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[D] Mafia Theorycraft!

Forum Index > TL Mafia
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GlowingBear
Profile Joined May 2014
Brazil12446 Posts
Last Edited: 2015-04-21 03:40:33
March 30 2015 18:39 GMT
#1
TL MAFIA THEORYCRAFT!


  • OBS: I am setting up a group of field studies. If you are interested, please refer to this post


       Welcome, TL Mafia Players, to the thread that gathers this Forum's sources for Mafia Theorycraft, and also promotes general discussion on different topics.

What is this thread all about?

       This thread was created for two purposes: (1) to serve as a specific database for Mafia Theorycrafting, and (2) to stimulate content creation on Mafia Theorycrafting. But what is Theorycraft?
+ Show Spoiler [Meaning of Theorycraft] +
According to Wikipedia:
Theorycraft is the mathematical analysis of game mechanics to discover the best strategies and tactics to maximize player effectiveness. It uses tools such as statistics, ability priority lists, and simulations to analyze strategies

According to this article regarding WoW Theorycraft:
Looking at theorycraft from a rhetorical perspective, the term and its practice are rhetorical texts that create a preferred, proper way to play the game.


       In other words, Theorycrafting is a logical approach to the game, using different tools (statistics, psychology, rhetoric), in order to a better understanding of it, which results to the creation of improved methods of gameplay. So, this thread will gather all the effort put into understanding the complex game that Forum Mafia is, and also promote discussion, so we can improve as players.

Alright, but what I can find here, specifically?

      The thread is organised in sections, which are the following (click on the spoiler tags to know more about each section):

      
  1. Articles + Show Spoiler +
    These are papers brought by TL Players, usually relying on hard evidence and science, with clear effort to prove a point. Will fall under this category the threads where the OP isn't starting a discussion to bounce positions with playrs. It actually brings a very in-depth study to verify an hypothesis.
    Will be "sub-divided" in Gameplay and Mechanics

  2. Discussion + Show Spoiler +
    In this section you will find links to threads started to provoke a discussion. There is no prior study to prove a point. It's a starter of an exchange of opinions. Will be "sub-divided" in Gameplay and Mechanics

  3. Doctrines + Show Spoiler +
    The term "doctrine" may not be the most accurate. I chose it to refer to theories, terminology and visions of optimal gameplay written by the community. The word "method" could be better, but it encompasses a high range of meanings, so "Doctrines" seems more restrictive and fits the purpose better.
    In Humanities, opposed to what happens on Nature Science, all we have are assumptions of our interpretations of reality and statistics. We use logic to defend an argument. For this reason, there is no rule as "If A, then B". They are mostly "If A, then probably B if C doesn't happen". As a consequence, there are multiple theories regarding one phenomenon. Terminologies are created in order to manipulate information in a more objective way.
    This makes room to different doctrines: a personal interpretation and terminology adopted regarding a certain topic.
    This section will summarize, in spoilers, doctrines proposed in this thread. You may write your view, terminology, rules, etc., and it will be added as your doctrine.


    These differs from Articles because:
    It is not an in-depth study on a specific matter, but a player's overview on the game, in which he proposes optimal gameplay methods based on his/her knowledge.

    These differs from Discussions because
    It is not a discussion starter, but a unilateral player's view of the game.

    Doctrines are very personal. They may differ greatly on substance or just in semantics. For instance, what I call "subjective and objective reads" is often called "soft" and "hard" reads by other people, but not differing in substance.

    Doctrines MUST be posted IN THIS VERY THREAD, and I will add them to this section.
    Doctrines posted outside this thread will not be considered.

  4. Statistics + Show Spoiler +
    Oh, yes. The most scientific instrument available to help developing objective and accurate arguments. Often used by Humanities to add more certainty to a theory. Is there a more convincing argument than "He is mafia because from the people that made this move before, 80% were mafia", in a game that strongly relies in probability?

    You will find this section structured in this particular fashion:
    A.Question ("how many times a mafia claim is made by mafia?"
    B.Cases analysed ("30 games, links on spoiler + Show Spoiler +
    [image loading]
    )
    C.Results ("n%")

    This can help you very much when creating doctrine or actually playing the game.

  5. GB's Field Studies + Show Spoiler +
    I will start soon cycles of in-field studies. This means that I will host games to use them to prove or disprove hypothesis. My first study is yet to start, and it is based on having fixed people observing the game and answering specific questions to me, and with that information I will formulate methods and theories. I will post the results of each cycle of studies in this section. Please refer to this post for further information.
    I'm still searching for members to start the first cycle!

