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Palmar's Purge: Crisis and Turmoil in Liquidia - Page 6

Forum Index > TL Mafia
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Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 08:49 GMT
#3303
On August 23 2016 16:41 Rels wrote:
Tbf I don't agree with you Luna a good plan would be to push all the seemingly obvious town (like disfo hts kita arta you) off the belt and let everyone else die


That might be what the mafia wants us to do.
Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 09:17 GMT
#3307
On August 23 2016 17:54 Rels wrote:
Show nested quote +
On August 23 2016 17:49 Lunaticman wrote:
On August 23 2016 16:41 Rels wrote:
Tbf I don't agree with you Luna a good plan would be to push all the seemingly obvious town (like disfo hts kita arta you) off the belt and let everyone else die


That might be what the mafia wants us to do.

No. Either the town circle contains mafia, or not.
If the town circle doesn't contain mafia, it is clearly the best plan.
If the town circle contains mafia, they want to keep lynchbait alive for the longest before killing them. Mass killing all the scummy people will make people re evaluate on them.
The only moment where the plan backfire are if a majority of the town circle are scum. But in this case otwn already lost anyway.


Well my reasoning is that the majority of town is actually town members. If we keep the status quo town will win based on how the game is progressing.

I think until we flip the people town actually wants to kill everything we do is just WIFO, which is why the mafia did this before the night actions. Because they figured they were toast from what would happen unless they interfered.

No this is just bad for town.
Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 09:18 GMT
#3308
I don't think going to LYLO, is acceptable in this situation.

Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 09:47 GMT
#3317
On August 23 2016 18:25 Rels wrote:
Also, there is the indeniable fact that killing two third of the game in one day is fucking cool


I wont argue against this one, it is indeed very cool.

The fact that we probably would kill all the people we wanted wasn't an issue since we have roleblockers too and we can switch the KP.

This was the only way for scum to save each other from a collapse.
Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 10:59 GMT
#3328
Well if that is true it's obvious mafia want GB to get it.
Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 12:02 GMT
#3339
On August 23 2016 18:28 Rels wrote:
K since everyone agrees that disfo should at least get the item, I will push him towards it very soon unless someone is against it. Then when he reaches the item town can chose to push him off the edge or pull him back.



On August 23 2016 18:46 Rels wrote:
You need to be in spot 3 to get the item, if you're pushed 2 times you'll be in spot 3.


Convenient that you mentioned this after everyone pushed dis forward, obvious scum tell trying to get town cred for knowing the mechanics.
Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 12:26 GMT
#3343
Well like 5 of those at least are anti town.
Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 15:42 GMT
#3430
I just want you all to be aware of something like a flip mechanic or something like that. Maybe prevent push/pulling for a certain time. Or place someone at a certain spot.

I think we should have like at least three people on standby before the day ends in case of emergency. Those ppl should be the ones in the "town circle" for sure.

Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 15:43 GMT
#3431
It was also stated that if someone left the belt, they might die anyway.

Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 15:53 GMT
#3437
On August 24 2016 00:02 Kurumi wrote:
I SHOULD'VE BLOWN UP THE MOON AND LOST YOU THE GAME GOD FUCKING DAMN IT


Can you elaborate what you mean?

This feels significant.
Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 15:53 GMT
#3438
On August 24 2016 00:44 Kurumi wrote:
Show nested quote +
On August 24 2016 00:43 Lunaticman wrote:
It was also stated that if someone left the belt, they might die anyway.



remember that they can leave the belt on either side, so pushing someone into dead zone might still result in someone getting scot free


Wait what?
Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 15:59 GMT
#3442
Maybe we can buy the spaceship and come get you?
Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 16:56 GMT
#3492
I think that row 15 looks extremely volatile.
Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 16:56 GMT
#3493
I mean Kita and Tumble are to close to the edge
Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 16:57 GMT
#3494
On August 24 2016 01:10 Rels wrote:
Show nested quote +
On August 24 2016 00:59 Lunaticman wrote:
Maybe we can buy the spaceship and come get you?

Should I survive, the spaceship is mine bro. But I'll let you use it if you're nice to me


I got 100 milion ruble to spare for it. I don't know if that is enough.
Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 17:38 GMT
#3542
On August 24 2016 02:17 Kurumi wrote:
btw what is interesting to me is that noone really tries to tamper with the plan


They will near Eod.
Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 18:42 GMT
#3608
On August 24 2016 03:40 Rels wrote:
Show nested quote +
On August 24 2016 03:38 Half the Sky wrote:
Also Rels if you are town-siding here, you would know that you focus on securing the GB/Chez/prplhz lynches first by pushing them further into the furnace (I believe this should take two pushes?)

I mentioned this lynch mechanic you have to keep it simple otherwise we (town) can get burnt very easily, no pun intended.

Those two are too close to the edge they can pull themselves off danger as it stands.

OK I partly agree with you. But you can't pull yourself, so if they're scum a teammate would have to do it for them, and claiming scum in the process.
Actually that person is claiming scum regardless. Like even if GB is town, there is no benefit for a town to pull him out of the furnace.


It seems Art has abandoned Chez.
Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 18:53 GMT
#3621
#Push GB
Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 19:05 GMT
#3623
Someone should pull me maybe?
Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 19:05 GMT
#3624
do we want to be in 14?
Failure is not an option
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