|
United States2186 Posts
Oh L, I didn't get to finish what I was writing, sorry. People should definitely be talking. The thing is day 1 clues literally are useless/vague/incomprehensible. You got Truthbringer killed off of a day 2 clue which is much different (I'm not really opposed to day 2 clue talk, though day 3 is when it really gets useful).
So while people talk, they really don't give much evidence as to their alignment unless they make some glaring error (this does not necessarily hold for later days when clues are more useful). People most definitely need to talk but they need to talk about something useful.
Now what we should be doing on the first day:
1) Plans 2) Information 3) Lynch target
This game is a setup we've only had once before. There's a lot of potential strategies for the town, some leftover relics from the previous game, and possibly some new ones. Unfortunately the best strategy from the previous game, located here, the bodyguard sacrifice to use as a confirmed innocent, we made no longer valid because bgs can be subbed. Therefore we need some new ideas out there of how to proceed as the town.
Mayor candidates must have a plan. This is for two reasons. a) We need something to base the votes off of, and b) we need to hold them accountable. The worst case scenario is an innocent mayor doing something retarded that gets them lynched, since the town has a propensity to lynch it's elected roles when they are innocent. This prospect forces mafia candidates to actually help the town or they won't get elected. And it let's innocent candidates assert their...innocence, if they can come up with some really good ideas.
What you can do:
Post whatever you think on people, plans, etc. Don't hold back. If you are town you have nothing to fear. If you're mafia, well you should already be trembling in your boots.
If you really really want to talk about clues, the most useful thing to do is to create profiles for each assailant. Don't try to fit names to the clues yet, just build the profile so people have something to work with on later days. This actually is a legitimate use of time and will help us later.
Not posting helps the mafia.
Why? The mafia don't want to actually have to spend effort in public. They want to scheme amongst themselves, and they don't want to actually have to offer real advice. An ideal game for the mafia is where all 50 people say nothing and just randomly kill people and the mafia sit back and win. The ideal game for the town is when everyone posts and is contributing ideas, forcing mafia to do so to blend in but they will mess up, and they will get caught if they are forced to post enough.
If you are innocent, do NOT sit back and contribute nothing. Actively post, actively contribute the best you can offer. If you can't offer much, it's okay, just post what you can. As long as you don't antagonize people or spam to cover up very useful information your posting will only help us.
|
On February 14 2010 10:13 Ver wrote:Oh L, I didn't get to finish what I was writing, sorry. People should definitely be talking. The thing is day 1 clues literally are useless/vague/incomprehensible. You got Truthbringer killed off of a day 2 clue which is much different (I'm not really opposed to day 2 clue talk, though day 3 is when it really gets useful). So while people talk, they really don't give much evidence as to their alignment unless they make some glaring error (this does not necessarily hold for later days when clues are more useful). People most definitely need to talk but they need to talk about something useful. Now what we should be doing on the first day: 1) Plans 2) Information 3) Lynch target This game is a setup we've only had once before. There's a lot of potential strategies for the town, some leftover relics from the previous game, and possibly some new ones. Unfortunately the best strategy from the previous game, located here, the bodyguard sacrifice to use as a confirmed innocent, we made no longer valid because bgs can be subbed. Therefore we need some new ideas out there of how to proceed as the town. Mayor candidates must have a plan. This is for two reasons. a) We need something to base the votes off of, and b) we need to hold them accountable. The worst case scenario is an innocent mayor doing something retarded that gets them lynched, since the town has a propensity to lynch it's elected roles when they are innocent. This prospect forces mafia candidates to actually help the town or they won't get elected. And it let's innocent candidates assert their...innocence, if they can come up with some really good ideas. What you can do: Post whatever you think on people, plans, etc. Don't hold back. If you are town you have nothing to fear. If you're mafia, well you should already be trembling in your boots. If you really really want to talk about clues, the most useful thing to do is to create profiles for each assailant. Don't try to fit names to the clues yet, just build the profile so people have something to work with on later days. This actually is a legitimate use of time and will help us later. Not posting helps the mafia.Why? The mafia don't want to actually have to spend effort in public. They want to scheme amongst themselves, and they don't want to actually have to offer real advice. An ideal game for the mafia is where all 50 people say nothing and just randomly kill people and the mafia sit back and win. The ideal game for the town is when everyone posts and is contributing ideas, forcing mafia to do so to blend in but they will mess up, and they will get caught if they are forced to post enough. If you are innocent, do NOT sit back and contribute nothing. Actively post, actively contribute the best you can offer. If you can't offer much, it's okay, just post what you can. As long as you don't antagonize people or spam to cover up very useful information your posting will only help us.
