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IF IM LYNCHED AND YOU DONT LYNCH THE GUY THAT SWITCHED IM GONNA BE REEALLY MAD
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Yeah! Easy ^^ Thanks hosts it was a fucking good game. Ls and damdred you played fucking well. Well, most people played well this game.
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I really enjoyed the setup. Pretty cool
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You were fucked anyway after all those days of not doing anything
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I thought about the balance and I think it's probably good like that ? The special abilities were added for a reason, namely it's somewhat scum favored 'cause scum can chose the 2 cells they want to bus early and get lots of towncred that way. Ask the audience is kinda useless but 50/50 is a good way to balance the game I feel ... The game was down to the wire here when Breshke was super AFK and bum only tried the phase he was lynched. I didn't read the old cell games though so I don't have anything to compare.
Anyway I look forward playing that setup again. (=
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On March 08 2016 01:06 raynpelikoneet wrote:Show nested quote +On March 07 2016 06:16 Rels wrote: I thought about the balance and I think it's probably good like that ? The special abilities were added for a reason, namely it's somewhat scum favored 'cause scum can chose the 2 cells they want to bus early and get lots of towncred that way. Ask the audience is kinda useless but 50/50 is a good way to balance the game I feel ... The game was down to the wire here when Breshke was super AFK and bum only tried the phase he was lynched. I didn't read the old cell games though so I don't have anything to compare.
Anyway I look forward playing that setup again. (= I heavily disagree with the bolded part. I worte this into the obs QT (slightly modified so it only touches the theory and not this game): Show nested quote +Here is some food for thought: ------------------------------
Why town loses (has lost) every single cell game: This game is actually way easier than a normal game of mafia. It is a statistical fact due to every lynch randomly having a 33% chance of hitting mafia (50% if you are in the said cell). Towns just doesn't know how to play it properly. It comes down to the following:
Mayoral election: - Discussing Cell order is stupid because everyone wants (or should want) the readable Cells first. But people do not have an easy time for reading the same people, so basically there are as many opinions as there are players (well that was exaggerated but you get the point). You can't make any reads from it, ever. Therefore: - It doesn't mean shit who the mayor is. The only thing that means anything is what the mayor does. The mayor should put a cell that has a (1)strong player who is (2)universally or easy (early on) to townread, and (3) who can keep their head cool and the town together in the last cell. This can be achieved by just looking at the playerlist and shouldn't take more than one post.
The day before D1: - Now the mayoral election is clear from discussion, cool. - Proceed with scumhunting. Do that as largely you can, including each and every cell. Activity is the key here. Townies who lack activity are detrimental to the town, more than in normal games because they will be always considered scum in their cells (and you can't really argue against this). Never ever use the reasoning "because this one guy in my cell is town this other guy is scum" because that is dumbass reasoning which doesn't convince anyone as it is not a case. In a perfect world everyone should end up posting a reads list at the end of every cycle (see further on for "why").
Day 1 -> Day when 2 mafia have been lynched; - Keep notes. Yes, even if you usually don't, do it. See the next point for "why". - Here is the tricky part where the town always fails super hard. People who are NOT in the cell that is up for lynch should not discuss anything except for people in the cell that is up for lynch!!! Think about it; If raynpelikoneet is in the cell D5 who the fuck cares on D1 if he is town or mafia? I mean you can have a read on him but why do you waste time/space in the thread talking/arguing about why rayn is scum when you can't lynch him for the next 100 hours? Talk about what is important (that's why you keep notes on what rayn said was scummy/townie). Unless it's absolutely necessary for some reason to talk about someone from other cells, don't do it. - Ironically the people who are in the cell up for lynch should talk about other people. Otherwise the game often goes to what i just say people should not do -- "we lynch X because i know i am town and Y is also town". People in the cell up for lynch should be talking about their reads as whole and by doing so give other people enough information on themselves to prove they are town -- maybe (well this should not be "maybe" but you can't expect all people to play properly/perfectly) even make a case on mafia in their cell if they figure that out. - Again, By doing the above town never wastes time on stupid shit that has lost all the Cell games for the town so far. - And again, everyone posts an updated reads list at the end of the day.
