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World at War 2 Mafia

Forum Index > TL Mafia
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deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
June 28 2011 16:42 GMT
#29
/in
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 11:28 GMT
#222
Morning everyone, I can already tell this is going to be an awesome game.

At the moment, I think GMarshal's plan is quite a bit better than sandroba. We should only be launching nukes at people we are VERY sure are scum. Committing to one nuke a day is inviting the conspirator to win.

There's nothing to stop mafia/disgruntled townies/3rd party from launching nukes back once its decided that they are to be nuked. This will rapidly increase the radiation level if you are guaranteed to be nuking once a day.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 11:38 GMT
#225
On July 05 2011 20:33 sandroba wrote:
@deconduo Except that there is. People not voting for the person are the ones that are going to launch the nukes. We can shoot down any retaliation rogue nukes. Again read the whole discussion before commenting. If some random player nukes the person who already did not follow the plan what stops him from nuking again in retaliation? How do you deal with players that are imune to nukes?


How do we shoot down rogue nukes?
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 11:44 GMT
#229
On July 05 2011 20:39 sandroba wrote:
Anti-nukes? Last game we had them. Something tells me we might have them this game too.


Didn't see anything about them in the OP. They were explained in the OP in the last game. I would assume nothing unless we have confirmation.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 13:35 GMT
#275
On July 05 2011 22:08 GMarshal wrote:
Show nested quote +
On July 05 2011 22:00 Palmar wrote:
On July 05 2011 21:53 sandroba wrote:
Night has not even started and the nuclear phase is during the day after that.


This is correct

And as I said, I don't have any nukes.

Anyway, I still don't agree with the plan. All the mafia has to do is to not lurk and they will be able to sway the nuke votes in the wrong direction. We already have to deal with this problem for the lynch, so why the added reliance on outspoken players?

Here's an alternative, since you guys like policies.

a) Don't nuke unless you're sure.

b) when you nuke, you must provide detailed reasoning of why you nuked

c) If deemed satisfying, we proceed normally, if not, we lynch you.

This is in effect the same thing you're suggesting sandroba, it just leaves a little wiggle room for independent thought.

Except this is what is really going to happen

a.) Town player A comes up with the crappiest argument in existence of why player b is scum.
b.)Town shoots him down and tells him not to shoot, etc, Player A is 100% convinced though and shoots anyway
c.) Player B rages and sends out retaliatory nukes, counternukes go out.
d.) Player B flips green in a pile of rubble, with who knows how many others being killed in the process
e.) furious lynch mob kills player A, who also flips green.
f.) Rage from the previous days carries over, more nukes flying about.
g.) mafia giggles.

If everyone has a say in whether or not the nukes are used, and its clearly established that its the will of the town (by a MAJORITY), then player B if he is town won't counternuke, player A will never fire in the first place, and catastrophes will be averted.


Pretty much this. Two townies arguing is one of the biggest reasons for mafia to win. I've been guilty of this myself, and I've used it to manipulate town when I've been mafia. So just as a reminder to people:

IF YOU ARE TOWN AND YOU ARE GOING TO BE LYNCHED OR NUKED, DO NOT RETALIATE UNDER ANY CIRCUMSTANCES. I KNOW IT CAN BE FRUSTRATING, BUT DEAL WITH IT.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 13:37 GMT
#277
I think GMarshal's plan is the best. We want to be pretty certain before nuking, and if neccessary we can discuss relaxing the conditions later on in the game. We want as few nukes launched in the early game as possible.

##Vote: GMarshal's plan
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 17:11 GMT
#314
On July 06 2011 02:02 syllogism wrote:
Does that extra life last throughout the game or is it temporary

If so and assuming we get everyone to follow the plan, that seems like the best campaign


Hmm, I think destroying mafia nukes might be a better option. We can wait to see what Caller says about the lives first though.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 17:13 GMT
#316
On July 06 2011 02:13 chaos13 wrote:
Keep in mind the extra lives are granted only to Boreritish Commanders. There are plenty (probably majority) of Allied players who are not Boreritish Commanders.


