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TL Mafia Database - Page 24

Forum Index > TL Mafia
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Onegu
Profile Blog Joined May 2010
United States9699 Posts
January 12 2016 02:18 GMT
#461
Need a catagory about who loses games. I will bring you all down as both alignments. People need to listen to onegu more. And lynch onegu less.
Try TL Mafia!!!
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
January 12 2016 12:19 GMT
#462
On January 12 2016 11:18 Onegu wrote:
Need a catagory about who loses games. I will bring you all down as both alignments. People need to listen to onegu more. And lynch onegu less.

maybe people would do that if you played the game more

until then, enjoy the status quo
[15:15] <Palmar> and yes marv, you're a total hottie
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12970 Posts
January 12 2016 13:22 GMT
#463
On January 12 2016 08:14 GlowingBear wrote:
Show nested quote +
On January 12 2016 07:49 disformation wrote:
On January 12 2016 07:41 GlowingBear wrote:
ROFL at that "most carried players", I'm sure it was to prove a point on me


When I read "most carried players" I was kinda sure that I would be in that category. But apparently mafia has to shoot you for that.


I don't know, I think I've been lynched in 8 of my 9 games as scum, and I won 8 games lol

Every single game that I won as mafia I carried, each time that I died we lost miserably
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
January 12 2016 23:10 GMT
#464
On January 10 2016 03:13 kitaman27 wrote:
Ace, BloodyC0bbler, bumatlarge, and Caller all failed to play a game in 2015, leaving only Chezinu and RebirthOfLeGenD on the list of players who have played game every year since 2015.


TL Mafia dead game.

Unrelated: How regularly are newbie games hosted? Considering trying out this mafia thing.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
January 12 2016 23:39 GMT
#465
On January 13 2016 08:10 Alur wrote:
Show nested quote +
On January 10 2016 03:13 kitaman27 wrote:
Ace, BloodyC0bbler, bumatlarge, and Caller all failed to play a game in 2015, leaving only Chezinu and RebirthOfLeGenD on the list of players who have played game every year since 2015.


TL Mafia dead game.

Unrelated: How regularly are newbie games hosted? Considering trying out this mafia thing.


I believe we always try to have a newbie game running or in the works
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
Last Edited: 2016-01-12 23:40:34
January 12 2016 23:40 GMT
#466
On January 13 2016 08:10 Alur wrote:
Show nested quote +
On January 10 2016 03:13 kitaman27 wrote:
Ace, BloodyC0bbler, bumatlarge, and Caller all failed to play a game in 2015, leaving only Chezinu and RebirthOfLeGenD on the list of players who have played game every year since 2015.


TL Mafia dead game.

Unrelated: How regularly are newbie games hosted? Considering trying out this mafia thing.


XD

I'd expect signups for the next one to open in the next week or two. LoneMeow mentioned he was thinking about hosting the next one.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Onegu
Profile Blog Joined May 2010
United States9699 Posts
January 13 2016 01:02 GMT
#467
Also Damdred you are going down this year. Playing at least 40 games this year. Thats right all of you can look forward to that.

Maybe that is why mafia numbers are so far down, Onegu played 28 games...
Try TL Mafia!!!
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
January 14 2016 08:07 GMT
#468
So this is why rayn is always so furious with me and I am so paranoid of him
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
iamperfection
Profile Blog Joined February 2011
United States9645 Posts
January 14 2016 22:58 GMT
#469
SC3 Will save TL Mafia
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
Acrofales
Profile Joined August 2010
Spain18216 Posts
January 15 2016 10:09 GMT
#470
Awesome Stat job!

Just one thing: how is there a win % for people with 0 gave played?

Better visualization for that last graph: scatterplot! Also, can you compute Pearson's R statistic (using all data, not the avgs)? Looks like there might be a faint negative correlation. If that's statistically significant, it would be weird. If it's not, it probably means there's just more luck involved than Marv would like you to believe.

Also would be interesting to compare experience vs win% to other games. There's probably a dataset about poker winnings somewhere. But it'd be a lot of work. Might get a scientific publication out of it if done well, though.

In any case, you're curating a pretty cool data set here. Great job!
justanothertownie
Profile Joined July 2013
16322 Posts
January 15 2016 13:38 GMT
#471
On January 15 2016 19:09 Acrofales wrote:
Awesome Stat job!

