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Sengoku Mafia - Page 9

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seRapH
Profile Blog Joined April 2009
United States9808 Posts
November 12 2010 20:09 GMT
#161
So now we have two plans that cannot coincide with each other. If we follow mine, then everything will be in the open and we can lynch the liars. If mafia all claim someone else's country then we can lynch one of the pair and attack the other, leaving us with one of each down. The only reason you might not want a non-aggression policy is if either A) you're mafia/communist or B) you're greedy and want a neighboring neutral nation. Thing is, if no one's allowed to take the neutrals, and no one's allowed to take other provinces at all, then there's little reason for you to take a neutral. I don't know the number of mafia in this game, so if there are more than I expect then this plan will backfire quite badly, but if its around 6 like I'm expecting and all town follows the plan I don't see much going wrong.

If we follow LSB's plan, well he's going to have to back it up because I don't like the risks it takes. What happens if you have 1 or more mafia in the SFIZ? What happens if you're mafia? What happens to the rest of us, should we all make alliances?
boomer hands
LSB
Profile Blog Joined April 2010
United States5171 Posts
November 12 2010 20:11 GMT
#162
On November 13 2010 05:09 seRapH wrote:
If we follow LSB's plan, well he's going to have to back it up because I don't like the risks it takes. What happens if you have 1 or more mafia in the SFIZ? What happens if you're mafia? What happens to the rest of us, should we all make alliances?

This will not be a problem. If you are in SFIZ please message me if you have concerns.

The rest of you? Well, just let us be. We aren't going to be a problem.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
DCLXVI
Profile Blog Joined August 2009
United States729 Posts
November 12 2010 20:13 GMT
#163
Alright checking in before I leave thanks caller for working around this, I am currently trying to find a way to get some internet connection where I am going, will try to keep up with the thread and post more if that works.
I can already see the ending
LSB
Profile Blog Joined April 2010
United States5171 Posts
November 12 2010 20:15 GMT
#164
On November 13 2010 05:09 seRapH wrote:
So now we have two plans that cannot coincide with each other. If we follow mine, then everything will be in the open and we can lynch the liars. If mafia all claim someone else's country then we can lynch one of the pair and attack the other, leaving us with one of each down. The only reason you might not want a non-aggression policy is if either A) you're mafia/communist or B) you're greedy and want a neighboring neutral nation. Thing is, if no one's allowed to take the neutrals, and no one's allowed to take other provinces at all, then there's little reason for you to take a neutral. I don't know the number of mafia in this game, so if there are more than I expect then this plan will backfire quite badly, but if its around 6 like I'm expecting and all town follows the plan I don't see much going wrong.


Okay, town has an incentive to take provinces. Note this
A random province: It can be town, mafia, ect...
Your province: It is defiantly town.

You see? Town wins if they take care of others violently.

As for your idea, you're turning it into a lynching game, until the mafia comes, backstabs everyone, and doubles their influence in one night.

Not that great of an idea.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Caller
Profile Blog Joined September 2007
Poland8075 Posts
November 12 2010 20:19 GMT
#165
On November 13 2010 05:02 Nemesis wrote:
Ok, I don't get this game. So what do we do during the day? Do we just randomly lynch a province or a person? If so does that province become neutral?

Also, mass claiming is always a bad idea.

day: if there is a majority of provinces voting for someone (i.e. 16/30) that person gets lynched.

else nothing.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
seRapH
Profile Blog Joined April 2009
United States9808 Posts
November 12 2010 20:21 GMT
#166
On November 13 2010 05:15 LSB wrote:
Show nested quote +
On November 13 2010 05:09 seRapH wrote:
So now we have two plans that cannot coincide with each other. If we follow mine, then everything will be in the open and we can lynch the liars. If mafia all claim someone else's country then we can lynch one of the pair and attack the other, leaving us with one of each down. The only reason you might not want a non-aggression policy is if either A) you're mafia/communist or B) you're greedy and want a neighboring neutral nation. Thing is, if no one's allowed to take the neutrals, and no one's allowed to take other provinces at all, then there's little reason for you to take a neutral. I don't know the number of mafia in this game, so if there are more than I expect then this plan will backfire quite badly, but if its around 6 like I'm expecting and all town follows the plan I don't see much going wrong.


