If we follow LSB's plan, well he's going to have to back it up because I don't like the risks it takes. What happens if you have 1 or more mafia in the SFIZ? What happens if you're mafia? What happens to the rest of us, should we all make alliances?
Sengoku Mafia - Page 9
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seRapH
United States9706 Posts
If we follow LSB's plan, well he's going to have to back it up because I don't like the risks it takes. What happens if you have 1 or more mafia in the SFIZ? What happens if you're mafia? What happens to the rest of us, should we all make alliances? | ||
LSB
United States5171 Posts
On November 13 2010 05:09 seRapH wrote: If we follow LSB's plan, well he's going to have to back it up because I don't like the risks it takes. What happens if you have 1 or more mafia in the SFIZ? What happens if you're mafia? What happens to the rest of us, should we all make alliances? This will not be a problem. If you are in SFIZ please message me if you have concerns. The rest of you? Well, just let us be. We aren't going to be a problem. | ||
DCLXVI
United States729 Posts
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LSB
United States5171 Posts
On November 13 2010 05:09 seRapH wrote: So now we have two plans that cannot coincide with each other. If we follow mine, then everything will be in the open and we can lynch the liars. If mafia all claim someone else's country then we can lynch one of the pair and attack the other, leaving us with one of each down. The only reason you might not want a non-aggression policy is if either A) you're mafia/communist or B) you're greedy and want a neighboring neutral nation. Thing is, if no one's allowed to take the neutrals, and no one's allowed to take other provinces at all, then there's little reason for you to take a neutral. I don't know the number of mafia in this game, so if there are more than I expect then this plan will backfire quite badly, but if its around 6 like I'm expecting and all town follows the plan I don't see much going wrong. Okay, town has an incentive to take provinces. Note this A random province: It can be town, mafia, ect... Your province: It is defiantly town. You see? Town wins if they take care of others violently. As for your idea, you're turning it into a lynching game, until the mafia comes, backstabs everyone, and doubles their influence in one night. Not that great of an idea. | ||
Caller
Poland8075 Posts
On November 13 2010 05:02 Nemesis wrote: Ok, I don't get this game. So what do we do during the day? Do we just randomly lynch a province or a person? If so does that province become neutral? Also, mass claiming is always a bad idea. day: if there is a majority of provinces voting for someone (i.e. 16/30) that person gets lynched. else nothing. | ||
seRapH
United States9706 Posts
On November 13 2010 05:15 LSB wrote: Okay, town has an incentive to take provinces. Note this A random province: It can be town, mafia, ect... Your province: It is defiantly town. You see? Town wins if they take care of others violently. As for your idea, you're turning it into a lynching game, until the mafia comes, backstabs everyone, and doubles their influence in one night. Not that great of an idea. You haven't told me why your alliance is much better. And unless the mafia's number's are gargantuan, and everyone defends, about THREE provinces can be taken by normal means (excluding special roles). Assuming there are 6 mafia in this game of 24, which is pushing it, and everyone defends, they'll need to stack the attacks. Even if they're missionaries or elite soldiers they can still only MAYBE 5. And if they're ALL missionaries or elite soldiers they can take 6. That's at worst 12 votes to 12, and guerillas and communists will come back the next day. We've also weeded out every mafia and have targets. Then the whole thing just turns into a strategy game. | ||
LSB
United States5171 Posts
On November 13 2010 05:21 seRapH wrote: You haven't told me why your alliance is much better. And unless the mafia's number's are gargantuan, and everyone defends, about THREE provinces can be taken by normal means (excluding special roles). Assuming there are 6 mafia in this game of 24, which is pushing it, and everyone defends, they'll need to stack the attacks. Even if they're missionaries or elite soldiers they can still only MAYBE 5. And if they're ALL missionaries or elite soldiers they can take 6. That's at worst 12 votes to 12, and guerillas and communists will come back the next day. We've also weeded out every mafia and have targets. Then the whole thing just turns into a strategy game. How good do you think the town's scum hunting skills are? How good do you think the town's scum hunting skills will be if days consist of waiting for something to happen? The mafia will be organized and able to influence the vote. This will easily pick off people. Lets say there are 6 mafia. And there is a nice number of 20 people left total. Mafia takes down three people. That boosts their voting numbers to 9, and then the town's voting numbers will be left at 8. In addition, there probably won't be any neutral territory. The neutral territory will probably belong to the mafia, who fakeclaimed blue. So actually, they could pull of the maneuver at even higher numbers then 20. | ||
seRapH
United States9706 Posts
On November 13 2010 05:30 LSB wrote: How good do you think the town's scum hunting skills are? How good do you think the town's scum hunting skills will be if days consist of waiting for something to happen? The mafia will be organized and able to influence the vote. This will easily pick off people. Lets say there are 6 mafia. And there is a nice number of 20 people left total. Mafia takes down three people. That boosts their voting numbers to 9, and then the town's voting numbers will be left at 8. In addition, there probably won't be any neutral territory. The neutral territory will probably belong to the mafia, who fakeclaimed blue. So actually, they could pull of the maneuver at even higher numbers then 20. Your math is wrong. 6 mafia out of 20 town. That's 6:14 Takes three down, assuming they have special roles or happen to be adjacent to their targets, leaving 9:11 Now if everyone's nation claimed we could single out who the mafia are and organize a resistance, whereas if we didn't claim we would have no idea who owns which country and so who attacked who and which nation's voting who. I don't think our scum hunting skills are astounding, but given enough time there's bound to be a slip-up. | ||