Excellent points. I especially agree with building "clue profiles" that grow increasingly strong as time goes on.
|
"Mayor candidates must have a plan." My plan is to follow the majority. I will make no decisions unless it is through the active town (I hope most of the town is active).
|
I agree fairly heavily with Ver's above post.. The more active posters, the less places the mafia have to hide.
Right now though, at least in my mind, the lynch target is a bit of a crapshoot. I'm naturally inclined to lean towards clues so Ace comes to mind as a target, but in reality picking an inactive might be just as likely to hit red.
|
I am going to go cuddle with my girlfriend for a little, but please seriously consider voting for me if you want to help the town......
|
On February 14 2010 10:09 DoctorHelvetica wrote: I'll be running for mayor/pardoner. It's always nice to have a special role, makes the game more interesting. If I am mayor, I will lynch whoever the town wants me to lynch and use my votes the way the town wants them used unless I strongly feel the town consensus is wrong, in which case I will do my best to justify my vote.
I don't really like the pardoner power to be honest, I guess I would only use it to save someone who I suspected/knew was blue or under some sort of special circumstance. My limited experience hurts me here, but can any more experienced players let me in on what kind of pro-town role the pardoner really holds?
pardoner ability is really useful to stop bandwagons of no substance truth be told. Or if mayor decides to kill someone who is suspected to be innocent/not who they say they will/total left field sort of thing.
|
so, so far the people who are running in the election are: BC, I01f, DoctorH, Bill Murray, and Chezinu? Don't think I missed anyone?
|
|
On February 14 2010 10:27 BloodyC0bbler wrote:Show nested quote +On February 14 2010 10:09 DoctorHelvetica wrote: I'll be running for mayor/pardoner. It's always nice to have a special role, makes the game more interesting. If I am mayor, I will lynch whoever the town wants me to lynch and use my votes the way the town wants them used unless I strongly feel the town consensus is wrong, in which case I will do my best to justify my vote.
I don't really like the pardoner power to be honest, I guess I would only use it to save someone who I suspected/knew was blue or under some sort of special circumstance. My limited experience hurts me here, but can any more experienced players let me in on what kind of pro-town role the pardoner really holds? pardoner ability is really useful to stop bandwagons of no substance truth be told. Or if mayor decides to kill someone who is suspected to be innocent/not who they say they will/total left field sort of thing.
Alright. Is the pardoner informed of who the mayor is going to lynch day 1 if they mayor lies about it, or does the pardoner just say "i stop the mayors lynch"?
|
|
|
I'll run for mayor too!
I think I'm a pretty nice guy and can do nice things! <:
|
Also, did Wine Barrels or Football fields stand-out to anyone? It could've easily said "Barrel" or "100-yards", but it got descriptive. Just something I noticed.
|
On February 14 2010 10:37 MasterDana wrote: Also, did Wine Barrels or Football fields stand-out to anyone? It could've easily said "Barrel" or "100-yards", but it got descriptive. Just something I noticed.
I thought about it... but generally its better to profile the killers right now. Last game we made a huge deal about some heavily caffeinated tea at the beginning that ended up being nothing. Often it seems that the host is overly descriptive just to make our lives harder.
|
Mystlord
United States10264 Posts
Some thoughts on what I've read (I might be forgetting some stuff):
I think that clues are definitely important pre-Day 3, but we shouldn't lynch on them, rather they should be used to get everyone discussing. Lynching based purely off of clues is completely retarded early in the game because there's nothing backing anything up, and in a game like this, where we have a lot of variety, they could point to someone completely different, and we'd be none the wiser.
That said, we should be getting everyone to participate in the discussion. There's nothing worse than inactives, which, as Ver pointed out, ultimately hurts the town as they look just as suspicious as the mafia, which leads to wasted lynches and random lynches.
And as for L's suggestion to lynch Chezinu Day 1, I don't think that's a good idea. Last time that was tried (t_co), it absolutely did nothing. At the very least we need something other than "a lot of posts" for a valid lynch.
|
Mystlord
United States10264 Posts
On February 14 2010 10:43 meeple wrote:Show nested quote +On February 14 2010 10:37 MasterDana wrote: Also, did Wine Barrels or Football fields stand-out to anyone? It could've easily said "Barrel" or "100-yards", but it got descriptive. Just something I noticed. I thought about it... but generally its better to profile the killers right now. Last game we made a huge deal about some heavily caffeinated tea at the beginning that ended up being nothing. Often it seems that the host is overly descriptive just to make our lives harder. Ah ha ha I remember that.