Just one thing: how is there a win % for people with 0 gave played?

Better visualization for that last graph: scatterplot! Also, can you compute Pearson's R statistic (using all data, not the avgs)? Looks like there might be a faint negative correlation. If that's statistically significant, it would be weird. If it's not, it probably means there's just more luck involved than Marv would like you to believe.

Also would be interesting to compare experience vs win% to other games. There's probably a dataset about poker winnings somewhere. But it'd be a lot of work. Might get a scientific publication out of it if done well, though.

In any case, you're curating a pretty cool data set here. Great job!

The win percentage you have in mafia is at best loosely correlated to your skill or experience. First of all because it depends very much on your teammates and if you die n1 you cannot really win the game for your team as town for example. And second of all of course also because of luck in certain situations.
sicklucker
Profile Blog Joined July 2011
Canada16987 Posts
January 15 2016 21:11 GMT
#472
I know stats somewhat and im sure the variance in mafia games means your win percentage will mean very little in your lifetime unless you play like a game everymonth for your entire life. Stats dont mean much do you really think marv is an elite scum player that does not give up day one and wins 9/10 of his games?
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
January 15 2016 21:58 GMT
#473
On January 16 2016 06:11 sicklucker wrote:
I know stats somewhat and im sure the variance in mafia games means your win percentage will mean very little in your lifetime unless you play like a game everymonth for your entire life. Stats dont mean much do you really think marv is an elite scum player that does not give up day one and wins 9/10 of his games?


Hence the disclaimer in the OP: "Please note that these stats are just for entertainment purposes. Mafia is obviously a team game so its difficult to put much weight into individual statistics, especially with a small sample size"

On January 15 2016 22:38 justanothertownie wrote:
The win percentage you have in mafia is at best loosely correlated to your skill or experience. First of all because it depends very much on your teammates and if you die n1 you cannot really win the game for your team as town for example. And second of all of course also because of luck in certain situations.


I'd say that there is a much stronger correlation to skill, than experience, although measuring "skill" in any quantitative way would be difficult. I'd probably have to look at something like a relationship between win percentage from games 1-x vs the outcome of game x+1, which is a bit too complicated. There are definitely a lot of factors that go into determining the outcome though, so you're probably right that it would be difficult to come up with anything worthwhile.

On January 15 2016 19:09 Acrofales wrote:
Better visualization for that last graph: scatterplot! Also, can you compute Pearson's R statistic (using all data, not the avgs)? Looks like there might be a faint negative correlation. If that's statistically significant, it would be weird. If it's not, it probably means there's just more luck involved than Marv would like you to believe.


Yeah scattersplot would be better, but I was being lazy with the 30 second graphing site XD

The graph shows "experience", which is why a player with 0 games experience (their first game) could have a win percentage.

The reason I'm using an avg instead of all data is that it gives a win percentage, rather than a binary result of "win" or "loss" for each sample point. Maybe I'll go a bit further the next time I'm really bored.

On January 15 2016 19:09 Acrofales wrote:
Might get a scientific publication out of it if done well, though.


lolz
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
LightningStrike
Profile Joined February 2011
United States14277 Posts
January 15 2016 22:45 GMT
#474
As long as I not tilted or having ego issues mafia shouldn't really leave me alive according to the thing as I only end gamed town once as mafia :o
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
sicklucker
Profile Blog Joined July 2011
Canada16987 Posts
January 15 2016 22:45 GMT
#475
hey im not saying dont do it! i love looking at stats =]
Acrofales
Profile Joined August 2010
Spain18216 Posts
January 16 2016 01:34 GMT
#476
On January 16 2016 06:58 kitaman27 wrote:
Show nested quote +
On January 16 2016 06:11 sicklucker wrote:
I know stats somewhat and im sure the variance in mafia games means your win percentage will mean very little in your lifetime unless you play like a game everymonth for your entire life. Stats dont mean much do you really think marv is an elite scum player that does not give up day one and wins 9/10 of his games?


Hence the disclaimer in the OP: "Please note that these stats are just for entertainment purposes. Mafia is obviously a team game so its difficult to put much weight into individual statistics, especially with a small sample size"

Show nested quote +
On January 15 2016 22:38 justanothertownie wrote:
The win percentage you have in mafia is at best loosely correlated to your skill or experience. First of all because it depends very much on your teammates and if you die n1 you cannot really win the game for your team as town for example. And second of all of course also because of luck in certain situations.


