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Blazinghand
United States25550 Posts
On February 05 2014 12:41 Oatsmaster wrote: It seems like you are running a deck that relies on getting yout ancient watchers and injured blademasters.out and them surviving through heals to late game. With the soul priest you cant really do that though
my ancient watchers and injured blademasters never survive to late game unless my opponent literally doesn't play cards or is just super duper bad. They always get killed. They mostly serve to stall and kill things. I heal them when I can.
Think of them as like cheaper ways of making yetis. You see a deck with 4 cards that are cheaper (stronger sometimes) yetis and you don't think "these yetis survive to lategame"
my goal is to survive until I can use the superior-value cards at the top of my mana curve to crush my opponent beneath my priestly obesity
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Why no cabal shadow priests?
Also any suggestions to my list either of you?
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Blazinghand
United States25550 Posts
On February 05 2014 12:46 DarthPunk wrote: Why no cabal shadow priests?
Also any suggestions to my list either of you?
I like them but they just don't fit into my curve. Cabal shadow priest makes more sense in a deck that puts a lot of bodies on the ground-- harvest golems, yetis, what have you. If it was 5 for a 5/5 with its battlecry it would be a "include always" card but at 6 for a 6/6 it's slow enough and my deck is mid/early-game light enough that it wouldn't work well.
your deck seems fine. my instinct is to swap the tzdingo for a yeti. the reason is, if you can innervate out a turn 1 or turn 2 yeti, that's super duper good, better than a tazdingo even. your opponent can't realistically play anything on turn three that can survive a yeti to the face (short of say a scarlet crusader) and a yeti has the advantage of being able to deal more damage. that being said, i see the wild growths in this deck so i'm not sure you rmain thing is playing the amazing turn 2 yeti
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Yeah. The shildmasters are so I don't just die to huntards or murlocs. The general plan is to go either turn two wild growth for a turn three 4 drop or turn two innervate for a turn two 4 drop.
Basically I just like the taunt at the cost of one attack.
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i would take out the senjins for yetis and savage roar for another druid of the claw
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Blazinghand
United States25550 Posts
I guess if you see a lot of hunter and murloc facerush the tazdingos make more sense. Overall it looks like a strong deck with a good lategame. I'd consider maybe swapping out ysera for something a bit more midgamey (since you have a lot of top end) like a cairne bloodhoof, but if you find you need the extra big body in the lategame, ysera is very good.
Oh you only have 1 Druid of the Claw? Do whatever you can to get 2. They're super great cards, very flexible, solid against rush too.
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On February 05 2014 12:55 Oatsmaster wrote: i would take out the senjins for yetis and savage roar for another druid of the claw
But the combo just wins games.
Force of Nature + savage roar is 12 burn for 9 mana on an empty board. It is usually more like 18+ if you have something on the board however.
I'm not sure I agree with the yeti's, Is it really worth the one extra attack and losing taunt in a deck that just wins in late game?
I could remove a senjin for a druid of the claw? but I already have a lot of 5 drops and the idea was that I would be mana accelerating into a 4 drop so I wanted more four drops.
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On February 05 2014 12:55 Oatsmaster wrote: you have swipe though
It's not enough sadly.
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oooo I didnt see your force of nature. Its kinda gimmicky for an otherwise winmore card.
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On February 05 2014 13:02 Oatsmaster wrote: oooo I didnt see your force of nature. Its kinda gimmicky for an otherwise winmore card.
Yeah but I draw A LOT of cards so it is fairly reliable.
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I'd recommend adding wild pyromancers.
you can take out, like, one starfall and probably even the healing touch. pyro should help you over the early well enough so you can just use lore to heal in case you need HP later.
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i recommend not playing at all. There are so few cards, everyone uses the same cards. blizzard is corrupt etc.
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Me and DP will be starting a diablo 3 run soon on the asia server. Does anyone want to join us? Add me Oatsmaster#6631
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Blazinghand
United States25550 Posts
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hc mode is so much funner for dicking around~
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man i havent even finished the game on normal and I died over like 20 times.
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Blazinghand
United States25550 Posts
On February 06 2014 02:53 Oatsmaster wrote: man i havent even finished the game on normal and I died over like 20 times.
you play very differently in hc mode though. also i really hope the reason you haven't finished the game on normal is that you never tried
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On February 06 2014 03:35 Blazinghand wrote:Show nested quote +On February 06 2014 02:53 Oatsmaster wrote: man i havent even finished the game on normal and I died over like 20 times.
you play very differently in hc mode though. also i really hope the reason you haven't finished the game on normal is that you never tried yeah the game got really laggy and i changed my computer so I couldnt be arsed to download it again till now.
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