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Forum Index > TL Mafia
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Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
September 30 2011 23:33 GMT
#64
On October 01 2011 07:16 prplhz wrote:
if this game is still open i'd like to /in


me too please :D
/in
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 09 2011 02:54 GMT
#152
That should be full now I think, there's been 5 since
http://www.teamliquid.net/forum/viewmessage.php?topic_id=269956&currentpage=6#120
at any rate.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 09 2011 03:22 GMT
#153
I think the counts at 25
+ Show Spoiler +
1. Jackal
2. Greymist
3. Sinani
4. Foolishness
5. Sandroba
6. Wherebugsgo
7. Syllogism
8. Kitaman27
9. Mr WIggles
10. Chaoser
11. bumatlarge
12. heist
13. meapak
14. arctocod
15. prplhz
16. Cyber_Cheese
17. radfield
18. jaccuzisplat
19. supersoft
20. mig
21. xtfffc
22. meapak_ziphh
23. kenpachi
24. erandorr
25. ggq

Which means two more?

Also this list didn't include me :'(
http://www.teamliquid.net/forum/viewmessage.php?topic_id=269956&currentpage=5#89
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 11 2011 17:50 GMT
#183
As long as the mad hatter uses the special death scene this game it'll turn out awesome.
Will everybody have a power?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 11 2011 18:29 GMT
#194
On October 12 2011 03:14 Meapak_Ziphh wrote:
Just realized I've never played a PYP game during the picking phase, isnt it now time to come up with some convoluted picking plan?

Mafia get their teammates before the drafting phase//Everybody gets their alignment. Then after the drafting, the list gets put up with the order people ranked in at before the picking phase.
If I'm not mistaken.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 11 2011 19:25 GMT
#199
Rock Star bodyguards are taken from vanilla players-
So here's a question that likely won't need an answer but...
What happens if there aren't two vanilla roles?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 11 2011 19:30 GMT
#200
On October 12 2011 04:15 Curu wrote:
##Nuke GMarshal

AH-HA! Now I know your role and you've used your daily power already, so I can blackmail you!
+ Show Spoiler +
I don't even have to actually be the assassin :D
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 11 2011 20:28 GMT
#207
On October 12 2011 04:53 GreYMisT wrote:
or maybe I BOUGHT his vote!
thats right I am claiming politician! For a measly 800 ESPORTS dollars I will kill whoever you want.

Either you don't understand your role very well, or you understand it better than the host: you've manned up to be a real politician and promptly learnt to sell-out.
+ Show Spoiler [Politican role thoughts] +
Which strikes me as odd, maybe this role should be named something else; eg. Tycoon?
'Politician' really should sell-out, more of a: Can gives away his vote daily -> And in a PYP that would require some sort of plus side to it to be a viable pick, probably along the lines of protecting your choice somehow
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 12 2011 05:14 GMT
#234
On October 12 2011 13:08 GreYMisT wrote:
Show nested quote +
On October 12 2011 12:47 Mr. Wiggles wrote:
On October 12 2011 12:28 JimboSilvers wrote:
Since it is going to come up, I'll say this now.

Almost half the player-base is Mafia. This makes denying powerful mafia roles nearly impossible, and not cost effective. The best course for the role picking phase will be for us to focus on getting good town roles, and letting the various mafia parties fight among themselves for the good mafia roles. (Denying each other good combos in the process)

On that note, I want to know if you guys think it's a good idea to make a coordinated list of powerful town roles, or a bad idea. The obvious upside is that if we coordinate our picks then we have a higher chance of getting more roles, but at the cost of letting every mafia knowing the general location of certain power roles.

I for one am against this sort of ordering. It's called Pick YOUR power, Not Pick THEIR Power. I'll pick my own role, thank you.

I thought about this, but what do you think is the possibility of mafia picking traditionally pro-town roles like DTs and Cops in order to hunt for the other scum teams?

I feel we're going to have to be very careful of attributing pro-towness to role, and avoiding the "confirmed town" mentality for DTs, even if they deliver a red to us. It will be more like they aren't part of that mafia family, more than that they become likely town.

That said, they'd still be useful, because they aren't going to hide red checks on the enemy families, and they're forced to confirm town, or lie about their own members, neither of which helps them in the long run.

So, I think a list of good town roles will be ok, so long as people are careful not to fall into the trap of role = alignment.

We should also try to take roles that are good in mafia or town hands, if possible.


Going even further than that, the whole concept of "pro town" needs to be rethought for this game. Because scum need to kill the other scum factions, it will be rather easy for them to look "pro Town" through genuine scum-hunting. In normal games scum have to fake scum-hunt, here they do not. We cannot fall for this illusion.

Fortunalty for town, our objective is simpler than it is for scum. while scum need to blend in with the town, not draw fire, and kill all the opposing factions; all we have to do is just kill everything red. Aside from noting that scum also need to scum-hunt, I think we should not think too much about the presense of the multiple scum teams, and just treat it as one big one.


I don't like the idea of re-thinking the pro-town stance. We might need to make it harder to gain credit for pro-town play, but we shouldn't overhaul the system. Pro-town play is still pro-town, but mafia have more incentives than usual to do it.
Multiple candidates for the lynch is better than usual. Mafia attempts to rig the vote may land on another mafia member, and then we get a ton more information than in a standard vote-rigging scenario.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 12 2011 05:19 GMT
#236
On October 12 2011 14:15 bumatlarge wrote:
Show nested quote +
On October 12 2011 14:05 syllogism wrote:
We should make a general tier list of roles as it will definitely help avoiding conflicts and overall help players who aren't familiar with the roles and their utility. Ver's PYPI postgame list is a good starting point

http://www.teamliquid.net/forum/viewmessage.php?topic_id=235829


That is not to say you have to pick according to any tier list, just encouraged, and we should mix in defensive roles among the top tier. Further, I encourage everyone to read the role list rather carefully, as even standard roles may function in surprising ways. For instance framer

You have the power to change how one's alignment and role appears to any detective type actions performed on them that night. You may use it on one person per night and may not use it on yourself. In addition, you may also choose to have your framed target visit anyone you choose. Any actions they perform will also be misdirected. Your target will also show up to watcher and tracker reports.

