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[T] MTG Mini Mafia II - Page 2

Forum Index > TL Mafia
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Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 29 2013 22:44 GMT
#524
If you dont have any other pressing questions, i'd like to go and sleep. I'll be here for another 10 minutes If you need to catch me.
Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 29 2013 23:04 GMT
#533
On January 30 2013 07:53 (DontFear)ThePoster wrote:
Well Nova, who do you think could be scum from the hydras? I.e who are you the most suspicious of them?

/G

Marv+ s&b
Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 30 2013 06:31 GMT
#611
On January 30 2013 09:53 Stutters695 wrote:
Show nested quote +
On January 30 2013 09:48 Aperture Science wrote:
I will attack BinOnFire with everything, every turn.

Now you no longer have to worry about me in your attempts to plan out what everyone will play.


Or you could attack someone for being scum and play to win?

This post i agree with completely
Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 30 2013 06:47 GMT
#612
##Tap: Forest for Join forces
Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 30 2013 06:48 GMT
#613
On January 30 2013 14:43 Crossfire99 wrote:
I'm going to respond to the various comments/attacks on me in order (I've spoilered the quotes). Let me know if I missed you or something.

+ Show Spoiler +
On January 29 2013 21:14 BinOnFire wrote:
Show nested quote +
On January 29 2013 21:11 Oatsmaster wrote:
Well the point of my policy is to find the lowest poster and DISCUSS whether we hit him or not.
The lowest poster thing is not objective, town can make quality posts and scum can make quantity posts. So we go up the line and find the scummiest person, using Lowest post count as a guideline rather than our 'feel'


Well Crossfire's entrance is similar to marvs,
I think this is weird though
I only think a few mana total should be used on it because I don't think it is wise to discard so many cards because that's wasteful.
And then he never mentions that again, even though I feel that its a good point if a bit vague, which means that he shouldve discussed it. I get generally noobness feel from him, not alignment indicative though


I didn't elaborate on that because I thought I explained everything concisely. Basically, it doesn't seem like a good idea to get rid of a dozen cards so early in the game, which is why i wanted to only draw a few cards, so we don't have to discard many if any.

+ Show Spoiler +
On January 30 2013 00:30 Clockwork Hydra wrote:
-snipped-
For the record, Marv is also forbidden from playing the noobie card. I was waiting for Xfire to respond, but the conversation died. I discussed it with Dandel in our tête-a-tête. There are three problems with Xfire's post.

Show nested quote +
On January 29 2013 13:55 Crossfire99 wrote:
Hi guys. Just so you know I'm a magic noob. I was supposed to hydra with Risen, but he dropped out and took all the magic knowledge with him lol. I'll try to do my best, but I'll probably still be dumb, therefore, feel free to correct me when I make mistakes because I know I will.

A)This is apologetic and defensive. I know Xfire is not too bad of a mafia player (Dandel played with him in WLIIA and I observed Parallel Universes), so this is an a priori cop-out for doing anything useful this game. There is no town reason for pre-excusing yourself for fucking up.

Show nested quote +

As for this whole Mind Glow issue. I only think a few mana total should be used on it because I don't think it is wise to discard so many cards because that's wasteful. I also don't think I would contribute mana to it because it seems like a big goal of using it is so Bin can get that Voyage card, which if I understand correctly won't help me at all. Risen seems to have had a fondness for non basic lands (all of my basic lands are already in play lol).

B)So the next thing he does after saying he knows nothing about magic, is dive into a magic discussion. Regardless of whether he's wrong or right + Show Spoiler +

100% wrong. Pulling up a killer hand is absolutely worth discarding 3/4 of your deck (as long as there's no mill deck). There's a reason Demonic Consultation is restricted in Vintage and that exiles your cards, rather than putting them in the GY.
, the ONE thing he picks out from the thread is a discussion about something he just said he knows nothing about.

But the worst part is the last bit:
Show nested quote +

Oh, also can anyone that played in the first MTG Mafia summarize any hugely important things from it? Basically, I'm trying to think what is better, everyone attacking 1 person or everyone slowly whittling down everyone else, so they'll be easier to kill later. Typing that out makes me think that attacking 1 person is best because it will be as close to a normal lynch as possible, but I'm not sure with all this magic stuff, so I'm asking.

C)1. Can some over-eager townie please do all the hard work for me, by giving me a cliffnotes version of a long and complicated game? PS. All the time you spend summarizing that game for my lazy ass, you're not scumhunting, so doublescore one for me!

2. More MTG discussion, but this time with extra wishy wash!
For the record: we focus down people. Why make it easier for the mafia creature to kill people? That is one of the mistakes made in the first game, which you would know if you had read it... like everybody has been telling you to.

D)The entire post is completely useless. It contributes nothing, yet tries to sound as if he is actually contributing, with a "novel" point on the use of Minds Aglow and a pointless question about policy. If this post didn't put you on instant red alert, your scumdar needs fixing.


A) I'm a noob when it comes to magic. I said that in thread so all of you know that I probably will be wrong at points in the game because I've only played 1 game of magic like 6 years ago and my friend was pretty much just telling me what to do. I was apologetic and defensive because I was having trouble following the discussion in thread and took me awhile to understand it. Should I have been falsely confident in my magic understanding and look like a fool when I say something retarded?

B) I signed up for a MTG Mafia game, so I'm going to try and understand the magic part of it, so I can contribute. That is what I did there. I tried to contribute with my understanding at the time. Do you just want me to not try to understand the magic part at all and give opinions on it that mean nothing because I just made it up or do you want me to try to play the game?

C) 1. This is the sequel to a heavily themed game. It is a good idea to learn from the past game, so we don't repeat past mistakes. I didn't (and still don't) have time to read the first MTG Mafia, so I asked about it in thread. The fact that you think that this is scummy is mindboggling. It's just terrible scumhunting.

2. Sorry, but I don't have all the time in the world to read a previous MTG Mafia game which would be very hard for me to follow not really knowing about magic and all (hint that's why said what I said earlier). I think it is better for me to use my limited time to follow this game and play this game, not the previous one.

D) The entire thread up until that point must have been useless then because most of it was about the previous game, people saying how much they do or do not understand mafia, policy discussion, and the whole Minds Aglow issue. Did you just want me to ignore the entire thread when I entered?

+ Show Spoiler +
On January 30 2013 00:50 Clockwork Hydra wrote:
Oh, and I forgot to mention that the rest of his posts are not much better. I'm Acro, btw.