  6. Host-Related + Show Spoiler +
    Everything regarding optimal Hosting will fall under this section

  7. Related Links + Show Spoiler +
    Links to external contents that may support our theory-crafting




Final Thoughts

      I have a lot of fun coaching people, and by doing that, I learn a lot. I start to develop better methods of approaching the game and I put more thought on it. I love to discuss things in order to get it better. I think TL Mafia deserves a more organised and in depth comprehension of the game.
      For that reason, regardless of my efficiency as a player, I'd like to thank Iamperfection, Marvellosity, Raynpelikoneet and Hapahauli for coaching me, and my coachees for trusting my teaching skills
      A big thank you for the players that helped me with the field studies!
      And I also want to thank everyone who welcomed me to these forums with open-arms, and the players with whom I had so much fun playing with!


Last time updated: 21 April 2015
Please, help me to improve this thread by suggesting modifications in content and formatting!
I'm adorable.
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
Last Edited: 2015-04-21 03:57:43
March 30 2015 18:39 GMT
#2
1.      ARTICLES

      1. Foolishness' "Definition of Normal Games"
+ Show Spoiler [Summary] +
Foolishness attempts to define what a Normal Game is and argues that bla bla bla.
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GlowingBear
Profile Joined May 2014
Brazil12446 Posts
Last Edited: 2015-04-21 04:07:50
March 30 2015 18:39 GMT
#3
2.      DISCUSSIONS

      1. Hapahauli's "Activity and Town Play"
+ Show Spoiler [Summary] +
Hapahauli argues that bla bla bla
Players bla bla bla agrees with him
Players bla bla bla argues that bla bla bla
Discussion ends without consensus.


      2. Blazinghand's "Student Mafia's Formula"
+ Show Spoiler [Summary] +
Blazinghand argues that bla bla bla
Players bla bla bla agrees with him
Players bla bla bla argues that bla bla bla
Discussion ends with consensus.


      3. Ver's "TL Mafia Format"
+ Show Spoiler [Summary] +
Ver argues that bla bla bla
Players bla bla bla agrees with him
Players bla bla bla argues that bla bla bla
Discussion ends without consensus.
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GlowingBear
Profile Joined May 2014
Brazil12446 Posts
Last Edited: 2015-04-21 04:19:02
March 30 2015 18:39 GMT
#4
3.      DOCTRINES

1. GlowingBear's Doctrine! (I'm dropping things I've wrote in a coach qt before, I'll work on this later. This is just so people can catch on what I mean by Doctrine)
+ Show Spoiler [GlowingBear's Doctrine] +

The best way to play this game is looking through mindsets. It is the most precious lesson I learned from Iamperfection in my first game, and it needs to be your main instrument of hunting.
Mindsets can be simplified as these:

#Town mindest: Lynch scum
#Scum mindest: Don't get lynched

Whenever you read a post from someone, always evaluate from this POV: is this coming from a guy who is trying to get scum lynched and to solve the game? Is this coming from a guy who is running away or acting like a politician, not really interested in solving the game? Is this actually alignment indicative, or it can't be drawn any conclusions from this?

You've played probably more games as scum as I have until now. Try to remember how your mind did work. Try to see this kind of mindset you have on a player's gameplay.

Now, these mindsets will lead to certain kinds of behaviour. You'll see people talking "this is more like coming from town" or "this is more like coming from scum".

The great great problems is that people tend to focus on singular posts than overall gameplay. And overall gameplay is the strongest argument against a player. Because, yes, there are posts that are scummy or towny, but the fact is that any alignment can post any kind of post.

That said, I like to classify things.

Regarding gameplay analysis, there are three types of it:
(A)Overall gameplay
(B)Singular posts
(C)Associative

Regarding arguments for reads, there are these to consider:
(1)Objective reads
(2)Subjective reads

Inside these two categories, you'll find:
(1.1)Objective reads "lato sensu"
(1.2)Objective meta reads
(1.3)Objective vote count analysis
(2.1)Subjective reads "lato sensu"
(2.2)Subjective meta reads
(2.3)Subjective vote count analysis.




ON BUILDING CASES

This requires a little explanation of what I call subjective reads and objective reads. It's actually simple: subjective reads are things that convinces YOU that someone is scum but it's hard to use it to convince others. Objective reads are what makes people objectively mafia, and are stronger arguments that probably will convince people.
So it all starts with subjective read. A gut feeling, a tell you have from a player. You think that player looks mafia-ish. It's time for you to check his filter.
Checking his filter, you will be looking for things that make this guy mafia. First, read this guy posts by trying to discover if it can come from both alignments. Does it looks like it can come from both alignments? Does it looks that there is no actual information in those posts? If the answer is yes for these two questions, you'll be facing null posts that you shouldn't spend time thinking about it.
Once you reach a post that looks informative, look from BOTH mindsets. It IS important because you WILL be biased, since you already think this guy is possible scum. Sometimes, when you talk to yourself "wait, ok, I believe this guy is mafia, but if he is town, does this post can come from a townie mindset?". You will be surprised of how many times you'll realise that it is more likely that it's coming from a townie rather than from a mafia.