Meanwhile watcher is completely useless
You are the god damn Batman! At night you can choose to watch a player and receive information in the form of how many people visited that person. You must write a short and colorful story whenever you publish your results.


I will be on skype and later today on irc


FOOL! You will eat these words before this game is through! This may or may not be me claiming I will pick watcher depending on my numbers.


The watcher definitely isn't as powerful as usual, but it's still useful to have some idea how many people visited a target, and then see how many claim to. I'm thinking that would work better with small numbers, eg. confirming to yourself one or two people at a time.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 12 2011 08:11 GMT
#241
On October 12 2011 17:05 Mig wrote:
Ace's role can only shoot liars. So have everyone claim town then the Ace vig could only shoot the mafia since they were lying.


Yeah but it can misfire so it might end in suicide too.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 12 2011 10:49 GMT
#250
On October 12 2011 19:15 Radfield wrote:
+ Show Spoiler [The post] +
The game has started. Anyone who is waiting till 'Day 1' to start posting is playing the wrong game. We all know our alignments, therefore the game has begun.

Today we have one very specific goal: Try to organize an effective picking strategy for town. This is my fourth PYP game, but that doesn't necessarily mean much, as this is a wildly different set-up. 15 Town vs 12 Mafia means that plans which were excellent for past games, no longer necessarily apply. Also, several roles which were extremely powerful in mafia hands, are now a much lesser threat to town(as mafia have a good chance of targeting each other).

My strength as a player is not necessarily coming up with iron-clad plans, and I don't expect this to be iron-clad. I need input, and I almost always need help with the details. Please don't nit-pick details at this stage, and if you see a problem then look for a solution.

First off, lets talk about previous plans and if they will work in this set-up:

A 'No Pick' List: The idea behind a no-pick list is we come up with a list of roles(mafia favoured roles) and put them on this list. Any player found with one of these roles(via use of power or role-check) is more or less treated as red. Originally this was combined with Bullet-Bill to give him maximum effectiveness. However, this type of plan was always somewhat flawed, and doesn't allow town players to take roles in an effort to deny mafia.

Role Denial: Having Town players take heavily pro-mafia favoured roles in an effort to keep them out of mafia hands(recruiting GF/CPR doc etc.). Typically this is achieved by assigning certain slots(top or mid-top) to prioritize and take these roles. By knowing which pick has taken a certain role, this allows us to keep tabs on OP roles like Inventor or in past games, CompVig. This is one of the most important things town can do in my opinion. Even if we organize in no other way, WE HAVE to have several top picks take certain roles as denial. However, the key is figuring out which roles are actually so dangerous as to worry about.

Ver's PYP Plan:
-top 6-7 picks take the best town roles and defensive roles.
-picks 8-11ish take the 'accountable' roles (caller GF, thief, inventor, cpr doc mainly)
-rest pick whatever

This approach is taken because the mafia cannot guarantee more than 1 member in the top 6+ picks, while they can guarantee any number of members in the middle or bottom picks.


This is a good plan, but notice the bolded section. Given that there is a 15 vs 12 ratio in this game, we cannot guarantee by any means that more than a few of the top 6/7 roles will be town aligned. Also, Ver has picks 8-11 taking the 'accountable' roles(role denial) but that works less well in this set-up. If player 8 tries to take a role, only to wind up vanilla, he CANNOT blow the whistle without roleclaiming vanilla, opening him up to both the assassin, and Bloodycobbler roles.

Assigning Picks: In PYP2 I tried to organize a system which would land us as many investigative roles as possible by giving everyone a % chance to take a certain investigative/defensive or miscellaneous role. I'm not going to go into detail here, as with only 15/27 players town aligned, this makes a mediocre plan very bad.

________________________________


What are our picking strategy goals? How do they differ from past PYP games?

Goals:
* Accumulate as many investigative roles as possible into town hands.
* Use the top picks to take roles that need to be held accountable(first) and roles that are extremely powerful(second)
* Make a priority list of town roles


That's it. No complicated schemes, no major pick assignments or no-pick lists. Mainly townies will be choosing for themselves which role is best.

The main way in which this game differs from previous PYP incarnations is that most of the roles are far, far less scary for town. CPR Doc or Comp Vig(or any role which gives 2 or more KP) are normally heinously frightening roles for town to deal with, as they straight up double mafia KP. However, KP roles(in mafia hands) in this set-up have a decent chance of killing off other mafia players(1 in 3 chance of hitting mafia at beginning of game). While these multiple KP roles are still something to worry about, they are no longer game breaking.

Second, we no longer need to fear the killer combos that mafia can summon up. Assassin+Role Cop or Capitalist!? Politician + Kingmaker or America!? No longer all that frightening, because mafia have an excellent chance of overlapping their picks. Three teams are all vying for the same power roles and the same combos, which means the chance of Team A getting politician and Team B getting kingmaker fairly decent. At any rate they cannot guarantee them even if we ignore the combos.

_______________________________

Accumulate as many investigative powers into town hands.

Blues don't win mafia games... analysis does. Don't rely on DT's to do the work. Right...RIGHT? Unfortunately... kinda wrong. In this game we have an inordinate amount of scum to catch. Every townie in this game is looking at 14 town players and 12 mafia..... it's brutal and it's precisely why we need investigative roles. Defensive roles are also important given that we will have at least 3 KP(probably more like 5) per night, for most of the game, but I expect players to mix these in on their own initiative.

There are two main reasons we need to prioritize dt type roles this game:

First and easiest: Mafia don't want them. Most of the investigative roles in this game are far, far more powerful for town than for mafia. Chances of mafia prioritizing them are low, which means town should have their pick of the litter. If a mafia team uses one of their picks to deny an investigative role to town, this puts them at an immediate disadvantage compared to the other two mafia teams which took all pro-mafia roles. Investigative roles, unlike Defensive or Offensive roles, are much less likely to be taken, and hence give us a greater chance to actually get blue roles. In no way am I suggesting we only try to take Investigative roles and ignore the others, that would be foolish. Instead I'm simply suggesting that we need to make DT-Roles a higher priority than Def or Off roles.