I'd say that there is a much stronger correlation to skill, than experience, although measuring "skill" in any quantitative way would be difficult. I'd probably have to look at something like a relationship between win percentage from games 1-x vs the outcome of game x+1, which is a bit too complicated. There are definitely a lot of factors that go into determining the outcome though, so you're probably right that it would be difficult to come up with anything worthwhile.

Show nested quote +
On January 15 2016 19:09 Acrofales wrote:
Better visualization for that last graph: scatterplot! Also, can you compute Pearson's R statistic (using all data, not the avgs)? Looks like there might be a faint negative correlation. If that's statistically significant, it would be weird. If it's not, it probably means there's just more luck involved than Marv would like you to believe.


Yeah scattersplot would be better, but I was being lazy with the 30 second graphing site XD

The graph shows "experience", which is why a player with 0 games experience (their first game) could have a win percentage.

The reason I'm using an avg instead of all data is that it gives a win percentage, rather than a binary result of "win" or "loss" for each sample point. Maybe I'll go a bit further the next time I'm really bored.

Show nested quote +
On January 15 2016 19:09 Acrofales wrote:
Might get a scientific publication out of it if done well, though.


lolz


Yeah, scientific publication would be a long shot, but people really like cleverly done stats. And some kind of comparative work between the influence of experience on performance in different games might be sufficiently hard to figure out that people haven't actually done this yet. Who knows what the Journal of Applied Statistics accepts (definitely baseball, I saw some).

A comparison of Mafia and Dota could be cool: "the influence of experience on your win chances in multiplayer games". There, wrote a title for you. Rest is all yours

As for the yes/no: I didn't mean that average. You can average per person to give a win percentage -- although now that I think about it, a time series for some long-standing players in which you group together X games (or X period of time) and calculate the win percentage and see if there are trend lines: answering important questions like does Marv win more now than he did when he was a nublet? -- but tangent aside, averaging per person is fine, but you also averaged over all people who played 1, ..., N games, which seems unnecessary (in a scatterplot and for computing correlation it would be a sin).
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
January 16 2016 01:59 GMT
#477
On January 16 2016 10:34 Acrofales wrote:
averaging per person is fine, but you also averaged over all people who played 1, ..., N games, which seems unnecessary (in a scatterplot and for computing correlation it would be a sin).


Averaging per person? I'm not sure I follow. For a single person, you either win or lose your first game, you either win or lose your second game, etc. Even if you were to generate a scatter with 1000 players, its either going to be (X,0) or (X,1) for each data point, unless I'm misinterpreting what you're saying?
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Acrofales
Profile Joined August 2010
Spain18216 Posts
Last Edited: 2016-01-16 02:47:49
January 16 2016 02:45 GMT
#478
On January 16 2016 10:59 kitaman27 wrote:
Show nested quote +
On January 16 2016 10:34 Acrofales wrote:
averaging per person is fine, but you also averaged over all people who played 1, ..., N games, which seems unnecessary (in a scatterplot and for computing correlation it would be a sin).


Averaging per person? I'm not sure I follow. For a single person, you either win or lose your first game, you either win or lose your second game, etc. Even if you were to generate a scatter with 1000 players, its either going to be (X,0) or (X,1) for each data point, unless I'm misinterpreting what you're saying?


Ah, I think I figured it out. We're talking about different things. I see what you're computing now. You are computing the likelihood of winning your Xth game, given the outcome of the X'th game of everybody else. This answers a subtly different question than I was expecting: what are your chances of winning, given a certain amount of experience? As opposed to what I was thinking, which is: are more experienced players more likely to win?
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
January 16 2016 06:59 GMT
#479
A comparison of Mafia and Dota could be cool: "the influence of experience on your win chances in multiplayer games". There, wrote a title for you. Rest is all yours

I don't think this can be compared at all, since the other game (Dota), unless i am mistaken, has a matchamking system and the other game (mafia) doesn't, at least on TL.
table for two on a tv tray
VayneAuthority
Profile Joined October 2012
United States8983 Posts
February 03 2016 21:13 GMT
#480
snuck on this new data by being VE's mortal enemy. So close to being the most uninteresting mafia player in the world, phew!
I come in for the scraps
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