On October 18 2011 18:36 Arctocod wrote:
I'm waiting Romeo!
I'm waiting Romeo!
+ Show Spoiler [youtube video] +

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Cyber_Cheese
Australia3615 Posts
On October 18 2011 18:36 Arctocod wrote: I'm waiting Romeo! + Show Spoiler [youtube video] + ![]() | ||
Cyber_Cheese
Australia3615 Posts
Wiggles healed ken night 1 we had a plan to essentially (ab)use puppeteer all game, it was shaping up to be really awesome The irc thing catching both me and chaoser because i didnt check IP's >_> Could have just used a second irc account, not claimed and basically been a puppeteer IMO people should be forced to truthfully reveal who they are in PM games | ||
Cyber_Cheese
Australia3615 Posts
On October 23 2011 13:40 wherebugsgo wrote: Cheese getting found out was almost entirely due to Jimbo's fake, but I'm not so sure he would've looked very good by n2 anyway I would have been perfectly fine, I was the gf kthx On October 23 2011 14:12 Mig wrote: Also kind of funny the entire pre game town discussed how we needed defensive roles and to turtle. Virtually everyone agreed with this, probably the first time in history people have agreed with a sandroba plan. Town then proceeded to literally not pick a single protection role, not one. Hider/Rockstar/Bulletproof/medic all picked by mafia. Instead town has 8 people try to pick kp roles lol. Plans are so beautiful in theory DropBear places a bomb on Cyber_Cheese with the code word "alliance" I'm not sure if I would have walked into that. On October 23 2011 16:21 syllogism wrote: So did Kenpachi really pick NKVD agent at #2 as scum because he misunderstood the role description The synergy with puppeteer was good | ||
Cyber_Cheese
Australia3615 Posts
On October 24 2011 00:21 chaoser wrote: Show nested quote + Lancaster Kenpachi - NKVD Cyber - Godfather Wiggles - Medic Chaoser - Pupeteer Good roles if they hadn't been decimated. I think Kenpachi should have used NKVD to connect with other teams though. Not to buy town cred, especially since two of his team were dead. We had checked Dec on Night one too so had me and cyber not died, we would have been in business, though I wish the rest of the mafia teams had more KP... With two other mafia teams to compete with, grabbing kp was furthering their goals more than your own, because they could defence up and be at an advantage because your defenceless while you slaughter the town. | ||
Cyber_Cheese
Australia3615 Posts
On October 24 2011 19:25 prplhz wrote: I think that Cyber_Cheese has a very valid point that we also discussed in House Tudor before Meapak_Ziphh and deconduo went for Rock Star and Bulletproof, respectively. If you start fighting town then you will be at a disadvantage towards other scum teams who fight each other. We had a good shot at something like Extractor+Assassin, but we thought other scum teams would take that and then our defensive roles would give us a huge advantage. Shorten my name to Cheese ![]() I really really wanted to point this out during the picks, but I wasn't sure if I could make it look town to do it, or whether it makes me look scummy to consider mafia picks too much. | ||
Cyber_Cheese
Australia3615 Posts
On October 25 2011 02:48 syllogism wrote: That's a bad approach; there aren't that many defensive roles and scum aren't likely to end up with most of them. You've flexibility with KP roles, so you can aim at scum or town depending on the situation. Defensive roles only postpone the inevitable, especially if townies are doing the shooting. One of the teams going for vote rigger could have easily solved the DT as pardoner problem immediately as well. Defensive roles coincided with the town plan, and therefore don't make you look suspicious when seen. They also help you to avoid the kp aimed your way. It's easy to say mafia should have gone for kp as a townie, but when your that mafia team, the last thing you want to do it be the sucker family that acts as a stepping stone for the others to win. | ||
Cyber_Cheese
Australia3615 Posts
On October 25 2011 02:57 syllogism wrote: Going for GF at #6 is fine, I was mostly referring to the other picks, which were all around way too safe Besides, not like anyone followed a plan and if you get checked, you are generally dead anyway Like I said, from a townie point of view, mafia picks don't make that much sense. As a very loose example, put it in terms of 7 people, you are one of three mafioso, who all work alone. You'd be crazy to pick something like vig. Sure it hurts the town, but it leaves you too open. | ||