Second: Behavior analysis is going to be extremely tough this game. Typically when a player leads lynches against multiple mafia, or shoots a mafia in the face, we can (at least temporarily) cross them off the list of potential mafia. Not so this game. Voting lists, night actions and good reads will not prove a townie. Every mafia player has 8 other players to try to find and kill to buy town-cred. This is great for us as town in a way, but unfortunately makes it extremely difficult to find mafia. This is precisely why any role which can correctly identify mafia is extremely important to us as town. In this game, investigative roles are in many situations going to trump behavior analysis.


Use the top picks to take roles that need to be held accountable(first) and roles that are extremely powerful(second)

This is where we need a lot of discussion, and where I am most hazy about the optimum strat.

Roles that need to be held accountable: Inventor, Assassin, Thief, RoleSwapper. CPR Doc and Vote Rigger are on the outskirts. JOAT is so good it doesn't necessarily need to be held accountable, but needs to be talked about.

Inventor: Absurdly powerful. Basically won the game for town in PYPInsane by giving town a listcheck, and a Police Radio. I have no doubt that this role in mafia hands would be just as deadly. There is absolutely no way to ensure that this role ends up in town hands. None. Therefore, it is essential that we know who has it. All inventions are announced publicly, which means that if that player misuses the role, we can lynch/vig him. Unfortunately this leaves the Inventor wide open to be sniped immediately(1 minute into day 1) by the Assassin. Therefore it is important we know who the assassin is. PICK #1+ Show Spoiler +
Inventor should be making list checks, and only list checks. With twelve mafia in this game, the potential for game breaking list checks is off the chart.

In a normal game, list checks look like the following, and are extremely overpowered:

2/5 mafia
1/5 mafia
2/7 mafia
3/10 mafia
0/4 mafia
etc.

However, in this game we have potential for checks that look like this:
4/5 mafia
5/5 mafia
7/9 mafia
etc.

A single check like that would blow this game out of the water for town. No other potential invention power can do something like this(though Police Radio came close). There do exist a framer and a godfather(who changes both his own and another's alignment) and that could reek some havoc on the listchecks. Also, if the inventor gives his listcheck to a mafia player it spells trouble as well. No matter what we choose though, we should try to decide in advance what invention the inventor should give out, as this gives us the ability to keep tabs on him.



Assassin: We need to know who has this role. First off so they can't kill the inventor. More importantly though is that the ability to roleclaim in a PYP set-up is very very important for town. Think of how many town players in PYPInsane roleclaimed: The listcheckDT, bulletproof, modern detective, tracker, role cop, both inventors, multiple vanillas, etc etc. This role directly hampers towns ability to organize and gather information, not to mention that if combined with Capitalist, Role Cop, NKVD or Extractor it becomes extremely powerful for mafia. PICK #2

Thief and Role Swapper : These roles need to be accounted for only because of the fact they can swipe the Inventor or Assassin. If we are committing to keeping tabs on those two roles, then by default we also need to assign the Thief and Role Swapper. PICKS #3 and 4

CPR Doctor: In a normal PYP set-up, this is an essential role to block, as it adds immensely to mafia kill power. However, in this set-up it is much less scary to town. First, there is a chance that any shot will kill mafia instead of town(~33%). Second, there is a chance that the CPR doc will actually SAVE someone. With likely 4 or 5 KP per night the CPR doc will get progressively more likely to start making saves. Combine that with the fact that separate mafia factions will be trying to kill the same strong townies, and the chance for a save climbs even higher. NOT WORTHY OF A PICK

Vote Rigger: In most set-ups a vote rigger is extremely powerful in mafia hands. Not this game though. Why not? We have a Pardoner in the set-up. Not only that, but Protactinum has stated the Pardoner has ability to set conditions on his Pardon in the event he is not around. This means the Pardoner can state he will always use his Pardon if a vote rigger's powers are activated. Poof, vote rigger is hard countered before the game has even begun. NOT WORTHY OF A PICK

JOAT Very Very strong. Excellent for either mafia or town and as such needs to be a top pick in the hopes it finds a home in town hands. PICK #5


+ Show Spoiler +
I realize players do not like having their picks dictated, and I realize that part of the fun for people is to get roles they will have fun with. However, with a 15 vs 12 split, we seriously need every town player to be a team player.


This plan means that we are allocating the first 5 slots particular roles:

1. Inventor
2. Assassin
3. Thief
4. Role Swapper
5. JOAT

Keep in mind however, that the top picks are very likely going to be mafia players. Each mafia team can co-ordiante their picks, therefore they are far more likely to wind up with with a unique number, and hence more likely to be near the top of the list(Which is why JOAT is down at #5). This is both a benifit to us and a detriment.

It's good for town because it forces mafia to take the picks we allocate to them or expose themselves if they do not. It's bad for us in that a mafia player can let a role 'slip' down the list for a buddy, and we'll never see it again. However I don't think this is a huge downside, since we get to kill the mafia player who lets it slip. Meaning the mafia have to abandon a player simply to get a strong role(putting them at a disadvantage to the other mafia teams). It's not ideal for town, but it's better than the alternative.+ Show Spoiler +
Let's assume that Incogito has the first pick, and that town has assigned him to take Inventor. However, he takes a different role instead, and lets Inventor slip to the #7 slot, where his mafia buddy Qatol is waiting and picks it up. If at any point in the game it becomes obvious that the inventor is mafia, we simply lynch Incognito. This doesn't kill the inventor, but it at least kills a mafioso. Remember that the alternative to the assigned picks is having no idea where the Inventor is to start with. This means that if anti-town inventions start showing up we don't even get a confirmed mafia out of the deal.




