving our players fortunate enough to have betas suggestions?

Lol you totally should have asked what the new mechanic they were working on protoss was:p
100% Pure.
StorrZerg
Profile Blog Joined February 2008
United States13918 Posts
December 03 2009 10:27 GMT
#47
so beast thanks kennigit
Hwaseung Oz fan for life. Swing out, always swing out.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
December 03 2009 10:27 GMT
#48
On December 03 2009 19:25 Tyraz wrote:
Lol you totally should have asked what the new mechanic they were working on protoss was:p

It was on my list but we ran out of time .
StorrZerg
Profile Blog Joined February 2008
United States13918 Posts
December 03 2009 10:29 GMT
#49
On December 03 2009 19:27 Kennigit wrote:
Show nested quote +
On December 03 2009 19:25 Tyraz wrote:
Lol you totally should have asked what the new mechanic they were working on protoss was:p

It was on my list but we ran out of time .


its ok, it will be changed in a month any ways xD
Hwaseung Oz fan for life. Swing out, always swing out.
Metaspace
Profile Joined November 2006
Austria670 Posts
December 03 2009 10:32 GMT
#50
Quality questions. Well done once again, TL!
Wir haben zuwenig Vespingas!
Navane
Profile Blog Joined February 2007
Netherlands2745 Posts
December 03 2009 10:39 GMT
#51
The layout is so nicely done I want to download it, print it, and read it in some place comfortable. Is there any way the coders can create a print-to-pdf button?
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
December 03 2009 10:41 GMT
#52
On December 03 2009 19:27 Kennigit wrote:
Show nested quote +
On December 03 2009 19:25 Tyraz wrote:
Lol you totally should have asked what the new mechanic they were working on protoss was:p

It was on my list but we ran out of time .


DB has a gift of speaking more then he needs to about certain subjects.
I am not good with quotes
zergnewb
Profile Blog Joined April 2009
United States816 Posts
December 03 2009 11:02 GMT
#53
An interview the like of which no korean could ever pwn. Great Job!
Welcome to the Durst-Zone
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
December 03 2009 11:07 GMT
#54
Awesome interview
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
barth
Profile Joined March 2008
Ireland1272 Posts
December 03 2009 11:12 GMT
#55
Amazing interview... Definitely one of the best or the best SC2 interview I have seen yet. Thanks Kennigit and Dustin!

The more time passes the more confident I am in Blizzard`s and especially in Dustin Browder`s competence in making SC2.
"Somebody you are talking to disappears mid sentence, and the universe shoots you because you talked to someone that wasn`t there." - MasterOfChaos
Myrkul
Profile Joined February 2009
Croatia132 Posts
December 03 2009 11:13 GMT
#56
Great interrview! Pumped!
July = best goddamn zvp in this part of the universe
7mk
Profile Blog Joined January 2009
Germany10157 Posts
December 03 2009 11:24 GMT
#57
On December 03 2009 17:10 motbob wrote:
Show nested quote +
You know a great example I love reading on Teamliquid and elsewhere were not so much that you guys were missing clicks – some people said that and I didn't agree with that – but that we were missing the difference between a macro player and a micro player. That we were destroying the sense of style of the player. I could be playing a micro game and you could be playing a macro game with both the same race, and we are still playing a very different game from one another. And when I saw that I was like “Ohh!” I was opening my eyes like “Thanks! THERE IT IS! That's great! That's genius! That's exactly what we need to try to accomplish”.

This quote makes me feel really good about the direction of SC2 development.



Seriously this is the part I loved the most..
before that I was a little skeptical .. maybe he's just saying that to make us feel good, even if its bullshit, but when he said that I was like "fuck yeah, I remember that TL post and I fully agreed with it as well"

Overall really great interesting interview.
I would have loved some questions about kespa, kespa maps, korean sc2 matches on TV etc. cause I'm a little worried in that department, but still great job, certainly the best Browder interview so far.
beep boop
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
December 03 2009 11:26 GMT
#58
fuck yesssssssss

I nearly came when he started talking about the distinction between macro players and micro players. He seems like a great speaker and a passionate person. People complain a lot about blizzard and sc2 but really who else would you want to have control? Also, Blizzard can be trusted with sc2 because its their game and they have wow money so they can take a long time to make it.

I hope Beta is going to diminish and not inflate all of the 20+ page threads on balance.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
chongu
Profile Blog Joined February 2009
Malaysia2584 Posts
December 03 2009 11:42 GMT
#59
AWESOME!!! lolz @ the soccer mums example
SC2 is to BW, what coke is to wine.
knf
Profile Joined May 2008
Sweden282 Posts
December 03 2009 11:45 GMT
#60
Well done, gg!
I was born to fast expand!
Tribulation
Profile Joined January 2009
Norway86 Posts
December 03 2009 11:52 GMT
#61
Great interview. awesome!
Radiomouse
Profile Joined November 2009
Netherlands209 Posts
December 03 2009 11:56 GMT
#62
awesome interview, only the analogies with world of warcraft got me a bit worried. Especially seeing how that game got dumbed down to absurd levels.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
December 03 2009 12:01 GMT
#63
Awesome interview :D :D
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
December 03 2009 12:03 GMT
#64
Fuck yes teamliquid is awesome. Dustin Bowder for president!
To change is to improve, to change often is to be perfect - Winston Chruchill
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
December 03 2009 12:07 GMT
#65
Nice, they just have to release the game the first few months of 2010 because I'm not sure people are going to be happy about further pushing the release date back to late 2010 or early 2011 or something similar.
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
December 03 2009 12:22 GMT
#66
God sc2 is going to be awesome

Dustin totally grew into the scene, where we were all afraid of his background (C&C) he does his job very good.