Ok, now, supposedly you find some particular posts and interactions that makes this guy objectively mafia. Start to write this part of your case.
Now, evaluate this guy WHOLE gameplay. Evaluate it again through the mindsets. Is he trying to lynch or not to be lynched? Is he being under the radar? DOES THIS SEEM THAT THIS GUY IS TRYING TO SOLVE THE GAME?
If you see in the overall gameplay that this guy is constantly coming back on others posts, filter diving players, making cases and constantly reevaluating stuff, you will see a townie trying to correctly lynch.
If you see in the overall gameplay that this guy is FULL of null posts, not really trying to discover people's alignment by inquiring and having follow ups, if you see a guy pushing a player just to be aggressive, but not really trying to convince others to lynch this person, you're probably facing a scum.

These are the most important parts of a case.
After writing stuff, read what you are saying. Is that argument strong or weak? If weak, take it out of your case or at least put it in spoilers in the end of the case. People are stupid and they will focus on the weak parts. Mafia will also see an opportunity in the weak parts to debunk your whole case an call you stupid, and you will be ignored with that.

This is the way I build cases. Maybe other players disagree with the method. But there are three things that are important in any case, and you need to have in mind: be BRIEF, CLEAR AND OBJECTIVE. Write the IMPORTANT STUFF ONLY. People WILL IGNORE a big case. People WILL IGNORE difficult and prolyx writing. People WILL ignore cases that doesn't get directly to the point.

When writing arguments, considering quoting a few examples to illustrate what you're saying.
Formatting is VERY IMPORTANT to make your cases readable. Bold and center a title to show it's a case. Put quotations on spoilers so your post doesn't get cluttered. Consider bolding and coloring important stuff.

GO
DIRECTLY
TO
THE
POINT

CUT
OUT
WEAK
POINTS

That's playing optimally.

If you want a very thorough case, there are other kind of arguments you can use and that can be subjective or objective. They are "meta reads" and "vote count analysis", which I'm not very good at and I actually think are secondary. If you want more information on building meta cases or vote count analysis, let me know, I'll try to bring good examples so you can understand what I'm saying.




ON TOWN AND SCUM PRIORITIES:

It's simple and it's in the sticky guide:

#TOWN: (1) Scum hunt (2) Establish your innocence (3) Gather information
#SCUM: (1) Survive (2) Confuse (3) Support bad reads and disorganise town

Your first priority as town is to find scum.
Check for scum traits on people. Always remember the mindset. What kind of behaviour does the mindset proposes? Find these guys.
Another way is to make Process of Elimination (PoE) by finding town. Check for town traits on people. Remember the mindset. What kind of behaviour does the mindset proposes?
If you can manage to say some people are definetely town and some people are probably scum, you'll be in a good spot. Merging these two abilities (correctly find scum and correctly find town) will lead you to a great gameplay.

Now, why establishing your innocence? Because you will help people with PoE and because you will be able to persuade other people into voting on who you think is scum. If people can town read you, they can trust that you're not trying to lead a mislynch.

Gathering informations is also extremely important and often overlooked. You can't analyse someone if you don't have enough information on them. Ask their reads, present hypothetical scenarios and ask their opinion, etc. The most you pressure them into playing, the more you can work with. A game with huge number of players with little posts is a lost game for town.

I am actually discussing which is more important with people right now: establishing innocence and pursuing scum.
The ones who believes establishing innocence is more important is that when you establish it, the PoE is made easier and you can properly lynch scum.
I think that's not good because ok, you can get a lot of people townread. Now, who will you lynch? You have a list of players to lynch and you work only with probability but you have no idea who is mafia actually.
Or, in the other hand, you established your innocence and you survived! YAY! But you mislynched in LYLO and the game is over.

What's the scum "counter-attack" for the guy who established his innocence? Kill him at night
What's the scum "counter-attack" for a guy who correctly lynched his partner? None.



Your first priority as scum is to survive. The only way scum wins the game is by winning LYLO. So, the game is actually a timeclock.
What will mafia do to survive?
They will try not to draw attention, they will try not to be responsible for mislynches, they will try to look like town by faking town traits, so people won't mislynch them. They have to survive.

