already got a decent idea for how to play this
Roulette Mini Mafia
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Ace
United States16096 Posts
already got a decent idea for how to play this | ||
Ace
United States16096 Posts
Maybe RNG every role right after the lynch, and allow Role Cop to send in his/her action during the day so they get result at the start of Night? Would still make it tough to deal with that Town setup but it's something. random nature of 1 Scum being godfathered vs competent Alignment Cops is also tough Either way I'm down for this just because it is interesting On May 27 2013 23:36 kushm4sta wrote: everyone will claim their role though because there's no reason for town not to Same thing I was thinking. | ||
Ace
United States16096 Posts
Looks Town favored but I guess Scum will have to work a bit harder with claims and day play to avoid the random worst case scenario. Ah well lets get this show on the road! | ||
Ace
United States16096 Posts
On May 27 2013 23:56 prplhz wrote: can't eduardo just claim something that one of his teammates got? yes, but it isn't about 1 night of claims itself. Since the roles are always "live" the Town can collectively vote on someone to be investigated in the case of an Alignment Cop. The Town will all claim the next day with result of their actions. Say a NK is missing - the doctor and Vet don't care about not being informed. They just speak up on what happened. In the Doc's case it most likely confirms a Town player (barring Scum taking a chance to shoot one of their own members). Since the roles get randomized again next night they don't need to fear dying and depriving the Town of a Power Role Town does this at the start of every day. Even with Scum getting the power roles the Town isn't concerned with their claims. All they need is a decent pool of suspects before Scum KP takes out the thinkers and investigate down the list and take chances with the RNG due to higher numbers. ETA: Just to be thorough that "live" means barring getting hit by Scum KP. There are other interesting scenarios that exist but I'd rather not get into all that theorycrafting. This is going to be fun either way. | ||
Ace
United States16096 Posts
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Ace
United States16096 Posts
On May 28 2013 05:16 Acrofales wrote: Why doesn't Nbobo get the actual role? That just makes the role rather useless. Scum probably doesn't want to shoot the roleblocker or the godfather. They DEFINITELY don't want to shoot the veteran. Having Nbobo reveal roles seems like a necessity for this to be useful. this actually is part of the reason it is Town favored. Scum can't risk losing the roleblocker or miller/gf roles . But we'll see when the game starts. | ||
Ace
United States16096 Posts
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Ace
United States16096 Posts
Scum will rely on the RNG much more heavily than Town who can all keep claiming every day. If Scum KP drops to 1 Town collectively agree that every night the roleblocker and the Cop claim and they decide who to investigate. How does Scum deal with this potential problem? | ||
Ace
United States16096 Posts
If roles can be lynched Scum at least have the option of counter claiming Cops or Doctors. The game can hit "follow the cop" scenario once Scum KP = 1. Without 5 or more Scum that isn't a far-fetched scenario. ETA: Game breaking scenarios: Once Scum KP hits 1 the Cop claims. Medic protects him. Roleblocker claims. A.) The Scum team can't hit the cop so they are left with looking for the doctor. Since the roles are random every night they have to get lucky and hope they get doctor themselves. There are no good power role hunting heuristics available since who gets the doctor role switches all the time. Scum clearly don't want to kill the roleblocker with only 1 KP as they lose the potential to stop a claimed Cop. They are at the mercy of the RNG heavily. Every day the Town tells the Doctor to claim. If the Doctor does not claim they know one of the people not claiming was Scum. This is the only option they have to deal with the Cop - pure RNG of getting the role. Otherwise the cop is unstoppable. B.) With the roleblocker claiming they can choose to RB anyone but the Cop. A roleblocked Cop = roleblocker is Scum. So that option is out of play for them. Scum would need to get roleblocker, hit the medic and shoot the cop most likely through random investigation with their RoleCop. Once again they are at the mercy of the RNG. No matter what path it takes the Town can ignore the RNG and have everyone claim as it is the most ProTown thing to do. The Scum team's options are limited. Without help from the RNG its a game of numbers. | ||
Ace
United States16096 Posts
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Ace
United States16096 Posts
read the OP? The powers get returned to the pool the next day. | ||
Ace
United States16096 Posts
On June 04 2013 11:04 Oatsmaster wrote: Why doesnt the cop just claim??? Why all the roles???? Why are you not answering my question If Night KP is stopped we'd want the medic claim yo nearly confirm the person as Town. Likewise with a roleblocker. The original plan was based on Scum with 1 KP but with it easier for them to maintain 2 it's a bit harder. Either way there is no downside to claiming the role and who we targeted in the night. | ||
Ace
United States16096 Posts
On June 04 2013 11:09 [UoN]Sentinel wrote: So what happens in scenario A when the doctor doesn't claim? If everyone plays innocent we have a dead cop and still hidden mafia. Same in B, if mafia RB'd the cop. I.E. we know there's a scum holding the role but we don't know who is holding it and is therefore scum, hence it doesn't break the game. It wouldn't kill us outright but it would be an anti-town move not to do so. Especially if a hit is stopped. If no one claims we'll just take the actual claimers as more likely Town than not. But once again it would be really stupid of us not to claim. If Scum RB cop same thing - we just have a narrower pool of suspects to look at. We'll take that small win in a random bad scenario happening every time. | ||
Ace
United States16096 Posts
On June 04 2013 11:13 Oatsmaster wrote: Ok sounds good. Ace whose scum? Don't know yet | ||
Ace
United States16096 Posts
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Ace
United States16096 Posts
On June 04 2013 11:30 [UoN]Sentinel wrote: But it wouldn't be gamebreaking like you said it would be. Hypothetically if I'm scum and me or my other scum (since 2 scum = 1 KP) roll the Doctor, we can shoot the Cop, and if we play as townily as possible we can claim either of the other roles later on and play along with town plan. Assuming we can survive the day we shoot the cop, we simply blend in afterwards and win by pure attrition. I agree that claiming does help town, but scum can still pull the situation to their advantage and win so it helps them a bit too. Guess it all comes down to the RNG after all. Greater probability of townies getting X role, so I guess it does benefit town after all. Once Scum KP dropped to 1 = Cop can claim at night, roleblocker claims at night. If RB doesn't claim we know he is Scum. Match that up with previous innocent investigations = Scum have limited moves. They can't counterclaim anything either. So it becomes a game of numbers which the Town will win. IF the Scum roll the doctor it isn't as bad as you think. We'd still know where they are. That's why I said for the Scum to succeed it would take the RNG to make them lucky whereas the Town can safely ignore it. That's how it was game breaking. | ||
Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
I was thinking someone would be like "that claim is bullshit!" then we have to force people to read the OP. Again. | ||
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