[M][N] Bebop Mafia
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On October 24 2018 08:32 iamperfection wrote:
tl mafia is dead
absolutely atrocious play by both sides really how koshi dosen't get policy lynched for that day 1 is inexcusable.
Ridiculously town favored setup and still manage to lose? Cop didn't know he was cop? How is that even possible if you read your role pm. how did you know you were town ?
im actually flabbergasted
Well my random disappearance from the internet didn't help
On October 24 2018 08:52 Mocsta wrote:
Show nested quote +
On October 24 2018 07:36 KelsierSC wrote:
Hosting Bebop Mafia is going to be my last participation with Team liquid and mafia for a long time. Most likely permanent.
I've hosted two games in a row to keep things ticking along but it feels like flogging a dead horse. Sign-ups take a long time and once the game starts there is usually an AFK and general apathy. We reached the end of D2 and had about 11 pages total. The way Holyflare got lynched D1 was a good example of what TL mafia has become.
I understand that as we all get older, lives get busier. Many players I enjoyed games with have moved away from the site. People's priorities shift, mine included and I don't have the time or inclination to continue with an experience that has become unenjoyable.
Thank you for putting up with me and I wish everyone the best.
Even in the "hey-day" of TL, the same issues above existed, just that the high player/game count buried it.
Are you aware of other sites that dont have AFK and/or general apathy?
I don't know of a solution is either.
I have suspected for some time, the decay is a natural consequence of SC2 decline - among other factors as well.
I look at some other forums and find the page layout to be really based on casual/phone posters, where the signature is more prevalent than the post content.
But then, those threads also have auto vote counters etc; some even have automated hosts.
I think that you cannot control what type of players you put into a game. Yes you can restrict, but you cannot force a playstyle. What you can control are the little niceties that make the experience smoother for all, and then put more focus into the game itself.
Im not really sure where to go with that, I don't play mafia anywhere else.
My 2c only, and it is a shame to have lost another player/host to the cemetery.
This is almost entirely correct. We've been modkilling or policy lynching afk-ers for years. The difference is that high player counts masks a lot of problems. It's much less punishing to modkill people in 20-30 player games. Additionally, when games fill and start within a day or two, people are just more likely to be there. There's more reason to click the site when there's always something new going on.
Teamliquid as a site has probably shrunk quite significantly. We've getting very little new blood in for a long time now. This has nothing to do with the community itself, as new players wouldn't have any kind of grasp on whether it is good or bad.
I've actually been at the rise and fall of other online communities, and there may be a reason to discuss ideas on what, if anything, we want to do to preserve or take this one forward.