Show nested quote +
On January 29 2013 14:20 Crossfire99 wrote:
On January 29 2013 08:53 (DontFear)ThePoster wrote:
Also, if someone even dares to play a 0/X creature with no abilities, then I'll seriously have to consider "policy lynching" you

Why 0/X creatures suck:
If you are scum, then it means that you have 1 blockable and basically indestructible monster. Thus, town have to spend more effort/time to kill you, thus you survive longer

If you are town, then it means that maybe a random scum won't attack you directly that easy....maybe?

If you are town, try to establish your innocence (preferably following the commandments above). If you do, then no townie should attack you AT ALL the whole game. If scum want to attack you, they have to FoS you first. If they do it badly the rest of town will fuck him up, so don't worry, don't be afraid and put a 0/X beast just to "defend" yourself.

If you do however, we also can't know if you are mafia or not, since 0/X creatures are good for mafia as well. So you basically confuse the hell out of town, and maybe even convince town to kill you

If you have a 0/X beast to play, please tell us first, and most importantly tell us why you are playing it, so we don't try to "policy kill" you.
I'll heavily consider killing anybody that doesn't follow this.


I also don't see many downsides to stating to the thread what you are playing before you do (if it's something unblockable, etc), so consider doing that.

For instance:
I'm playing BlooodStained Mire, a land card right now

Has no effect at all for now (I'm not activating it until I consult with Prom)


I don't like this post by Gonzaw (?) because he's saying people shouldn't defend themselves. This is like a townie who is getting lynched and not fighting it. You have to fight the lynch to save yourself and help town in the process. In this game, a lynch is like everyone attacking someone, so I think people should play their decks to the best of their ability and when we find scum, we all attack him because I doubt scum can withstand 7v1. I mean if scum can withstand that, how is this game balanced lol?

I might chalk this up to a lack of game knowledge, but this is a pretty serious misrepresentation of what Gonzaw said. He didn't say you can't block. He said that if you're wasting mana on shitty chump blockers instead of doing something useful with it (like contributing to a Minds Aglow, for instance), he considers policy lynching you.

We need to grow town players to a point where we can fight back. Not play shitty chump blockers that serve no purpose beyond delaying your death (and cannot stop the mafia beast).

Not to say that if you have a shitty chump blocker that you played for its useful side effect (mogg fanatic or so), that you can't use it to chump block if someone decides to attack you. The no-blocker policy is unenforceable anyway. In general townies should always favour attacking over blocking, but I can definitely agree with a townie defending against some giant beast with some chump, rather than doing 1 measly damage themselves (unless that 1 damage is enough to kill scum).

/Acro


I wasn't trying to misrepresent what Gonzaw said. I didn't understand his point, but he eventually clarified and I understood. I thought he was saying people shouldn't defend themselves (blocking) against this games version of a lynch (people attacking). See these posts: + Show Spoiler +
On January 29 2013 14:27 Crossfire99 wrote:
Show nested quote +
On January 29 2013 14:23 (DontFear)ThePoster wrote:
On January 29 2013 14:20 Crossfire99 wrote:
On January 29 2013 08:53 (DontFear)ThePoster wrote:
Also, if someone even dares to play a 0/X creature with no abilities, then I'll seriously have to consider "policy lynching" you

Why 0/X creatures suck:
If you are scum, then it means that you have 1 blockable and basically indestructible monster. Thus, town have to spend more effort/time to kill you, thus you survive longer

If you are town, then it means that maybe a random scum won't attack you directly that easy....maybe?

If you are town, try to establish your innocence (preferably following the commandments above). If you do, then no townie should attack you AT ALL the whole game. If scum want to attack you, they have to FoS you first. If they do it badly the rest of town will fuck him up, so don't worry, don't be afraid and put a 0/X beast just to "defend" yourself.

If you do however, we also can't know if you are mafia or not, since 0/X creatures are good for mafia as well. So you basically confuse the hell out of town, and maybe even convince town to kill you

If you have a 0/X beast to play, please tell us first, and most importantly tell us why you are playing it, so we don't try to "policy kill" you.
I'll heavily consider killing anybody that doesn't follow this.


I also don't see many downsides to stating to the thread what you are playing before you do (if it's something unblockable, etc), so consider doing that.

For instance:
I'm playing BlooodStained Mire, a land card right now

Has no effect at all for now (I'm not activating it until I consult with Prom)


I don't like this post by Gonzaw (?) because he's saying people shouldn't defend themselves. This is like a townie who is getting lynched and not fighting it. You have to fight the lynch to save yourself and help town in the process. In this game, a lynch is like everyone attacking someone, so I think people should play their decks to the best of their ability and when we find scum, we all attack him because I doubt scum can withstand 7v1. I mean if scum can withstand that, how is this game balanced lol?


Wut
U serious mate?

Uh, yeah unless I'm not understanding the magic part correctly. Basically, what you seem to be advocating (feel free to correct me if I misunderstood you) is that people shouldn't play cards which can keep them alive longer. This would be the equivalent of someone fighting to survive a mislynch in a regular game. You don't just want to roll over and die. That only helps scum.
+ Show Spoiler +
On January 29 2013 14:38 Crossfire99 wrote:
Show nested quote +
On January 29 2013 14:30 (DontFear)ThePoster wrote:
If you have the chance to put out a 2/0 creature, or a 0/6 creature (with no abilities either of them), then you put out the 2/0 one out to attack scumreads, use it to town's advantage, "take a stance" on someone, etc.

Oh I understand what you mean now. Yeah people should definitely take a stance and attack a scum read if given the chance. I probably won't be as harsh as you in saying that no one should play defensive creatures, but if someone only defends himself and never attacks, that will definitely play an important part in how I view them.
.

+ Show Spoiler +
On January 30 2013 04:53 (DontFear)ThePoster wrote:
I'll add something else about Cross

Show nested quote +
On January 29 2013 14:20 Crossfire99 wrote:
On January 29 2013 08:53 (DontFear)ThePoster wrote:
Also, if someone even dares to play a 0/X creature with no abilities, then I'll seriously have to consider "policy lynching" you

Why 0/X creatures suck:
If you are scum, then it means that you have 1 blockable and basically indestructible monster. Thus, town have to spend more effort/time to kill you, thus you survive longer

If you are town, then it means that maybe a random scum won't attack you directly that easy....maybe?

If you are town, try to establish your innocence (preferably following the commandments above). If you do, then no townie should attack you AT ALL the whole game. If scum want to attack you, they have to FoS you first. If they do it badly the rest of town will fuck him up, so don't worry, don't be afraid and put a 0/X beast just to "defend" yourself.

