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C9++ Setup Generator - Page 4

Forum Index > TL Mafia
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Xatalos
Profile Joined January 2011
Finland9675 Posts
October 03 2014 08:31 GMT
#61
Well, I made the automatic balance tester tool for Mafia setups earlier, although it's not entirely precise... And it's not indeed all that hard to manually balance normal setups.

Hm. A votecount bot could certainly be useful... Perhaps I'll look into it at some point
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
October 03 2014 09:43 GMT
#62
Oh yeah, here's the balance tester if you want to take a look: http://www.teamliquid.net/forum/mafia/436988-automatic-balance-tester
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Xatalos
Profile Joined January 2011
Finland9675 Posts
October 03 2014 09:45 GMT
#63
Question: I've never created a forum bot before. What would be the best technology to use for that? JavaScript? Are bots even allowed here on TL? Is TL generally bot-friendly in the way that the forum is structured? At least there are those banbots, so I guess it's certainly doable...
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
October 03 2014 12:23 GMT
#64
On October 03 2014 17:31 Xatalos wrote:
Well, I made the automatic balance tester tool for Mafia setups earlier, although it's not entirely precise... And it's not indeed all that hard to manually balance normal setups.


Well, this is also supposed to scale. Yeah, I suppose it's easy to balance a game with only Goons, Cops and GFs. But the more roles you add, the more players you add, the difficulty of balancing an arbitrary setup increases exponentially (for instance, if you want a "normal" that has trackers, watchers, framers, 1-shot-cops, self-aware millers and bus drivers).

Apparently there's been some complaints recently about some imbalance in games. This means the current methodology of balancing games isn't perfect, so it could be worth it to investigate some alternatives.

On October 03 2014 18:45 Xatalos wrote:
Question: I've never created a forum bot before. What would be the best technology to use for that? JavaScript? Are bots even allowed here on TL? Is TL generally bot-friendly in the way that the forum is structured? At least there are those banbots, so I guess it's certainly doable...


The forum (and all forums in general) doesn't have a "developer-friendly" API for you to manage your user, see posts, forums, etc, as far as I can tell. So this has to be grunt work. I don't like "bots" for that reason, they are basically HTML scrappers, and those are unmaintainable basically (you have to verify the bot again every single time the site updates, even changing a single "id" tag can fuck up your bot).
For me that's tedious. You'd have to handle HTTP headers and cookies and shit on your own I'd pressume, and I hate programming at that low-level lol.

Javascript already has some nice DOM-manipulation libraries (JQuery being a prime example). I guess other languages could have similar libraries, I dunno. There may also be some "bot-development libraries" too.
Xatalos
Profile Joined January 2011
Finland9675 Posts
October 03 2014 13:36 GMT
#65
Perhaps I'll just leave this task for later then
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
Last Edited: 2014-10-03 19:11:13
October 03 2014 16:26 GMT
#66
Nah, you can try. It's not that difficult to be honest, just tedious (IMO), since I don't really love web scrapping nor javascript.

In fact, I made a votecount BBCode for OMGUS, where you just post [votecount] and it gives you the votecount from the current thread. Since it's BBCode it couldn't use JQuery (I think) so it's fugly as fuck. But I could give it to you once I get home and you can "tidy" it up if you wanted to (basically port all the ugly "for(int i=0;i<document.getElementById("id").children();i++)" shit to nice Jquery "$.find("#id")" stuff)
Xatalos
Profile Joined January 2011
Finland9675 Posts
October 03 2014 18:38 GMT
#67
I don't think it would hurt to take a look
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
October 03 2014 19:13 GMT
#68
The worst thing I think is when the site changes and changes the HTML (because of a bug fix or something) and your bot/bbcode no longer works. I guess you could contact the site admins to tell them about the bot, so they can give you a heads up if the developers make any changes incompatible with your bot.
If that's done, then yeah this stuff can work.

Also again, by using javascript, you can just save it as an "votecounte.html" file so people can use it on their own (and not have a bot post in the thread every 10 seconds). Can't do that with python/lua/php/etc.
Xatalos
Profile Joined January 2011
Finland9675 Posts
August 10 2015 13:32 GMT
#69
For some reason it looks like I can't edit my OP in this thread, but here's the new address for this tool (trying out Surge): http://c9generator.surge.sh
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
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