Very nice read! thanks!
I want to fly
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
December 03 2009 12:44 GMT
#67
That was a great interview, well done boys, I dugg it

Like if Blizzard gets hit by a meteor tomorrow and we all die, at least StarCraft II was awesome – that's what it needs to be.

I laughed out loud when I read that line haha
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
DarkShadowz
Profile Joined December 2008
Sweden321 Posts
December 03 2009 13:19 GMT
#68
This was truley a great interview. What made me especially happy is that Blizzard really listen to the community. That all the threads really do make a difference.
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
Last Edited: 2009-12-03 13:29:28
December 03 2009 13:28 GMT
#69
Juuust give us that game.
Man, DB is great... I've heard so many interviews with him and the result is always an extreme eager to play sc2.
Great interview; TL.net is the best thing that happened to this world since the release of starcraft.
화이팅
ZooG
Profile Joined January 2008
Sweden618 Posts
December 03 2009 13:35 GMT
#70
Woah.... Blizzard really rocks. I love them for taking time for "community".

Awesome interview Kennigit!, now im off to raid with some soccermums!
"Rain, also a name for a meteorological condition" -Artosis
nayumi
Profile Blog Joined May 2009
Australia6499 Posts
December 03 2009 13:37 GMT
#71
awesome ...

shoulda ask him if anyone had beaten David Kim in SC2 ...

thanks for the interview <3
Sugoi monogatari onii-chan!
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
Last Edited: 2009-12-03 13:47:54
December 03 2009 13:47 GMT
#72
I like how he really says that they focus on casual vs. hardcore gamer.

But I really dislike that all his examples are from WOW, a game where the skill ceiling is low and where the hardcore gamer gets rewarded directly/artificially through his high game time (getting artificial experience and lvls and items), instead of a game like SC and war3 where a hardcore gamer gets rewarded indirectly because he is actually learning stuff and getting better at the game and its mechanics
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Loldts
Profile Joined June 2009
United States66 Posts
December 03 2009 14:00 GMT
#73
On December 03 2009 22:47 Ota Solgryn wrote:
But I really dislike that all his examples are from WOW, a game where the skill ceiling is low and where the hardcore gamer gets rewarded directly/artificially through his high game time (getting artificial experience and lvls and items), instead of a game like SC and war3 where a hardcore gamer gets rewarded indirectly because he is actually learning stuff and getting better at the game and its mechanics

So...you're saying WoW players don't learn anything or get better by playing more, they are just rewarded with purple pixels and achievements? That seems like a very ignorant statement. Besides, his examples about WoW were mostly about how they patched in new content between expansions, and how WoW caters to both casual and harcore gamers, both of which EVERYONE, including DB, thinks SCII needs to have.
I prematurely shot my wad, on what was supposed to be a dry run, and now I seem to have a bit of a mess on my hands..
Klapdout
Profile Joined August 2007
United States282 Posts
December 03 2009 14:01 GMT
#74
Great interview, best one I've read yet.

Lots of great info, just wish they had more on the beta =)
bugsybins
Profile Joined December 2009
Brazil29 Posts
December 03 2009 14:01 GMT
#75
Did you see the part about his youthful beginnings? In the end, it all goes back to the hardcore nerd basement of Gary Gygax and Dave Arneson.
Ahem...
Manifesto7
Profile Blog Joined November 2002
Osaka27136 Posts
December 03 2009 14:08 GMT
#76
Hey Kennigit,

You rule.

Sincerely,
Manifesto7.
ModeratorGodfather
hefty
Profile Joined January 2005
Denmark555 Posts
December 03 2009 14:16 GMT
#77
So.. This is basically going to be WoW in space?
motbob
Profile Blog Joined July 2008
United States12546 Posts
December 03 2009 14:30 GMT
#78
On December 03 2009 23:16 hefty wrote:
So.. This is basically going to be WoW in space?

I could live with SC2 being as successful as WoW.
ModeratorGood content always wins.
tre2ettsexsju
Profile Joined May 2008
Sweden248 Posts
December 03 2009 14:33 GMT
#79
On December 03 2009 20:56 Radiomouse wrote:
awesome interview, only the analogies with world of warcraft got me a bit worried. Especially seeing how that game got dumbed down to absurd levels.


word!
nayumi
Profile Blog Joined May 2009
Australia6499 Posts
December 03 2009 14:34 GMT
#80
On December 03 2009 23:30 motbob wrote:
Show nested quote +
On December 03 2009 23:16 hefty wrote:
So.. This is basically going to be WoW in space?