Okay, town has an incentive to take provinces. Note this
A random province: It can be town, mafia, ect...
Your province: It is defiantly town.

You see? Town wins if they take care of others violently.

As for your idea, you're turning it into a lynching game, until the mafia comes, backstabs everyone, and doubles their influence in one night.

Not that great of an idea.

You haven't told me why your alliance is much better.

And unless the mafia's number's are gargantuan, and everyone defends, about THREE provinces can be taken by normal means (excluding special roles). Assuming there are 6 mafia in this game of 24, which is pushing it, and everyone defends, they'll need to stack the attacks. Even if they're missionaries or elite soldiers they can still only MAYBE 5. And if they're ALL missionaries or elite soldiers they can take 6. That's at worst 12 votes to 12, and guerillas and communists will come back the next day. We've also weeded out every mafia and have targets. Then the whole thing just turns into a strategy game.
boomer hands
LSB
Profile Blog Joined April 2010
United States5171 Posts
November 12 2010 20:30 GMT
#167
On November 13 2010 05:21 seRapH wrote:
Show nested quote +
On November 13 2010 05:15 LSB wrote:
On November 13 2010 05:09 seRapH wrote:
So now we have two plans that cannot coincide with each other. If we follow mine, then everything will be in the open and we can lynch the liars. If mafia all claim someone else's country then we can lynch one of the pair and attack the other, leaving us with one of each down. The only reason you might not want a non-aggression policy is if either A) you're mafia/communist or B) you're greedy and want a neighboring neutral nation. Thing is, if no one's allowed to take the neutrals, and no one's allowed to take other provinces at all, then there's little reason for you to take a neutral. I don't know the number of mafia in this game, so if there are more than I expect then this plan will backfire quite badly, but if its around 6 like I'm expecting and all town follows the plan I don't see much going wrong.


Okay, town has an incentive to take provinces. Note this
A random province: It can be town, mafia, ect...
Your province: It is defiantly town.

You see? Town wins if they take care of others violently.

As for your idea, you're turning it into a lynching game, until the mafia comes, backstabs everyone, and doubles their influence in one night.

Not that great of an idea.

You haven't told me why your alliance is much better.

And unless the mafia's number's are gargantuan, and everyone defends, about THREE provinces can be taken by normal means (excluding special roles). Assuming there are 6 mafia in this game of 24, which is pushing it, and everyone defends, they'll need to stack the attacks. Even if they're missionaries or elite soldiers they can still only MAYBE 5. And if they're ALL missionaries or elite soldiers they can take 6. That's at worst 12 votes to 12, and guerillas and communists will come back the next day. We've also weeded out every mafia and have targets. Then the whole thing just turns into a strategy game.


How good do you think the town's scum hunting skills are?
How good do you think the town's scum hunting skills will be if days consist of waiting for something to happen?

The mafia will be organized and able to influence the vote. This will easily pick off people.

Lets say there are 6 mafia. And there is a nice number of 20 people left total.

Mafia takes down three people. That boosts their voting numbers to 9, and then the town's voting numbers will be left at 8.

