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Haunted Mansion Mini Mafia - Page 5

Forum Index > TL Mafia
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Rels
Profile Joined August 2008
France13467 Posts
December 08 2015 10:30 GMT
#2003
Abstimmung - Tag 5


GlowingBear (3): Benevolent ghosts, Koshi, Benevolent ghosts, sicklucker, ObviousOne
Onegu (2): Vengeful spirits, Koshi
ObviousOne (1): Chromatically
Chromatically (0): ObviousOne

Nicht abgestimmt (2): Onegu, GlowingBear

Im Moment werden wir GlowingBear von der Tour ausschließen!
Dieser Tag endet in um 22:00 GMT (+00:00).

Bitte geben Sie ihre Stimme hier ab.
Wir werden nur Stimmen berücksichtigen die von dem Stimmzähler erfasst wurden.
(Only votes in the voting thread will be counted.)

Beachten Sie bitte die Wahlfrist! Wenn nicht Sie nicht abstimmen, werden sie vom Spiel entfernt werden.
(Please mind the deadline. Failure to vote will result in a modkill.)
Rels
Profile Joined August 2008
France13467 Posts
December 08 2015 15:00 GMT
#2039
Abstimmung - Tag 5


Onegu (4): Vengeful spirits, Koshi, GlowingBear, ObviousOne
GlowingBear (2): Benevolent ghosts, Koshi, Benevolent ghosts, sicklucker, ObviousOne
ObviousOne (1): Chromatically, GlowingBear
Chromatically (0): ObviousOne

Nicht abgestimmt (1): Onegu

Im Moment werden wir Onegu von der Tour ausschließen!
Dieser Tag endet in um 22:00 GMT (+00:00).

Bitte geben Sie ihre Stimme hier ab.
Wir werden nur Stimmen berücksichtigen die von dem Stimmzähler erfasst wurden.
(Only votes in the voting thread will be counted.)

Beachten Sie bitte die Wahlfrist! Wenn nicht Sie nicht abstimmen, werden sie vom Spiel entfernt werden.
(Please mind the deadline. Failure to vote will result in a modkill.)
Rels
Profile Joined August 2008
France13467 Posts
December 09 2015 22:00 GMT
#2119
Day 6


sicklucker was hiking in the woods near Frankenstein castle at night, making his way towards Mosel.

"Well, well, let's see if there's any space at the lodge. Might have an opening."

He was stopped promptly by Disformation at the entrance.

"Enter that room, and wait for someone to attend. We should have a few rooms left for short term visitors."

"I'll just be needing one night."

sicklucker promptly checked in. As he settled into his room, he lay his stuff out. He stepped into the shower, but little did he know he was being followed.

A necromancer crept in after him...and the rest was history.

sicklucker, a member of the touring party (Town Vanilla), had fallen victim to a necromancer!


Chromatically was protected by the benevolent ghosts.


Day 6 has begun.
The voting thread is here.
Day 6 ends in at 22:00 GMT (+00:00).
At that time, the player with the most votes gets lynched.
Rels
Profile Joined August 2008
France13467 Posts
December 09 2015 22:00 GMT
#2120
You hear a voice that sounds like Onegu:

Come Play Pictonary we are in teamspeak now!!!

Also:

Rels
Profile Joined August 2008
France13467 Posts
Last Edited: 2015-12-09 22:09:45
December 09 2015 22:05 GMT
#2121
Abstimmung - Tag 6


GlowingBear (1): Benevolent ghosts

Nicht abgestimmt (5): Koshi, Chromatically, ObviousOne, GlowingBear, Vengeful spirits

Im Moment werden wir GlowingBear von der Tour ausschließen!
Dieser Tag endet in um 22:00 GMT (+00:00).

Bitte geben Sie ihre Stimme hier ab.
Wir werden nur Stimmen berücksichtigen die von dem Stimmzähler erfasst wurden.
(Only votes in the voting thread will be counted.)

