• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:09
CET 20:09
KST 04:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0222LiuLi Cup: 2025 Grand Finals (Feb 10-16)35Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)14
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Revival: Season 4 Korea Qualifier (Feb 14)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Ladder maps - how we can make blizz update them? Which units you wish saw more use in the game? ACS replaced by "ASL Season Open" - Starts 21/02 StarCraft player reflex TE scores [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
ZeroSpace Megathread Path of Exile Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1875 users

World at War 2 Mafia

Forum Index > TL Mafia
Post a Reply
1 2 3 4 Next All
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
June 28 2011 16:42 GMT
#29
/in
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 11:28 GMT
#222
Morning everyone, I can already tell this is going to be an awesome game.

At the moment, I think GMarshal's plan is quite a bit better than sandroba. We should only be launching nukes at people we are VERY sure are scum. Committing to one nuke a day is inviting the conspirator to win.

There's nothing to stop mafia/disgruntled townies/3rd party from launching nukes back once its decided that they are to be nuked. This will rapidly increase the radiation level if you are guaranteed to be nuking once a day.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 11:38 GMT
#225
On July 05 2011 20:33 sandroba wrote:
@deconduo Except that there is. People not voting for the person are the ones that are going to launch the nukes. We can shoot down any retaliation rogue nukes. Again read the whole discussion before commenting. If some random player nukes the person who already did not follow the plan what stops him from nuking again in retaliation? How do you deal with players that are imune to nukes?


How do we shoot down rogue nukes?
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 11:44 GMT
#229
On July 05 2011 20:39 sandroba wrote:
Anti-nukes? Last game we had them. Something tells me we might have them this game too.


Didn't see anything about them in the OP. They were explained in the OP in the last game. I would assume nothing unless we have confirmation.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 13:35 GMT
#275
On July 05 2011 22:08 GMarshal wrote:
Show nested quote +
On July 05 2011 22:00 Palmar wrote:
On July 05 2011 21:53 sandroba wrote:
Night has not even started and the nuclear phase is during the day after that.


This is correct

And as I said, I don't have any nukes.

Anyway, I still don't agree with the plan. All the mafia has to do is to not lurk and they will be able to sway the nuke votes in the wrong direction. We already have to deal with this problem for the lynch, so why the added reliance on outspoken players?

Here's an alternative, since you guys like policies.

a) Don't nuke unless you're sure.

b) when you nuke, you must provide detailed reasoning of why you nuked

c) If deemed satisfying, we proceed normally, if not, we lynch you.

This is in effect the same thing you're suggesting sandroba, it just leaves a little wiggle room for independent thought.

Except this is what is really going to happen

a.) Town player A comes up with the crappiest argument in existence of why player b is scum.
b.)Town shoots him down and tells him not to shoot, etc, Player A is 100% convinced though and shoots anyway
c.) Player B rages and sends out retaliatory nukes, counternukes go out.
d.) Player B flips green in a pile of rubble, with who knows how many others being killed in the process
e.) furious lynch mob kills player A, who also flips green.
f.) Rage from the previous days carries over, more nukes flying about.
g.) mafia giggles.

If everyone has a say in whether or not the nukes are used, and its clearly established that its the will of the town (by a MAJORITY), then player B if he is town won't counternuke, player A will never fire in the first place, and catastrophes will be averted.


Pretty much this. Two townies arguing is one of the biggest reasons for mafia to win. I've been guilty of this myself, and I've used it to manipulate town when I've been mafia. So just as a reminder to people:

IF YOU ARE TOWN AND YOU ARE GOING TO BE LYNCHED OR NUKED, DO NOT RETALIATE UNDER ANY CIRCUMSTANCES. I KNOW IT CAN BE FRUSTRATING, BUT DEAL WITH IT.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 13:37 GMT
#277
I think GMarshal's plan is the best. We want to be pretty certain before nuking, and if neccessary we can discuss relaxing the conditions later on in the game. We want as few nukes launched in the early game as possible.

##Vote: GMarshal's plan
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 17:11 GMT
#314
On July 06 2011 02:02 syllogism wrote:
Does that extra life last throughout the game or is it temporary

If so and assuming we get everyone to follow the plan, that seems like the best campaign


Hmm, I think destroying mafia nukes might be a better option. We can wait to see what Caller says about the lives first though.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 17:13 GMT
#316
On July 06 2011 02:13 chaos13 wrote:
Keep in mind the extra lives are granted only to Boreritish Commanders. There are plenty (probably majority) of Allied players who are not Boreritish Commanders.


I would guess we have at least 3 however.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 17:22 GMT
#321
On July 06 2011 02:20 GMarshal wrote:
Show nested quote +
On July 06 2011 02:17 syllogism wrote:
Even if there are only 2 or 3 boreritish commanders, it still looks better than the alternatives. Destroying 3 nukes is pretty nice, but mafia likely can't use nukes until mid to late-game and it's quite possible for them to die without using all their nukes. Moreover, nukes can be shot down

And medics can protect at night.

Anti-nukes are our only salvation against a doomsday operation on the part of the axis powers, we cannot afford to waste them, reducing the number of nukes is essential to doing this. Assuming the scum team is 6 people, and assuming 1.5 nukes per person, they have around 9 nukes, destroying 3 is taking out one third of their capacity to launch a major nuclear strike.

Lets cripple the bastards.


