Pick Your Power Interesting!
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kitaman27
United States9244 Posts
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kitaman27
United States9244 Posts
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kitaman27
United States9244 Posts
On October 12 2011 02:56 DropBear wrote: This is actually quite likely, I would take roleblocker over those 4 And bugs if I did get framer I would immediately frame kitaman27. Actually, there's a lot of roles I'd use on him come to think of it. Maybe I should choose America... Good luck getting past my bodyguards, meth lab, and NRA membership! | ||
kitaman27
United States9244 Posts
With only 1 kp a piece, the NRA Member becomes incredibly powerful in scum hands. If you're town, remember to send in your actions last :p kp roles may not be as important, but I do think there is value in the Ace role. Essentially everyone can be forced to claim that they are town in the thread and the role becomes the Dreamflower role, without the penalty of death if you are incorrect. | ||
kitaman27
United States9244 Posts
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kitaman27
United States9244 Posts
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kitaman27
United States9244 Posts
On October 13 2011 00:09 Meapak_Ziphh wrote: Woot let's do this. Radfield, what do you think about having the top five picks publicly claim their roles? It does open them to the BC role but at the same time we have absolute acountability and we have clear medic options. It would be pretty simple to organize the medics (i.e. if you're pick 5-8 you protect pick one, 9-11 you protect pick two). I'm worried atm that we'll get strong roles only to have them immidiately killed off. Think about it, if all three mafia teams shoot into the top, we could have just lost our inventor, jack, and town alligned assassin. Getting the top picks is great but we need some way to protect them otherwise it's pretty useless. I think the top roles should remain secret. We don't want the scum to be comfortable shooting into the top three, knowing they aren't going to hit a meth man or defensive role. Medics should know enough to protect the people worth protecting and having the power roles claim isn't exactly going to discourage scum from shooting. If we get to a point where an inventor invents an anti-town death ray of doom, rather than a list check, then claiming might be necessary, but until then I don't really see the advantage of it. | ||
kitaman27
United States9244 Posts
On October 12 2011 19:15 Radfield wrote: CPR Doctor: In a normal PYP set-up, this is an essential role to block, as it adds immensely to mafia kill power. However, in this set-up it is much less scary to town. First, there is a chance that any shot will kill mafia instead of town(~33%). Second, there is a chance that the CPR doc will actually SAVE someone. With likely 4 or 5 KP per night the CPR doc will get progressively more likely to start making saves. Combine that with the fact that separate mafia factions will be trying to kill the same strong townies, and the chance for a save climbs even higher. NOT WORTHY OF A PICK I'm not sure I understand this logic. You argue that a shot may kill mafia, instead of town, but how is that any different from any of the other kp roles? Just becaues the scum have the ability to shoot each other, doesn't mean we want to provide them the opportunity to double their kp. Sure, there is a chance that mafia shots overlap and result in a save, but what makes you think the scum team won't go for the power roles with their normal shot and the CPR shot into the lower ranks? I think the role is far too powerful to straight out tell people not to pick it. | ||
kitaman27
United States9244 Posts
On October 12 2011 19:15 Radfield wrote: First off, by 'not worthy of a pick' I meant that we don't need to assign a slot to keep the role accountable. Not that no townie should ever pick it. Lets assume you knew this though. Well by not including it in your tier list or "top 28 town roles" list, you're essentially suggesting that it doesn't have much value. I'm saying I still think its one of the most powerful roles and if we're going to have a town priority list, it needs to be present. | ||
kitaman27
United States9244 Posts
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kitaman27
United States9244 Posts
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kitaman27
United States9244 Posts
On October 13 2011 06:08 Cyber_Cheese wrote: Or we could choose to elect the inventor, thus making him immune to attack? I like that idea, although it gives an incredible amount of power to a single player and prevents anybody from role checking him. | ||
kitaman27
United States9244 Posts
The more the merrier | ||
kitaman27
United States9244 Posts
Does everyone seem to agree with assigning the top three roles, while giving freedom to the lower ranks to focus on protective/investigative roles? | ||
kitaman27
United States9244 Posts
Last game I suggested we RNG the draft order and numbers, but everyone clearly was incapable of seeing the value in my awesome ideas. Introducing flawless draft plan 2.0! Everybody submits [1][1] and we let the hosts RNG the draft order! This completely removes the mafia advantage of avoiding clashes. Sure, we would have to use the honor system to make sure nobody cheats, but this seems like a pretty trustworthy bunch! | ||
kitaman27
United States9244 Posts
On October 13 2011 09:02 Foolishness wrote: As I have many duties to attend to, if anyone cares what I think they can reach me via the PM button. Also that public irc is a big waste of time and accomplishes nothing. Foolishness knows better than to submit himself to a real time chat with town. | ||
kitaman27
United States9244 Posts
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kitaman27
United States9244 Posts
With all the lynch dodging abilitites (hero, vet, vote rigger, Showtime!) the Qatol ability might be pretty useful for town to ban the person who is about to get lynched to increase the odds that it goes through. Considering there will be so many mafia information checks, it will also let us remove a scum power if we are unable to lynch everybody during the day. | ||
kitaman27
United States9244 Posts
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kitaman27
United States9244 Posts
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