Pick Your Power Interesting!
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kitaman27
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kitaman27
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kitaman27
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On October 12 2011 02:56 DropBear wrote: This is actually quite likely, I would take roleblocker over those 4 ![]() And bugs if I did get framer I would immediately frame kitaman27. Actually, there's a lot of roles I'd use on him come to think of it. Maybe I should choose America... Good luck getting past my bodyguards, meth lab, and NRA membership! | ||
kitaman27
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With only 1 kp a piece, the NRA Member becomes incredibly powerful in scum hands. If you're town, remember to send in your actions last :p kp roles may not be as important, but I do think there is value in the Ace role. Essentially everyone can be forced to claim that they are town in the thread and the role becomes the Dreamflower role, without the penalty of death if you are incorrect. | ||
kitaman27
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kitaman27
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kitaman27
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On October 13 2011 00:09 Meapak_Ziphh wrote: Woot let's do this. Radfield, what do you think about having the top five picks publicly claim their roles? It does open them to the BC role but at the same time we have absolute acountability and we have clear medic options. It would be pretty simple to organize the medics (i.e. if you're pick 5-8 you protect pick one, 9-11 you protect pick two). I'm worried atm that we'll get strong roles only to have them immidiately killed off. Think about it, if all three mafia teams shoot into the top, we could have just lost our inventor, jack, and town alligned assassin. Getting the top picks is great but we need some way to protect them otherwise it's pretty useless. I think the top roles should remain secret. We don't want the scum to be comfortable shooting into the top three, knowing they aren't going to hit a meth man or defensive role. Medics should know enough to protect the people worth protecting and having the power roles claim isn't exactly going to discourage scum from shooting. If we get to a point where an inventor invents an anti-town death ray of doom, rather than a list check, then claiming might be necessary, but until then I don't really see the advantage of it. | ||
kitaman27
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On October 12 2011 19:15 Radfield wrote: CPR Doctor: In a normal PYP set-up, this is an essential role to block, as it adds immensely to mafia kill power. However, in this set-up it is much less scary to town. First, there is a chance that any shot will kill mafia instead of town(~33%). Second, there is a chance that the CPR doc will actually SAVE someone. With likely 4 or 5 KP per night the CPR doc will get progressively more likely to start making saves. Combine that with the fact that separate mafia factions will be trying to kill the same strong townies, and the chance for a save climbs even higher. NOT WORTHY OF A PICK I'm not sure I understand this logic. You argue that a shot may kill mafia, instead of town, but how is that any different from any of the other kp roles? Just becaues the scum have the ability to shoot each other, doesn't mean we want to provide them the opportunity to double their kp. Sure, there is a chance that mafia shots overlap and result in a save, but what makes you think the scum team won't go for the power roles with their normal shot and the CPR shot into the lower ranks? I think the role is far too powerful to straight out tell people not to pick it. | ||
kitaman27
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On October 12 2011 19:15 Radfield wrote: First off, by 'not worthy of a pick' I meant that we don't need to assign a slot to keep the role accountable. Not that no townie should ever pick it. Lets assume you knew this though. Well by not including it in your tier list or "top 28 town roles" list, you're essentially suggesting that it doesn't have much value. I'm saying I still think its one of the most powerful roles and if we're going to have a town priority list, it needs to be present. | ||
kitaman27
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kitaman27
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kitaman27
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On October 13 2011 06:08 Cyber_Cheese wrote: Or we could choose to elect the inventor, thus making him immune to attack? I like that idea, although it gives an incredible amount of power to a single player and prevents anybody from role checking him. | ||
kitaman27
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The more the merrier ![]() | ||
kitaman27
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Does everyone seem to agree with assigning the top three roles, while giving freedom to the lower ranks to focus on protective/investigative roles? | ||
kitaman27
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Last game I suggested we RNG the draft order and numbers, but everyone clearly was incapable of seeing the value in my awesome ideas. Introducing flawless draft plan 2.0! Everybody submits [1][1] and we let the hosts RNG the draft order! This completely removes the mafia advantage of avoiding clashes. Sure, we would have to use the honor system to make sure nobody cheats, but this seems like a pretty trustworthy bunch! | ||
kitaman27
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On October 13 2011 09:02 Foolishness wrote: As I have many duties to attend to, if anyone cares what I think they can reach me via the PM button. Also that public irc is a big waste of time and accomplishes nothing. Foolishness knows better than to submit himself to a real time chat with town. | ||
kitaman27
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kitaman27
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With all the lynch dodging abilitites (hero, vet, vote rigger, Showtime!) the Qatol ability might be pretty useful for town to ban the person who is about to get lynched to increase the odds that it goes through. Considering there will be so many mafia information checks, it will also let us remove a scum power if we are unable to lynch everybody during the day. | ||
kitaman27
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kitaman27
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kitaman27
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Something I mentioned earlier is that we could all vote for the mayor outside the voting thread and then unanimously elect that person based on whoever wins, without anybody voting a second place to deny the pardoner role. The only flaw I can see is that if there is a scum politiciain role, they will control who recieves the power. Its probably unlikely that a scum politician would be willing to connect himself with someone from his own family so I think its something we should consider. | ||
kitaman27
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You can access it through a web browser: http://webchat.quakenet.org/ | ||
kitaman27
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As for the lynch, just about every person I've spoken to has brought up chaoser. I tend to agree. He has put little effort into accusing people and is running a mayor campaign based on past performance, rather than trying to prove to us that he is town. | ||
