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Witchcraft Mini Mafia III - Page 8

Forum Index > TL Mafia
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batsnacks
Profile Blog Joined April 2014
United States4466 Posts
June 18 2015 00:43 GMT
#1516
This setup is really cool imo the blue voting is nice and fresh. I feel like if this setup is played 9999999999999 times though a significant number of those games will end the way this one did, with town rigging the votes and with a mafia carry being mechanically impossible.
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
June 18 2015 00:45 GMT
#1519
On June 18 2015 09:44 Blazinghand wrote:
Show nested quote +
On June 18 2015 09:29 GlowingBear wrote:
Well, it's your game, of course you decide what the set up is
I'm just trying to find a solution for what I think is a flaw in it (it's a good setup; it can get perfect)

I see a rethorical game being solved solely by mechanics.
It means that it didn't matter how my rethorics was good (I was universally townread), I will lose the game because it doesn't promote discussion over mechanics at a specific breakpoint.

I don't think this is a fair punishment for someone who had a fair possibility of carrying

Anyway, there's that. I would play again regardless of setup


This is also true of, say, any setup with a Cop though. Imagine it's 7-1 LYLO-3 and a cop claims a red-check on you. You could CC, sure, but even if the cop gets lynched first, you still lose.


A cop can not solve the game in logarithmic time, they can at best keep up with mafia in linear time.
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
June 18 2015 00:49 GMT
#1521
On June 18 2015 09:45 Blazinghand wrote:
Show nested quote +
On June 18 2015 09:45 batsnacks wrote:
On June 18 2015 09:44 Blazinghand wrote:
On June 18 2015 09:29 GlowingBear wrote:
Well, it's your game, of course you decide what the set up is
I'm just trying to find a solution for what I think is a flaw in it (it's a good setup; it can get perfect)

I see a rethorical game being solved solely by mechanics.
It means that it didn't matter how my rethorics was good (I was universally townread), I will lose the game because it doesn't promote discussion over mechanics at a specific breakpoint.

I don't think this is a fair punishment for someone who had a fair possibility of carrying

Anyway, there's that. I would play again regardless of setup


This is also true of, say, any setup with a Cop though. Imagine it's 7-1 LYLO-3 and a cop claims a red-check on you. You could CC, sure, but even if the cop gets lynched first, you still lose.


A cop can not solve the game in logarithmic time, they can at best keep up with mafia in linear time.


uh, what


The vote rigging confirms half of the players in one round, this is equivalent to solving the game in O(log n) time. A cop confirms 1 town in one round, this is equivalent to O(n) time.

O(log n) < O(n)

Vote rigging in this setup is exponentially faster than a cop check and is faster than mafia can kill.
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
June 18 2015 01:03 GMT
#1523
On June 18 2015 09:57 Blazinghand wrote:
Show nested quote +
On June 18 2015 09:49 batsnacks wrote:
On June 18 2015 09:45 Blazinghand wrote:
On June 18 2015 09:45 batsnacks wrote:
On June 18 2015 09:44 Blazinghand wrote:
On June 18 2015 09:29 GlowingBear wrote:
Well, it's your game, of course you decide what the set up is
I'm just trying to find a solution for what I think is a flaw in it (it's a good setup; it can get perfect)

I see a rethorical game being solved solely by mechanics.
It means that it didn't matter how my rethorics was good (I was universally townread), I will lose the game because it doesn't promote discussion over mechanics at a specific breakpoint.

I don't think this is a fair punishment for someone who had a fair possibility of carrying

Anyway, there's that. I would play again regardless of setup


This is also true of, say, any setup with a Cop though. Imagine it's 7-1 LYLO-3 and a cop claims a red-check on you. You could CC, sure, but even if the cop gets lynched first, you still lose.


A cop can not solve the game in logarithmic time, they can at best keep up with mafia in linear time.


uh, what


The vote rigging confirms half of the players in one round, this is equivalent to solving the game in O(log n) time. A cop confirms 1 town in one round, this is equivalent to O(n) time.

O(log n) < O(n)

Vote rigging in this setup is exponentially faster than a cop check and is faster than mafia can kill.


ok I didn't read your explanation cause it's not relevant I'm sure but like, whatever "speed" happens, if a cop redchecks the last scum and there's more than one lynch left scum always loses. This is totally possible in like, all normal setups. Mechancs-driven outcome.


Just trying to help. I thought my explanation was relevant though considering it explains mathematically why glowingbear could not have won.
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