Now, they also need to confuse town. Someone made a huge case on a townie. GREAT! Support that, get the guy mislynched and do not get responsibility for that.
Someone posted a very good and direct case on a partner. Agree with it and change subject. Spam the thread so people forget to read it. Bring up something very scummy from a town player. Confuse the guy who is townreading you.

Town is organising themselves! They are starting to get along instead of just uselessly pointing fingers on everyone. Disrupt the conversation and bring a scum trait on the guy, or try to get them to tunnel someone, even if it's you. There you have: town is again disorganised and pointing fingers everywhere.

You see, the different mindsets makes different kinds of behaviour. Mafia can't be extremely townie since they will survive at night. And if an unanimous townread keeps being alive without getting Finger of Suspicion on them... well... it's extremely suspicious .
We can get deeper in any of these topics. Just tell me where do you want to start and if you have any questions.
I'm adorable.
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
Last Edited: 2015-04-21 03:38:00
March 30 2015 18:39 GMT
#5
4.      STATISTICS

None yet!
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GlowingBear
Profile Joined May 2014
Brazil12446 Posts
Last Edited: 2015-04-21 03:44:05
March 30 2015 18:40 GMT
#6
5.      GB'S FIELD STUDIES

The first study will still start. I'm still searching for cohosts and observers! Please PM me if you're interested.
These studies are made of analysing specific ongoing games.

It consists of this:

I'll host at least 40 games - 20 standard and 20 themed - and use information dropped on them to develop theories.
When one of the game starts, I'll give focused questions for the observers and cohosts to answer, regarding the ongoing game. Some of the questions will be fixed (will be asked every game), and some will be game-specific.
As an example of a fixed question for themed games:

How did the theme change town and mafia approach to the game, compared to standard games?

Both fixed observers and cohosts will be answering these.
At the end of the studies, I will publish results in this post.
It is simple as that.

Summarising:
  • I start a new game
  • When Day 1 post is set, I send the questions to the studies' group
  • During and/or when the game finishes, the group will answer them
  • After the cycle of 40 games (or more, depending if I also host newbie students games) ends, I'll post the results
  • The results will be a summary of the opinions plus the opinions on spoiler





Currently searching for:

COHOSTS
1st Americas Timezone: Blazinghand
2nd Americas Timezone: Rsoultin
1st Euro Timezone: Artanis
2nd Euro Timezone: -open-
1st Asian-Pacific Timezone: Breshke
2nd Asian-Pacific Timezone: -open-

OBSERVERS
1 Veteran (2+ years of TL Mafia experience): -open-
1 Semi-Veteran (1-2 years of TL Mafia experience): -open-
1 Newbie (less than 1 year of TL Mafia experience): -open-
1 Super Cool Player that Says Fuck Experience: Fecalfeast

DEADLINES will be around 11:00 GMT (+00:00). I'll take care of it everytime.
I ask my cohosts to update the votecount every 1 hour if I don't. As I am getting specific timezones, we may divide the work .
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GlowingBear
Profile Joined May 2014
Brazil12446 Posts
Last Edited: 2015-04-21 03:38:43
March 30 2015 18:40 GMT
#7
6.      HOST-RELATED

None yet!
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GlowingBear
Profile Joined May 2014
Brazil12446 Posts
Last Edited: 2015-04-21 04:03:41
March 30 2015 18:40 GMT
#8
7.      RELATED LINKS

Kita's First Post Guessing Game: http://www.teamliquid.net/forum/mafia/424098-first-post-guessing-game
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Holyflare
Profile Blog Joined November 2010
United Kingdom30774 Posts
March 30 2015 20:39 GMT
#9
Hurry up
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
March 30 2015 20:50 GMT
#10
On March 31 2015 05:39 Holyflare wrote:
Hurry up


?
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Holyflare
Profile Blog Joined November 2010
United Kingdom30774 Posts
March 30 2015 20:54 GMT
#11
"tbd" x10000000
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
March 30 2015 21:08 GMT
#12
On March 31 2015 05:54 Holyflare wrote:
"tbd" x10000000


Lololololol I was hoping people would start giving suggestions of topics and shit so I could finish this later.

I'm going to classes now but tomorrow I'll have everything up to date
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acajic
Profile Joined March 2015
Croatia15 Posts
March 30 2015 21:34 GMT
#13
I am new to the forum but this topic pretty much sums up my interest. I was developing my own online Mafia game so I spent too much time theorycrafting on my own...

Now, I'd like to see how does it look like to play by someone else's rules.

tbh, I have never played Mafia on a forum.

What seems universally true is that the mafia is benefitting from general inactivity and lack of communication. So, I imagine there is normally some sort of roll call to flush out the inactives.