If you do however, we also can't know if you are mafia or not, since 0/X creatures are good for mafia as well. So you basically confuse the hell out of town, and maybe even convince town to kill you

If you have a 0/X beast to play, please tell us first, and most importantly tell us why you are playing it, so we don't try to "policy kill" you.
I'll heavily consider killing anybody that doesn't follow this.


I also don't see many downsides to stating to the thread what you are playing before you do (if it's something unblockable, etc), so consider doing that.

For instance:
I'm playing BlooodStained Mire, a land card right now

Has no effect at all for now (I'm not activating it until I consult with Prom)


I don't like this post by Gonzaw (?) because he's saying people shouldn't defend themselves. This is like a townie who is getting lynched and not fighting it. You have to fight the lynch to save yourself and help town in the process. In this game, a lynch is like everyone attacking someone, so I think people should play their decks to the best of their ability and when we find scum, we all attack him because I doubt scum can withstand 7v1. I mean if scum can withstand that, how is this game balanced lol?


I put the "U serious mate?" thing, because it seemed to me he was thinking I was suspicious because of it or something?

I mean, that's the feeling I get with "I don't like this post by gonzaw". Generally when you post something like that, it's to express your doubts about someone's alignment, which Cross failed to demonstrate in this post and the following ones.

Also this post seemed like filler, or not that thought out. He concludes with stuff like "we should lynch someone by attacking someone, if scum can withhold that then how is the game balanced lol", which to me doesn't have anything to do with the "townies should not put out useless 0/X monsters" idea he was supposedly attacking earlier.
It would in fact be the opposite of what I'm saying. If we "policy lynch" people that put out useless 0/X monsters, then scum won't put out 0/X monsters in fear of the policy, thus it'll be easier to attack them or "lynch" them.
I don't get the point of this post by Cross, again, it just seems like filler so it appears he's active and discussing stuff.

Of course, him asking "simple" questions does not bode well with me, specially if he AFKs later and doesn't contribute anything related to who he might think is scum, etc.

/G


Maybe I'm just terrible at explaining my thoughts when they relate to magic but I'll try to explain better what I meant. First, me saying I don't like this post is just me not liking the post. I don't know if it is scummy or not yet, just weird. I said that to make a note of it and see what other people thought. Second, about the whole contradiction, basically I was trying to say that 0/X creatures can defend you from attacks (lynch) and usually lynches are not unanimous. I didn't spell this out in that post and I can see why you were confused, but I was thinking of contested "lynches" when talking about the blocking part (where multiple people are attacked) and thinking of uncontested "lynches" when talking about the 7v1 part. Hope that helps explain what I meant.




Now onto some scum hunting. Let's take a look at Clockwork shall we. Look at the contradiction at how he responds to virtually the same question: + Show Spoiler +
On January 30 2013 00:30 Clockwork Hydra wrote:
-snipped-
But the worst part is the last bit:
Show nested quote +

Oh, also can anyone that played in the first MTG Mafia summarize any hugely important things from it? Basically, I'm trying to think what is better, everyone attacking 1 person or everyone slowly whittling down everyone else, so they'll be easier to kill later. Typing that out makes me think that attacking 1 person is best because it will be as close to a normal lynch as possible, but I'm not sure with all this magic stuff, so I'm asking.

1. Can some over-eager townie please do all the hard work for me, by giving me a cliffnotes version of a long and complicated game? PS. All the time you spend summarizing that game for my lazy ass, you're not scumhunting, so doublescore one for me!

2. More MTG discussion, but this time with extra wishy wash!
For the record: we focus down people. Why make it easier for the mafia creature to kill people? That is one of the mistakes made in the first game, which you would know if you had read it... like everybody has been telling you to.

The entire post is completely useless. It contributes nothing, yet tries to sound as if he is actually contributing, with a "novel" point on the use of Minds Aglow and a pointless question about policy. If this post didn't put you on instant red alert, your scumdar needs fixing.
and this + Show Spoiler +
On January 29 2013 08:59 Clockwork Hydra wrote:
-snipped-

Show nested quote +

What do you think were the "mistakes" town did in the previous game and the "reason" scum won that game?

Well, you mentioned quite a bit of it. They/you spent a LOT of time bickering about useless stuff (not just setup, but completely pointless stuff about setup) and town didn't play as a team (mainly due to everybody mistrusting each other for stupid shit). This game is fundamentally different from normal mafia games not just in that we kill with magic, but because we don't actually have a town-controlled KP.

It is thus twice as important to be an active townie, because we are a town TEAM. We need to work together, because our strength is in numbers. This turn people may be able to play one creature, which is a bit of a wimp. But if next turn we can all attack one player with wimps, that will be a healthy chunk of damage. If everybody goes off attacking their own favourite target without reasoning it out properly (like happened in the first 3 turns or so of the previous game), then we have lots of players at 16 life and one dead townie due to mafia creature. That is pointless, and last game was in fact harmful, because the mafia creature could one-shot people sooner than should have been possible (although mafia derped too when they missed an attack).

Show nested quote +
Do you agree with my commandments or not? (short answer please)

Yes, they're more elaborate forms of our own policies, with some stuff we forgot about.

/Acro
. Why is he so upset that I asked that question when before he thought it a completely relevant and important question to spend some time on a serious response? There is no reason for such a disparity in opinion.

Also, look at this post where they advise caution when powering up a single person + Show Spoiler +
On January 29 2013 09:07 Clockwork Hydra wrote:
Show nested quote +
On January 29 2013 08:42 (DontFear)ThePoster wrote:
On January 29 2013 08:25 Clockwork Hydra wrote:
I know we're all excited to get this started, but can we please get over the trolling phase?

And, honestly, yes, signing IS important. Firstly there are umpteen hydras here and I don't even know which hydra belongs to whom. Secondly, your train of thought should be clear. It's unfair not just to me, but ot others in this game who may not be as familiar with most of you.

Also, assuming the first game did things right is a gross misrepresentation of that game. I read it at the time, and it was a concatenation of mistakes. Partially because people got setup speculation wrong in the beginning, and partially due to just plain bad play.

Scum won that game... and they won for a reason. Lets not repeat it.


What trolling phase? Who is trolling right now?

What do you think were the "mistakes" town did in the previous game and the "reason" scum won that game?

Do you agree with my commandments or not? (short answer please)

/GW

Show nested quote +
On January 29 2013 08:45 (DontFear)ThePoster wrote:
Aperture, will you troll the whole game like this?
If I want I could start fucking you up right now, I even have a card that can do it.

BinOnFire, you there? Wanna post about something?

rhetorical questions, already? huh.


As for your points, they're fairly straightforward.

The thing about #4 (also kinda applies to #5):

Sure it's a townies job to establish his townieness - but if everybody did that properly, we wouldn't need any policies in the first place, now.