Beachten Sie bitte die Wahlfrist! Wenn nicht Sie nicht abstimmen, werden sie vom Spiel entfernt werden.
(Please mind the deadline. Failure to vote will result in a modkill.)
Rels
Profile Joined August 2008
France13467 Posts
Last Edited: 2015-12-09 22:10:07
December 09 2015 22:09 GMT
#2123
Abstimmung - Tag 6


GlowingBear (2): Benevolent ghosts, ObviousOne

Nicht abgestimmt (4): Koshi, Chromatically, GlowingBear, Vengeful spirits

Im Moment werden wir GlowingBear von der Tour ausschließen!
Dieser Tag endet in um 22:00 GMT (+00:00).

Bitte geben Sie ihre Stimme hier ab.
Wir werden nur Stimmen berücksichtigen die von dem Stimmzähler erfasst wurden.
(Only votes in the voting thread will be counted.)

Beachten Sie bitte die Wahlfrist! Wenn nicht Sie nicht abstimmen, werden sie vom Spiel entfernt werden.
(Please mind the deadline. Failure to vote will result in a modkill.)
Rels
Profile Joined August 2008
France13467 Posts
December 10 2015 08:47 GMT
#2139
Abstimmung - Tag 6


GlowingBear (3): Benevolent ghosts, ObviousOne, Vengeful spirits, Koshi
Koshi (1): Vengeful spirits

Nicht abgestimmt (2): Chromatically, GlowingBear

Im Moment werden wir GlowingBear von der Tour ausschließen!
Dieser Tag endet in um 22:00 GMT (+00:00).

Bitte geben Sie ihre Stimme hier ab.
Wir werden nur Stimmen berücksichtigen die von dem Stimmzähler erfasst wurden.
(Only votes in the voting thread will be counted.)

Beachten Sie bitte die Wahlfrist! Wenn nicht Sie nicht abstimmen, werden sie vom Spiel entfernt werden.
(Please mind the deadline. Failure to vote will result in a modkill.)
Rels
Profile Joined August 2008
France13467 Posts
December 10 2015 13:26 GMT
#2152
Abstimmung - Tag 6


GlowingBear (3): Benevolent ghosts, ObviousOne, Vengeful spirits, Koshi
Koshi (1): Vengeful spirits
ObviousOne (1): GlowingBear

Nicht abgestimmt (1): Chromatically

Im Moment werden wir GlowingBear von der Tour ausschließen!
Dieser Tag endet in um 22:00 GMT (+00:00).

Bitte geben Sie ihre Stimme hier ab.
Wir werden nur Stimmen berücksichtigen die von dem Stimmzähler erfasst wurden.
(Only votes in the voting thread will be counted.)

Beachten Sie bitte die Wahlfrist! Wenn nicht Sie nicht abstimmen, werden sie vom Spiel entfernt werden.
(Please mind the deadline. Failure to vote will result in a modkill.)
Rels
Profile Joined August 2008
France13467 Posts
Last Edited: 2015-12-11 14:23:21
December 11 2015 14:21 GMT
#2188
Abstimmung - Tag 6


GlowingBear (3): Benevolent ghosts, ObviousOne, Vengeful spirits, Koshi
ObviousOne (1): GlowingBear, Chromatically
Koshi (1): Vengeful spirits
Chromatically (1): GlowingBear

Im Moment werden wir GlowingBear von der Tour ausschließen!
Dieser Tag endet in um 22:00 GMT (+00:00).

Bitte geben Sie ihre Stimme hier ab.
Wir werden nur Stimmen berücksichtigen die von dem Stimmzähler erfasst wurden.
(Only votes in the voting thread will be counted.)

Beachten Sie bitte die Wahlfrist! Wenn nicht Sie nicht abstimmen, werden sie vom Spiel entfernt werden.
(Please mind the deadline. Failure to vote will result in a modkill.)
Rels
Profile Joined August 2008
France13467 Posts
December 11 2015 14:27 GMT
#2191
Abstimmung - Tag 6


GlowingBear (3): Benevolent ghosts, ObviousOne, Vengeful spirits, Koshi
ObviousOne (2): GlowingBear, Chromatically, GlowingBear
Koshi (1): Vengeful spirits
Chromatically (0): GlowingBear

Im Moment werden wir GlowingBear von der Tour ausschließen!
Dieser Tag endet in um 22:00 GMT (+00:00).

