Whose Line Is It Anyway? Mafia! - Page 5
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strongandbig
United States4858 Posts
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strongandbig
United States4858 Posts
I'm pretty happy with this game, actually. I still think it structurally favored town; thinking about it, the fact that some players have better and worse days and games makes me think a host should balance the game structure and the team compositions separately, rather than trying to use one to make up for the other. And I still think there were some mod decisions that were pretty bad. But all in all I'm pretty satisfied with how I dealt with it. | ||
strongandbig
United States4858 Posts
On November 10 2012 03:33 Blazinghand wrote: I never pay attention to IRL excuses under any circumstances. Easily lied about. Edit: In a way, I almost consider talking about IRL excuses "cheating" in the sense that it's a non-defense that people for whatever reason accept. If I'm ever away from the thread for a period of time, I never give a reason for it. Mafia is about mafia, and that's it. I feel similar, but how I deal with it is never lying about irl circumstances and assuming other people will do the same. Everything I said in this thread about irl with the night shift and day shift changing was 100% true and would have been exactly as true if I was town. | ||
strongandbig
United States4858 Posts
On November 10 2012 03:34 Hopeless1der wrote: This should have been completely worth it. Still, this game was really fun and I'd like to see it re-hosted in the future, preferably when TL doesn't suffer the wrath of a hurricane. I definitely wouldn't put myself through this again unless the balance was going to be changed. The concept was a very good one, and I would play a similar one. But the feeling of having to fight through imbalance was really tough on my mindset. If you look carefully, I think you'll notice how sharply my play declined in quality after I found out that BH and H1 could use 3X as many powers as I could and that they were modconfirmed town to each other. It's pretty much impossible to not let that kind of thing affect you. | ||
strongandbig
United States4858 Posts
On November 10 2012 03:42 HiroPro wrote: oh I didn't realize they were confirmed to each other. eh that kinda makes it really annoying. You did only need 2 mislynches and a failed vig shot (which is pretty much guaranteed) to win though, right? Lol, this game there were 2 mislynches and three failed vig shots :/ But, you're assuming that our kp actually go through. This game went to LYLO with only one person dying to scum. And the blues can make themselves invincible by using vet+mirror each night and claiming modconfirmed. | ||
strongandbig
United States4858 Posts
>.< | ||
strongandbig
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strongandbig
United States4858 Posts
not sure if you wanna be saying that after this game :p | ||
strongandbig
United States4858 Posts
On November 10 2012 03:56 iGrok wrote: I'll say whatever the hell I want. I made a couple mistakes this game and because of that, it was not up to my standards. I stand by every mod decision and the setup was well balanced. Half the setup didn't even come into play because of various RNGs and Colin, Ryan, and Greg not hitting their point thresholds. However, this is the second time a game I've run has screwed up because of me. Which really pisses me off. I think I'll take some time off from mafia again. Okay I really don't care about the mistakes, but why wouldn't you accept night actions in the scum QT? A different issue is why you wouldn't tell us beforehand that our night actions in the scum QT were invalid. I think that, and also making no exception for teamliquid being down, are just inexcusable bad decisions. But in general what is the reasoning for this rule? Like I said in the scumQT, this is the fourth time I've been scum and the first time I've encountered that rule. | ||
strongandbig
United States4858 Posts
yeah couldn't scum just... you know... not give their extra points? | ||
strongandbig
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On November 10 2012 07:27 gonzaw wrote: Wait what? lol Like is that even allowed? If it's allowed then I can write something like this: ##For (player in PlayerList) ##Give (points/(PlayerList.size()-1)) to [player] in increments of ((int)[player] mod 100) points at (current_time+ 60*random() seconds) time ##End for and it should be allowed as well, right? well, no it wasn't allowed. he asked igrok and igrok said no. | ||
strongandbig
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strongandbig
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what don't tell me you don't remember that either? | ||
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