I think clues would mostly be concentrated in areas that actually describe somehow the killers right? I didn't take notice if that was the case at the end of the last mafia game, but I believe that was how it turned out.
|
On February 14 2010 10:50 Mystlord wrote:Show nested quote +On February 14 2010 10:43 meeple wrote:On February 14 2010 10:37 MasterDana wrote: Also, did Wine Barrels or Football fields stand-out to anyone? It could've easily said "Barrel" or "100-yards", but it got descriptive. Just something I noticed. I thought about it... but generally its better to profile the killers right now. Last game we made a huge deal about some heavily caffeinated tea at the beginning that ended up being nothing. Often it seems that the host is overly descriptive just to make our lives harder. Ah ha ha I remember that. I think clues would mostly be concentrated in areas that actually describe somehow the killers right? I didn't take notice if that was the case at the end of the last mafia game, but I believe that was how it turned out. Generally I think is the case, but each host's clue style is a little different as well, especially for the more vague Day 1 clues.
|
United States2186 Posts
Time to start things rolling. My primary suspect for the first lynch is Bloodyc0bbler.
Obviously he's only posted twice since the game started, an election post and another useless psot. BC runs for election quite a bit. I've taken the liberty of gathering up his previous election campaigns so you can compare them.
+ Show Spoiler [Chuiu's game 5 as Townie] +On March 17 2009 17:18 BloodyC0bbler wrote: Ok everyone, unlike the flashy gimicks of caller, I offer substance to my platform!.
to start with heres my portfolio.
Name: BloodyC0bbler Mafia experience: 5(6 if you count callers as two go's), 1 game run, 1 game co hosted
Looking at just the one stat alone, I have the experience to lead this town to victory! In mafia 2, I was town aligned and we won, mafia 3 we as town dominated the mafia, mafia 4 was ruined by a jerkoff so well, can't really say much there. Tracils game ended early, but my side was winning. Callers first game ended day one with VI win, and his second game I as VI won.
I have a high precident of winning the games on the side im part of, with ability, and luck like that, I would be an obvious goodluck charm for the town.
Now, witha ll the extra things I do on TL (PX, Location thread, etc...) You guys know I spend way to much time here, giving me the most amount of time to really jump ontop of things, I can analyze clues well which is helpful in your sheriff.
That is my background,
As for what I will do for the town to win.
As sheriff or mayor, I will help guide the town where I can doing what I do best, Analysis. I can analyze clues, behaviour of players and guide us in a winning direction.
As sheriff, I can jail 4 people in a game once per person, this allows me to save potential targets from mafia in a night, or jail the mafia lowering their KP.
As mayor I can guide us towards killing the right suspect, and with a day 1 auto lynch, kill the person who is the most fishy to the town, but in the end, that will come to a consensus among the town first.
Now for a plan. We all know the town works better when organized, as such, neither mayor nor sheriff can guide this town to victory without being under suspect (we always flip as mayor or sheriff regardless of any other role).
So heres the plan.
Medics protect veteran players early. When one of them takes a hit, the medic should roleclaim to that person AND that person should claim they took a hit. That person then gets checked. They get the medic checked as well. If BOTH check out, they both come out and serve as figureheads for the town. They coordinate blue abilities but keep information on to the town.
When the person is hit they speak up. The sheriff then locks him up, protecting him from night hits while a dt checks him out. Once verified we repeat process with med, and have two figureheads, as opposed to the regular one.
In the event the person who is hit doesnt speak up, the medic speaks up, we verify them first, then the one hit after.
This is our best chance at getting town leadership quickly.
+ Show Spoiler [Qatol's game 8 as Traitor] +On May 16 2009 15:14 BloodyC0bbler wrote: OK BOYO'S!
Ok guys, this game will be the hardest one potentially we have ever done, as such we need to get the mafia as soon as this game starts. I've shown a record of insane amount of clue analyzing from previous games, as such I believe I would make a good candidate for the town to keep alive. I however, would prefer to be pardoner, this allows me to help prevent potentially townbreaking lynches.
As mayor, I would analyze the clues (as this is my forte) and bring them to your attention and direct votes on the best possible suspects, thus bringing the town some central leadership to avoid chaos.
As pardoner, I would do generally the same idea, however, would use my ability to prevent lynches on cases where it appeared someone with no links was up for no reason.