I shall be reluctant to participate in plans when they result in a favorable position of somebody whose alignment I have no clue about. And I advise everybody to use the same caution in regards to this.
On the other hand, I won't have any problems cooperating with people whose townieness I am sure of. (or at least if acro is, that's fine too)

~dandel
. Then look at how they throw caution to the wind and say everyone trust us and do what's best for us because they would benefit disproportionately from this Minds Aglow play with tons of mana put towards it + Show Spoiler +
On January 29 2013 11:00 Clockwork Hydra wrote:
Okay so here's the thing:

We are running Zombie Infestation.
(this badboy right here:+ Show Spoiler +
[image loading]
)

For that reason, we would have prefered Minds aglow next turn (and given all 3 mana, too!), but it seems like like it would be more beneficial to town in general this turn, than delaying until next turn

So if it's going to be today, we would REALLY like to cast zombie infestation this turn (instead of contributing mana). And of course still ask everyone else to use as much mana as humanly possible!

Not just the lurkers/scum! Everyone! Think of it as a group project!

I promise we're not crazy (or scum)

~dandel (with acro's consent)
. I mean it's not even 3 hours into day 1 yet. It would be one thing to just advocate power plays, but the fact they warn against them and say to be really careful, but then instantly say to back theirs is ridiculous.

Lastly, I already showed before how their attack on me was bad and all of this definitely has me thinking Clockwork is the first scum.

Im not finding this to be particularly indicative of CH's alignment.
Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 30 2013 07:00 GMT
#616
On January 30 2013 15:54 (DontFear)ThePoster wrote:
I find these 2 consecutive "fluffy" posts of Suck and Cross where both come out of seemingly nowhere to then go AFK, both attack CH for (IMO) weak reasons, yet neither of them even mention the other.....weird, and that's an understatement.

/G

This this this this 1000x. Bothers me way more than aperture/igrok and his pms or whatever. Im going to try to get a short analysis of why i find suck to be scummy during work.
Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 30 2013 07:20 GMT
#619
I also dont think that its alignment indicative, just quite dumb.
Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 30 2013 07:35 GMT
#622
As i said, a analysis on suck will be forthcoming. Also i feel like many of those are self explanatory
Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 30 2013 08:08 GMT
#625
Ok then lets go through them 1 by 1.
1.I did not find the case to have done anything to my thoughts on CH, therefore not alignment indicative.
2. Obviously it makes more sense to play to win
3. While i found igrok's outburst unnecessary and dumb, i did not find that it made him more or less scummy in any way
4. Analysis coming soon™
5. RH said that i found CH scummy, which was false and I hadnt given any logic for him being scummy. Therefore i made sure he knew that i did not find him scummy.
6. CH asks for my stance on theposter, who is currently the most pro-town in the game. I say leaning town, because that is my stance on him.
Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 30 2013 14:40 GMT
#654
Sorry for delay, i'm at work and im panicing because my boss is gone, like literally gone, from the company. Give me a bit to sort this out, sorry guys
Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 30 2013 18:51 GMT
#736
Hey guys, popping in to give an update, had a rough afternoon and thought i might be getting fired from my work as my boss just left the company and everyone is running around like chickens with their heads cut off. I still find marv/s&B to be the most likely scum, and i will elaborate on this tonight at any rate. I really need a cold shower and some food right now though.
Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 30 2013 21:09 GMT
#791
On January 31 2013 05:53 (DontFear)ThePoster wrote:
Show nested quote +
On January 30 2013 16:00 Nova_Terra wrote:
On January 30 2013 15:54 (DontFear)ThePoster wrote:
I find these 2 consecutive "fluffy" posts of Suck and Cross where both come out of seemingly nowhere to then go AFK, both attack CH for (IMO) weak reasons, yet neither of them even mention the other.....weird, and that's an understatement.

/G

This this this this 1000x. Bothers me way more than aperture/igrok and his pms or whatever. Im going to try to get a short analysis of why i find suck to be scummy during work.


I find this post townie for a reason. I don't get the feeling scum Nova would jump on it like this, just to get "enthusiastic" about it and then promise the "analysis" on Suck

I find it more likely townies jumping on posts like mine that way, while scum would say something like "Hmm, I agree with you bla bla bla I think they are both indeed suspicious bla bla bla".
It's the way he did it basically.

I don't really see anything that can tell you "Yes he's surely scum" like you guys say.
Yes, he "barely" called you out....but he's Nova. You guys are "vets" and thus finding evidence to point you as scummy is not as easy as saying "Fulla/Zealos is not doing shit kill him", which is pretty easy to do and effortless, and he in fact did last game.
You can in fact see him thinking Grey is scum but never really posting anything about it (in the last game). He did in fact "promise" to make an analysis on you guys, and IRL stuff kicked in and he couldn't, so him not making a case yet is not alignment-indicative

Like...I can't see why you guys are "so convinced" about him being scum.

/G

Hes "so convinced" because im calling him out on being scummy, and therefore has to make a move to make me look less credible before i can get the analysis (which is my fault, got delayed by all this shit).
Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 30 2013 21:53 GMT
#810
Hi. Here is my analysis of why i find Suckmytopdeck to be the most likely scum at this time.

+ Show Spoiler +
On January 29 2013 09:31 SuckMyTopdeck wrote:
I would not use minds aglow right now, I think you should maybe save it until people have more mana and fewer cards in hand.

start of game. Not being helpful, posting for the sake of posting, wishy washy maybe.
On January 29 2013 09:39 SuckMyTopdeck wrote:
collective voyage


never seen that card before but holy ass thats ridiculous

indeed a much stronger turn1 play but mulliganing does hurt you for later

Discussion of mtg card, fluff, posting for the sake of posting

On January 29 2013 11:38 SuckMyTopdeck wrote:
Show nested quote +
On January 29 2013 11:34 Clockwork Hydra wrote:
I have a far simpler solution though:
Those people that rely on basic lands a lot should provide the mana now.
Since they are the ones that want bin to draw the other card.

Those people that have nothing vital to play now, should provide mana too.

If you look scummy, you can provide mana if you want to look townie.


I have something quite vital to play, so I would prefer to play that.


And it's not like you can actually force people to do so.
All actions will come from one's own will and I don't like how you suggest the use of "force".
In fact, scum have a far higher interest in doing as you say, as their lacking board development can be made up with the mafia creature. And if it allows them to funnel town into policy attacks on scummys/lurkers, I'd imagine scum would follow you without much resistance.

~dandel


marv here. s&b has been hilariously absent of late and was supposed to teach me magic and hasn't. I plan to nag him though.