I could live with SC2 being as successful as WoW.

You mean you could live with soccer moms running around pwning our ass?

Sugoi monogatari onii-chan!
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
December 03 2009 14:44 GMT
#81
Seriously seriously awesome, thanks a bunch. :D
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
December 03 2009 14:44 GMT
#82
RGR = Return Gross Revenue


Great interview! :D
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
December 03 2009 14:48 GMT
#83
very excellent. very very excellent!
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
December 03 2009 14:53 GMT
#84
Great interview, I liked how the questions focused on the mentality of the game development instead of "any new units?" or "how is the balance?" that is absolutely useless in 2 weeks.
Thanks!
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
December 03 2009 15:06 GMT
#85
Awesome interview! DB seems to really like TL
Xith
Profile Joined October 2008
Sweden104 Posts
December 03 2009 15:10 GMT
#86
Incredible interview, one of the best I've read overall. The questions make Q&A's look like pre-school interviews.
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
December 03 2009 15:15 GMT
#87
simply: badass
Kyuki
Profile Joined February 2008
Sweden1867 Posts
December 03 2009 15:16 GMT
#88
Awesome shit, thanks alot

Some really good portions in this interview.. I like dustin
Mada Mada Dane
JohnBall
Profile Joined December 2008
Brazil1272 Posts
December 03 2009 15:19 GMT
#89
Great interview!
Thanks a lot, TL!
perfecting the art of five pool forever
BloodDrunK
Profile Blog Joined August 2009
Bangladesh2767 Posts
December 03 2009 15:24 GMT
#90
great interview.
thnx a lot for this.
You have the power to create your own destiny.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
December 03 2009 15:25 GMT
#91
You forgot to ask if beta will come out on July 17th
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
PangO
Profile Blog Joined July 2009
Chile1870 Posts
December 03 2009 15:27 GMT
#92
Wow, i liked this ty, nice interview.
Just applied for blizzards beta through battle.net
In Economics, the majority is always wrong. aka: MattRz
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
December 03 2009 15:31 GMT
#93
On December 04 2009 00:25 Zato-1 wrote:
You forgot to ask if beta will come out on July 17th

LOL

Great interview, good to know what they're thinking about as this game gets closer to release!
"We have unfinished business, I and he."
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
December 03 2009 15:36 GMT
#94
He seems like a really competent and honest guy. Great to have him working on SC2.
Kyhol
Profile Blog Joined October 2008
Canada2574 Posts
December 03 2009 15:47 GMT
#95
You have achieved victory and greatness. Excellent interview, it was a pleasure to read.

I feel that this is exactly what I needed to get my excitement for SC2 boosted.
Wishing you well.
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
December 03 2009 15:51 GMT
#96
Great interview, also a huge thanks to Dustin Browder himself - not only for taking his time to do this but by his informative and explanatory answers throughout the interview.
0neder
Profile Joined July 2009
United States3733 Posts
December 03 2009 15:54 GMT
#97
Thanks Dustin! You rock!

Now, please realize that Warp-In is a macro mechanic and that unit formations need to be more heterogenous. =)
MooCow
Profile Joined September 2008
1434 Posts
December 03 2009 16:04 GMT
#98
Great interview!
Really interesting questions and answers and thanks to Dustin for participating!
Making history not reliving it.
danieldrsa
Profile Joined June 2008
Brazil522 Posts
December 03 2009 16:06 GMT
#99
Awesome interview
To be honest he haven't said anything i didnt expected from them, i always trusted blizzard, but its nice to ease the feelings of some unhappy part of the community.

I think since diablo 2 i´ve never hypped a game so much. It makes me feel that same feeling of anxiety when i was young, im really really looking foward to this game.
-*-
thopol
Profile Blog Joined May 2008
Japan4560 Posts
December 03 2009 16:17 GMT
#100
Thanks for the interview. Dustin Browder seems like such an enthusiastic and reliable dude. This is going to be good.
meffo
Profile Joined October 2009
Sweden109 Posts
December 03 2009 16:18 GMT
#101
omg what a bomb.

who's impatient?
for now we see through a mirror in an enigma, but then face to face. now I know in part, but then I shall know as also I was fully known. - 1 corinthians 13:1 (12)
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
December 03 2009 16:30 GMT
#102
Awesome interviews, i think everyone could appreciate his enthusiasm for the game and its community...









BUT STILL NO BETA!!!! T.T
Strayline
Profile Blog Joined January 2009
United States330 Posts
December 03 2009 16:31 GMT
#103
Wasn't it Nony who brought up the whole "playing style" aspect of starcraft (and how there isn't really one in other RTS games b/c they are too easy to play "perfect")? I kinda lol'd b/c he just got finished saying "I can't point to a post..." and then goes and points to one.

