On October 21 2014 04:51 yamato77 wrote:
Resistance works like this:
There is a team leader list. I generated the one for this game with RNG. There are also 5 missions that require a variable number of players to be on them and a variable number of spies necessary to sabotage them.
The first team leader on the list proposes a team with the required number of players for the first mission. Everyone votes. If the team is passed, the mission either succeeds or fails and it becomes mission 2. If the team is rejected, you stay on the same mission with the next team leader on the list up to select a team. There is a max of 4 rejections per mission. The fifth team proposed for the same mission is automatically accepted. (Some games have the spies win automatically but I simplify the game somewhat here).
A rejected team does not change the mission, only the leader. The leader list repeats as necessary until all 5 missions have been completed.
Resistance works like this:
There is a team leader list. I generated the one for this game with RNG. There are also 5 missions that require a variable number of players to be on them and a variable number of spies necessary to sabotage them.
The first team leader on the list proposes a team with the required number of players for the first mission. Everyone votes. If the team is passed, the mission either succeeds or fails and it becomes mission 2. If the team is rejected, you stay on the same mission with the next team leader on the list up to select a team. There is a max of 4 rejections per mission. The fifth team proposed for the same mission is automatically accepted. (Some games have the spies win automatically but I simplify the game somewhat here).
A rejected team does not change the mission, only the leader. The leader list repeats as necessary until all 5 missions have been completed.
Oh HIJOLE
Then BH is more right about nayvoting