On December 01 2012 12:18 Hopeless1der wrote: Because of the amount of effort Acro has put into the game and my belief that he has the towns best interest at heart, I am not going to 100% claim my actions in order to protect his HP information. I do not believe the information I'm withholding is valuable enough to town to justify giving scum/other 3rd parties that info.
I gain vig hits equal to 2x the damage I deal to myself and untargetability as my secondary ability. N1 - 63 HP N2 - Target CJ for 126 damage N3 - # HP (withheld to prevent knowledge of Acro's HP) N4 - Target Toad N5 - I'll debate whether its worth claiming.
Things to note: My target on CJ seems to have been delayed. In addition, it directly contradicts gk's claim. There is an extra 75 damage that went missing on CJ Night 3. However, my hit should have gone through Night 2, and I don't know why it didn't.
I was unable to deal the amount of damage to myself that I wanted to last night. I still have a shot, its just less than I was expecting. The amount I fell short makes no sense from a percentage standpoint. It was not a round number.
No heals to report. I don't want to use tech attacks for this event. I want to try taking that sword and I want Robo to attack first.
##Slash: A ##Flea: E
So your first ability is to do a percentage of a target player's HP damage to yourself, if I understand correctly? Current HP or max HP? Also what percentage? If you ever feel the necessity to claim N3, I want to be able to verify that.
On December 01 2012 21:31 CaveJohnson wrote: Find one analysis by me as town. I've played well over 40 games and I bet you can't find one.
While you didn't post analysis in Bastard 2, you definitely posted your thoughts. In fact, I just went over that game again and saw that you were the one to push me into giving the whole Hyaach/xkskskks thing a more careful analysis.
In this game, all you've done so far is create confusion with night actions.
Oats, is there any chance you were at full health? You claimed 250 damage the day before. Was that healed already?
Clarity, you mentioned your heal on Marv was conditional. Is this the same kind of deal? What does this tell you about Oats? Also, you said you were out of heals...
Also, I doubt the truthfulness of S&B's "raise max HP by 300" part of his ability. SnB fakeclaiming sounds more plausible. I will read his filter. I was not getting scumvibes from him, but lurking makes it hard to read. Will take a close look.
The ability sounds convoluted and weird. Neither the OP nor any other mechanics in the game indicate that max HP can be changed, while heals and healing mechanics are mentioned explicitly.
On December 02 2012 03:21 syllogism wrote: Actually I think I got the cycles wrong so that doesn't quite work out
D1 party was Syllo, Dieno, Oats and Keirathi. D3 party was Dieno, Oats, Clarity and Marv. Your theory works. However, abilities that work only based on nameclaims tend to be scum related: hosts like to punish player for claiming, not reward them.
On December 02 2012 03:28 syllogism wrote: Didn't Oats take the damage on N4? The cycle when the party failed due to dino not sending in a team? But yes, that was my theory
Well, given H1's claim, it is possible that the two together add up to a round number. However, given the fact that Toad flipped scum I don't think there's any reason to take his word for the amount of damage he took.
Firstly, I think SnB is scum and his claim is bollocks. Dieno says he wouldn't have died if he had taken 300 less damage. That does not scan with Djodreff claiming he activated protection on Dieno during N2 so the ability worked N3. In the daypost there was no sign of the "mysterious player" that prevented Dieno from dying, so one of two things is happening here:
1. Djodreff was in fact roleblocked on N2, leading Dieno to not get protection. Drazerk, could you give us more information on whether Djodreff would get notified if he were roleblocked? 2. Dieno was in no risk of dying on N3, so the protection didn't leave a message.
In the latter case, SnB's damage was actual damage with no "heal that doesn't show up as a heal".
There is some further things that point me in that direction: 250 damage is a lot to simply deliver while keeping a 300 HP heal secret. A town ability like that would be spreading major misinformation about the damage people have been taking. That sounds contrary to the best interest of town, so I tend not to believe it.
As I said before, I have not gotten any indication that our "maximum HP" is flexible. So, given that SnB looks very like he's scum caught in a lie, why exactly does Kita want to let him run around doing 250 damage to whoever he feels like "checking"? Scum will lie. The chance that town will "force" him to use that ability on a townie is larger than the chance that it will be used on a scumbuddy. That means he'll be free to deal 250 damage and then say "yeah, it checks out". If he IS forced to use it on a fellow scum, they simply don't use it, the intended target claims 250 damage and scum laughs their way to the bank.
Kita is too good a player not to know this. The only way of using SnB safely is by lynching the "intended target" regardless of what SnB says, which makes his check completely useless.
So, Kita, why did you think letting SnB run around doing 250 damage a night was a good idea?
On December 02 2012 07:22 Acrofales wrote: So, given that SnB looks very like he's scum caught in a lie, why exactly does Kita want to let him run around doing 250 damage to whoever he feels like "checking"?
I'm not sure where you got that from. I'm saying the exact opposite. We choose his target.
We choose town, he shoots for 250 damage. We choose scum, the scum fakeclaims taking 250 damage.
On December 02 2012 07:39 Dienosore wrote: I've been slackin on the maps lately. Do you guys find them useful? I can keep doing them if you want.
I thought you found them useful. I didn't understand them, but you seemed to be getting leads from there. Connection cases work better later in the game (after flips), and while I don't draw squiggly lines I sometimes make spreadsheets with who has what kind of read on whom.
If it helps YOU find scum, then keep doing it. I just could not make much sense of them
On December 02 2012 07:22 Acrofales wrote: So, given that SnB looks very like he's scum caught in a lie, why exactly does Kita want to let him run around doing 250 damage to whoever he feels like "checking"?
I'm not sure where you got that from. I'm saying the exact opposite. We choose his target.
We choose town, he shoots for 250 damage. We choose scum, the scum fakeclaims taking 250 damage.
How the fuck does this help us?
I guess the only advantage is that until we get a lynch, we point the gun.
Skip to 5:38. Not all the traps have been sprung, but most of them. It's hard to see, but I think B is the best option.
Magus is trickier. On the one hand, I took advantage of his shield being down to beat the crap out of him. On the other hand, you need to have good health, because he will blast the party with a big spell when he's done casting. If I recall it's 200 damage to all. Not quite sure whether to play it safe (use potions and heal) or beat the stuffing out of him.