Not sure what my point is here.
AdunToridas
Profile Joined December 2008
Germany380 Posts
December 03 2009 16:34 GMT
#104
Can I has Beta plz?
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
kiykiy
Profile Joined July 2009
233 Posts
December 03 2009 16:52 GMT
#105
On December 03 2009 23:44 never_toss wrote:
RGR = Return Gross Revenue


Great interview! :D


orrr relative growth rate
lalala
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-03 16:54:49
December 03 2009 16:54 GMT
#106
[image loading]

Best. Interview. Ever.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
December 03 2009 17:07 GMT
#107
I was not going to ever try play sc2 competitively but i might change my opinion on that...I just think that bw is just absolutely perfect game and nothing can be better balanced and perfect as bw is. Even when they were making SC BW, they couldn't know how it will be played 10 years later and they are probably very surprised themselves what strategies and gameplay people use nowadays. I just hope they make sc 2 as good as possible and Dustin knows what they need to do, but don't know how. So i wish them good luck and take time if it is needed to make it perfect.
Brood War is the best RTS that has ever been created.
TryThis
Profile Joined February 2007
Canada1522 Posts
December 03 2009 17:07 GMT
#108
With patching as often as how, it'll take quite a few to get the game to perfection won't it? i mean not counting glitches only so much the game play.

either way great interview, can't wait for the beta!
Dwell
fanatacist
Profile Blog Joined August 2007
10319 Posts
December 03 2009 17:08 GMT
#109
Snap that is long. Great read. Thanks guys for the PR (:
Peace~
YellowDeath
Profile Blog Joined June 2009
Ireland53 Posts
Last Edited: 2009-12-03 17:27:31
December 03 2009 17:27 GMT
#110
I thought PST vs EST was 4 hours different so my hands were covered in dish soap when they called haha.

rofl pervert.

Great interview and questions. Thanks. Really made my day.
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
December 03 2009 17:39 GMT
#111
Kennigt ur the MAN man (^-^)

I love that we have these awsome people producing the to be the best game in the world :D
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
No_eL
Profile Joined July 2007
Chile1438 Posts
December 03 2009 17:41 GMT
#112
nice interview.. but im yet pissed off because the delay of beta...
Beat after beat i will become stronger.
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
December 03 2009 17:57 GMT
#113
All that matters is that a great lasting game comes out. Thanks for the interview.
Everyone needs a nemesis.
Tyrokomos
Profile Blog Joined November 2009
Greece43 Posts
December 03 2009 18:03 GMT
#114
nize interfywe
eX-v1o
ForTheSwarm
Profile Blog Joined April 2009
United States556 Posts
December 03 2009 18:11 GMT
#115
Awesome! Thanks Kennigit!!!! You are my hero!
Whenever I see a dropship, my asshole tingles, because it knows whats coming... - TheAntZ
Lampan
Profile Joined September 2009
Sweden43 Posts
December 03 2009 18:13 GMT
#116
Very nice interview, thanks man
"Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!"
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
December 03 2009 18:15 GMT
#117
cool interview

but it's going to be awful if they don't get beta out in the first couple months of 2010
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 03 2009 18:25 GMT
#118
Very nice interview thanks! It really stregnthened my views of how good Blizzard are.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Sydonai
Profile Joined August 2009
Finland26 Posts
December 03 2009 18:32 GMT
#119
Great interview, thank you!
Synwave
Profile Joined July 2009
United States2803 Posts
Last Edited: 2009-12-03 18:36:51
December 03 2009 18:36 GMT
#120
Most enlightening interview regarding SC2 to date imho. Thank Kennigit and thanks to DB for his useful replies!

Edited because I need to learn how to spell Kennigit >_>;
♞Nerdrage is the cause of global warming♞
IntoTheWow
Profile Blog Joined May 2004
is awesome32271 Posts
December 03 2009 18:36 GMT
#121
Awesome guys!
Moderator<:3-/-<
DivinO
Profile Blog Joined July 2009
United States4796 Posts
December 03 2009 18:40 GMT
#122
Nice interview! Thanks Dustin!
LiquipediaBrain in my filth.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
December 03 2009 18:56 GMT
#123
That was pretty sweet!

That section about making a game without cookie cutter builds....how am I going to win now?
SoleSteeler
Profile Joined April 2003
Canada5411 Posts
December 03 2009 19:09 GMT
#124
Really great interview. But once again I feel a void within me ... a void that can only be filled with SC2 beta. I hope it's not too far away.
Shatter
Profile Joined October 2009
United States1401 Posts
December 03 2009 19:37 GMT
#125
Nice job with the interview. Can't wait for the game.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4332 Posts
December 03 2009 19:50 GMT
#126
Thanks for setting that up. Nice to see how they are progressing the game.
So wait? I'm bad? =(
Jackal03
Profile Joined October 2009
Brazil7469 Posts
December 03 2009 20:20 GMT
#127
i really liked the questions in the interview, it answered a lot of my doubts

GJ guys
BW is back
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
Last Edited: 2009-12-03 20:25:41
December 03 2009 20:25 GMT
#128
wonderful interview, and i like how he addresses the issue with us trying to call the queen broken simply because a few guys played around with it at blizzcon.