In other news, why are you telling mafia how they might look more townie? I don't understand the motivation behind saying what I bolded at all.

You're doing an awful lot of talking about what mafia should and will be doing.

Needless nitpicking, seems as though someone spoke up and said HEY MARV you need to actually look like you're trying to scumhunt, so nitpicking is done. Fluff

On January 29 2013 11:49 SuckMyTopdeck wrote:
Show nested quote +
On January 29 2013 11:41 Clockwork Hydra wrote:
On January 29 2013 11:38 SuckMyTopdeck wrote:
On January 29 2013 11:34 Clockwork Hydra wrote:
I have a far simpler solution though:
Those people that rely on basic lands a lot should provide the mana now.
Since they are the ones that want bin to draw the other card.

Those people that have nothing vital to play now, should provide mana too.

If you look scummy, you can provide mana if you want to look townie.


I have something quite vital to play, so I would prefer to play that.


And it's not like you can actually force people to do so.
All actions will come from one's own will and I don't like how you suggest the use of "force".
In fact, scum have a far higher interest in doing as you say, as their lacking board development can be made up with the mafia creature. And if it allows them to funnel town into policy attacks on scummys/lurkers, I'd imagine scum would follow you without much resistance.

~dandel


marv here. s&b has been hilariously absent of late and was supposed to teach me magic and hasn't. I plan to nag him though.

In other news, why are you telling mafia how they might look more townie? I don't understand the motivation behind saying what I bolded at all.

You're doing an awful lot of talking about what mafia should and will be doing.

Merely stating the truth.

What would you do in regards to it? In the purely hypothetical case you were scum of course.

Also, you don't post much. What gives?

~dandel


I haven't posted much because I literally found out the deck s&b submitted two hours ago.

In case you aren't mafia, here's a pro-tip: don't tell mafia what to do to make you consider them as townies. It should be fucking obvious, but here I am saying it.

Suddenly out of nowhere, marv starts to get his metaphorical panties in a bunch while going completely overboard nitpicking. It is a completely valid point to make that scum will want to donate to seem townie, but this makes marv irritated (angry?)

On January 29 2013 11:58 SuckMyTopdeck wrote:
Show nested quote +
On January 29 2013 11:52 (DontFear)ThePoster wrote:
Clockwork, why are you so behemently trying to resist scumhunting?

You berate me for "try-hard" at scumhunting...and you keep arguing about Mind Glow and how you want 20 2/2 skeletons and some shit.
What the flying fuck? Where are you scumhunting? Specially when you just mention in your post that apparently "finding the scummy players" is a big issue against my plan.


That was a bad post marv:

On January 29 2013 11:38 SuckMyTopdeck wrote:
On January 29 2013 11:34 Clockwork Hydra wrote:
I have a far simpler solution though:
Those people that rely on basic lands a lot should provide the mana now.
Since they are the ones that want bin to draw the other card.

Those people that have nothing vital to play now, should provide mana too.

If you look scummy, you can provide mana if you want to look townie.


I have something quite vital to play, so I would prefer to play that.


And it's not like you can actually force people to do so.
All actions will come from one's own will and I don't like how you suggest the use of "force".
In fact, scum have a far higher interest in doing as you say, as their lacking board development can be made up with the mafia creature. And if it allows them to funnel town into policy attacks on scummys/lurkers, I'd imagine scum would follow you without much resistance.

~dandel


marv here. s&b has been hilariously absent of late and was supposed to teach me magic and hasn't. I plan to nag him though.

In other news, why are you telling mafia how they might look more townie? I don't understand the motivation behind saying what I bolded at all.

You're doing an awful lot of talking about what mafia should and will be doing.


What does the bolded bit make you conclude?
Does him saying how mafia would behave, but actually not behaving like it make him mafia or town?
Neither perhaps? If so why did you decide to waste your post to point that out?


It wasn't a bad post at all. It was a good post. It's not my fault if you're too stupid to comprehend this.

The intentions behind my post were perfectly clear. I find it suspicious.

Marv gets called out on a less than perfect post and immediately flies to call the accuser an idiot, insanely defensive reaction for no real reason? Furthermore his finding it suspicious that someone thought that his intentions were less than clear? Knee jerk "you accuse me you're scum" type reaction. Its as if hes trying to avoid scumhunting by saying something is suspicious without logic.


On January 29 2013 12:02 SuckMyTopdeck wrote:
Show nested quote +
On January 29 2013 12:01 BinOnFire wrote:
What pressure? IT WAS 1 post.

Actually I think minds aglow helps everybody, not just town. So why wont 'scummy' people contribute mana? Then they can start actually 1 shotting people.


you'll have to excuse me if i'm talking nonsense right now (magic noob ), but this post is what resonates with what i've been saying. Clockwork provided a framework for mafia to contribute in a sense they would find townie, and in a way (presumably) that could even be beneficial for mafia. I don't understand the townie motivation behind this

Hey look, its back to smilies and excuses about being a mtg noob ( when its been his non-mtg behavior that has been less than satisfactory)

On January 29 2013 12:03 SuckMyTopdeck wrote:
Show nested quote +
On January 29 2013 12:01 (DontFear)ThePoster wrote:
Well marv, in my mind it's something not alignment-indicative, that I can easily see town posting (why? Because that's exactly what scum did in the previous game if you remember correctly, it'd make sense for a townie to point that out).
Thus, it's "bad" to point that out, and if your whole post is based on that it's "bad".

If it annoys you or something then sorry I guess, but you should know better that people will pressure you if you don't live up to your "town" marv standards.

You also still seem to be using the "I don't know magic" excuse as well.
Didn't you even read the previous game when you were lurking scum? :/
Or did you forget everything about it? lol


No not really, I gave up trying to understand right away. Which is why i'm genuinely quite annoyed s&b hasn't been speaking to me recently.

On the bright side, I've already posted twice as much as I did the whole last game :D

Fluff

Skipping a couple posts about a misunderstanding,

On January 29 2013 12:15 SuckMyTopdeck wrote:
Show nested quote +
On January 29 2013 12:07 RockHydra wrote:
On January 29 2013 12:04 SuckMyTopdeck wrote:
On January 29 2013 12:04 (DontFear)ThePoster wrote:
On January 29 2013 12:01 BinOnFire wrote:
What pressure? IT WAS 1 post.

Actually I think minds aglow helps everybody, not just town. So why wont 'scummy' people contribute mana? Then they can start actually 1 shotting people.


He called him out on something, CW posted something that in my mind wouldn't really satisfy that thing he pointed out, and instantly marv just dropped the whole thing with the "okay, but in case you aren't mafia pro-tip here: bla bla".

