Catastrophe Mafia - Page 314
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VisceraEyes
United States21170 Posts
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VisceraEyes
United States21170 Posts
Whatever, think what you want. | ||
GreYMisT
United States6736 Posts
On April 23 2014 03:47 VisceraEyes wrote: I'm not saying it was good play GreY, I'm saying it wasn't terribad play in which I claimed scum. e: Like, I'm only in here defending myself because of the going sentiment that I played awfully. You in here arguing that I played awfully is laughable considering YOU designed my role. Don't even get me STARTED on my role GreY. You had the power to investigate people to find your mafia teammates, could not be night killed so mafia could not accidentally kill you, and could give your mafia friends your choice of: A roleblock/item block that gave items to its user (potentially), A mechanic to reduce lynch options, and an extra KP (delayed). And you began the game having infiltrated a mason chat. What would you like to discuss? | ||
VisceraEyes
United States21170 Posts
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VisceraEyes
United States21170 Posts
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GreYMisT
United States6736 Posts
On April 23 2014 03:55 VisceraEyes wrote: Nothing GreY. You're right, I'm wrong. I don't think you played terribly, perhaps I misunderstood some of the things you were saying. Don't be like this tough. | ||
GreYMisT
United States6736 Posts
Often in my games I have a anti-town role that is bullet proof. That might be just me though, I almost never have unkillable town. And Death was actually a role I had Acro create. I looked it over and tweaked it but its a role HE designed, not me. | ||
yamato77
11589 Posts
That guy is a horrible part of this community. Dunno why we don't e-lynch him. Forreals. | ||
austinmcc
United States6737 Posts
You didn't jump on board the ABBA train, therefore you had to be lynched with righteous ABBAfire. By not praising ABBA, you claimed anti-ABBA, which is worse than anti-town. I'm happy to take the middle ground and say I'm not entirely sure that I would have lynched you if I'd been alive and mayor. Would have depended on how the day went or how QT progressed with Geript and our reads. However, other folks do have the right of it when they say that surviving til D6 isn't indicative of much. Your wincon was for SCUM to win, not VE not to get lynched, and I don't think the timing on your lynch or suspicions of you is worth oodles. I can understand the whole hoping for scum win while not KNOWING who all was scum being a bit difficult though, and I don't think the rest of us fully see how that can warp game play --> how can you try to help scumbuddies when you ain't know who they be bein'. | ||
austinmcc
United States6737 Posts
A VE who doesn't devote himself to the service of ABBA is a hung horse. And not in the penis way. The ropeneck way. After typing that, I'm surprised that we were ALL mature enough to not put any kind of horse/hung joke in the thread or QT. | ||
Amiko
United States1725 Posts
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austinmcc
United States6737 Posts
A couple years back I had "Take a Chance on Me" stuck in my head off and on for about 2 weeks. I'm surprised my roommates never murdered me in my sleep. | ||
Acrofales
Spain17712 Posts
On April 23 2014 00:33 syllogism wrote: We didn't actually know that. I think hosts shouldn't allow town to make such built-in anti-mafia mechanics into their inventions. Just getting hands on the invention is extremely difficult. Well, it's not as if prince of darkness has any use for town. You got one invention each. Under other circumstances it's quite possible neither of the inventions would've been allowed, but as it is, we allowed them both. | ||
syllogism
Finland5948 Posts
On April 23 2014 05:46 Acrofales wrote: Well, it's not as if prince of darkness has any use for town. You got one invention each. Under other circumstances it's quite possible neither of the inventions would've been allowed, but as it is, we allowed them both. Town had 3 potential inventors though and the odds of mafia ever inventing anything in this setup were dismal. Unless mafia gets really lucky with n1 kills, there are going to be several almost confirmed townies on d2 and town could have just let those players assemble the invention. I'm not sure if I agree with the notion of allowing or disallowing inventions based on what is going on in the game. | ||
Acrofales
Spain17712 Posts
On April 23 2014 00:48 WaveofShadow wrote: Nah I still think that kill is a scumclaim considering how late in the game it was done---JAT's claim and the detail involved looks like legit 3P while the 3P Oats tried to claim especially considering how much he had lied to Palmar before looked shitty. Honestly, it didn't really matter. The lynch for the next day was pretty much locked in anyway, and Oats would always be able to use his trolololol power wasting 1 lynch. The only difference would've been that scum would have had the invention, and been able to use LSB's favour for something else. Hell, if they had gotten amiko killed they could even have used the damn invention to trolololol rez a survivor. | ||
GreYMisT
United States6736 Posts
On April 23 2014 05:49 syllogism wrote: Town had 3 potential inventors though and the odds of mafia ever inventing anything in this setup were dismal. I'm not sure if I agree with the notion of allowing or disallowing inventions based on what is going on in the game. Weirdly enough I think it depends on the invention. The Ankh was allowed because its power exists in other games "Prince of darkness" from PYP fame. While in this game its power was hidden behind a name, I judged that was not enough of a buff to make the invention overpowered. The F.O.A.L, on the other hand was interesting. I almost did not allow it but I considered that its restrictions that made it beneficial were also a double edge sword. Even if I ignore the way the game was going (sandroba was part of the circle creating the invention and likely knew of its restrictions, thus knew he could kill amiko or austin and have them revived) the invention had to take place after all other actions, meaning that its holder could be killed and thus lose the invention as the invention would never have been activated. I would have to think more on this last point, and have a whole discussion with my cohosts about resolution of actions looking to how I resolved things previously in regards to items. The take away here I think is to really nail down what constitutes a "guaranteed action that will happen even if you die. In this case I would probably (I say probably because I didnt have to do it in the game and thus did not have to put thought into it) rule that the specific description: "When used at night, after all other night actions have been resolved, ..." means that it needs to be activated after all other actions are used. Thus a player who is shot who also tries to activate the F.O.A.L. cannot do so, as dead players cannot activate items. | ||
Amiko
United States1725 Posts
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Acrofales
Spain17712 Posts
On April 23 2014 05:49 syllogism wrote: Town had 3 potential inventors though and the odds of mafia ever inventing anything in this setup were dismal. Unless mafia gets really lucky with n1 kills, there are going to be several almost confirmed townies on d2 and town could have just let those players assemble the invention. I'm not sure if I agree with the notion of allowing or disallowing inventions based on what is going on in the game. We've had this discussion on skype already, but I don't think scum gets to complain about underpowered roles this game. We kinda went wild with scum roles. Oats had KP, was 1-shot unlynchable and a roleblocker LSB was a supergodfatherthief with a post-death one-shot do-whatever-you-want Sandro could get bulletproof and KP (underpowered) You had a potential of 4 KP, although with drawbacks Iamp was a bus driver The only role I am not very satisfied with is how VE ended up kinda meh. I was given the assignment to design his role, and that it should mess with the other horsemen. In the end the really strong horseman was lynched D1 and VE never bothered to at least give his team an extra roleblock (and remove it from town). In any case, I would probably do that differently if I had to do that again. But even so, there wasn't much wrong with scum's powers. As for conditional inventions: they will always be conditional. We didn't evaluate them in comparison to each other, but we did evaluate them based on their ability to completely break the game at the point it was at. As for items in general: if it's an item game, part of the game for scum is to mess with the items. Also, the merchants had a separate incentive to not be too restrictive in who they let into their shop and who they sold to. | ||
Amiko
United States1725 Posts
- Could VE have given Conquest powers to someone even after gumshoe died? - Conquest's power was a one-shot, if VE stole it and it was used, would gumshoe still have been able to use the 1-shot power? - Could VE give the powers to himself? | ||
syllogism
Finland5948 Posts
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