kind of out of line on our part.
horang3
Profile Joined November 2009
United States261 Posts
December 03 2009 20:25 GMT
#129
Great work!
Do great work
Etherone
Profile Blog Joined November 2008
United States1898 Posts
December 03 2009 20:27 GMT
#130
great interview, seems like he is on the right track, i just wish it was a faster track.

on the bright side most people here will be out of college by the time sc2 is out and it won't ruin their academic career
Zexion
Profile Blog Joined December 2009
Sweden971 Posts
Last Edited: 2009-12-03 20:47:49
December 03 2009 20:46 GMT
#131
On December 04 2009 05:27 Etherone wrote:
great interview, seems like he is on the right track, i just wish it was a faster track.

on the bright side most people here will be out of college by the time sc2 is out and it won't ruin their academic career


And simultaneously, others will enter college, and probably university

But hey, I just want to the game to be as good as possible, and I'm sure many others agree. Blizzard should take their time - it's going to be worth it.
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
December 03 2009 20:51 GMT
#132
Amazing Interview... Props to Dustin Browder, and keep up the good work SC2 Dev team!
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
December 03 2009 20:55 GMT
#133
job well done sir <3
Jonoman92
Profile Blog Joined September 2006
United States9102 Posts
December 03 2009 21:04 GMT
#134
nice interview, thanks a lot
FakeKisser
Profile Joined September 2008
United States159 Posts
December 03 2009 21:12 GMT
#135
Great stuff! It's awesome they are really acknowledging the community and making an effort to connect.
"Every generation needs a revolution" - Thomas Jefferson
leomon
Profile Joined December 2008
Canada169 Posts
December 03 2009 21:15 GMT
#136
AWESOME interview.
Radians
radiumz0rz
Profile Blog Joined January 2009
United States253 Posts
December 03 2009 21:18 GMT
#137
satisfying to hear them reinforce what i've been thinking all along
Berkeley '10
Toads
Profile Blog Joined February 2009
Canada1795 Posts
December 03 2009 21:20 GMT
#138
awesome reading. Thanks you very much
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
December 03 2009 22:17 GMT
#139
Fantastic interview. Gotta agree with many people, they way he talked about the micro/macro distinction there tells me he understands our point of view and it gives me hope for SC2.
觀過斯知仁矣.
Pufftrees
Profile Joined March 2009
2449 Posts
December 03 2009 22:18 GMT
#140
Great read, read through it a few times. Great job !
Chance favors the prepared mind.
ruXxar
Profile Blog Joined January 2009
Norway5669 Posts
December 03 2009 22:35 GMT
#141
This interview got my blood pumping... HUNGRY FOR MOAR.
"alright guys im claiming my role im actually politician I can manipulate a persons vote during the day phase, used it on clarity last phase and forced him to vote for HF. full role name donald trump, definitely town sided". - EBH
Assault_1
Profile Joined April 2009
Canada1950 Posts
December 03 2009 22:49 GMT
#142
"The Diablo team is playing like crazy but they are also playing mostly with each other." T_T
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
December 03 2009 22:54 GMT
#143
Awesome interview, thanks! :D
Jang Yoon Chul hwaiting!
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-03 23:02:48
December 03 2009 23:01 GMT
#144
On December 04 2009 07:49 Assault_1 wrote:
"The Diablo team is playing like crazy but they are also playing mostly with each other." T_T



Explains so much about Blizzards release scedules.




Edit: Oh whoa I totally did not mean that as an innuendo.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
December 03 2009 23:04 GMT
#145
awesome awesome interview
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
December 03 2009 23:20 GMT
#146
Great interview, thanks a lot!
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
December 03 2009 23:22 GMT
#147
Great interview. There were some really good questions with some great answers. Dustin always makes me excited about sc2.
frozenclaw
Profile Blog Joined December 2006
Canada409 Posts
December 03 2009 23:22 GMT
#148
Great interview.
Blitzkrieg95
Profile Joined December 2009
United States1 Post
December 03 2009 23:24 GMT
#149
Amazing interview this answered all the questions i have about devolpment and beta and so much more!! Keep it up Dustin/TL!
Durak
Profile Blog Joined January 2008
Canada3684 Posts
December 04 2009 00:27 GMT
#150
On December 03 2009 23:08 Manifesto7 wrote:
Hey Kennigit,

You rule.

Sincerely,
Manifesto7.


P.S. Durak agrees.

Thanks to the guys at Blizzard for putting this together as well. This interview is really well done and much appreciated. I feel so much more informed. Plus, I have a fuzzy feeling inside that the Blizzard guys gave TL such a comprehensive interview and personal comments.
ChaseR
Profile Blog Joined July 2009
Norway1004 Posts
December 04 2009 00:55 GMT
#151
wow...I just gotta respect that guy, he has brains and works hard.
Life is not Fucking Fair and Society is not Fucking Logical - "Frankly, my dear, I don't give a damn"
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
December 04 2009 01:11 GMT
#152
And this is why Teamliquid kicks every other SC site's ass.
Brett
Profile Blog Joined October 2002
Australia3820 Posts
December 04 2009 01:42 GMT
#153
Thanks for the interview.