In addition, there probably won't be any neutral territory. The neutral territory will probably belong to the mafia, who fakeclaimed blue. So actually, they could pull of the maneuver at even higher numbers then 20.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
seRapH
Profile Blog Joined April 2009
United States9808 Posts
November 12 2010 20:36 GMT
#168
On November 13 2010 05:30 LSB wrote:
Show nested quote +
On November 13 2010 05:21 seRapH wrote:
On November 13 2010 05:15 LSB wrote:
On November 13 2010 05:09 seRapH wrote:
So now we have two plans that cannot coincide with each other. If we follow mine, then everything will be in the open and we can lynch the liars. If mafia all claim someone else's country then we can lynch one of the pair and attack the other, leaving us with one of each down. The only reason you might not want a non-aggression policy is if either A) you're mafia/communist or B) you're greedy and want a neighboring neutral nation. Thing is, if no one's allowed to take the neutrals, and no one's allowed to take other provinces at all, then there's little reason for you to take a neutral. I don't know the number of mafia in this game, so if there are more than I expect then this plan will backfire quite badly, but if its around 6 like I'm expecting and all town follows the plan I don't see much going wrong.


Okay, town has an incentive to take provinces. Note this
A random province: It can be town, mafia, ect...
Your province: It is defiantly town.

You see? Town wins if they take care of others violently.

As for your idea, you're turning it into a lynching game, until the mafia comes, backstabs everyone, and doubles their influence in one night.

Not that great of an idea.

You haven't told me why your alliance is much better.

And unless the mafia's number's are gargantuan, and everyone defends, about THREE provinces can be taken by normal means (excluding special roles). Assuming there are 6 mafia in this game of 24, which is pushing it, and everyone defends, they'll need to stack the attacks. Even if they're missionaries or elite soldiers they can still only MAYBE 5. And if they're ALL missionaries or elite soldiers they can take 6. That's at worst 12 votes to 12, and guerillas and communists will come back the next day. We've also weeded out every mafia and have targets. Then the whole thing just turns into a strategy game.


How good do you think the town's scum hunting skills are?
How good do you think the town's scum hunting skills will be if days consist of waiting for something to happen?

The mafia will be organized and able to influence the vote. This will easily pick off people.

Lets say there are 6 mafia. And there is a nice number of 20 people left total.

Mafia takes down three people. That boosts their voting numbers to 9, and then the town's voting numbers will be left at 8.

In addition, there probably won't be any neutral territory. The neutral territory will probably belong to the mafia, who fakeclaimed blue. So actually, they could pull of the maneuver at even higher numbers then 20.

Your math is wrong.

6 mafia out of 20 town. That's 6:14
Takes three down, assuming they have special roles or happen to be adjacent to their targets, leaving 9:11
Now if everyone's nation claimed we could single out who the mafia are and organize a resistance, whereas if we didn't claim we would have no idea who owns which country and so who attacked who and which nation's voting who.

I don't think our scum hunting skills are astounding, but given enough time there's bound to be a slip-up.
boomer hands
LSB
Profile Blog Joined April 2010
United States5171 Posts
November 12 2010 20:40 GMT
#169
On November 13 2010 05:36 seRapH wrote:
Show nested quote +
On November 13 2010 05:30 LSB wrote:
On November 13 2010 05:21 seRapH wrote:
On November 13 2010 05:15 LSB wrote:
On November 13 2010 05:09 seRapH wrote:
So now we have two plans that cannot coincide with each other. If we follow mine, then everything will be in the open and we can lynch the liars. If mafia all claim someone else's country then we can lynch one of the pair and attack the other, leaving us with one of each down. The only reason you might not want a non-aggression policy is if either A) you're mafia/communist or B) you're greedy and want a neighboring neutral nation. Thing is, if no one's allowed to take the neutrals, and no one's allowed to take other provinces at all, then there's little reason for you to take a neutral. I don't know the number of mafia in this game, so if there are more than I expect then this plan will backfire quite badly, but if its around 6 like I'm expecting and all town follows the plan I don't see much going wrong.


Okay, town has an incentive to take provinces. Note this
A random province: It can be town, mafia, ect...
Your province: It is defiantly town.

You see? Town wins if they take care of others violently.

As for your idea, you're turning it into a lynching game, until the mafia comes, backstabs everyone, and doubles their influence in one night.