Pretty much this.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 17:25 GMT
#324
On July 06 2011 02:21 GMarshal wrote:
Show nested quote +
On July 06 2011 02:13 deconduo wrote:
On July 06 2011 02:13 chaos13 wrote:
Keep in mind the extra lives are granted only to Boreritish Commanders. There are plenty (probably majority) of Allied players who are not Boreritish Commanders.


I would guess we have at least 3 however.

...
where did that number come from?


5 Allied teams, 29 players. Three seems like a safe lower limit to pick.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 18:41 GMT
#351
##: Dunkirk Operation

With that information, its pretty obvious what to pick.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 19:20 GMT
#360
On July 06 2011 03:59 Ace wrote:
## nuke deconduo


I was in the middle of writing a huge fuck you post when I realised you weren't in the game -_-
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 19:29 GMT
#362
On July 06 2011 04:22 Ace wrote:
lmao

I would have been the 3rd game in a row that I got killed in before night 1. More than slightly irritating.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 23:26 GMT
#391
There's quite a few people lurking, we should start pressuring a few of them at least.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 06 2011 11:34 GMT
#522
This needs to be said again:

IF YOU ARE TOWN AND YOU ARE GOING TO BE LYNCHED OR NUKED, DO NOT RETALIATE UNDER ANY CIRCUMSTANCES. I KNOW IT CAN BE FRUSTRATING, BUT DEAL WITH IT.

Seriously guys, no nuking unless the majority agree. Whether or not Mataza is mafia, he needs to die.

##Vote Mataza
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 06 2011 11:39 GMT
#525
On July 06 2011 20:36 Eiii wrote:
That's hardly the correct way to think about it-- We don't want to lynch townies. But with the rules we've established, it's been made clear that no townie should ever launch a nuke without extensive discussion and agreement beforehand.


The problem is people are going to be like 'Oh no, I'm getting lynched. Might as well get the last laugh and nuke my main accuser' Then the accuser knows he's going to die so he nukes someone else and we end up with a huge clusterfuck.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 06 2011 11:41 GMT
#530
Just to clear up a few things:

Do we know how much KP mafia have?

If it is indeed 1, we lynch sandroba.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 06 2011 13:33 GMT
#558
On July 06 2011 22:29 syllogism wrote:
Show nested quote +
On July 06 2011 22:28 GMarshal wrote:
On July 06 2011 22:25 syllogism wrote:
The name claim order can be randomized or in order of scumness. Obviously the more claims we get, the easier it is to lie

Yes, lets oust all the power roles.

I think mass claiming is a terrible idea, scum won't have that hard a time lying, and its just going to let the mafia figure out who the best targets are.

I'm pretty sure every player got a name


It will expose the 5 faction leaders marking them with a big 'Target me pls' sign. Still, might be a good idea later on in the game when the leaders are exposed/dead already. Mass claiming so soon just feels quite risky given that its a Caller game.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 06 2011 13:35 GMT
#559
~OPZ~ where are you. Stop lurking so hard and dropping votes without talking.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 06 2011 13:51 GMT
#562
Should we use a counter nuke to save sandroba?


-Pros: No radiation, sandroba doesn't die.

-Cons: Sandroba is pretty scummy, especially with the 'slip' of knowing the mafia KP. Caller hasn't commented on that either which makes it even more suspicious. Was a possible lynch candidate anyway imo.

Uses up a counter nuke which may be in short supply. Needed for lategame in case of mafia blitz or whatever.


I feel it isn't worth it, but we should have some discussion on it.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
18:00
Open Showdown #2
SteadfastSC169
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 169
StarCraft: Brood War
Britney 21974
Shuttle 854
firebathero 148
Bonyth 96
sSak 42
IntoTheRainbow 24
soO 15
NaDa 12
zelot 11
Shine 4
Dota 2
Gorgc7057
singsing3051
febbydoto13
LuMiX1
Counter-Strike
shoxiejesuss3476
fl0m2425
byalli392
Super Smash Bros
Mew2King51
Heroes of the Storm
Khaldor544
Liquid`Hasu387
MindelVK3
Other Games
gofns27517
tarik_tv11048
FrodaN5961
Grubby3445
Liquid`RaSZi1903
Mlord938
B2W.Neo556
mouzStarbuck164
KnowMe147
Livibee119
Rex43
ROOTCatZ1
Organizations
Counter-Strike
PGL47205
Other Games
EGCTV2852
gamesdonequick888
StarCraft 2
angryscii 32
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 26 non-featured ]
StarCraft 2
• Berry_CruncH185
• StrangeGG 64
• Shameless 52
• HeavenSC 31
• LUISG 25
• Reevou 6
• davetesta3
• Kozan
• LaughNgamezSOOP
• IndyKCrew
• intothetv
• sooper7s
• AfreecaTV YouTube
• Migwel
StarCraft: Brood War
• blackmanpl 30
• HerbMon 27
• 80smullet 17
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis5991
• TFBlade1348
• Shiphtur596
Other Games
• imaqtpie1567
• tFFMrPink 16
Upcoming Events
Replay Cast
4h 51m
Replay Cast
13h 51m
Wardi Open
16h 51m
Monday Night Weeklies
21h 51m
OSC
1d 4h
WardiTV Winter Champion…
1d 16h
PiGosaur Cup
2 days
Replay Cast
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
[ Show More ]
PiG Sty Festival
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
Epic.LAN
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
CranKy Ducklings
5 days
Epic.LAN
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.