Bah to anyone who has ever doubted SC2!
Nyovne
Profile Joined March 2006
Netherlands19130 Posts
December 04 2009 02:32 GMT
#154
Sick interview, great questions!

And I'm so glad there was a reference to my review I think in this section:

"You know a great example I love reading on Teamliquid and elsewhere were not so much that you guys were missing clicks – some people said that and I didn't agree with that – but that we were missing the difference between a macro player and a micro player. That we were destroying the sense of style of the player. I could be playing a micro game and you could be playing a macro game with both the same race, and we are still playing a very different game from one another. And when I saw that I was like “Ohh!” I was opening my eyes like “Thanks! THERE IT IS! That's great! That's genius! That's exactly what we need to try to accomplish”. "

Where I was the first on this forum at least to extensively elaborate on it. If that's so I'm kinda happy I contributed something .
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
Last Edited: 2009-12-04 03:14:03
December 04 2009 03:13 GMT
#155
I have a huge boner for what Blizzard is doing. SC2 is gonna be an awesome website
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
December 04 2009 03:42 GMT
#156
great interview, thank you so much kenningit, this is really great work.

Browder has gotten a lot of flack over the last year or so, but from everything I've read, he seems like he has a very deep knowledge of what he's doing in terms of his goals, expectations, and how he runs things, although I must say, he seems to have a lot of elongated "I don't know" type answers. I guess that's mostly because of how Blizzards games tend to be more of an "evolution" than a "creation," if that makes any sense.

If you get another Interview with him before the release of the game, I would really like to hear about B.net 2.0, specifically about it's matchmaking and reanking systems, something that Blizzard has sort of failed at in it's RTS games.
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
Archerofaiur
Profile Joined August 2008
United States4101 Posts
December 04 2009 04:08 GMT
#157
On December 04 2009 12:13 Steelflight-Rx wrote:
SC2 is gonna be an awesome website



You have high hopes.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Ideas
Profile Blog Joined April 2008
United States8075 Posts
December 04 2009 05:54 GMT
#158
whoa Bob Colayco was there too? I used to love his game reviews on gamespot.com way long ago before he went to blizzard!
I like starcraft
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
December 04 2009 06:15 GMT
#159
A post does not justify my happiness.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
ggfobster
Profile Joined April 2007
United States298 Posts
December 04 2009 07:28 GMT
#160
Thanks for the great interview! This is why I keep coming back to TeamLiquid.
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22251 Posts
December 04 2009 08:30 GMT
#161
Dugg!
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
Shadeye
Profile Joined March 2009
Australia75 Posts
December 04 2009 09:13 GMT
#162
Realy good, any other interview upcomming
Go Hyuk, Luxury and F91
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
December 04 2009 12:24 GMT
#163
really high quality interview, great questions and great answers.
520
Profile Blog Joined April 2009
United States2822 Posts
Last Edited: 2009-12-04 14:02:44
December 04 2009 14:01 GMT
#164
To be honest, I'd rather have a slow train that goes on the right track than a fast train that goes on the wrong track because the ultimate destination is what matters, right?

This way, even if Starcraft 2 fails, I can just sit back and be like "Dustin Browder and his team tried their damned hardest to make a game that could stand up to Starcraft and it didn't work. That's a testament to how perfect the original is."
Writer
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-04 15:14:22
December 04 2009 15:12 GMT
#165
You know what I really liked. His diplomatic responce to the Queen question. He told that what TL found in playtesting was not what they had found, gave reasons why this might be, didnt criticize the skill level of the TL crowd and yet still left open the possibility that the development team could be wrong and even if so that things could be changed. I thought he couldnt have done that part better and Im interested to hear responces from the TL members who had played at Blizzcon and gave their impression of the Queen.

Actually while we're on the subject I think TL did a great job of handleing their first major balance concern. We debated the issue and our impressions but at the same time (most people) remained faily open to the possiblity we were wrong. I think that attitude is going to help us allot going into beta to provide useful feedback for Blizzard.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
December 04 2009 19:39 GMT
#166
On December 05 2009 00:12 Archerofaiur wrote:
You know what I really liked. His diplomatic responce to the Queen question. He told that what TL found in playtesting was not what they had found, gave reasons why this might be, didnt criticize the skill level of the TL crowd and yet still left open the possibility that the development team could be wrong and even if so that things could be changed. I thought he couldnt have done that part better and Im interested to hear responces from the TL members who had played at Blizzcon and gave their impression of the Queen.

Actually while we're on the subject I think TL did a great job of handleing their first major balance concern. We debated the issue and our impressions but at the same time (most people) remained faily open to the possiblity we were wrong. I think that attitude is going to help us allot going into beta to provide useful feedback for Blizzard.


yeah but i kinda feel bad with they way he put it. he basically said, "you guys played the game for a few days at a couple of events and you say the zerg are broken? we've played the game for years now, but hey, maybe you are right..."

and it's not even beta yet. i like how TL anaylzes the game, but to be honest I hate seeing big articles dedicated to bashing game balance. we really don't have a right.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
December 04 2009 20:13 GMT
#167
On December 05 2009 04:39 eMbrace wrote:
[ I hate seeing big articles dedicated to bashing game balance. we really don't have a right.

