World at War 2 Mafia
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deconduo
Ireland4122 Posts
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deconduo
Ireland4122 Posts
At the moment, I think GMarshal's plan is quite a bit better than sandroba. We should only be launching nukes at people we are VERY sure are scum. Committing to one nuke a day is inviting the conspirator to win. There's nothing to stop mafia/disgruntled townies/3rd party from launching nukes back once its decided that they are to be nuked. This will rapidly increase the radiation level if you are guaranteed to be nuking once a day. | ||
deconduo
Ireland4122 Posts
On July 05 2011 20:33 sandroba wrote: @deconduo Except that there is. People not voting for the person are the ones that are going to launch the nukes. We can shoot down any retaliation rogue nukes. Again read the whole discussion before commenting. If some random player nukes the person who already did not follow the plan what stops him from nuking again in retaliation? How do you deal with players that are imune to nukes? How do we shoot down rogue nukes? | ||
deconduo
Ireland4122 Posts
On July 05 2011 20:39 sandroba wrote: Anti-nukes? Last game we had them. Something tells me we might have them this game too. Didn't see anything about them in the OP. They were explained in the OP in the last game. I would assume nothing unless we have confirmation. | ||
deconduo
Ireland4122 Posts
On July 05 2011 22:08 GMarshal wrote: Except this is what is really going to happen a.) Town player A comes up with the crappiest argument in existence of why player b is scum. b.)Town shoots him down and tells him not to shoot, etc, Player A is 100% convinced though and shoots anyway c.) Player B rages and sends out retaliatory nukes, counternukes go out. d.) Player B flips green in a pile of rubble, with who knows how many others being killed in the process e.) furious lynch mob kills player A, who also flips green. f.) Rage from the previous days carries over, more nukes flying about. g.) mafia giggles. If everyone has a say in whether or not the nukes are used, and its clearly established that its the will of the town (by a MAJORITY), then player B if he is town won't counternuke, player A will never fire in the first place, and catastrophes will be averted. Pretty much this. Two townies arguing is one of the biggest reasons for mafia to win. I've been guilty of this myself, and I've used it to manipulate town when I've been mafia. So just as a reminder to people: IF YOU ARE TOWN AND YOU ARE GOING TO BE LYNCHED OR NUKED, DO NOT RETALIATE UNDER ANY CIRCUMSTANCES. I KNOW IT CAN BE FRUSTRATING, BUT DEAL WITH IT. | ||
deconduo
Ireland4122 Posts
##Vote: GMarshal's plan | ||
deconduo
Ireland4122 Posts
On July 06 2011 02:02 syllogism wrote: Does that extra life last throughout the game or is it temporary If so and assuming we get everyone to follow the plan, that seems like the best campaign Hmm, I think destroying mafia nukes might be a better option. We can wait to see what Caller says about the lives first though. | ||
deconduo
Ireland4122 Posts
On July 06 2011 02:13 chaos13 wrote: Keep in mind the extra lives are granted only to Boreritish Commanders. There are plenty (probably majority) of Allied players who are not Boreritish Commanders. I would guess we have at least 3 however. | ||
deconduo
Ireland4122 Posts
On July 06 2011 02:20 GMarshal wrote: And medics can protect at night. Anti-nukes are our only salvation against a doomsday operation on the part of the axis powers, we cannot afford to waste them, reducing the number of nukes is essential to doing this. Assuming the scum team is 6 people, and assuming 1.5 nukes per person, they have around 9 nukes, destroying 3 is taking out one third of their capacity to launch a major nuclear strike. Lets cripple the bastards. Pretty much this. | ||
deconduo
Ireland4122 Posts
5 Allied teams, 29 players. Three seems like a safe lower limit to pick. | ||
deconduo
Ireland4122 Posts
With that information, its pretty obvious what to pick. | ||
deconduo
Ireland4122 Posts
On July 06 2011 03:59 Ace wrote: ## nuke deconduo I was in the middle of writing a huge fuck you post when I realised you weren't in the game -_- | ||
deconduo
Ireland4122 Posts
On July 06 2011 04:22 Ace wrote: lmao I would have been the 3rd game in a row that I got killed in before night 1. More than slightly irritating. | ||
deconduo
Ireland4122 Posts
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deconduo
Ireland4122 Posts
IF YOU ARE TOWN AND YOU ARE GOING TO BE LYNCHED OR NUKED, DO NOT RETALIATE UNDER ANY CIRCUMSTANCES. I KNOW IT CAN BE FRUSTRATING, BUT DEAL WITH IT. Seriously guys, no nuking unless the majority agree. Whether or not Mataza is mafia, he needs to die. ##Vote Mataza | ||
deconduo
Ireland4122 Posts
On July 06 2011 20:36 Eiii wrote: That's hardly the correct way to think about it-- We don't want to lynch townies. But with the rules we've established, it's been made clear that no townie should ever launch a nuke without extensive discussion and agreement beforehand. The problem is people are going to be like 'Oh no, I'm getting lynched. Might as well get the last laugh and nuke my main accuser' Then the accuser knows he's going to die so he nukes someone else and we end up with a huge clusterfuck. | ||
deconduo
Ireland4122 Posts
Do we know how much KP mafia have? If it is indeed 1, we lynch sandroba. | ||
deconduo
Ireland4122 Posts
It will expose the 5 faction leaders marking them with a big 'Target me pls' sign. Still, might be a good idea later on in the game when the leaders are exposed/dead already. Mass claiming so soon just feels quite risky given that its a Caller game. | ||
deconduo
Ireland4122 Posts
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deconduo
Ireland4122 Posts
-Pros: No radiation, sandroba doesn't die. -Cons: Sandroba is pretty scummy, especially with the 'slip' of knowing the mafia KP. Caller hasn't commented on that either which makes it even more suspicious. Was a possible lynch candidate anyway imo. Uses up a counter nuke which may be in short supply. Needed for lategame in case of mafia blitz or whatever. I feel it isn't worth it, but we should have some discussion on it. | ||
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