LSB
United States5171 Posts
On November 13 2010 05:36 seRapH wrote: Your math is wrong. 6 mafia out of 20 town. That's 6:14 Takes three down, assuming they have special roles or happen to be adjacent to their targets, leaving 9:11 Now if everyone's nation claimed we could single out who the mafia are and organize a resistance, whereas if we didn't claim we would have no idea who owns which country and so who attacked who and which nation's voting who. I don't think our scum hunting skills are astounding, but given enough time there's bound to be a slip-up. Oops, okay accidently subtracted. Sure then, if there are 17 people left. The story is still the same. In addition, notice that we can only take down 1 mafia per turn, especially if they have grown to be a juggernaut. Lets say that there are 6 mafia out of 20. And everyone is town 6 mafia countries take over three provinces 9 mafia provinces, and we lynch a province with only 1 mafia (11 town left) 8 mafia provinces, and then they take over 3 more provinces 11 Mafia provinces (8 town left) gg. In fact, the mafia can probably pull this off faster than 20 people left. Secondly, an organized resistance is going to be hard to pull off if you have a limited amount of protects. | ||
Coagulation
United States9633 Posts
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seRapH
United States9706 Posts
On November 13 2010 05:40 LSB wrote: Oops, okay accidently subtracted. Sure then, if there are 17 people left. The story is still the same. In addition, notice that we can only take down 1 mafia per turn, especially if they have grown to be a juggernaut. Lets say that there are 6 mafia out of 20. And everyone is town 6 mafia countries take over three provinces 9 mafia provinces, and we lynch a province with only 1 mafia (11 town left) 8 mafia provinces, and then they take over 3 more provinces 11 Mafia provinces (8 town left) gg. In fact, the mafia can probably pull this off faster than 20 people left. Secondly, an organized resistance is going to be hard to pull off if you have a limited amount of protects. Well in my plan once we know who the mafia are we can start attacking, and those who aren't adjacent and have no navy can protect. My reasoning is that if border nations attack they can't be converted and still be protected. So in your scenario: 8:11 We outnumber them, and likely have more special roles, and so it becomes a strategic game leaning towards our advantage (though I will admit mafia may gain a very slight positional advantage if they play their first 3 conquests right). | ||
LSB
United States5171 Posts
Provinces are necessary to control the lynch and direct it. And directed 'town' action will fail as easily some other group can take control. | ||
seRapH
United States9706 Posts
In the end I still don't see an alternative, since the only other one so far is anarchy with people doing what they want, which will inevitably end in mafia victory. No one really needs to roleclaim, but nation claiming lets us keep tabs on votes, which, imo is essential. | ||
LSB
United States5171 Posts
On November 13 2010 05:56 seRapH wrote: What makes you so sure we won't have a province advantage? If nobody takes neutrals in the beginning, then there will be no province advantage. In the end I still don't see an alternative, since the only other one so far is anarchy with people doing what they want, which will inevitably end in mafia victory. No one really needs to roleclaim, but nation claiming lets us keep tabs on votes, which, imo is essential. Oh So no one takes the neutrals? That makes things a lot simpler for the mafia. The mafia can easily double their numbers then. Because a neutral territory you don't have to send two people to fight for. You can just use one country. So say there were 17 town. And 6 mafia. Mafia in one turn takes 6 provinces and double's their size. Neutrals need to be taken to stop quick expansion. | ||
Caller
Poland8075 Posts
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seRapH
United States9706 Posts
On November 13 2010 06:01 LSB wrote: Oh So no one takes the neutrals? That makes things a lot simpler for the mafia. The mafia can easily double their numbers then. Because a neutral territory you don't have to send two people to fight for. You can just use one country. So say there were 17 town. And 6 mafia. Mafia in one turn takes 6 provinces and double's their size. Neutrals need to be taken to stop quick expansion. But there are 18 town and 6 mafia right now, if they do take neutrals it turns into 18 vs 12, a decisive advantage for town! Unless of course you're saying that we'll be lynching a lot of town for these first few days for no reason. I'm under the impression that we don't even need to lynch though... QUESTION FOR CALLER: DO WE NEED TO LYNCH EVERYDAY? | ||
Caller
Poland8075 Posts
On November 13 2010 06:05 seRapH wrote: But there are 18 town and 6 mafia right now, if they do take neutrals it turns into 18 vs 12, a decisive advantage for town! Unless of course you're saying that we'll be lynching a lot of town for these first few days for no reason. I'm under the impression that we don't even need to lynch though... QUESTION FOR CALLER: DO WE NEED TO LYNCH EVERYDAY? no | ||
LSB
United States5171 Posts
So what do you propose? Stalemate? | ||
seRapH
United States9706 Posts
On November 13 2010 06:08 LSB wrote: Whoops, I mean 17 Players. Not town. Sorry about that. So what do you propose? Stalemate? That is my fail-safe plan. Fail-safe, not insta-win. I honestly do not see how it could possibly fail if everyone nation claims. Mafia would not be able to win, communists would not be able to win. Unless of course there's an obscene number of mafia to start, as in 1/3 or more. | ||
Caller
Poland8075 Posts
question: if a night action fails, will we be notified? answer: no. day will only show any results-i.e. if a country has been conquered or not. successful defenses will not be revealed, for example. Special night actions also will not be revealed nor will failures be revealed. | ||
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