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On November 29 2012 03:48 Clarity_nl wrote:Show nested quote +On November 29 2012 03:47 CaveJohnson wrote:On November 29 2012 03:46 Clarity_nl wrote:On November 29 2012 03:43 CaveJohnson wrote: Lynching toad is a wasted cycle
Wasted cycle = horrific for town
Even in a game as crazy as this that is still the case Killing a 99.9% scum guaranteed is bad for town? Through a lynch? Yes You'd rather try to co-ordinate town KP to kill him? What if scum can defend him? He's the obvious target if we all agree on killing him that way. What if he has damage mitigation, what if after 2 cycles he's still not dead, do we then lynch him or jsut keep trying? It's too risky when there's no need to be risky. Just lynch him for a 100% guaranteed scum death which will more than likely lower scum kp.
We don't give up trying which is what you guys seem to be implying. We must try to take him down tonight before a lynch cycle happens if we get a lynch cycle its just 48 hours of parking your vote and afking he still dies and we still lynch him but its a huge waste of time which only helps scum.
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On November 29 2012 03:56 Clarity_nl wrote: We can scumhunt without flip info just fine. Plus if town kp is smart we might get a flip anyway. But if we direct it, the same way you would try to direct blue roles in standard mafia, it will help scum more than town.
Scum won't risk protecting him with the huge likeliness of trackers / watchers in this game. Its not the safe move and they know it.
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On November 29 2012 04:03 Clarity_nl wrote:Show nested quote +On November 29 2012 03:59 CaveJohnson wrote:On November 29 2012 03:56 Clarity_nl wrote: We can scumhunt without flip info just fine. Plus if town kp is smart we might get a flip anyway. But if we direct it, the same way you would try to direct blue roles in standard mafia, it will help scum more than town. Scum won't risk protecting him with the huge likeliness of trackers / watchers in this game. Its not the safe move and they know it. Hmmm, perhaps a fair point but the only "tracking" we've seen so far was prome's seed thing, right? But that blocks everyone targeting him including town kp though.
They are the role most likely to keep in the shadows until the end game but I'd be surprised if none were in the game other than Prom's thing.
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On November 29 2012 05:44 Keirathi wrote:Show nested quote +On November 29 2012 05:12 Hapahauli wrote:big]We have to try to kill Toad tonight! Any other ideas are fucking retarded. We don't know when the next lynch cycle is, and we can't risk leaving him alive forever. Furthermore, there's a good chance we can kill him - we don't know if he's at full heath or not, and there's a decent chance that we have enough collective damage to dispatch of Toad at full health. Even if we get a lynch tomorrow (which we have no way of knowing), having toad potentially alive would be really bad. We would not get any discussion done. Good god no. Don't be fucking stupid Hapa. We already know that scum had a bus driver. H1 claimed an ability that makes him completely untargetable. We have no idea what kind of protective roles scum could have. By making that claim, you've basically guaranteed that they'll use everything at their disposal to keep him alive, and waste what...2? 3? 4-5? town abilities in the process. It may have been a good idea if you didn't scream for everyone to do it, but now its just god awful retarded. [/big]
We have already gone through this its not smart play to keep toad alive.
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On November 29 2012 05:57 Acrofales wrote: Also, inb4 cult. inb4 cult of the time traveler Cthulhu...
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On November 29 2012 06:14 Clarity_nl wrote: Because syllo is close to confirmed town.
Thats really alarming when it comes to mason circles and a tell tale sign of a cult.
Masons role claim instantly and bugger off for the rest of the game. However they kept it silent and recruited people in and if it wasn't a confirmed townie start they shouldn't even be using it.
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You can recruit one person a day, to a maximum of four. Anybody who joins the cult maintain their original role and alignment but may communicate with other players in the cult. You may sacrifice a cultist to give yourself an extra life at any point, but this can only be used once.
The people in the cult do not know its a cult.
Just an example from PTP2.
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On November 29 2012 06:30 Clarity_nl wrote:Show nested quote +On November 29 2012 06:27 CaveJohnson wrote: You can recruit one person a day, to a maximum of four. Anybody who joins the cult maintain their original role and alignment but may communicate with other players in the cult. You may sacrifice a cultist to give yourself an extra life at any point, but this can only be used once.
The people in the cult do not know its a cult.
Just an example from PTP2. Ah I see. Never seen that mechanic before. Just thought your word choice was weird.
Its a personal favourite of mine. Getting to create and kill your own team and all...
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Syllo do you know who the leader is?
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Well lets go out with a bang.
##Turducken:
Target A: Acrofales Target B: CaveJohnson Target C: Toadesstern
Target A's maximum Health - Target B's current health = Damage target C takes.
I have 24 health left. Its good to be me.
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On November 29 2012 07:27 Clarity_nl wrote: Is that blockable?
Not in the slightest why do you think I left it so long
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On November 29 2012 07:27 Clarity_nl wrote: How much damage did you take last cycle cave?
201
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On November 29 2012 07:29 phagga wrote: Didn't acro already take damage? And does this only damage Toad?
Eurgh
Acro's MAXIMUM
My CURRENT
and yes only toad is effected I just needed someone else's HP total and a third party survivor seemed likely to have higher than average HP
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On November 29 2012 07:33 Clarity_nl wrote: Cave this is important, does your ability get used instantly or at the end of the cycle? Like, if I instantly healed you now would your ability do less damage?
End of cycle sadly and I'd presume so but that would just be stupid on all levels lol.
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On November 29 2012 07:34 Hopeless1der wrote: Did you have to post to the thread or was that just for fun?
If I was doing it for fun It would of been done at the start of the cycle for maximum enjoyment.
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On November 29 2012 07:37 Acrofales wrote: That's assuming Drazerk isn't pulling off another one of his classical pranks.
You know I've been setting this up all day with the passing remark to your HP
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On November 29 2012 07:38 phagga wrote: CaveJohnson, I have 600 max HP, if you use me as Target A, I will be able to use this skill next night as well. Your action goes through normally, I get the same skill to use next night. If you trust me to be town, make me Target A instead of Acro.
Its already locked in but cheers for telling scum your max HP its exactly why I didn't mention this role's existence until now.
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On November 29 2012 07:40 Clarity_nl wrote: Cave will you be around after the new cycle starts? Depends if people hurt me
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On November 29 2012 07:41 Clarity_nl wrote:Show nested quote +On November 29 2012 07:41 CaveJohnson wrote:On November 29 2012 07:40 Clarity_nl wrote: Cave will you be around after the new cycle starts? Depends if people hurt me Right, but I mean you'll be at your computer, yes?
Probably
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On November 29 2012 07:41 Djodref wrote:Show nested quote +On November 29 2012 07:39 CaveJohnson wrote:On November 29 2012 07:38 phagga wrote: CaveJohnson, I have 600 max HP, if you use me as Target A, I will be able to use this skill next night as well. Your action goes through normally, I get the same skill to use next night. If you trust me to be town, make me Target A instead of Acro. Its already locked in but cheers for telling scum your max HP its exactly why I didn't mention this role's existence until now. Already locked in ? What do you mean ?
Once its primed it cannot be changed
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