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TL Mafia Community Thread - Page 23

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Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
Last Edited: 2014-02-05 03:46:37
February 05 2014 03:45 GMT
#441
On February 05 2014 12:41 Oatsmaster wrote:
It seems like you are running a deck that relies on getting yout ancient watchers and injured blademasters.out and them surviving through heals to late game. With the soul priest you cant really do that though


my ancient watchers and injured blademasters never survive to late game unless my opponent literally doesn't play cards or is just super duper bad. They always get killed. They mostly serve to stall and kill things. I heal them when I can.

Think of them as like cheaper ways of making yetis. You see a deck with 4 cards that are cheaper (stronger sometimes) yetis and you don't think "these yetis survive to lategame"

my goal is to survive until I can use the superior-value cards at the top of my mana curve to crush my opponent beneath my priestly obesity
When you stare into the iCCup, the iCCup stares back.
TL+ Member
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
February 05 2014 03:46 GMT
#442
Why no cabal shadow priests?

Also any suggestions to my list either of you?
"If I wanted your opinion, I'd have told you what it was."
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
February 05 2014 03:50 GMT
#443
On February 05 2014 12:46 DarthPunk wrote:
Why no cabal shadow priests?

Also any suggestions to my list either of you?


I like them but they just don't fit into my curve. Cabal shadow priest makes more sense in a deck that puts a lot of bodies on the ground-- harvest golems, yetis, what have you. If it was 5 for a 5/5 with its battlecry it would be a "include always" card but at 6 for a 6/6 it's slow enough and my deck is mid/early-game light enough that it wouldn't work well.

your deck seems fine. my instinct is to swap the tzdingo for a yeti. the reason is, if you can innervate out a turn 1 or turn 2 yeti, that's super duper good, better than a tazdingo even. your opponent can't realistically play anything on turn three that can survive a yeti to the face (short of say a scarlet crusader) and a yeti has the advantage of being able to deal more damage. that being said, i see the wild growths in this deck so i'm not sure you rmain thing is playing the amazing turn 2 yeti
When you stare into the iCCup, the iCCup stares back.
TL+ Member
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
February 05 2014 03:54 GMT
#444
Yeah. The shildmasters are so I don't just die to huntards or murlocs. The general plan is to go either turn two wild growth for a turn three 4 drop or turn two innervate for a turn two 4 drop.

Basically I just like the taunt at the cost of one attack.
"If I wanted your opinion, I'd have told you what it was."
Oatsmaster
Profile Joined October 2012
United States16628 Posts
February 05 2014 03:55 GMT
#445
i would take out the senjins for yetis and savage roar for another druid of the claw
No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
February 05 2014 03:55 GMT
#446
you have swipe though
No gg, No skill.
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
Last Edited: 2014-02-05 03:57:26
February 05 2014 03:56 GMT
#447
I guess if you see a lot of hunter and murloc facerush the tazdingos make more sense. Overall it looks like a strong deck with a good lategame. I'd consider maybe swapping out ysera for something a bit more midgamey (since you have a lot of top end) like a cairne bloodhoof, but if you find you need the extra big body in the lategame, ysera is very good.

Oh you only have 1 Druid of the Claw? Do whatever you can to get 2. They're super great cards, very flexible, solid against rush too.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
Last Edited: 2014-02-05 04:02:33
February 05 2014 04:01 GMT
#448
On February 05 2014 12:55 Oatsmaster wrote:
i would take out the senjins for yetis and savage roar for another druid of the claw


But the combo just wins games.

Force of Nature + savage roar is 12 burn for 9 mana on an empty board. It is usually more like 18+ if you have something on the board however.

I'm not sure I agree with the yeti's, Is it really worth the one extra attack and losing taunt in a deck that just wins in late game?

I could remove a senjin for a druid of the claw? but I already have a lot of 5 drops and the idea was that I would be mana accelerating into a 4 drop so I wanted more four drops.
"If I wanted your opinion, I'd have told you what it was."
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
February 05 2014 04:02 GMT
#449
On February 05 2014 12:55 Oatsmaster wrote:
you have swipe though


It's not enough sadly.
"If I wanted your opinion, I'd have told you what it was."
Oatsmaster
Profile Joined October 2012
United States16628 Posts
February 05 2014 04:02 GMT
#450
oooo I didnt see your force of nature. Its kinda gimmicky for an otherwise winmore card.

No gg, No skill.
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
February 05 2014 04:03 GMT
#451
On February 05 2014 13:02 Oatsmaster wrote:
oooo I didnt see your force of nature. Its kinda gimmicky for an otherwise winmore card.



Yeah but I draw A LOT of cards so it is fairly reliable.
"If I wanted your opinion, I'd have told you what it was."
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
February 05 2014 14:06 GMT
#452
I'd recommend adding wild pyromancers.

you can take out, like, one starfall and probably even the healing touch. pyro should help you over the early well enough so you can just use lore to heal in case you need HP later.
A backwards poet writes inverse.
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
February 05 2014 17:14 GMT
#453
i recommend not playing at all. There are so few cards, everyone uses the same cards. blizzard is corrupt etc.
OMGUS.net, kush sex blogs every friday night
Oatsmaster
Profile Joined October 2012
United States16628 Posts
Last Edited: 2014-02-05 17:29:33
February 05 2014 17:28 GMT
#454
Me and DP will be starting a diablo 3 run soon on the asia server. Does anyone want to join us?
Add me Oatsmaster#6631
No gg, No skill.
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
February 05 2014 17:30 GMT
#455
hc mode or lame mode
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Oatsmaster
Profile Joined October 2012
United States16628 Posts
February 05 2014 17:31 GMT
#456
lame mode
No gg, No skill.
Balla24
Profile Joined December 2011
2322 Posts
February 05 2014 17:34 GMT
#457
hc mode is so much funner for dicking around~
Oatsmaster
Profile Joined October 2012
United States16628 Posts
February 05 2014 17:53 GMT
#458
man i havent even finished the game on normal and I died over like 20 times.
No gg, No skill.
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
Last Edited: 2014-02-05 18:35:31
February 05 2014 18:35 GMT
#459
On February 06 2014 02:53 Oatsmaster wrote:
man i havent even finished the game on normal and I died over like 20 times.


you play very differently in hc mode though. also i really hope the reason you haven't finished the game on normal is that you never tried
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Oatsmaster
Profile Joined October 2012
United States16628 Posts
February 06 2014 02:23 GMT
#460
On February 06 2014 03:35 Blazinghand wrote:
Show nested quote +
On February 06 2014 02:53 Oatsmaster wrote:
man i havent even finished the game on normal and I died over like 20 times.


you play very differently in hc mode though. also i really hope the reason you haven't finished the game on normal is that you never tried

yeah the game got really laggy and i changed my computer so I couldnt be arsed to download it again till now.
No gg, No skill.
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