Make a priority list of town roles

As I see it, these are the strongest roles for town, in relative order, and by category:

Investigative:
5Jack
5Inventor
5Detective
5NKVD
4Parity Cop
4Capitalist
4Bullet Bill
3Role Cop
Watcher- NO
Tracker - NO


Defensive
4Medic
4Rock Star
4Witch
3Jailkeeper
3Bulletproof
3Doctor
3Meth Man
3Veteran
Martyr - NO
Hider- NO
Hero - NO
NRA Member - NO(unless you want to claim it night 1)


KP
4Vigilante
4Dreamflower
3.5Day Vig
3.5America
3.5King Maker
3Mad Hatter
3Bad Santa
3BC
3Ace

Other
Qatol
Copy Cat

The rest is basically non-optimal roles. This gives us a townie pick list that contains these roles. If you want to pick something else, that's fine, but I see these roles as the best roles for town(In very rough order):

Jack
Inventor
Detective
NKVD
Parity Cop
Doctor
Rock Star
Vigilante
Dreamflower
Capitalist
Medic
Witch
Day Vig
Bullet Bill
America
King Maker
Jailkeeper
Bulletproof
Bad Santa
BC
Ace
Qatol
Role Cop
Meth Man
Veteran
Mad Hatter
Copy Cat

This gives approximately 25 roles for the 15 town-aligned players. The rest of the roles are not really worth taking for townies. The further down on the pick-list you are, the further down this role list you would pick, always keeping an eye towards the investigative roles though(which are a bit too clumped towards the top for this strat). This presumably gives us a fairly decent chance of getting as many quality blues as possible.

_____________________

What does this plan do, and what does it not do?

*Assigns the top 5 players roles which are dangerous, and are essential for town to know their whereabouts.

*Gives town a general priority list for making picks, hopefully minimizing overlap and maximizing investigative roles.

* Does not attempt to block all strong mafia picks, instead allowing mafia to cockblock themselves and get more vanilla players, putting them at a disadvantage to town


Have a problem with the plan? Great! Lets talk about it. Don't pop in and snipe 1 little problem though. This is something that needs to be sorted out, and needs to be sorted out before the pick list is revealed. Input is needed.
-------------------


Some notes on various roles:

Janitor: Not in the least bit frightening. We already learn way less from a flip since mafia will be attacking mafia all over the place. Losing 1 flip is nothing to be afraid of. With an investigative role heavy line-up, town is strongest at night anyways.

Showtime! and Vote Rigger:Completely nullified by any competent pardoner. Neither of their abilities should ever go unpardoned.

Doctor: Excellent in this set-up as you are either normal, jailkeeper, or weak... And you are told if you are weak! A weak doctor can act as another investigative role. This doesn't work if you don't know your sanity, but in this case you do. Step 1, telegraph your protections "I think blank should be protected tonight", Step 2, you either die and get flipped as a weak doctor(implicating your breadcrumb), or you live and have a confirmed townie. Simply a fantastic role.

NRA Member If you take this role as a townie, you absolutely have to claim it day/night 1. The chances of tearing our blues apart are way too high. By claiming you do not even open yourself up to hits, as you cannot be roleblocked. This role should be treated as a buffed up BP Vest.

Politician Kinda scary, as there is a decent chance the mafia can team up a kingmaker/america with the politician. However, this means they are using two of their powers for 1 extra KP. I'm not sure how scary that really is considering the other potential powers. Not to mention they run the risk of overlapping with other mafia teams, and making themselves vulnerable to role checks once they activate their powers for evil.

Bomber Man Somewhat scary, but fairly likely to hit other mafia members, and fairly likely to explode prematurely and not do maximum damage. Not all that potent in this set-up.

Cupid Useful for mafia only to kill a strong defensive role. Other than that it only adds a single KP.

Vigilante With two shots, this is probably one of town's best offensive weapons.

Dreamflower Pointless for mafia to take, so players at the bottom of the list should think of taking this role(no need to take it high). Again, telegraphing here is important(but be subtle) as your death can confirm an innocent. Roleclaiming and asking for medic protection is possibly worthwhile in this situation.


Assigning roles to numbers is a decent plan, and for a few roles (eg. inventor), it sounds great.
I see two problems.
First and foremost, the situation where a role doesn't actually get chosen occuring, giving the mafia a role they can potentially safe claim throughout the game because no-one else should have it to counter claim. This seems like a problem more for people with very mafia friendly roles like GF. (The perfect example.)
The other problem I forsee is with mafia knowing everybodys role. Medics can only protect so many people each night, and mafia know their targets in advance.

I suggest two workarounds.
1) That if this goes through we work out which roles we can easily keep accountable first. (eg. the inventor has to invent something town friendly, america has to declare it's targets in the thread, anything we can check their actually doing what they say they are fits here)
2) We don't apply this rule to everybody. I don't know how to work this one, but essentially we cant let the mafia know who all of us are without being sure we know all of them. Since we can't do the latter, it seems like giving them complete information shouldn't be done.
Remember that the mafia can coordinate their picks, so it's more likely that they will rank high on the list.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 12 2011 11:15 GMT
#254
On October 12 2011 20:01 Radfield wrote:
Show nested quote +
On October 12 2011 19:49 Cyber_Cheese wrote:
Assigning roles to numbers is a decent plan, and for a few roles (eg. inventor), it sounds great.
I see two problems.
First and foremost, the situation where a role doesn't actually get chosen occuring, giving the mafia a role they can potentially safe claim throughout the game because no-one else should have it to counter claim. This seems like a problem more for people with very mafia friendly roles like GF. (The perfect example.)
The other problem I forsee is with mafia knowing everybodys role. Medics can only protect so many people each night, and mafia know their targets in advance.

I suggest two workarounds.
1) That if this goes through we work out which roles we can easily keep accountable first. (eg. the inventor has to invent something town friendly, america has to declare it's targets in the thread, anything we can check their actually doing what they say they are fits here)
2) We don't apply this rule to everybody. I don't know how to work this one, but essentially we cant let the mafia know who all of us are without being sure we know all of them. Since we can't do the latter, it seems like giving them complete information shouldn't be done.
Remember that the mafia can coordinate their picks, so it's more likely that they will rank high on the list.



I'm really not sure what you mean. If a role doesn't get chosen how do mafia get a safe-claim? Not to mention that there is no such thing as a safe claim anyways since role is not an indicator of alignment.

How will mafia know everybody's role? We're only talking about assigning 5 picks(4 if we drop the JOAT) which means mafia only know 4 players role, and no one elses. The rest of the picks are all up to the discretion of the individual.

It's possible i'm just not understanding you, but it's possible you need to re-read my post.