Not that great of an idea.

You haven't told me why your alliance is much better.

And unless the mafia's number's are gargantuan, and everyone defends, about THREE provinces can be taken by normal means (excluding special roles). Assuming there are 6 mafia in this game of 24, which is pushing it, and everyone defends, they'll need to stack the attacks. Even if they're missionaries or elite soldiers they can still only MAYBE 5. And if they're ALL missionaries or elite soldiers they can take 6. That's at worst 12 votes to 12, and guerillas and communists will come back the next day. We've also weeded out every mafia and have targets. Then the whole thing just turns into a strategy game.


How good do you think the town's scum hunting skills are?
How good do you think the town's scum hunting skills will be if days consist of waiting for something to happen?

The mafia will be organized and able to influence the vote. This will easily pick off people.

Lets say there are 6 mafia. And there is a nice number of 20 people left total.

Mafia takes down three people. That boosts their voting numbers to 9, and then the town's voting numbers will be left at 8.

In addition, there probably won't be any neutral territory. The neutral territory will probably belong to the mafia, who fakeclaimed blue. So actually, they could pull of the maneuver at even higher numbers then 20.

Your math is wrong.

6 mafia out of 20 town. That's 6:14
Takes three down, assuming they have special roles or happen to be adjacent to their targets, leaving 9:11
Now if everyone's nation claimed we could single out who the mafia are and organize a resistance, whereas if we didn't claim we would have no idea who owns which country and so who attacked who and which nation's voting who.

I don't think our scum hunting skills are astounding, but given enough time there's bound to be a slip-up.

Oops, okay accidently subtracted.

Sure then, if there are 17 people left.

The story is still the same. In addition, notice that we can only take down 1 mafia per turn, especially if they have grown to be a juggernaut.

Lets say that there are 6 mafia out of 20. And everyone is town

6 mafia countries take over three provinces
9 mafia provinces, and we lynch a province with only 1 mafia (11 town left)
8 mafia provinces, and then they take over 3 more provinces
11 Mafia provinces (8 town left)

gg. In fact, the mafia can probably pull this off faster than 20 people left.

Secondly, an organized resistance is going to be hard to pull off if you have a limited amount of protects.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
November 12 2010 20:42 GMT
#170
that map looks so sexy.
seRapH
Profile Blog Joined April 2009
United States9808 Posts
November 12 2010 20:49 GMT
#171
On November 13 2010 05:40 LSB wrote:
Show nested quote +
On November 13 2010 05:36 seRapH wrote:
On November 13 2010 05:30 LSB wrote:
On November 13 2010 05:21 seRapH wrote:
On November 13 2010 05:15 LSB wrote:
On November 13 2010 05:09 seRapH wrote:
So now we have two plans that cannot coincide with each other. If we follow mine, then everything will be in the open and we can lynch the liars. If mafia all claim someone else's country then we can lynch one of the pair and attack the other, leaving us with one of each down. The only reason you might not want a non-aggression policy is if either A) you're mafia/communist or B) you're greedy and want a neighboring neutral nation. Thing is, if no one's allowed to take the neutrals, and no one's allowed to take other provinces at all, then there's little reason for you to take a neutral. I don't know the number of mafia in this game, so if there are more than I expect then this plan will backfire quite badly, but if its around 6 like I'm expecting and all town follows the plan I don't see much going wrong.


Okay, town has an incentive to take provinces. Note this
A random province: It can be town, mafia, ect...
Your province: It is defiantly town.

You see? Town wins if they take care of others violently.

As for your idea, you're turning it into a lynching game, until the mafia comes, backstabs everyone, and doubles their influence in one night.

Not that great of an idea.

You haven't told me why your alliance is much better.