Maybe even it is required from each user to publicly state their role, in order to isolate the conflicting claims and narrow the search.

Depending on the ratio of power roles vs normal roles this may not be very smart thing to do since it makes the detective and the other innocent power roles expose themselves without much benefit.
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
March 30 2015 22:50 GMT
#14
On March 31 2015 03:39 GlowingBear wrote:
3) Doctrines -> in Humanities, in opposition to what happens on Nature Science, all we have are assumptions of our interpretations of reality and statistics. We use logic to defend an argument. For this reason, there is no rule as "If A, then B". They are mostly "If A, then probably B if C doesn't happen". As a consequence, there are multiple theories regarding one phenomenon. Terminologies are created in order to manipulate information in a more objective way.
This makes room to different doctrines: a personal interpretation and terminology adopted regarding a certain topic.
This section will summarize, in spoilers, doctrines proposed in this thread. For example, I classify reads as objective and subjective (others prefer "soft" and "hard"). If you have this approach to the game, you may write your view, terminology, rules, etc., and it will be added as your doctrine to this section.


Heh I'm not sure if this is the type of stuff you are referring to, but I think at some point someone wrote a research paper regarding mafia posting tendencies. It went into stuff like a lexical analysis of content posted in the thread in an attempt to develop an automated way of determining a player's alignment. It was several years ago that someone brought it and I don't recall reading it myself, so I could be misremembering the details.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
March 30 2015 23:45 GMT
#15
On March 31 2015 06:34 acajic wrote:
I am new to the forum but this topic pretty much sums up my interest. I was developing my own online Mafia game so I spent too much time theorycrafting on my own...

Now, I'd like to see how does it look like to play by someone else's rules.

tbh, I have never played Mafia on a forum.

What seems universally true is that the mafia is benefitting from general inactivity and lack of communication. So, I imagine there is normally some sort of roll call to flush out the inactives.

Maybe even it is required from each user to publicly state their role, in order to isolate the conflicting claims and narrow the search.

Depending on the ratio of power roles vs normal roles this may not be very smart thing to do since it makes the detective and the other innocent power roles expose themselves without much benefit.


These topics are very well discussed in forum Mafia. It's kinda unanimous that lurkers are detrimental to town and role claiming are positive in very situational contexts. When and how to claim is the main question, if you wish to discuss this. And there are a lot of variables. To point out some:
1) Nature of the role (a 1shot vigi can claim right after he spends his shot)
2) Town organisation
3) Claimers innocence recognition
And so on and so forth.

When regarding my studies, this can't be a main topic, since it varies too much on opinion (HOW someone should play, and not HOW town and scum reacts).

Something that CAN be a topic on the studies I'll make is "how to differentiate a town lurker and a scum lurker" by analysing their gameplay throughout the game and identifying patterns.

But we can have any kind of discussion in this thread. Feel free to propose it.
Also, feel free to join me on the studies as an observer (I can't put you as a cohost since you're new to forum Mafia)

Kita, I will answer you soon. But it is what you talked about and MORE. These doctrines are like personal ways people approach the game. Just like the vast theories in Law regarding a specific topic.
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Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
April 07 2015 16:57 GMT
#16
Hmm, I'm not sure what this is but if you're looking for cohosts or something I'm willing to help with things. I'm a helper.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
justanothertownie
Profile Joined July 2013
16317 Posts
April 07 2015 17:46 GMT
#17
On April 08 2015 01:57 Blazinghand wrote:
Hmm, I'm not sure what this is but if you're looking for cohosts or something I'm willing to help with things. I'm a helper.

Are you from the government?
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
April 07 2015 20:06 GMT
#18
On April 08 2015 01:57 Blazinghand wrote:
Hmm, I'm not sure what this is but if you're looking for cohosts or something I'm willing to help with things. I'm a helper.


Argh.
I have yet to update everything. I've already written the updated information on a physical notebook but haven't got the time to sit on the PC and put everything in here.
I'll let you guys know once all is up to date.

BH, I'd love to have you helping me. You'll be very important. Thank you!
I'm adorable.
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
April 07 2015 20:58 GMT
#19
ok. what would i be doing
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Half the Sky
Profile Joined May 2014
Germany9029 Posts
April 07 2015 22:05 GMT
#20
On April 08 2015 01:57 Blazinghand wrote:
Hmm, I'm not sure what this is but if you're looking for cohosts or something I'm willing to help with things. I'm a helper.


I'm not sure I understand the premises either. But it seems like you have enough EU helpers.
The phoenix must burn to emerge. - Janet Fitch
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