The Day phase(s) when 2 mafia have been lynched; - D3 or D4, see above. Proceed as usual - D5, normal LYLO, nothing too spectacular that differs from normal game. - In addition to both; See if there are people whose scumreads change for bad/weird reasons. It is not unlike mafia has been bussing hard, or soft. But the fact is, when 2 mafia have been lynched mafia cannot hard bus anymore the scum on current cell because they lose if they have done so. That is a huge red flag if let's say the following happens: X and Y have been posting in a similar manner all game long (i mean, their individual posting hasn't changed much). D1 and D2 lynches were scum. Suddenly, from the later parts of D2 towards D3 Z's read on X and Y, who are both in the D3 cell is starting to move from X being scum to "idk anymore" --> "maybe Y is scum after all" --> "yes, Y is probably scum". - The above is why you make people post a reads list always at the EOD. The above is also why you keep notes.
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And that's how you play Cell games and because the town never plays like this the town hasn't won a single Cell game. People focus on stuff that in a normal game would be okay, but here it's not. It is actually really hard to convince people (ingame) why this would be the best play. People just don't listen and think differently so it is just wasted effort. In comparison it's super easy to convince people why certain type of play (setup speculation -- playing "with" the setup) is the best play in PYP games. And still there are always some idiotic townies who can't figure out the obvious. But i strongly believe towns lose these games because they just play this wrong. It's like trying to solve an all vanilla game with rolehunting.
that was my novel.
with love: ~rayn Rels your argument for "mafia can bus two first Cells" is ridiculous because first of all it hinges on mafia getting a mafia mayor (which is unlikely). Then, even if it went perfectly for mafia they are suddenly in a situation where they are 3x LYLO in a game. It's bad for scum, it townfavored. I can't even comprehend how this this makes the game "mafia favored" in your opinion, as you are arguing the mafia's "best play" is to get towndcredit (which wont last forever) to put themselves into situation where they are continuously in lylo.... That was pretty interesting to reread.
The "bus 2 scums to get INSANE TOWNCRED" is a little ridiculous I agree, but scum should definitely have a strategy when the cells are decided. In particular, they need to know which cells they want / need to fight the most to win, and which cells seem unwinnable and they will probably bus unless town fucks up. In that last case, the scum inside the cell need to play "GB style" and wrongly associate himself with town people in other cells.
If the scum team do that, I think they have a advantage compared to a normal game. A scum that is universally townread will not be attacked by "Hey why is he still alive ?" A scum that is universally townread will not be copcheck. A strong townie will die when his cell is up even if he wins it.
That's where 50/50 can be used to break scum plans that are too focused on mislynching one particular guy. It forces scum to adapt. That's why I think the normal cell setup + 50/50 is balanced.
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Man I want to play this setup again. It's pretty simple but super awesome, and it rewards good strategy.
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And Damdred was fucking impressive. Not only was he universally townread, he also got LS to be townread enough to not be considered scum. If he got mayor and put his cell last I think we were screwed.
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On March 08 2016 01:55 raynpelikoneet wrote:Show nested quote +On March 08 2016 01:51 Rels wrote: A scum that is universally townread will not be attacked by "Hey why is he still alive ?" You know very well this doesn't happen even in normal games.. see for example Palmar in Outlaw... And yes, living players townread him, people who didn't, magically died for some reason... This doesn't happen in normal games either. Which is why you put the Cells with even possibly strong townies if they are town in the latter lynches. OK. Do you agree that a scum that is universally townread has an easier time in this setup than in a normal one ? That is what I feel like.
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Yeah OK. I think I'm basing too much on the game we've just played, where we only won 'cause the 3 scum that lost their cells heavily AFK at different points so they were kinda easy lynch. Like, 3 scums didn't play super well but scum almost win anyway.
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On March 08 2016 02:13 Vivax wrote:Show nested quote +On March 08 2016 02:00 Rels wrote: And Damdred was fucking impressive. Not only was he universally townread, he also got LS to be townread enough to not be considered scum. If he got mayor and put his cell last I think we were screwed. bitch please Should have listened to you when you had that good find on ls ^^
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