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TL Mafia XLII - Page 7

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Mataza
Profile Blog Joined August 2010
Germany5364 Posts
June 27 2011 08:41 GMT
#1397
I liked the idea behind the PM mechanics.

Though giving everyone a set amount for the entire game makes masoning decisions very difficult:
Mason people now(who probably die) or save it for later in the game(when you under circumstances won´t need them anymore)

What I would at least try out is giving out masons over time. For example, 1 mason per day spendable anytime. You can still save your day 1 mason and connect to 2 people at day 2, but you don´t need to hold on to your masonpower for a lategame that may or may not happen.
Because, that´s how I felt. It wasn´t only the decision who to mason, but also when to decide to.
Dunno, but a lot of people never spend a mason, according to this. So, in my opinion the mechanic should be more encouraging to use.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
June 27 2011 08:54 GMT
#1399
I thought a blue circle was a terrible plan to begin with? (Since it takes 2-3 nights to cross confirm everyone)
Also I don´t see how a blue circle could form with that any better or worse than with
2 masons +1 mason(day3).
The only difference is that if you go to day 4 you aren´t fucked out of PMs because you chose people who die earlier.

You may have misunderstood, maybe. It´s 1 mason day1 + 1 mason day2 +1mason day3 +1 mason day4 etc.
Not that you get 2 additional masons day2 and 3 additional mason day3.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
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