Vote for order, vote for BloodyC0bbler
+ Show Spoiler [Plexa's game 12, Townie] +On July 03 2009 07:38 BloodyC0bbler wrote: OK first off
I AM RUNNING FOR OFFICE
I am already seeing idiocy of players that has led to many vets getting insanely discouraged with playing these games. I appreciate Plexa for trying to make this game interesting with the addition of different roles, tweaking how some work, and the addition of fog. Now lets outline why I should be in office.
Weather
I'm already seeing debate on weather, and You guys are saying opt for rain? We have two medics, each have an extra life, and they can protect people. Historically medics have sucked more than any other role in the game, IE don't depend on them early game, how hard is this to understand, MEDICS DO NOT WIN GAMES. This instantly gets rid of the damn rain option.
Next we have sunny which allows our assassins to attack. If you guys vote for this I will kill you. EVEN IF they hit a mafia, which we all jump and joy in, there is a chance they hit the godfather, and guess what, this means the godfather role gets given to another mafia and we have to find the damn guy again, way to much effort, so sunny isn't an option we want, also vigi roles aren't always reliable, lynches are where we have to win, so SUNNY is out.
Next we have snow, snow is useful for hey additional clues. Guess what, most of the top clue analyzers from all previous games aren't in this one, IE the amount of people benefiting from these clues is so damn small its not worth voting on, so we ignore snow.
This leaves fog, ie WE SPAM FOG. All greens should be voting fog every day to keep it going. It removes the pledges kp from the mafia. So if there would be at least 1 possibly as high as 3 or 4 pledges. This will reduce a KP from the mafia meaning 1-2 less people die at night. THAT IS A GUARENTEE. Medics are not guarenteed to protect so this is a safer bet. So we spam fog until the pledges are all dead, then move on to a different weather. Also note, with fog reducing the mafia KP, the suicide bomber will be less likely to use his ability as it removes even more kp from them.
Leadership In most games I have played, I have worked in some way in town circles working for the benefit of the town, many times leading to a win for the town. This gives me the experience to help lead the town and help keep it organized. The towns in the last few games have been reduced to very small voices screaming at a mass of chaos and leads to failure, it has to stop. I would make an excellent choice for the leadership purely based off my experience at keeping some form of order. Untop of that, for once I am one of a very few in terms of a specific skill. I, as ive said in other games, clue analyze. Out of the current player base of this game, Myself and Pyrr are most likely most known for spending time on clues (there may be one or two people from pyrr's game , but i didnt pay much attention to it). This means either him or myself should have the bg protection purely to keep us alive to use that skill. I will do my best to keep us alive.
Double Lynch I will make sure we get these used on top mafia targets, IE if we have two insanely guilty looking people, double lynch will be used. We wont have to worry about constantly voting for double lynch one day, then worrying mafia stop it. IT WILL GET USED and by god it will get by the town.
These are merely a few points, but seriously with the debate of what to vote on for weather, A strong player is needed as the emperor or we are all fucked.
Vote for me
but more importantly VOTE FOR FOG
+ Show Spoiler [This game] +On February 14 2010 07:52 BloodyC0bbler wrote: As the game as begun, it is time to get it started.
I, BloodyC0bbler, am running for the position of mayor.
I believe the town can easily win this if we work together, as a concise unit, and do so before the mafia can create their own plans. Action must happen now. My campaign is on a platform of strength. I believe I have the strength to help pull this town together. I can analyze clues, behaviour, and can help guide blues to where they should act. The more we work together, the less we have to lose. The first lynch at the moment, as there is nothing to really go on, I believe is moot unless someone gives themself away obviously. Therefore I would lynch the most inactive player, or in the case of someone giving themself away, that person. Any other choice should be pardon'd instantly.
Vote for unity, Vote for strength, Vote for bloodyc0bbler
Notice the similarities between the two games he was innocent. He comes in with a plan, goes into detail, and gives genuine advice. In his game as a traitor, he offers nothing, says random gibberish, and is basically goofing off. He makes no serious attempt to do anything. Exactly like his campaign post this game.
BC is a vet, and has played more games than almost anyone else (I think only Ace and maybe Caller leads him). He's also hosted a bunch of games as well (3). He knows what needs to be done. He knows what a mayor needs, he knows how to act as a townie; negligence is not an excuse. BC is acting very out of character and it's so blatant that it's obvious from just 1 post.
|
On February 14 2010 10:31 DoctorHelvetica wrote:Show nested quote +On February 14 2010 10:27 BloodyC0bbler wrote:On February 14 2010 10:09 DoctorHelvetica wrote: I'll be running for mayor/pardoner. It's always nice to have a special role, makes the game more interesting. If I am mayor, I will lynch whoever the town wants me to lynch and use my votes the way the town wants them used unless I strongly feel the town consensus is wrong, in which case I will do my best to justify my vote.