I would guess we have at least 3 however.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 17:22 GMT
#321
On July 06 2011 02:20 GMarshal wrote:
Show nested quote +
On July 06 2011 02:17 syllogism wrote:
Even if there are only 2 or 3 boreritish commanders, it still looks better than the alternatives. Destroying 3 nukes is pretty nice, but mafia likely can't use nukes until mid to late-game and it's quite possible for them to die without using all their nukes. Moreover, nukes can be shot down

And medics can protect at night.

Anti-nukes are our only salvation against a doomsday operation on the part of the axis powers, we cannot afford to waste them, reducing the number of nukes is essential to doing this. Assuming the scum team is 6 people, and assuming 1.5 nukes per person, they have around 9 nukes, destroying 3 is taking out one third of their capacity to launch a major nuclear strike.

Lets cripple the bastards.


Pretty much this.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 17:25 GMT
#324
On July 06 2011 02:21 GMarshal wrote:
Show nested quote +
On July 06 2011 02:13 deconduo wrote:
On July 06 2011 02:13 chaos13 wrote:
Keep in mind the extra lives are granted only to Boreritish Commanders. There are plenty (probably majority) of Allied players who are not Boreritish Commanders.


I would guess we have at least 3 however.

...
where did that number come from?


5 Allied teams, 29 players. Three seems like a safe lower limit to pick.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 18:41 GMT
#351
##: Dunkirk Operation

With that information, its pretty obvious what to pick.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 19:20 GMT
#360
On July 06 2011 03:59 Ace wrote:
## nuke deconduo


I was in the middle of writing a huge fuck you post when I realised you weren't in the game -_-
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 19:29 GMT
#362
On July 06 2011 04:22 Ace wrote:
lmao

I would have been the 3rd game in a row that I got killed in before night 1. More than slightly irritating.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 23:26 GMT
#391
There's quite a few people lurking, we should start pressuring a few of them at least.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 06 2011 11:34 GMT
#522
This needs to be said again:

IF YOU ARE TOWN AND YOU ARE GOING TO BE LYNCHED OR NUKED, DO NOT RETALIATE UNDER ANY CIRCUMSTANCES. I KNOW IT CAN BE FRUSTRATING, BUT DEAL WITH IT.

Seriously guys, no nuking unless the majority agree. Whether or not Mataza is mafia, he needs to die.

##Vote Mataza
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 06 2011 11:39 GMT
#525
On July 06 2011 20:36 Eiii wrote:
That's hardly the correct way to think about it-- We don't want to lynch townies. But with the rules we've established, it's been made clear that no townie should ever launch a nuke without extensive discussion and agreement beforehand.


The problem is people are going to be like 'Oh no, I'm getting lynched. Might as well get the last laugh and nuke my main accuser' Then the accuser knows he's going to die so he nukes someone else and we end up with a huge clusterfuck.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 06 2011 11:41 GMT
#530
Just to clear up a few things:

Do we know how much KP mafia have?

If it is indeed 1, we lynch sandroba.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 06 2011 13:33 GMT
#558
On July 06 2011 22:29 syllogism wrote:
Show nested quote +
On July 06 2011 22:28 GMarshal wrote:
On July 06 2011 22:25 syllogism wrote:
The name claim order can be randomized or in order of scumness. Obviously the more claims we get, the easier it is to lie

Yes, lets oust all the power roles.

I think mass claiming is a terrible idea, scum won't have that hard a time lying, and its just going to let the mafia figure out who the best targets are.

I'm pretty sure every player got a name


It will expose the 5 faction leaders marking them with a big 'Target me pls' sign. Still, might be a good idea later on in the game when the leaders are exposed/dead already. Mass claiming so soon just feels quite risky given that its a Caller game.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 06 2011 13:35 GMT
#559
~OPZ~ where are you. Stop lurking so hard and dropping votes without talking.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 06 2011 13:51 GMT
#562
Should we use a counter nuke to save sandroba?


-Pros: No radiation, sandroba doesn't die.

-Cons: Sandroba is pretty scummy, especially with the 'slip' of knowing the mafia KP. Caller hasn't commented on that either which makes it even more suspicious. Was a possible lynch candidate anyway imo.

Uses up a counter nuke which may be in short supply. Needed for lategame in case of mafia blitz or whatever.


I feel it isn't worth it, but we should have some discussion on it.
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