Oh, I mistook it for the whole list, I did read it though. My second point doesn't apply.
As long as the assigned roles are very easily accountable, it seems like a good plan.
For instance, it doesn't seem very easy to keep the JOAT accountable.
I suggest Kingmaker as #5.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 12 2011 11:29 GMT
#255
On October 12 2011 20:01 Radfield wrote:
Show nested quote +
On October 12 2011 19:49 Cyber_Cheese wrote:
Assigning roles to numbers is a decent plan, and for a few roles (eg. inventor), it sounds great.
I see two problems.
First and foremost, the situation where a role doesn't actually get chosen occuring, giving the mafia a role they can potentially safe claim throughout the game because no-one else should have it to counter claim. This seems like a problem more for people with very mafia friendly roles like GF. (The perfect example.)
The other problem I forsee is with mafia knowing everybodys role. Medics can only protect so many people each night, and mafia know their targets in advance.

I suggest two workarounds.
1) That if this goes through we work out which roles we can easily keep accountable first. (eg. the inventor has to invent something town friendly, america has to declare it's targets in the thread, anything we can check their actually doing what they say they are fits here)
2) We don't apply this rule to everybody. I don't know how to work this one, but essentially we cant let the mafia know who all of us are without being sure we know all of them. Since we can't do the latter, it seems like giving them complete information shouldn't be done.
Remember that the mafia can coordinate their picks, so it's more likely that they will rank high on the list.



I'm really not sure what you mean. If a role doesn't get chosen how do mafia get a safe-claim? Not to mention that there is no such thing as a safe claim anyways since role is not an indicator of alignment.

How will mafia know everybody's role? We're only talking about assigning 5 picks(4 if we drop the JOAT) which means mafia only know 4 players role, and no one elses. The rest of the picks are all up to the discretion of the individual.

It's possible i'm just not understanding you, but it's possible you need to re-read my post.


As for the 'safe' claim part:
Imagine a mafia is assigned to be thief. Suddenly, they have no incentive to choose thief, and they know no-one below them can pick thief for fear of being vanilla. They now have a role they can claim throughout the game while secretly using any other role they feel like. And that's assuming that we can hold thief/role-swapper accountable. If we don't predetermine every bodies roles, it only protects the other pre-determined accountable roles from being swapped.

Situation: Thief is town, Assassin is mafia.
Assassin claims to have it's ability stolen while previously using it pro-town (On the other factions.)
In a later game scenario, it might be important that the town keeps everybody alive it can, and can't afford to kill the thief incorrectly before realising the assassin lied after the thief is lynched.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 12 2011 17:46 GMT
#297
Radfield:
Scenario- number 5 on your list flips VT
What course of action would town take?

On October 13 2011 02:17 Radfield wrote:
Option 2: We have not assigned the inventor to any particular slot. This means the Inventor is probably in the top 3 spots, but may have fallen much farther. We spend a night or two hoping we have a role cop/detective/Capitalist in our mix and that they figure out who the offending party is. Conversly we just start lynching and vigging straight into the top of the list. Worse case scenario: 0 dead scum, wasted role checks, wasted time in discussion, scum inventor on the loose.
?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 12 2011 21:05 GMT
#333
On October 13 2011 05:56 Mr. Wiggles wrote:
^That's basically what Sandroba said.

Too bad watcher doesn't work like normal. I just thought that we could assign inventor, and then have a watcher on him every single night. That would ward off hits and stop role-thiefs. If the inventor ever claimed to have his role stolen, or died, then the watcher would have a short-list for the culprit. Too bad it's only number, and not identity. No back-fires that medics don't have as well, either.

I'm getting what Jimbo is saying and where he's coming from, but I think I'm leaning towards Radfield's plan. The only drawback for that, is if a townie is dumb and doesn't pick what he's supposed to, because then we run into problems for if a mafia grabs their role lower down the list. A good thing, would be to probably just assign the inventor, then maybe the role-stealing roles, like Radfield is saying. This lets us keep roles where they should be, and only lets mafia kill or RB inventor, not steal it. Then the rest of town just focus on picking pro-town roles, and we can perhaps make a tier-list to avoid overlap.

Have we explored the possibility of using PMs to help with role-picking at all? I think there might be a way they could be utilized, but can't come up with a plan to use them off the top of my head.


Unless an invention could buff the watchers power?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 12 2011 21:08 GMT
#335
Or we could choose to elect the inventor, thus making him immune to attack?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 13 2011 06:08 GMT
#407
I chose [14][4]
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 13 2011 06:53 GMT
#408
If the assassin's kill fails, will we be notified?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 13 2011 12:57 GMT
#426
On October 13 2011 21:46 Arctocod wrote:
I am afraid of MAFIA!

So I will not tell you my numbers, for they will only be revealed to those who are worthy!

How exactly are those statements supposed to be connected?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 13 2011 16:23 GMT
#438
On October 14 2011 00:50 hiro protagonist wrote:
Your gonna find yourself a early lynch if you keep that spam up JACCUZIPLAT.

Early modkill*
people were warned earlier in the thread
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 13 2011 16:37 GMT
#439
Here's the post I was talking about above
http://www.teamliquid.net/forum/viewmessage.php?topic_id=269956&currentpage=19#371
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 13 2011 18:00 GMT
#450
On October 14 2011 02:50 Protactinium wrote:
Show nested quote +
On October 13 2011 23:18 kitaman27 wrote:
Can the Qatol role ban the powers of the pardoner?

Mayor and Pardoner are not considered roles, they are considered elected offices. So yes, the Qatol role can ban the Pardoner/Mayor, but it would only remove the powers given to them by their role (the one they picked). They would still retain their mayor/pardoner powers.
Show nested quote +
On October 14 2011 02:09 DropBear wrote:
Can Framer make their target appear as third party?

There are 4 parties. Framer can make his target look like any one of them

I think he meant 5th party. From your answer, is it safe to assume framing as 5th party isn't possible?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 13 2011 18:19 GMT
#453
On October 14 2011 03:02 wherebugsgo wrote:
Wtf would be the point of that? There are no factions other than the town faction and the 3 scum factions, right?

The alignment setup isn't closed.