I don't really like the pardoner power to be honest, I guess I would only use it to save someone who I suspected/knew was blue or under some sort of special circumstance. My limited experience hurts me here, but can any more experienced players let me in on what kind of pro-town role the pardoner really holds? pardoner ability is really useful to stop bandwagons of no substance truth be told. Or if mayor decides to kill someone who is suspected to be innocent/not who they say they will/total left field sort of thing. Alright. Is the pardoner informed of who the mayor is going to lynch day 1 if they mayor lies about it, or does the pardoner just say "i stop the mayors lynch"? Pardoner is told who the lynch will be. They don't have to randomly guess or endure a mayor throwing a last-second switch on them without any warning. In the case of a last-second switch, the night post is delayed until the host finds out if there is a pardon.
|
On February 14 2010 10:58 Ver wrote:Time to start things rolling. My primary suspect for the first lynch is Bloodyc0bbler. Obviously he's only posted twice since the game started, an election post and another useless psot. BC runs for election quite a bit. I've taken the liberty of gathering up his previous election campaigns so you can compare them. + Show Spoiler [Chuiu's game 5 as Townie] +On March 17 2009 17:18 BloodyC0bbler wrote: Ok everyone, unlike the flashy gimicks of caller, I offer substance to my platform!.
to start with heres my portfolio.
Name: BloodyC0bbler Mafia experience: 5(6 if you count callers as two go's), 1 game run, 1 game co hosted
Looking at just the one stat alone, I have the experience to lead this town to victory! In mafia 2, I was town aligned and we won, mafia 3 we as town dominated the mafia, mafia 4 was ruined by a jerkoff so well, can't really say much there. Tracils game ended early, but my side was winning. Callers first game ended day one with VI win, and his second game I as VI won.
I have a high precident of winning the games on the side im part of, with ability, and luck like that, I would be an obvious goodluck charm for the town.
Now, witha ll the extra things I do on TL (PX, Location thread, etc...) You guys know I spend way to much time here, giving me the most amount of time to really jump ontop of things, I can analyze clues well which is helpful in your sheriff.
That is my background,
As for what I will do for the town to win.
As sheriff or mayor, I will help guide the town where I can doing what I do best, Analysis. I can analyze clues, behaviour of players and guide us in a winning direction.
As sheriff, I can jail 4 people in a game once per person, this allows me to save potential targets from mafia in a night, or jail the mafia lowering their KP.
As mayor I can guide us towards killing the right suspect, and with a day 1 auto lynch, kill the person who is the most fishy to the town, but in the end, that will come to a consensus among the town first.
Now for a plan. We all know the town works better when organized, as such, neither mayor nor sheriff can guide this town to victory without being under suspect (we always flip as mayor or sheriff regardless of any other role).
So heres the plan.
Medics protect veteran players early. When one of them takes a hit, the medic should roleclaim to that person AND that person should claim they took a hit. That person then gets checked. They get the medic checked as well. If BOTH check out, they both come out and serve as figureheads for the town. They coordinate blue abilities but keep information on to the town.
When the person is hit they speak up. The sheriff then locks him up, protecting him from night hits while a dt checks him out. Once verified we repeat process with med, and have two figureheads, as opposed to the regular one.
In the event the person who is hit doesnt speak up, the medic speaks up, we verify them first, then the one hit after.
This is our best chance at getting town leadership quickly. + Show Spoiler [Qatol's game 8 as Traitor] +On May 16 2009 15:14 BloodyC0bbler wrote: OK BOYO'S!
Ok guys, this game will be the hardest one potentially we have ever done, as such we need to get the mafia as soon as this game starts. I've shown a record of insane amount of clue analyzing from previous games, as such I believe I would make a good candidate for the town to keep alive. I however, would prefer to be pardoner, this allows me to help prevent potentially townbreaking lynches.
As mayor, I would analyze the clues (as this is my forte) and bring them to your attention and direct votes on the best possible suspects, thus bringing the town some central leadership to avoid chaos.
As pardoner, I would do generally the same idea, however, would use my ability to prevent lynches on cases where it appeared someone with no links was up for no reason.