And unless the mafia's number's are gargantuan, and everyone defends, about THREE provinces can be taken by normal means (excluding special roles). Assuming there are 6 mafia in this game of 24, which is pushing it, and everyone defends, they'll need to stack the attacks. Even if they're missionaries or elite soldiers they can still only MAYBE 5. And if they're ALL missionaries or elite soldiers they can take 6. That's at worst 12 votes to 12, and guerillas and communists will come back the next day. We've also weeded out every mafia and have targets. Then the whole thing just turns into a strategy game.


How good do you think the town's scum hunting skills are?
How good do you think the town's scum hunting skills will be if days consist of waiting for something to happen?

The mafia will be organized and able to influence the vote. This will easily pick off people.

Lets say there are 6 mafia. And there is a nice number of 20 people left total.

Mafia takes down three people. That boosts their voting numbers to 9, and then the town's voting numbers will be left at 8.

In addition, there probably won't be any neutral territory. The neutral territory will probably belong to the mafia, who fakeclaimed blue. So actually, they could pull of the maneuver at even higher numbers then 20.

Your math is wrong.

6 mafia out of 20 town. That's 6:14
Takes three down, assuming they have special roles or happen to be adjacent to their targets, leaving 9:11
Now if everyone's nation claimed we could single out who the mafia are and organize a resistance, whereas if we didn't claim we would have no idea who owns which country and so who attacked who and which nation's voting who.

I don't think our scum hunting skills are astounding, but given enough time there's bound to be a slip-up.

Oops, okay accidently subtracted.

Sure then, if there are 17 people left.

The story is still the same. In addition, notice that we can only take down 1 mafia per turn, especially if they have grown to be a juggernaut.

Lets say that there are 6 mafia out of 20. And everyone is town

6 mafia countries take over three provinces
9 mafia provinces, and we lynch a province with only 1 mafia (11 town left)
8 mafia provinces, and then they take over 3 more provinces
11 Mafia provinces (8 town left)

gg. In fact, the mafia can probably pull this off faster than 20 people left.

Secondly, an organized resistance is going to be hard to pull off if you have a limited amount of protects.

Well in my plan once we know who the mafia are we can start attacking, and those who aren't adjacent and have no navy can protect. My reasoning is that if border nations attack they can't be converted and still be protected. So in your scenario:

8:11
We outnumber them, and likely have more special roles, and so it becomes a strategic game leaning towards our advantage (though I will admit mafia may gain a very slight positional advantage if they play their first 3 conquests right).
boomer hands
LSB
Profile Blog Joined April 2010
United States5171 Posts
November 12 2010 20:51 GMT
#172
The issue isn't that you'll have a numbers advantage. The issue is that you won't have a province advantage.

Provinces are necessary to control the lynch and direct it. And directed 'town' action will fail as easily some other group can take control.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
seRapH
Profile Blog Joined April 2009
United States9808 Posts
November 12 2010 20:56 GMT
#173
What makes you so sure we won't have a province advantage? If nobody takes neutrals in the beginning, then there will be no province advantage.

In the end I still don't see an alternative, since the only other one so far is anarchy with people doing what they want, which will inevitably end in mafia victory. No one really needs to roleclaim, but nation claiming lets us keep tabs on votes, which, imo is essential.
boomer hands
LSB
Profile Blog Joined April 2010
United States5171 Posts
November 12 2010 21:01 GMT
#174
On November 13 2010 05:56 seRapH wrote:
What makes you so sure we won't have a province advantage? If nobody takes neutrals in the beginning, then there will be no province advantage.

In the end I still don't see an alternative, since the only other one so far is anarchy with people doing what they want, which will inevitably end in mafia victory. No one really needs to roleclaim, but nation claiming lets us keep tabs on votes, which, imo is essential.

Oh
So no one takes the neutrals? That makes things a lot simpler for the mafia.

The mafia can easily double their numbers then. Because a neutral territory you don't have to send two people to fight for. You can just use one country.

So say there were 17 town. And 6 mafia.
Mafia in one turn takes 6 provinces and double's their size.