There is no point, I just want to see the answer now he's brought it up.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 13 2011 20:16 GMT
#461
On October 14 2011 05:05 wherebugsgo wrote:
If a framer redirects someone into another person, does that mean that the target is actually redirected, or that it simply APPEARS that the target is redirected?

i.e. if a vanilla townie were redirected to an NRA member by a framer, would that vanilla townie then die or would it simply appear to a tracker that the vanilla townie visited the NRA member that night?


In addition, you may also choose to have your framed target visit anyone you choose. Any actions they perform will also be misdirected.


The action(s) are performed so it sounds like a safe assumption that all roles are forced to visit
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 13 2011 22:14 GMT
#470
On October 14 2011 05:56 bumatlarge wrote:
I'm awfully suspicious of anyone making assumptions on role picks without considering the 3 scum teams which drastically changes things. For instance, KP roles are much more reliable and therefore stronger, while non-self defensive roles might actually be better for mafia. Both doctor and medic allow one member to really scum-hunt with everone's help and they will most likely not die. Self defensive roles might be the best genre of role, for both town and mafia.

One great aspect is that opposing scum teams will probably overlap roles that mafia would normally take for free if town didn't actively deny it. Mafia won't be wasting time denying town roles at this point so I think grabbing these roles assures we will get a better assortment then any one scum team.

+ Show Spoiler +
Ace - Lie is the big word here
America - Spotlight role, causes confusion most of the time but puts a focus on America from all factions.
Assassin - Because you can't name GREEN, I think it's much better for town, as it has a safeguard if they repeatedly name RED. A less restricted CV role is better for scum.
Bad Santa - With more inherent KP, I think this is pretty good information grab for town that doesn't necessarily need to be used, while for mafia, it's maybe 1 kill or just some info that's more easily attainable with other roles.
Bullet Bill - Great town role, and I don't see mafia's use for this.
Day Vigilante - similar to america, spotlight and such.
Detective - alignment is useless to mafia, while this will be more sought after then other role finders
Dreamflower - Town will risk killing themselves instead of another townie, mafia will not :D
NKVD Agent - alignment no role
Parity Cop - alignment no role
Puppeteer - A strong scumhunter at the bottom of the list could make good use of this, and I believe you can PM the smurf?
Tracker - Information
Watcher - Information


These roles I feel a scum team has much less use for then town does. If you are town and not sure what to pick, I suggest picking one of these roles, as they help town by nature, or are useless or spotlight driven to mafia. It can be argued that mafia could take one of these roles to appear pro-town, but between having to prove themselves to us and not getting nailed by enemy scum requires a lot of work that could easily collapse. I feel like we are much to vigilant for this sort of thing to slip by us. I think I know what I'm talking about here because I have tried it many times as scum
I wouldn't attempt it in this set-up.

Of that list, I disagree with a couple of points-
Assassin can kill by role, and has some good synergies with things like extractor/NKVD, I don't think it belongs on a pro-town list despite it's drawbacks.
A scum team that could manipulate town gains a huge advantage over it's rivals, so we shouldn't rule out the possibilty of information roles being taken even if they don't benefit scum directly.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 14 2011 04:32 GMT
#503
I'm going to prioritize my vote based on who the mayor will lynch day 1, and the candidates position in the draft order (Alongside filtering out people who seem scummy of course).
The draft order thing is because if the person is scum, they are less likely to have a top tier role, and therefore can't abuse their power to the same extent. Any candidates seeking my vote should provide this information
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 14 2011 05:43 GMT
#512
On October 14 2011 14:21 syllogism wrote:
Platforms are irrelevant. Plans are irrelevant. What you say you are going to do with the lynch or pardons is irrelevant.

All that matters is denying the positions from scum.

I disagree.
We don't know which people are scum, and the more information you have on the candidates, the more informed your vote can be. As such, plans/platforms/foreseen actions are important. It also gives scum candidates more chance to slip up. And even if it was a vote between townies only, one will be a better choice than the others.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 14 2011 07:55 GMT
#521
Well there goes any chance of using the mayor candidates choice of lynche as a part of my decision...
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 14 2011 20:47 GMT
#588
At this point in time, my top three likely votes are for wiggles/radfield/jimbo.
If you were on that list, please publicly state two things for me.
The first being who you would lynch right now and why, and the second is if you could choose mayor and pardoner now, excluding yourself, who would they be and why?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 15 2011 06:50 GMT
#669
I'm up for putting Greymist in office, If his answer these is satisfactory I think he'd be best as pardoner, because that's the more powerful role of the two.

On October 14 2011 13:32 Cyber_Cheese wrote:
I'm going to prioritize my vote based on who the mayor will lynch day 1, and the candidates position in the draft order (Alongside filtering out people who seem scummy of course).
The draft order thing is because if the person is scum, they are less likely to have a top tier role, and therefore can't abuse their power to the same extent. Any candidates seeking my vote should provide this information


On October 15 2011 05:47 Cyber_Cheese wrote:
At this point in time, my top three likely votes are for wiggles/radfield/jimbo.
If you were on that list, please publicly state two things for me.
The first being who you would lynch right now and why, and the second is if you could choose mayor and pardoner now, excluding yourself, who would they be and why?


As for mayor. It's still between wiggles/radfield/jimbo, leaning on wiggles because he's the only one to have answered to both of these posts in the thread, and against jimbo because of his high spot in the drafting.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 15 2011 10:42 GMT
#691
I'm going to go with voting wiggles.
I think someone we see as the best choice should come second and be pardoner, and I think greymist can secure enough votes to do that, and out of the others wiggles is my second preference.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 15 2011 19:49 GMT
#746
On October 16 2011 04:36 wherebugsgo wrote:
Show nested quote +
On October 16 2011 04:24 heist wrote:
On October 16 2011 04:16 chaoser wrote:
On October 16 2011 04:05 heist wrote:
and the other candidates? they aren't exactly exuding townie to me.

And that implies that no matter what Radfield does, he needs to be killed off immediately since he's so unreadable.



??? So why would you vote him into a office that basically prevents him from getting killed on night cycles if he needs to be killed off immediately and he's unreadable? How would you read someone to decide if he's mafia or not if he's unreadable?


I'm making the point of the opposite. I don't want him killed off early purely for how good he is as mafia member.