Vote for order, vote for BloodyC0bbler
+ Show Spoiler [Plexa's game 12, Townie] +On July 03 2009 07:38 BloodyC0bbler wrote: OK first off
I AM RUNNING FOR OFFICE
I am already seeing idiocy of players that has led to many vets getting insanely discouraged with playing these games. I appreciate Plexa for trying to make this game interesting with the addition of different roles, tweaking how some work, and the addition of fog. Now lets outline why I should be in office.
Weather
I'm already seeing debate on weather, and You guys are saying opt for rain? We have two medics, each have an extra life, and they can protect people. Historically medics have sucked more than any other role in the game, IE don't depend on them early game, how hard is this to understand, MEDICS DO NOT WIN GAMES. This instantly gets rid of the damn rain option.
Next we have sunny which allows our assassins to attack. If you guys vote for this I will kill you. EVEN IF they hit a mafia, which we all jump and joy in, there is a chance they hit the godfather, and guess what, this means the godfather role gets given to another mafia and we have to find the damn guy again, way to much effort, so sunny isn't an option we want, also vigi roles aren't always reliable, lynches are where we have to win, so SUNNY is out.
Next we have snow, snow is useful for hey additional clues. Guess what, most of the top clue analyzers from all previous games aren't in this one, IE the amount of people benefiting from these clues is so damn small its not worth voting on, so we ignore snow.
This leaves fog, ie WE SPAM FOG. All greens should be voting fog every day to keep it going. It removes the pledges kp from the mafia. So if there would be at least 1 possibly as high as 3 or 4 pledges. This will reduce a KP from the mafia meaning 1-2 less people die at night. THAT IS A GUARENTEE. Medics are not guarenteed to protect so this is a safer bet. So we spam fog until the pledges are all dead, then move on to a different weather. Also note, with fog reducing the mafia KP, the suicide bomber will be less likely to use his ability as it removes even more kp from them.
Leadership In most games I have played, I have worked in some way in town circles working for the benefit of the town, many times leading to a win for the town. This gives me the experience to help lead the town and help keep it organized. The towns in the last few games have been reduced to very small voices screaming at a mass of chaos and leads to failure, it has to stop. I would make an excellent choice for the leadership purely based off my experience at keeping some form of order. Untop of that, for once I am one of a very few in terms of a specific skill. I, as ive said in other games, clue analyze. Out of the current player base of this game, Myself and Pyrr are most likely most known for spending time on clues (there may be one or two people from pyrr's game , but i didnt pay much attention to it). This means either him or myself should have the bg protection purely to keep us alive to use that skill. I will do my best to keep us alive.
Double Lynch I will make sure we get these used on top mafia targets, IE if we have two insanely guilty looking people, double lynch will be used. We wont have to worry about constantly voting for double lynch one day, then worrying mafia stop it. IT WILL GET USED and by god it will get by the town.
These are merely a few points, but seriously with the debate of what to vote on for weather, A strong player is needed as the emperor or we are all fucked.
Vote for me
but more importantly VOTE FOR FOG + Show Spoiler [This game] +On February 14 2010 07:52 BloodyC0bbler wrote: As the game as begun, it is time to get it started.
I, BloodyC0bbler, am running for the position of mayor.
I believe the town can easily win this if we work together, as a concise unit, and do so before the mafia can create their own plans. Action must happen now. My campaign is on a platform of strength. I believe I have the strength to help pull this town together. I can analyze clues, behaviour, and can help guide blues to where they should act. The more we work together, the less we have to lose. The first lynch at the moment, as there is nothing to really go on, I believe is moot unless someone gives themself away obviously. Therefore I would lynch the most inactive player, or in the case of someone giving themself away, that person. Any other choice should be pardon'd instantly.
Vote for unity, Vote for strength, Vote for bloodyc0bbler Notice the similarities between the two games he was innocent. He comes in with a plan, goes into detail, and gives genuine advice. In his game as a traitor, he offers nothing, says random gibberish, and is basically goofing off. He makes no serious attempt to do anything. Exactly like his campaign post this game. BC is a vet, and has played more games than almost anyone else (I think only Ace and maybe Caller leads him). He's also hosted a bunch of games as well (3). He knows what needs to be done. He knows what a mayor needs, he knows how to act as a townie; negligence is not an excuse. BC is acting very out of character and it's so blatant that it's obvious from just 1 post.
While I agree that it seems somewhat out of character... in my mind it's not enough to lynch off. It might very well just be coincedence.
|
|
|
|