That's pressuring someone, then instantly dropping the pressure when it's not really unneeded.

Also, I may be "awfully quick" to attack marv, but you are awfully quick to defend him.


If you're reading it this way, you're reading it wrong.

Perhaps, but at the moment he's the try-hardiest of us all. Are you suspicious of ThePoster marv, or just depressed about the level of play he's exhibiting?


No, he seems to be posting too much to be mafia right now. I mean, he could be trying to take some weird control as mafia, but probably not.

Begrudgingly accepts that poster is probably town, posting too much to be mafia but could anyway but probably not. This is just weak, and not the way i think a helpful town marv would play.

On January 30 2013 02:06 SuckMyTopdeck wrote:
Sup bros i'm back
@marv sorry about not talking to you T_T I promise I'll do better from now on

A few things:
(1) Last game we tried a "town beast" strat where everyone gave their mana to one or two people to cast big things, on the understanding that those big things would be controlled by the town as a collective. This strategy failed miserably, and I propose we don't do it again.
Problems with the "everyone contribute to one person" that arose last time:
- The whole thing was subject to one person's judgement. Instead of having a vote or anything, the person who we gave power to (I think it was gonzaw? Not sure) listened to the people who he thought were town. Turns out at least one of those reads was wrong. I don't want to trust any one person to have "good reads", and there's no way of enforcing a "do what the majority tells you to" plan.
- The above is an even worse problem if the person we give power to is mafia.
- having one powerful person is easier to defend against (whether through persuasion or through MTG-playing) than having a lot of people who are slightly less powerful but who have a lot of different types of power (ie, decks)
- IMO the power of the town overall suffers as well, most mtg decks ramp over the course of a few turns
So, I don't like ideas where one person gets a shitload more powerful than everyone else. Regardless of whether or not they're mafia, they are likely to be wrong a lot of the time. We tried it last time and it didnt work.

Next, on the drawing cards thing:
- holy fuck that card is powerful. I thought each person only got as many cards as they paid for but if each person gets the total number of cards then holy fuck. Like, shit.
- I still think we should maybe wait a turn until everyone has played more cards and has more room in their hands, but given how much more powerful it is than I thought I guess I could see the motivation to do it this turn. We won't spend our mana until we talk about this more, at least.

Finally, a policy proposal.
I proposed this last game and people kind of ignored it but I still think it's a good idea. My proposal is to attack every turn with all your creatures.

This does a number of things:
(1) It's kind of like voting, in that it forces people to take stands they can be held accountable for. In a way these stands are even firmer than normal votes, since they result in lasting damage to people and you can't do a throwaway vote at your scum buddy.
(2) It gets damage down early and stops blocking. Since the mafia monster gets more powerful each turn, blocking hurts town more than scum. People should not block ever. If you have an ornithopter, it should be tapped and attacking for zero damage.

-snb

This post bothers me. S&b reappears to make a massive policy post that seems premade with current non-scumhunting topics added in before making a ridiculous policy to add to the lack of scumhunting discussion.

On January 30 2013 02:08 SuckMyTopdeck wrote:
oh also i really like the new attitude out of gonzaw - last game i had a huge problem with his "you're either with my ridiculous plan or you're scum" attitude, and it turned out he was wrong as well. if he was scum he could have just stuck with that same attitude, it would've given him plenty of cover to attack townies and suchlike, so i'm feeling townish about that (somewhat, at least).

Now a slightly more valid reason for trusting ThePoster is given, i feel that it seems a cover-up for marvs reasoning for poster being town before.

On January 30 2013 04:36 SuckMyTopdeck wrote:
Show nested quote +
On January 30 2013 04:10 Clockwork Hydra wrote:
@Marv: you said SnB wasn't around, yet he dropped in to play a Savannah (in a slightly trolly way) before you posted your "help me, SnB deserted me" and has now posted a long policy post. Why did you excuse yourself due to SnB's absence, despite SnB clearly not being absent.

@SnB: unless you plan on wiping out everybody else in turn 2 or 3 or so, you will have to rely on your fellow townies. We play as a team. Making every part of that team stronger is good. Now if you're worried about zombies (Nova and iGrok as well), then you should probably start analysing our posts. We have made enough of them and have been rather transparent. Do you think we're scum?

/Acro


Put it this way, Artanis didn't even really know we were hydraing until after the game started, and didn't know our hydra name (nor did I).


On January 30 2013 05:00 SuckMyTopdeck wrote:
Show nested quote +
On January 30 2013 04:48 Clockwork Hydra wrote:
On January 30 2013 04:36 SuckMyTopdeck wrote:
On January 30 2013 04:10 Clockwork Hydra wrote:
@Marv: you said SnB wasn't around, yet he dropped in to play a Savannah (in a slightly trolly way) before you posted your "help me, SnB deserted me" and has now posted a long policy post. Why did you excuse yourself due to SnB's absence, despite SnB clearly not being absent.

@SnB: unless you plan on wiping out everybody else in turn 2 or 3 or so, you will have to rely on your fellow townies. We play as a team. Making every part of that team stronger is good. Now if you're worried about zombies (Nova and iGrok as well), then you should probably start analysing our posts. We have made enough of them and have been rather transparent. Do you think we're scum?

/Acro


Put it this way, Artanis didn't even really know we were hydraing until after the game started, and didn't know our hydra name (nor did I).


Great, you're around. Find me some scum. All you've really done is make a really weak pressure post against us for "giving scum a recipe on looking townie" when you are better than that: it was blatantly obvious that going along with something that had gotten a "pro-town plan" stamp of approval could be used to gain town credit. Stating the obvious is not giving scum a recipe, it's stating the obvious.

Your pressure was weaksauce and you spent like 5 posts arguing about it. You're better than that. Now stop playing LIX and pay attention here. Who's scum?

/Acro


well that attitude isn't going to get you anywhere, dear. what did you think of s&b's policy post?

Fluff and more redirection to policy discussion

On January 30 2013 05:08 SuckMyTopdeck wrote:
Show nested quote +
On January 30 2013 05:02 (DontFear)ThePoster wrote:
marv, do you agree with what I and CH posted about Crossfire?

I doubt keeping to discuss "policy posts" will do us any good, other than what has already been posted (for instance my commandments, you should read them).

/G


Yeah, I can't add too much more to what's been said about Crossfire, I generally agree. I especially noted how Crossfire called himself a magic noob (like me) but then proceeded to wade in with some strange Magic waffle (unlike me).