What part of any article has been "bashing"? Who doesn't have the right and why?
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
Last Edited: 2009-12-04 20:55:42
December 04 2009 20:53 GMT
#168
taken from hot_bids' article

"People kept saying how Blizzard thought Zerg was the weakest race. Either they didn't look at Larvae Inject very carefully or they didn't play against many 1-hatch builds, because 1-hatch speedling and 1-hatch hydra are ridiculously powerful. Like laughably powerful. I won most of my early games as Z against other TL players simply by abusing the Queen"

real respectful

the article as a whole was a really good analysis and I applaud hot_bid's contributions, but stuff like that and especially all the comments from other TLers following it don't seem very fair
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-04 21:55:24
December 04 2009 21:53 GMT
#169
The best approach to take is the one Dustin just demonstrated. State what you are seeing and what you think that means but leave open the possibility that what you see is not the end all be all. I thought the start of the TL articles did a great job of this, if the subsequent discussions and forum comments lost track of this alittle.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
Last Edited: 2009-12-04 22:20:39
December 04 2009 22:20 GMT
#170
On December 05 2009 05:53 eMbrace wrote:
taken from hot_bids' article

"People kept saying how Blizzard thought Zerg was the weakest race. Either they didn't look at Larvae Inject very carefully or they didn't play against many 1-hatch builds, because 1-hatch speedling and 1-hatch hydra are ridiculously powerful. Like laughably powerful. I won most of my early games as Z against other TL players simply by abusing the Queen"

real respectful

the article as a whole was a really good analysis and I applaud hot_bid's contributions, but stuff like that and especially all the comments from other TLers following it don't seem very fair

I don't understand why you think an opinion is disrespectful.....disagreeing != disrespect. Basically there is no "Bashing" and you are being hyperbolic.
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
Last Edited: 2009-12-04 22:43:07
December 04 2009 22:21 GMT
#171
On December 05 2009 05:53 eMbrace wrote:
taken from hot_bids' article

"People kept saying how Blizzard thought Zerg was the weakest race. Either they didn't look at Larvae Inject very carefully or they didn't play against many 1-hatch builds, because 1-hatch speedling and 1-hatch hydra are ridiculously powerful. Like laughably powerful. I won most of my early games as Z against other TL players simply by abusing the Queen"

real respectful

the article as a whole was a really good analysis and I applaud hot_bid's contributions, but stuff like that and especially all the comments from other TLers following it don't seem very fair

The first thing I said in my article was that I only played for two days and was not an expert. I readily admitted that I could be wrong, but these were my impressions of the game. But a lot of the responses seemed to be people throwing their hands up yelling "wow zerg is imba, blizzard wtf!?" which is not really the meaning of the article at all. But that's how forums operate, people tend to blow a lot of stuff out of proportion.

I don't see anything disrespectful or "bashing" from what I wrote. You're being oversensitive -- Blizzard likes analysis and constructive criticism from its fansitse, and they clearly don't seem to think we're disrespecting or bashing them.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
Last Edited: 2009-12-04 23:10:47
December 04 2009 22:44 GMT
#172
On December 05 2009 07:21 Hot_Bid wrote:
Show nested quote +
On December 05 2009 05:53 eMbrace wrote:
taken from hot_bids' article

"People kept saying how Blizzard thought Zerg was the weakest race. Either they didn't look at Larvae Inject very carefully or they didn't play against many 1-hatch builds, because 1-hatch speedling and 1-hatch hydra are ridiculously powerful. Like laughably powerful. I won most of my early games as Z against other TL players simply by abusing the Queen"

real respectful

the article as a whole was a really good analysis and I applaud hot_bid's contributions, but stuff like that and especially all the comments from other TLers following it don't seem very fair

The first thing I said in my article was that I only played for two days and was not an expert. I readily admitted that I could be wrong, but these were my impressions of the game. But a lot of the responses seemed to be people throwing their hands up yelling "wow zerg is imba, blizzard wtf!?" which is not really the meaning of the article at all. But that's how forums operate, people tend to blow a lot of stuff out of proportion.

I don't see anything disrespectful or "bashing" from what I wrote. You're being oversensitive -- Blizzard likes analysis and constructive criticism from its fansitse, and they clearly don't seem to think we're disrespecting or bashing them.


yeah your intro was really great and you acknowledged that you had limited play time. considering that, i just found that particular part odd.

just my view on it, that's all
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
December 04 2009 23:11 GMT
#173
"Odd" is different than "unfair" or "disrespectful" or "bashing."
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
December 04 2009 23:25 GMT
#174
On December 05 2009 08:11 Hot_Bid wrote:
"Odd" is different than "unfair" or "disrespectful" or "bashing."