What the fuuuck

This makes no sense whatsoever to me


That's because you took it out of context, he was talking about candidates using it as a reason, myself included. That said, I think he's right, Radfield seems like a good person to vote for. A large part of why I was voting Wiggles instead of Radfield is Radfield's excellent scum play.
That said, I will be voting Radfield.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 16 2011 04:19 GMT
#860
On October 16 2011 12:49 Curu wrote:
Since when does England have coffee

Late 16th century I believe.
http://en.wikipedia.org/wiki/History_of_coffee#England
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 16 2011 12:08 GMT
#871
On October 16 2011 16:47 syllogism wrote:
If there are any guns out there that require targets, contact me or mig please

Controlling blues AND role fishing, all in one!
GENIOUS!
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 16 2011 19:17 GMT
#877
On October 16 2011 21:40 Radfield wrote:
If you are a weak doctor, you need to either telegraph who you are protecting, or outright tell someone(at like 1-2 minutes before the deadline). Telegraphing is preferable however.


This applies to every role that has any chance of giving us information.
Things like Hider/any DT's/weak medic should be breadcrumbing.

There's a few kp roles, perhaps we should discuss the merits of them breadcrumbing too, kind of like telegraphing kills so other people can't claim them later.

Unfortunatey, I'm not around for the next ~8 hours so I'm going to post this now:
On October 16 2011 16:47 syllogism wrote:
If there are any guns out there that require targets, contact me or mig please

I contacted him, this is blatant role fishing.

+ Show Spoiler [IRC Chat] +

Session Start: Sun Oct 16 17:37:13 2011
Session Ident: syllogism
[17:37] <mudkips_> targets?
[17:40] Session Ident: syllogism (QuakeNet, mudkips_) (syllogism@88-148-181-130.bb.dnainternet.fi)
[17:40] <syllogism> i forgot, who are you
[17:40] <mudkips_> cheese
[17:40] <Cyber_Cheese> nick wasnt working last night
[17:42] <syllogism> sec
[17:42] <syllogism> which kp role are you
[17:44] <Cyber_Cheese> im not role claiming
[17:44] <syllogism> you already did claim a kp role
[17:44] <Cyber_Cheese> did i?
[17:45] <Cyber_Cheese> at any rate, are you going to give me your suggested targets or not?
Session Close: Sun Oct 16 19:27:45 2011

There was no reply after that, Its been over 9 hours now.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 16 2011 19:24 GMT
#879
On October 17 2011 04:21 Arctocod wrote:
you're a moron cheese

Thanks, that completely explains all the issues with what I had to say, I'm glad your trying to encourage me to contribute :/
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 16 2011 19:35 GMT
#881
On October 17 2011 04:30 Arctocod wrote:
Show nested quote +
On October 17 2011 04:24 Cyber_Cheese wrote:
On October 17 2011 04:21 Arctocod wrote:
you're a moron cheese

Thanks, that completely explains all the issues with what I had to say, I'm glad your trying to encourage me to contribute :/


If all you're going to contribute is trying to point out something that you want to be considered "scumtell" then I'd rather you just shut up.

Role-fishing is not a scumtell in itself, it's only if it's done in a scummy way that it isn't. You're trying to paint syllogism scum because you're not thinking.

This either makes you dumb or scum, and in both cases I actually don't mind you just shutting up.

Are you scum?

What exactly is your idea of a difference between scummy and non-scummy rolefishing?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 16 2011 19:48 GMT
#883
On October 17 2011 04:37 Arctocod wrote:
Show nested quote +
On October 17 2011 04:35 Cyber_Cheese wrote:
On October 17 2011 04:30 Arctocod wrote:
On October 17 2011 04:24 Cyber_Cheese wrote:
On October 17 2011 04:21 Arctocod wrote:
you're a moron cheese

Thanks, that completely explains all the issues with what I had to say, I'm glad your trying to encourage me to contribute :/


If all you're going to contribute is trying to point out something that you want to be considered "scumtell" then I'd rather you just shut up.

Role-fishing is not a scumtell in itself, it's only if it's done in a scummy way that it isn't. You're trying to paint syllogism scum because you're not thinking.

This either makes you dumb or scum, and in both cases I actually don't mind you just shutting up.

Are you scum?

What exactly is your idea of a difference between scummy and non-scummy rolefishing?


If scum tries to rolefish it's scummy

But syllo isn't scum, he's just an asshole. There's a difference.

I don't see it.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 17 2011 05:26 GMT
#958
Well that was an interesting night
gl guys
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 18 2011 12:10 GMT
#1086
On October 18 2011 18:36 Arctocod wrote:
I'm waiting Romeo!

+ Show Spoiler [youtube video] +

The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 23 2011 04:16 GMT
#1471
Well that was a very interesting game, thank you host.
Wiggles healed ken night 1
we had a plan to essentially (ab)use puppeteer all game, it was shaping up to be really awesome
The irc thing catching both me and chaoser because i didnt check IP's >_>
Could have just used a second irc account, not claimed and basically been a puppeteer
IMO people should be forced to truthfully reveal who they are in PM games
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2011-10-23 09:52:36
October 23 2011 09:51 GMT
#1515
On October 23 2011 13:40 wherebugsgo wrote:
Cheese getting found out was almost entirely due to Jimbo's fake, but I'm not so sure he would've looked very good by n2 anyway

I would have been perfectly fine, I was the gf kthx

On October 23 2011 14:12 Mig wrote:
Also kind of funny the entire pre game town discussed how we needed defensive roles and to turtle. Virtually everyone agreed with this, probably the first time in history people have agreed with a sandroba plan. Town then proceeded to literally not pick a single protection role, not one. Hider/Rockstar/Bulletproof/medic all picked by mafia. Instead town has 8 people try to pick kp roles lol.

Plans are so beautiful in theory

DropBear places a bomb on Cyber_Cheese with the code word "alliance"
I'm not sure if I would have walked into that.

On October 23 2011 16:21 syllogism wrote:
So did Kenpachi really pick NKVD agent at #2 as scum because he misunderstood the role description

The synergy with puppeteer was good
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 24 2011 09:36 GMT
#1571
On October 24 2011 00:21 chaoser wrote:
Show nested quote +
Lancaster
Kenpachi - NKVD
Cyber - Godfather
Wiggles - Medic
Chaoser - Pupeteer

Good roles if they hadn't been decimated. I think Kenpachi should have used NKVD to connect with other teams though. Not to buy town cred, especially since two of his team were dead.