Cyber_Cheese
Australia3615 Posts
On October 25 2011 03:28 syllogism wrote: It's not a townie point of view, we probably spent more time theorycrafting scum setups before the game than townie ones. Obviously the plans have to be adjusted according to draft order, but expecting other teams to do everything for you is a mistake. You factored their setups as a town vs mafia one, you completely left out the mafia vs mafia ones. Sure all the mafias could have gone on the offensive, but playing it safe in a game where 2 kp could be aimed at 25% of you every night seemed like a better idea at the time. Even more so if the other factions had more than 2 kp combined. As an aside- I'm amazed so many people were willing to role claim when there was a potential assassin... we might as well have assigned every pick... People were just lucky those were townies acting scummy and not real scum. Edit: Happy Birthday Greymist! | ||
Cyber_Cheese
Australia3615 Posts
On October 25 2011 07:12 Foolishness wrote: I'd actually like to see this game again, except with more standard roles. That is, remove all the good roles (e.g. rockstar, joat, nra member, etc) and run this game with your more standard DTs, medics, Vets, vigis/hatters and perhaps a few other miscellaneous roles. The game would be less about roles and more about working together. Mafia would be forced to try to join forces and town would seek to interrupt that. Give each of the mafias a puppet used by all members, disable pm's. The puppets are allowed to pm people and people can reply only to puppet pms, not pm them of their own accord, thus giving scum a potential communications outlet. That would be interesting IMO. | ||
Cyber_Cheese
Australia3615 Posts
On October 25 2011 08:45 wherebugsgo wrote: If only scum had puppets why would anyone ever reply to them? Because you don't always want to work against some scum teams more than others. Why reply to any puppet at all? | ||
Cyber_Cheese
Australia3615 Posts
On October 25 2011 09:07 Mr. Wiggles wrote: Show nested quote + On October 25 2011 08:45 wherebugsgo wrote: If only scum had puppets why would anyone ever reply to them? Scum would reply to work together or gain information Town would reply to see if scum would slip and let out any information. I'd say let people PM the puppets, though, like what I said. I say no PM'ing puppets because puppets PM'ing each other means town can't push puppets for information nearly as easily. What if the rule was 'Puppets can't pm each other'? | ||
Cyber_Cheese
Australia3615 Posts
On October 25 2011 09:16 Mr. Wiggles wrote: Show nested quote + On October 25 2011 09:14 Cyber_Cheese wrote: On October 25 2011 09:07 Mr. Wiggles wrote: On October 25 2011 08:45 wherebugsgo wrote: If only scum had puppets why would anyone ever reply to them? Scum would reply to work together or gain information Town would reply to see if scum would slip and let out any information. I'd say let people PM the puppets, though, like what I said. I say no PM'ing puppets because puppets PM'ing each other means town can't push puppets for information nearly as easily. What if the rule was 'Puppets can't pm each other'? Show nested quote + Another solution would be to give each mafia family it's own puppet, but the puppets can't actually PM each other, only players in the game. This will give mafia a way to contact and blackmail each other, and lets town try to pose as mafia to the puppet to gain information. You could give mayor a puppet too, maybe. :p (I like puppets) And let people PM the puppets, which I meant, but didn't explicitly write. Oh, well I fail. Tis a great idea then ![]() | ||
Cyber_Cheese
Australia3615 Posts
On October 27 2011 03:50 DropBear wrote: Yay I just realised I'm finally reversing my horrible losing trend, thats 3 wins on the trot :D I think that's 5-5 now, probably time to retire I'm not sure your allowed to count your smurf in LotR, Chaoser won that one ![]() Happy Birthday Sandro! Rather than try to influence towns circle, I think the mafia groups should have started 'town circles' of their own. If a member gets caught, that's clearly the infiltrator. | ||
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