I still think it is unfair bashing -- I was just trying to end the argument and avoid further discussion



InDaHouse
Profile Joined May 2008
Sweden956 Posts
December 05 2009 00:32 GMT
#175
That was so worth reading! Great! Thanks
Stork protoss legend
Abyzou
Profile Joined June 2009
Sweden209 Posts
December 05 2009 01:10 GMT
#176
The way he worded it made me worried that HotS and LotV will be full-price games :S

That would suck.

Other than that, nothing to complain about.
Savior and Jaedong, how come zerg progamers are so awesome?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 05 2009 03:45 GMT
#177
On December 05 2009 04:39 eMbrace wrote:
Show nested quote +
On December 05 2009 00:12 Archerofaiur wrote:
You know what I really liked. His diplomatic responce to the Queen question. He told that what TL found in playtesting was not what they had found, gave reasons why this might be, didnt criticize the skill level of the TL crowd and yet still left open the possibility that the development team could be wrong and even if so that things could be changed. I thought he couldnt have done that part better and Im interested to hear responces from the TL members who had played at Blizzcon and gave their impression of the Queen.

Actually while we're on the subject I think TL did a great job of handleing their first major balance concern. We debated the issue and our impressions but at the same time (most people) remained faily open to the possiblity we were wrong. I think that attitude is going to help us allot going into beta to provide useful feedback for Blizzard.


yeah but i kinda feel bad with they way he put it. he basically said, "you guys played the game for a few days at a couple of events and you say the zerg are broken? we've played the game for years now, but hey, maybe you are right..."

I sort of agree with this, it could have been asked a little differently. But it's not a big deal.


and it's not even beta yet. i like how TL anaylzes the game, but to be honest I hate seeing big articles dedicated to bashing game balance. we really don't have a right.

But I definitely don't agree with this.

The article was fine, what else are you supposed to write about than your experiences playing the game? It even had plenty of prefacing with how this was purely opinion and could be 100% wrong.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Barneyk
Profile Joined November 2008
Sweden304 Posts
Last Edited: 2009-12-05 04:04:00
December 05 2009 04:03 GMT
#178
TL community dissapoints me, more diggs on this!
Awesome interview really good questions.
nah
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
December 05 2009 05:51 GMT
#179
One of the best SCII interviews imo, needs more Diggs
KTY
StayPhrosty
Profile Joined August 2009
Canada406 Posts
December 05 2009 09:02 GMT
#180
awesome! I just really wish they could have had Chris Sigaty in at the end there, I NEED TO KNOW MOAR ABOUT BETA!!!!!
To be is to do-Socrates To do is to be-Sartre Do Be Do Be Do-Sinatra
LastWish
Profile Blog Joined September 2004
2013 Posts
December 05 2009 14:37 GMT
#181
Great interview!
Makes me really feel that it's going to be a awesome game after all.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
December 06 2009 22:00 GMT
#182
Amazing interview, but I have to disagree at one point. Dustin Browder said the Blizzard employees are smart, and not genius. But they are all pretty much genius. At least to me.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
December 06 2009 22:18 GMT
#183
it's nice that the world's biggest game company is also the world's best game company

EA doesnt count
Moderatormy tatsu loops r fuckin nice
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
December 07 2009 00:14 GMT
#184
great interview, specifically the part about how they sent a build to the progamers to test. crazy shit
(but also sad, because now korea once again has a leg up on the rest of the world competitively)
..and then I would, ya know, check em'. (Aka SpoR)
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
December 07 2009 12:22 GMT
#185
Gj on interview, thanks!
WolfStar
Profile Joined February 2008
United Kingdom155 Posts
December 10 2009 13:02 GMT
#186
That's the most interesting reading on SC2 in months.

Thanks man!
The early bird catches the worm but the second mouse gets the cheese.
Llort
Profile Joined December 2009
United States8 Posts
December 11 2009 04:02 GMT
#187
--- Nuked ---
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 3h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 82
StarCraft: Brood War
Britney 39918
PianO 556
Leta 530
NotJumperer 14
IntoTheRainbow 4
Dota 2
monkeys_forever1029
League of Legends
JimRising 642
Counter-Strike
Stewie2K622
Heroes of the Storm
Khaldor137
Other Games
summit1g8144
WinterStarcraft504
C9.Mang0461
Maynarde287
Organizations
Counter-Strike
PGL17989
Other Games
gamesdonequick726
StarCraft 2
ESL.tv127
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH282
• practicex 70
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1043
• Stunt488
Other Games
• Scarra2207
Upcoming Events
Replay Cast
3h 14m
Afreeca Starleague
3h 14m
Snow vs Soulkey
WardiTV Invitational
4h 14m
PiGosaur Monday
17h 14m
GSL Code S
1d 2h
ByuN vs Rogue
herO vs Cure
Replay Cast
1d 17h
GSL Code S
2 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
2 days
RSL Revival
2 days
GSL Code S
3 days
[ Show More ]
OSC
3 days
Korean StarCraft League
3 days
RSL Revival
4 days
SOOP
4 days
Online Event
4 days
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
RSL Revival
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.