We had checked Dec on Night one too so had me and cyber not died, we would have been in business, though I wish the rest of the mafia teams had more KP...


With two other mafia teams to compete with, grabbing kp was furthering their goals more than your own, because they could defence up and be at an advantage because your defenceless while you slaughter the town.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 24 2011 16:36 GMT
#1573
On October 24 2011 19:25 prplhz wrote:
I think that Cyber_Cheese has a very valid point that we also discussed in House Tudor before Meapak_Ziphh and deconduo went for Rock Star and Bulletproof, respectively. If you start fighting town then you will be at a disadvantage towards other scum teams who fight each other. We had a good shot at something like Extractor+Assassin, but we thought other scum teams would take that and then our defensive roles would give us a huge advantage.

Shorten my name to Cheese
I really really wanted to point this out during the picks, but I wasn't sure if I could make it look town to do it, or whether it makes me look scummy to consider mafia picks too much.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 24 2011 17:54 GMT
#1577
On October 25 2011 02:48 syllogism wrote:
That's a bad approach; there aren't that many defensive roles and scum aren't likely to end up with most of them. You've flexibility with KP roles, so you can aim at scum or town depending on the situation. Defensive roles only postpone the inevitable, especially if townies are doing the shooting. One of the teams going for vote rigger could have easily solved the DT as pardoner problem immediately as well.

Defensive roles coincided with the town plan, and therefore don't make you look suspicious when seen. They also help you to avoid the kp aimed your way. It's easy to say mafia should have gone for kp as a townie, but when your that mafia team, the last thing you want to do it be the sucker family that acts as a stepping stone for the others to win.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2011-10-24 18:22:33
October 24 2011 18:22 GMT
#1579
On October 25 2011 02:57 syllogism wrote:
Going for GF at #6 is fine, I was mostly referring to the other picks, which were all around way too safe

Besides, not like anyone followed a plan and if you get checked, you are generally dead anyway


Like I said, from a townie point of view, mafia picks don't make that much sense.
As a very loose example, put it in terms of 7 people, you are one of three mafioso, who all work alone.
You'd be crazy to pick something like vig. Sure it hurts the town, but it leaves you too open.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2011-10-24 21:41:13
October 24 2011 21:40 GMT
#1585
On October 25 2011 03:28 syllogism wrote:
It's not a townie point of view, we probably spent more time theorycrafting scum setups before the game than townie ones. Obviously the plans have to be adjusted according to draft order, but expecting other teams to do everything for you is a mistake.

You factored their setups as a town vs mafia one, you completely left out the mafia vs mafia ones.
Sure all the mafias could have gone on the offensive, but playing it safe in a game where 2 kp could be aimed at 25% of you every night seemed like a better idea at the time. Even more so if the other factions had more than 2 kp combined.

As an aside- I'm amazed so many people were willing to role claim when there was a potential assassin... we might as well have assigned every pick... People were just lucky those were townies acting scummy and not real scum.

Edit: Happy Birthday Greymist!
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 24 2011 22:56 GMT
#1588
On October 25 2011 07:12 Foolishness wrote:
I'd actually like to see this game again, except with more standard roles. That is, remove all the good roles (e.g. rockstar, joat, nra member, etc) and run this game with your more standard DTs, medics, Vets, vigis/hatters and perhaps a few other miscellaneous roles. The game would be less about roles and more about working together. Mafia would be forced to try to join forces and town would seek to interrupt that.


Give each of the mafias a puppet used by all members, disable pm's. The puppets are allowed to pm people and people can reply only to puppet pms, not pm them of their own accord, thus giving scum a potential communications outlet. That would be interesting IMO.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2011-10-25 00:02:52
October 25 2011 00:01 GMT
#1591
On October 25 2011 08:45 wherebugsgo wrote:
If only scum had puppets why would anyone ever reply to them?

Because you don't always want to work against some scum teams more than others.
Why reply to any puppet at all?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 25 2011 00:14 GMT
#1593
On October 25 2011 09:07 Mr. Wiggles wrote:
Show nested quote +
On October 25 2011 08:45 wherebugsgo wrote:
If only scum had puppets why would anyone ever reply to them?

Scum would reply to work together or gain information

Town would reply to see if scum would slip and let out any information.

I'd say let people PM the puppets, though, like what I said.

I say no PM'ing puppets because puppets PM'ing each other means town can't push puppets for information nearly as easily. What if the rule was 'Puppets can't pm each other'?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 25 2011 00:34 GMT
#1596
On October 25 2011 09:16 Mr. Wiggles wrote:
Show nested quote +
On October 25 2011 09:14 Cyber_Cheese wrote:
On October 25 2011 09:07 Mr. Wiggles wrote:
On October 25 2011 08:45 wherebugsgo wrote:
If only scum had puppets why would anyone ever reply to them?

Scum would reply to work together or gain information

Town would reply to see if scum would slip and let out any information.

I'd say let people PM the puppets, though, like what I said.

I say no PM'ing puppets because puppets PM'ing each other means town can't push puppets for information nearly as easily. What if the rule was 'Puppets can't pm each other'?

Show nested quote +
Another solution would be to give each mafia family it's own puppet, but the puppets can't actually PM each other, only players in the game. This will give mafia a way to contact and blackmail each other, and lets town try to pose as mafia to the puppet to gain information. You could give mayor a puppet too, maybe. :p (I like puppets)

And let people PM the puppets, which I meant, but didn't explicitly write.

Oh, well I fail. Tis a great idea then
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 26 2011 19:22 GMT
#1613
On October 27 2011 03:50 DropBear wrote:
Yay I just realised I'm finally reversing my horrible losing trend, thats 3 wins on the trot :D

I think that's 5-5 now, probably time to retire

I'm not sure your allowed to count your smurf in LotR, Chaoser won that one
Happy Birthday Sandro!

Rather than try to influence towns circle, I think the mafia groups should have started 'town circles' of their own. If a member gets caught, that's clearly the infiltrator.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
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