I'm also not sure whether iGrok is on menopause, or maybe mafia:

Show nested quote +
On January 29 2013 10:12 Aperture Science wrote:
On January 29 2013 10:10 BinOnFire wrote:
On January 29 2013 10:07 Aperture Science wrote:
So, Mind's Aglow looks completely useless. Awesome.

Scumhunting is in Flavor. Magic Discussion is not.


It's an investment for turn 3 - the details are on the last page, if you didn't catch them. What else would you be doing this turn, anyways?

I'd be scumhunting.

I don't want to draw 1/3 of my deck T1. Anyone running Mill is going to have a field day with the rest of us. (I'm not claiming MILLER - haha, get it?)


Given he said this, all he's done is shout at people. This post from Grey rubbed me the wrong way, although I'm not sure how warranted I am to think so:

Show nested quote +
On January 30 2013 03:47 Aperture Science wrote:
Still in Italy and can't post much. I'm trying to keep up and told iGrok to stop trolling. But that's kinda like telling cave Johnson to stop with the prerecord messages. Thats just how he usually starts.

I will be able to post normally again in about 3 days. It's good to finally play a themed game again.

-Grey


Like, gosh guys, I'm so excited to be playing, except I can't play for another 3 days yet, so definitely keep me around till then guys, right?

And now this. Oh, someone was scumhunting? Great, now i can seem like im actually helping and not discussing policy by agreeing and adding as little as possible. Another interesting tidbit is that he said that he generally agrees about their reasons for XFire being scummy, and then he quite recently nitpicks me for doing that as well.
Ooh, lets further redirect flow backwards to igrok and make no judgements about him.



Tldr: read it, it isnt long. Suck's play is weak on both heads and seems to be purposely leading us nowhere. Marv in Particular has seemingly insane mood swings between happy smiley lets talk about how im an mtg noob mode, and his defensive you're dumb and it makes you scummy mode.

Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 30 2013 22:01 GMT
#812
EBWOP: I still need to look into the rest of his filter more, but now was the time to post something.
Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 30 2013 22:05 GMT
#814
On January 31 2013 06:16 SuckMyTopdeck wrote:
Show nested quote +
On January 31 2013 06:09 Nova_Terra wrote:
On January 31 2013 05:53 (DontFear)ThePoster wrote:
On January 30 2013 16:00 Nova_Terra wrote:
On January 30 2013 15:54 (DontFear)ThePoster wrote:
I find these 2 consecutive "fluffy" posts of Suck and Cross where both come out of seemingly nowhere to then go AFK, both attack CH for (IMO) weak reasons, yet neither of them even mention the other.....weird, and that's an understatement.

/G

This this this this 1000x. Bothers me way more than aperture/igrok and his pms or whatever. Im going to try to get a short analysis of why i find suck to be scummy during work.


I find this post townie for a reason. I don't get the feeling scum Nova would jump on it like this, just to get "enthusiastic" about it and then promise the "analysis" on Suck

I find it more likely townies jumping on posts like mine that way, while scum would say something like "Hmm, I agree with you bla bla bla I think they are both indeed suspicious bla bla bla".
It's the way he did it basically.

I don't really see anything that can tell you "Yes he's surely scum" like you guys say.
Yes, he "barely" called you out....but he's Nova. You guys are "vets" and thus finding evidence to point you as scummy is not as easy as saying "Fulla/Zealos is not doing shit kill him", which is pretty easy to do and effortless, and he in fact did last game.
You can in fact see him thinking Grey is scum but never really posting anything about it (in the last game). He did in fact "promise" to make an analysis on you guys, and IRL stuff kicked in and he couldn't, so him not making a case yet is not alignment-indicative

Like...I can't see why you guys are "so convinced" about him being scum.

/G

Hes "so convinced" because im calling him out on being scummy, and therefore has to make a move to make me look less credible before i can get the analysis (which is my fault, got delayed by all this shit).


ah yea, i forgot that famous mafia rule where you're not allowed to call out your accuser who randomly calls you mafia while providing no reasons

*slaps hand*

must do better marv

-marvelbabe

You obviously need to reread your complimentary rulebook
Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 30 2013 22:26 GMT
#816
On January 31 2013 05:03 SuckMyTopdeck wrote:
Show nested quote +
On January 30 2013 02:27 Nova_Terra wrote:
I am not quite OK with revealing our decks, not for my own sake, but because if anyone decided to run life gain cards, they'd have little hope of avoiding scum targets. I'm fine with revealing decks, for instance my own, but I don't feel that it should necessarily be a requirement.


this is silly, someone else pointed it out before, but life gain is so weak in this format that i doubt scum would be worried, still that could be explained by him not knowing much about mtg, null leaning scum a little bit tell.

Show nested quote +
On January 30 2013 02:47 Nova_Terra wrote:
2 things before dinner:
I feel that ThePoster is doing a fine job, and has been attempting to do more actual scumhunting and pro-town things than the rest of us. Compared to CH, where I find that much if not most of the time he has been trying to explain why he feels that Minds Aglow is good for the entire town, not only for him. the second thing is related to this:
How is Minds Aglow particularly pro town? If we have to discard back to 7 anyway, I don't like giving CH 10 zombies. Why? Because if he gets 10 zombies before we can get anything that could even come close to rivaling that and he turns out to be scum, we're screwed. Thats like mafia having 30 kp, and we couldnt even be sure if he IS scum because he could just target "scummy" town players. kill 2 of them, and the games like, over. unless someone draws some miracle, that is.


sucking up to gonzaw, who has a history of being partial towards people who suck up to him (see last mtg mafia), this is scummy.

also misunderstanding the importance of card advantage but that's okay because not everyone has studied mtg theory, this is null.

not wanting acro to get zombies is fine but not a towntell or a scumtell/

Show nested quote +
On January 30 2013 03:17 Nova_Terra wrote:
On January 30 2013 02:50 BinOnFire wrote:
You must have missed my earlier post on the extended plan involving Minds Aglow. I'll dig it up for you:

On January 29 2013 09:45 BinOnFire wrote:
To further expand on plan 1)

Cast Minds Aglow T1, hope to hit Collective Voyage (77% if we do all draw ~10 cards), Collective Voyage T2, everyone has ~20 lands in play for T3.


Everyone drawing cards might not be pro-town, I agree, but everyone having upwards of 20 land by turn 3 is most assuredly good for us: even if the scum players can kill two of us immediately, it's still a 5v2, with a pretty clear indicator of alignment.