Neutrals need to be taken to stop quick expansion.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Caller
Profile Blog Joined September 2007
Poland8075 Posts
November 12 2010 21:04 GMT
#175
please dont forget to read the rules carefully
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
seRapH
Profile Blog Joined April 2009
United States9808 Posts
November 12 2010 21:05 GMT
#176
On November 13 2010 06:01 LSB wrote:
Show nested quote +
On November 13 2010 05:56 seRapH wrote:
What makes you so sure we won't have a province advantage? If nobody takes neutrals in the beginning, then there will be no province advantage.

In the end I still don't see an alternative, since the only other one so far is anarchy with people doing what they want, which will inevitably end in mafia victory. No one really needs to roleclaim, but nation claiming lets us keep tabs on votes, which, imo is essential.

Oh
So no one takes the neutrals? That makes things a lot simpler for the mafia.

The mafia can easily double their numbers then. Because a neutral territory you don't have to send two people to fight for. You can just use one country.

So say there were 17 town. And 6 mafia.
Mafia in one turn takes 6 provinces and double's their size.

Neutrals need to be taken to stop quick expansion.

But there are 18 town and 6 mafia right now, if they do take neutrals it turns into 18 vs 12, a decisive advantage for town!

Unless of course you're saying that we'll be lynching a lot of town for these first few days for no reason. I'm under the impression that we don't even need to lynch though...

QUESTION FOR CALLER: DO WE NEED TO LYNCH EVERYDAY?
boomer hands
Caller
Profile Blog Joined September 2007
Poland8075 Posts
November 12 2010 21:05 GMT
#177
On November 13 2010 06:05 seRapH wrote:
Show nested quote +
On November 13 2010 06:01 LSB wrote:
On November 13 2010 05:56 seRapH wrote:
What makes you so sure we won't have a province advantage? If nobody takes neutrals in the beginning, then there will be no province advantage.

In the end I still don't see an alternative, since the only other one so far is anarchy with people doing what they want, which will inevitably end in mafia victory. No one really needs to roleclaim, but nation claiming lets us keep tabs on votes, which, imo is essential.

Oh
So no one takes the neutrals? That makes things a lot simpler for the mafia.

The mafia can easily double their numbers then. Because a neutral territory you don't have to send two people to fight for. You can just use one country.

So say there were 17 town. And 6 mafia.
Mafia in one turn takes 6 provinces and double's their size.

Neutrals need to be taken to stop quick expansion.

But there are 18 town and 6 mafia right now, if they do take neutrals it turns into 18 vs 12, a decisive advantage for town!

Unless of course you're saying that we'll be lynching a lot of town for these first few days for no reason. I'm under the impression that we don't even need to lynch though...

QUESTION FOR CALLER: DO WE NEED TO LYNCH EVERYDAY?

no
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
LSB
Profile Blog Joined April 2010
United States5171 Posts
November 12 2010 21:08 GMT
#178
Whoops, I mean 17 Players. Not town. Sorry about that.

So what do you propose? Stalemate?
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
seRapH
Profile Blog Joined April 2009
United States9808 Posts
November 12 2010 21:12 GMT
#179
On November 13 2010 06:08 LSB wrote:
Whoops, I mean 17 Players. Not town. Sorry about that.

So what do you propose? Stalemate?

That is my fail-safe plan.

Fail-safe, not insta-win. I honestly do not see how it could possibly fail if everyone nation claims. Mafia would not be able to win, communists would not be able to win. Unless of course there's an obscene number of mafia to start, as in 1/3 or more.
boomer hands
Caller
Profile Blog Joined September 2007
Poland8075 Posts
November 12 2010 21:15 GMT
#180
i've been receiving a few questions involving this and here's my answer:

question: if a night action fails, will we be notified?
answer: no. day will only show any results-i.e. if a country has been conquered or not. successful defenses will not be revealed, for example. Special night actions also will not be revealed nor will failures be revealed.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
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