Bitte geben Sie ihre Stimme hier ab.
Wir werden nur Stimmen berücksichtigen die von dem Stimmzähler erfasst wurden.
(Only votes in the voting thread will be counted.)

Beachten Sie bitte die Wahlfrist! Wenn nicht Sie nicht abstimmen, werden sie vom Spiel entfernt werden.
(Please mind the deadline. Failure to vote will result in a modkill.)
Rels
Profile Joined August 2008
France13467 Posts
December 11 2015 22:03 GMT
#2215
Gg scum watching a movie right now, will post thoughts later (mostly on setup and howni thought it played out)
Rels
Profile Joined August 2008
France13467 Posts
Last Edited: 2015-12-12 00:28:24
December 12 2015 00:24 GMT
#2274
OK I edited in the OP the mechanic and action list.

+ Show Spoiler [Hidden mechanic] +

When a player dies, he becomes a ghost and will still have an influence on the game. There are two types of ghosts:
Benevolent ghosts are town-aligned, cannot post in the thread or in the voting thread or via PM / out-of-game message to anyone, can talk to each other in a separate QT, will have 1 collective vote for the lynch, and can decide on one person / night to protect (protection will be publicy announced in the thread; there is no protection if there is 4 or less people alive at night).
Vengeful spirits are mafia-aligned, cannot post in the thread or in the voting thread or via PM / out-of-game message to anyone, can talk in the scum QT and will have 1 collective vote for the lynch.

If a townie is lynched and more than half of the people voting him are town, he becomes a vengeful spirit.
If a townie is lynched and half or more of the people voting him are mafia, he becomes a benevolent ghost.
If a townie is killed at night by the mafia, he becomes a benevolent ghost.
A mafia being lynched or killed always becomes a vengeful spirit.

Whatever he becomes, a dead player will have the opportunity to write a message to the town, that will be posted by the host at the start of the next phase.
Example 1: if Half the Sky is lynched Day 1, she will be able to write a message that will be diffused by the host in the Day 2 post.
Example 2: If Half the Sky is killed Night 1, the message will be diffused in the Night 2 post.
The message cannot exceed 50 words and cannot contain the names of other players.
The host will precise the name of the author of the message, but not his new role and alignement.
If no message is submited, the following message will be posted: "..."
The hosting team reserves the right to not diffuse a message.

The town will not know this hidden mechanic
The mafia will know this hidden mechanic in details.
Modkilled players are deleted from the game and don't become ghosts.


My intentions were:
- have a balanced setup
- have a simple but hidden mechanic be progressively discovered by the players - surprise them and making them think without betraying them
- have the mechanic be a little town favored to composate for the slight scum imbalance of 10v3 all vanilla, but with something scum could exploit
- involve the dead players
- give the scums something to worry about the town would not know at first, but would get them in trouble if discover: talking about the fact that a lynched townie could either turn into a scum spirit or a town ghost depending on the ratio of scum voting for him

What I was disappointed about:
- the last will mechanic was almost not used. That was the thing that was supposed to help scum create chaos to compensate for the infinite medic protection. A "fake cop check" plan was almost used but ultimately didn't; I WAS SO HYPE ABOUT IT
- the "lynched townie becomes either a scum spirit or a town ghost" mechanic was not used, when it was suppose to be an additional way for townies to scumhunt after they would discover it. Not the fault of anyone; FF and scott were lynched by everybody, and Chrom was never really considered. Without a town vs mafia close vote, the lynched townie becomes a vengeful spirit

The things that were not good in retrospect:
- the infinite medic prot until only 4 players were alive was extremely OP
- making most of the mislynched townies win in case of a scum victory is weird

The things I liked:
- all vanilla setup, so no claim bullshit
- related to the above, blue powers on dead players was a good idea
- marv and TT's QT. When you play scum, you talk a lot with very few people on a dedicated QT, and that creates a social link. marv and TT had that in the ghost QT. This idea of having little groups of observers detached from the game and talking together is cool
Rels
Profile Joined August 2008
France13467 Posts
December 12 2015 00:28 GMT
#2276
GG scum team, in particular Chrom who amazed me all game.
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