Durr. Completely misread Collective Voyage.
Heres the thing. I have a very low amount of basic lands, and from what i can tell, CH has none. what would this mean? Tons of zombies. Furthermore, there is no reason to believe that we would know who the scum are even if we did end up with 7 players left, and I would think that we may be in a similar situation (of not knowing who the scum are) then.
I would agree with using Collective Voyage on a smaller scale, but 20 lands each? I think we're begging for trouble. The strength of town is their numbers and collective majority, all we would end up doing is making it easier for people who make one slightly scummy mistake to get killed.
We have good minds here, lets figure it out.


what
what

"powering up town is bad because town can kill people more easily and they might be wrong" the solution to that is to not be wrong. it's okay to oppose powering up individual players if you think they might be scum or if you think they are likely to use that power impulsively to kill townies. it's not okay to oppose powering up town as a whole.

Show nested quote +
On January 30 2013 07:03 Nova_Terra wrote:
Yes, i have a slight suspicion of stutters for his early posting, which is only slight as if hes at work it makes sense, and slight suspicion of crossfire for the reason already said.
I am not particularly suspicious of Aperture Science, as i feel they/he would be acting differently if he was scum. I do understand how grey's post rubbed a bit weird, but i think that it was less of a scum problem than a phrasing problem.


nice jumping in to share widespread town sentiment without providing any reasoning. like, i dont see anywhere above here in your filter you saying that crossfire is scum or explaining this suspicion.

Show nested quote +
On January 30 2013 07:22 Nova_Terra wrote:
On January 30 2013 07:10 (DontFear)ThePoster wrote:
Not significant posting is indicative of them as players though, not of them as scum. In fact you'll find that stutters has never had a game of scum on TL but pulls this useless bullshit all the time. Do you think both of Stutters and Xfire could be scum? Who else do you find scummy?

P

The probability of them both being scum and acting like that is low. I'm more suspicious of crossfire than stutters. I'm currently looking at Marv+s&b's filter, and i'm seeing things that i dont like. I'd love it if we could all take a look at their filter, because i'm not sure if what im finding scummy is just (marv's?) typical posting style or if it is actually scummy. Also, there is the s&b policy post, which looked to me like a cut and pasted prepared "See im doing stuff!" type post. With relevant informatiOn added in after, of course.

ditto the above, way to not actually say anything. "marvs typical posting style" lolwut, there's no way you havent seen at least a couple other games from him, hes ubiquitous. also there's literally no explanation of what nova finds scummy about marvs posts so far. and how the crap was my policy post cut and pasted? except that its the same policy i proposed last time i was town in an mtg game?

Show nested quote +
On January 30 2013 08:04 Nova_Terra wrote:
On January 30 2013 07:53 (DontFear)ThePoster wrote:
Well Nova, who do you think could be scum from the hydras? I.e who are you the most suspicious of them?

/G

Marv+ s&b

okay reasons would be nice

Show nested quote +
On January 30 2013 16:35 Nova_Terra wrote:
As i said, a analysis on suck will be forthcoming. Also i feel like many of those are self explanatory


lolk

Show nested quote +
On January 31 2013 03:51 Nova_Terra wrote:
Hey guys, popping in to give an update, had a rough afternoon and thought i might be getting fired from my work as my boss just left the company and everyone is running around like chickens with their heads cut off. I still find marv/s&B to be the most likely scum, and i will elaborate on this tonight at any rate. I really need a cold shower and some food right now though.


well this sucks we should wait a few days before we kill him. good thing we have to. also note that this is only an explanation for his recent absence not for his earlier terrible and scummy posting.

I'll try to answer some of this sillyness piece by piece
1. weak. If i recall correctly, this was a topic last game. I've played like 8 games of mtg, ever. Very weak point.
2. Sorry, did i read correctly that you find it suspicious that i said to gonzaw that hes doing well? Go read your own (and marvs) wonderful logic. Weak
3. Thats great and all that you feel that we wont be wrong once we're all uber powerful, but i'm more realistic and realize the probability of error, especially when dealing with humans who have outbursts occasionally (most if not all of us). For instance, i do admit that there is a good chance that you are not scum, and yet i would still attack you with whatever number of powerful creatures because i have the gut feeling that you are. Good chances of people going rambo in that manner when nobody seems to listen/agree with them.
4. What does this seem similar to? Oh thats right, what you did as well, minus the redirections to policy. Weak
5. Okay, then let me say that i find it was quite weak play from marv who is better than that.
Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 30 2013 22:28 GMT
#817
Ebwop: meant to add to #3 that i agree more with the idea to use the land giving card to a lesser extent than > 10 lands. Powering up some is good. Powering up to a instakill point is less so.
Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 30 2013 22:31 GMT
#818
On January 31 2013 07:23 SuckMyTopdeck wrote:
I don't think I've ever read anything that less demonstrates how someone is mafia. For that, I congratulate you.

-marvelbabe

Howbout this: nonsense is displayed, reacts extremely defensively in slight circumstances, leads the town in circles back to policy, adds little to nothing to town scumhunting.
Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 30 2013 22:35 GMT
#821
On January 31 2013 07:31 (DontFear)ThePoster wrote:
This is all nice Nova, but I agree it doesn't convince someone Suck is scum.
Nice effort I guess though.

What do you think about the other stuff said about him? You can check my filter if you want to find some of that stuff

I'm kind of here just waiting until:
-NMM 4's Day Phase ends so we can discuss shit with Prome
-At least one of Stutters/Crossfire/Rock/Aperture decide to contribute anything at all. Like...it's even likely the 2 scum are in that group of 4, and at worst I'd bet my life that at least there is 1 scum in that group.

Stutters, where the hell did you go? You just came out of your lurkiness to call me out, and that's it.
Why "actively lurking"?

/G

Even if you cant find a scum motivation in some of it, you sure as hell cant find a town motivation there either.
Proud supporter of the Basking Rootwalla
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 30 2013 22:41 GMT
#822
On January 31 2013 07:33 SuckMyTopdeck wrote:
Show nested quote +
On January 31 2013 07:31 Nova_Terra wrote:
On January 31 2013 07:23 SuckMyTopdeck wrote:
I don't think I've ever read anything that less demonstrates how someone is mafia. For that, I congratulate you.

-marvelbabe

Howbout this: nonsense is displayed, reacts extremely defensively in slight circumstances, leads the town in circles back to policy, adds little to nothing to town scumhunting.


not alignment indicative, not alignment indicative, untrue, our position on many players is a great deal clearer than yours

glad we sorted that so fast

-marvelbabe

I find that posting nonsense and reacting defensively for no reason are things that scum do more than town. Sorry that you're a hydra, but s&b's actions (ie leading the town in circles back to policy) apply to you anyway. Deal with it. No, i feel that my positions are quite clear.
Proud supporter of the Basking Rootwalla
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