kitaman27
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kitaman27
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kitaman27
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On October 16 2011 06:45 Radfield wrote: I don't think there is a need for that. Protect said we can conditionally pardon. As in "I'll pardon if the Showtime! or vote rigger role gets used on person x, y, or z?" | ||
kitaman27
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kitaman27
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kitaman27
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http://www.quicktopic.com/46/H/RVBSgWvas7N | ||
kitaman27
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Also, Tudors suck for shooting me night one. Did I do something to tip you guys off? ![]() | ||
kitaman27
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One problem that we ran into was that the role selection told a great deal about your alignment. Obviously a bullet bill, detective, dreamflower, admiral ackbar, and Ace were all going to be viewed as town roles, where as the role swapper, bulletproof. godfather, medic were all likely mafia roles. I'm just not sure the "town cred" you get for selecting a protown role would ever outweigh the benefits of a having scum role in this setup. | ||
kitaman27
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kitaman27
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On October 24 2011 07:21 wherebugsgo wrote: Tell me, other than sandro, which scum even attempted to scheme or plan to sabotage town goals? On day 0, I suggested in the thread that somebody with a midrange pick select the Framer as a form of role denial. DropBear agreed to it, yet later changed his mind. In pms, we agreed that he wouldn't claim that he wasn't taking it to discourage anyone else from selecting it. The goal was to allow us to pick up the framer at 28 without the town having any idea that it could have been selected that low. Unfortunately, sinani never submitted his pick. The alternatives weren't much better, but we managed to keep Jimbo out of office, which we felt was a slight win by denying the inventor bodyguards. I tried to paint heist and foolishness in a bad light with whoever I spoke with. I'm not sure how effective that was though, after dying night one. chaoser managed to misdirect the day one lynch. It happened to land on Node, so it wasn't exactly a scum victory, but it was switched to heist instead, things could have gone differently. | ||
kitaman27
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On October 24 2011 08:20 wherebugsgo wrote: This is rather off topic, but I'll just restate this again: If one of the keys needs to be private, how are you going to get the key to the other person without using a private form of communication? I can see this simply resulting in a modkill for precisely that reason. Only one person needs to know the private key. All this math talk should result in a modkill. | ||
kitaman27
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On October 25 2011 04:15 wherebugsgo wrote: Mafia not going for KP or vote rigging roles was rather dumb. Well from our perspective, saving one of our own would have had to be equivalent to 4-5 kp to keep the ratios the same. In a setup where survival was so important, obtaining extra kp wasn't a top priority. If we had realize the vote rigger could be used to rig the mayor election, we probably would have selected it. Otherwise, controlling the lynch isn't as powerful since for every 1 lynch kp, there is a ton more night kp to worry about. | ||
kitaman27
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On October 25 2011 06:17 wherebugsgo wrote: Saying you didn't know how the roles worked isn't really an excuse, since you could've just PMed Ver or Incog and asked. The fact that mafia didn't do their research on the roles is pretty clear Hmm? It wasn't an excuse, it was an oversight. Properly coordinating the picks was much more difficult than one would expect. We never knew if sinani was going to show up so that effectively limits our plans to 3 picks. Node had 1-2 posts in the quicktopic, but we never had the opportunity to discuss much with him, so he was pretty much on his own selecting America. sandroba and I spoke briefly at the beginning of the day, but we never were able to get in touch to actually coordinate picks near the end. I submitted role swapper, not quite knowing what my scumbuddies were even taking. On October 25 2011 06:17 wherebugsgo wrote: EDIT: And I don't know what exactly the defensive roles accomplish from your perspective. You KNOW you're fighting with town on getting those defensive roles. The vote altering and KP roles will be less competitive, naturally. KP and vote altering roles make your setup more flexible. You can choose who you want to kill every night and you can save yourselves from being lynched by the town/manipulate the lynch to ensure victory. To be fair, we didn't select any defensive roles, but I still think they are better than kp :p Its easy to say we should have picked vote rigger after learning it wasn't picked, but I think it was just as likely to result in a clash as a vet or medic at 23. Saving yourself from a lynch is only going to do so much. Nothing stops you from getting shot or lynched the next day. You could save somebody else, but that also just absorbs 1 kp not being potentially aimed at you. Obviously dealing with the elected dts would have been nice, but we chose to go the godfather route (unsuccessfully) | ||
kitaman27
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On October 26 2011 04:38 Ver wrote: Frankly, the town made itself wide open to manipulation with that awful idea of a public irc channel. Yet no mafia took advantage of this to plant their own ideas or make others look guilty. Obviously if every mafia family was plotting and trying to influence everyone else much of it would cancel each other out. Yet at the same time, that would create an atmosphere of chaos and uncertainty where it would be much harder for the town (and mafia to a lesser degree) to figure things out. With 8 oppossing scum, I think there was a fine line with how much you could push others to look bad. Whenever you attempt to influence someone by making a player look guilty, you have to worry if you are presenting a case against that person's scum buddy. If you try to push a dt check or a vig shot on the wrong person, you could wake up the next day being shot as a threat. Ideally you would be trying to manipulate town, but with nearly half the game comprised of scum it becomes more difficult. Of the established town circles, they were difficult to infiltrate without some type of proof that you selected an information role or something that was extremely pro-town. I spoke with Radfield, Mig, and syllo on about 15 different occassions up to an hour before the lynch thinking chaoser would be lynched, only to find out in the day post that Node was the target. | ||
kitaman27
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On October 27 2011 03:46 sandroba wrote: I had little to no impact late game and I honestly don't know how I could have done better, given the situation I put myself in. Happy Birthday sandroba! :D | ||
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